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authorGravatar bunnei2015-10-06 18:10:32 -0400
committerGravatar bunnei2015-10-21 21:53:16 -0400
commit2a0a86f62998fa2a7a76ea3862b1de245132f85a (patch)
tree18fcde90c7c8550c140aec005f21f048bf90c6f7
parentgl_shader_gen: Various cleanups + moved TEV stage generation to its own funct... (diff)
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gl_shader_util: Cleanup header file + add docstring.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 6e2d007f8..4d3791d50 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -14,6 +14,12 @@ enum Attributes {
14 ATTRIBUTE_TEXCOORDS = 2, 14 ATTRIBUTE_TEXCOORDS = 2,
15}; 15};
16 16
17GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path); 17/**
18 * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
19 * @param vertex_shader String of the GLSL vertex shader program
20 * @param fragment_shader String of the GLSL fragment shader program
21 * @returns Handle of the newly created OpenGL shader object
22 */
23GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
18 24
19} // namespace 25} // namespace