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| author | 2021-02-15 21:34:11 -0300 | |
|---|---|---|
| committer | 2021-02-15 21:34:13 -0300 | |
| commit | 24d0cc3ab81949899d45dfae31b93aace3f775c6 (patch) | |
| tree | 764d50392de1acf27fc6bf087f96ca32e6b60a6f | |
| parent | Merge pull request #3603 from FearlessTobi/port-5123 (diff) | |
| download | yuzu-24d0cc3ab81949899d45dfae31b93aace3f775c6.tar.gz yuzu-24d0cc3ab81949899d45dfae31b93aace3f775c6.tar.xz yuzu-24d0cc3ab81949899d45dfae31b93aace3f775c6.zip | |
vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 394a1c4e9..dfd38f575 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp | |||
| @@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { | |||
| 277 | const auto shaders = pipeline_cache.GetShaders(); | 277 | const auto shaders = pipeline_cache.GetShaders(); |
| 278 | graphics_key.shaders = GetShaderAddresses(shaders); | 278 | graphics_key.shaders = GetShaderAddresses(shaders); |
| 279 | 279 | ||
| 280 | graphics_key.shaders = GetShaderAddresses(shaders); | ||
| 281 | SetupShaderDescriptors(shaders, is_indexed); | 280 | SetupShaderDescriptors(shaders, is_indexed); |
| 282 | 281 | ||
| 283 | const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); | 282 | const Framebuffer* const framebuffer = texture_cache.GetFramebuffer(); |