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authorGravatar Fernando Sahmkow2019-12-11 15:41:26 -0400
committerGravatar Fernando Sahmkow2019-12-11 15:41:26 -0400
commit1d2ba3cc9759fdc816aff47900f0fbbf69665a69 (patch)
treefef55193e723ba3278739ae6219c7ac6238bf0d8
parentMerge pull request #3210 from ReinUsesLisp/memory-barrier (diff)
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Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented.
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 88d78d2ad..f20967d85 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
277 continue; 277 continue;
278 } 278 }
279 279
280 // Currently this stages are not supported in the OpenGL backend.
281 // Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
282 if (program == Maxwell::ShaderProgram::TesselationControl) {
283 continue;
284 } else if (program == Maxwell::ShaderProgram::TesselationEval) {
285 continue;
286 }
287
280 Shader shader{shader_cache.GetStageProgram(program)}; 288 Shader shader{shader_cache.GetStageProgram(program)};
281 289
282 // Stage indices are 0 - 5 290 // Stage indices are 0 - 5