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authorGravatar Wollnashorn2022-12-30 02:22:57 +0100
committerGravatar Wollnashorn2022-12-30 02:32:58 +0100
commit1df5d12b19e5c8e9fd0500a87ddcf5ea570de24c (patch)
tree21313b946cdd7e8a1023d7cc68641a863c6333e4
parentMerge pull request #9423 from vonchenplus/vulkan_quad_strip (diff)
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config: Save multiplayer settings only globally
Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
-rw-r--r--src/yuzu/configuration/config.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 2ea4f367b..3e51426c8 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -941,7 +941,6 @@ void Config::ReadValues() {
941 ReadRendererValues(); 941 ReadRendererValues();
942 ReadAudioValues(); 942 ReadAudioValues();
943 ReadSystemValues(); 943 ReadSystemValues();
944 ReadMultiplayerValues();
945} 944}
946 945
947void Config::SavePlayerValue(std::size_t player_index) { 946void Config::SavePlayerValue(std::size_t player_index) {
@@ -1099,7 +1098,6 @@ void Config::SaveValues() {
1099 SaveRendererValues(); 1098 SaveRendererValues();
1100 SaveAudioValues(); 1099 SaveAudioValues();
1101 SaveSystemValues(); 1100 SaveSystemValues();
1102 SaveMultiplayerValues();
1103} 1101}
1104 1102
1105void Config::SaveAudioValues() { 1103void Config::SaveAudioValues() {