diff options
| author | 2018-01-11 20:07:44 -0700 | |
|---|---|---|
| committer | 2018-01-12 19:11:03 -0700 | |
| commit | 1d28b2e142f845773e2b90e267d9632e196a99b9 (patch) | |
| tree | 027a3586a0fc927731afb3711c328c6dafc8551f | |
| parent | Massive removal of unused modules (diff) | |
| download | yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.tar.gz yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.tar.xz yuzu-1d28b2e142f845773e2b90e267d9632e196a99b9.zip | |
Remove references to PICA and rasterizers in video_core
77 files changed, 4 insertions, 16444 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 90772d0db..021e2f152 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt | |||
| @@ -41,8 +41,6 @@ set(SRCS | |||
| 41 | hle/service/am/applet_oe.cpp | 41 | hle/service/am/applet_oe.cpp |
| 42 | hle/service/aoc/aoc_u.cpp | 42 | hle/service/aoc/aoc_u.cpp |
| 43 | hle/service/apm/apm.cpp | 43 | hle/service/apm/apm.cpp |
| 44 | hle/service/dsp_dsp.cpp | ||
| 45 | hle/service/gsp_gpu.cpp | ||
| 46 | hle/service/hid/hid.cpp | 44 | hle/service/hid/hid.cpp |
| 47 | hle/service/lm/lm.cpp | 45 | hle/service/lm/lm.cpp |
| 48 | hle/service/nvdrv/devices/nvdisp_disp0.cpp | 46 | hle/service/nvdrv/devices/nvdisp_disp0.cpp |
| @@ -58,10 +56,6 @@ set(SRCS | |||
| 58 | hle/service/vi/vi.cpp | 56 | hle/service/vi/vi.cpp |
| 59 | hle/service/vi/vi_m.cpp | 57 | hle/service/vi/vi_m.cpp |
| 60 | hle/shared_page.cpp | 58 | hle/shared_page.cpp |
| 61 | hw/aes/arithmetic128.cpp | ||
| 62 | hw/aes/ccm.cpp | ||
| 63 | hw/aes/key.cpp | ||
| 64 | hw/gpu.cpp | ||
| 65 | hw/hw.cpp | 59 | hw/hw.cpp |
| 66 | hw/lcd.cpp | 60 | hw/lcd.cpp |
| 67 | loader/elf.cpp | 61 | loader/elf.cpp |
| @@ -130,8 +124,6 @@ set(HEADERS | |||
| 130 | hle/service/am/applet_oe.h | 124 | hle/service/am/applet_oe.h |
| 131 | hle/service/aoc/aoc_u.h | 125 | hle/service/aoc/aoc_u.h |
| 132 | hle/service/apm/apm.h | 126 | hle/service/apm/apm.h |
| 133 | hle/service/dsp_dsp.h | ||
| 134 | hle/service/gsp_gpu.h | ||
| 135 | hle/service/hid/hid.h | 127 | hle/service/hid/hid.h |
| 136 | hle/service/lm/lm.h | 128 | hle/service/lm/lm.h |
| 137 | hle/service/nvdrv/devices/nvdevice.h | 129 | hle/service/nvdrv/devices/nvdevice.h |
| @@ -148,10 +140,6 @@ set(HEADERS | |||
| 148 | hle/service/vi/vi.h | 140 | hle/service/vi/vi.h |
| 149 | hle/service/vi/vi_m.h | 141 | hle/service/vi/vi_m.h |
| 150 | hle/shared_page.h | 142 | hle/shared_page.h |
| 151 | hw/aes/arithmetic128.h | ||
| 152 | hw/aes/ccm.h | ||
| 153 | hw/aes/key.h | ||
| 154 | hw/gpu.h | ||
| 155 | hw/hw.h | 143 | hw/hw.h |
| 156 | hw/lcd.h | 144 | hw/lcd.h |
| 157 | loader/elf.h | 145 | loader/elf.h |
| @@ -171,8 +159,5 @@ set(HEADERS | |||
| 171 | 159 | ||
| 172 | create_directory_groups(${SRCS} ${HEADERS}) | 160 | create_directory_groups(${SRCS} ${HEADERS}) |
| 173 | add_library(core STATIC ${SRCS} ${HEADERS}) | 161 | add_library(core STATIC ${SRCS} ${HEADERS}) |
| 174 | target_link_libraries(core PUBLIC common PRIVATE audio_core dynarmic network video_core) | 162 | target_link_libraries(core PUBLIC common PRIVATE dynarmic video_core) |
| 175 | target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static unicorn) | 163 | target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static unicorn) |
| 176 | if (ENABLE_WEB_SERVICE) | ||
| 177 | target_link_libraries(core PUBLIC json-headers web_service) | ||
| 178 | endif() | ||
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp deleted file mode 100644 index a8958373a..000000000 --- a/src/core/hle/service/dsp_dsp.cpp +++ /dev/null | |||
| @@ -1,17 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "audio_core/hle/pipe.h" | ||
| 6 | #include "core/hle/service/dsp_dsp.h" | ||
| 7 | |||
| 8 | using DspPipe = DSP::HLE::DspPipe; | ||
| 9 | |||
| 10 | namespace Service { | ||
| 11 | namespace DSP_DSP { | ||
| 12 | |||
| 13 | void SignalPipeInterrupt(DspPipe pipe) { | ||
| 14 | } | ||
| 15 | |||
| 16 | } // namespace DSP_DSP | ||
| 17 | } // namespace Service | ||
diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h deleted file mode 100644 index 18ac76d9a..000000000 --- a/src/core/hle/service/dsp_dsp.h +++ /dev/null | |||
| @@ -1,26 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <string> | ||
| 8 | #include "core/hle/service/service.h" | ||
| 9 | |||
| 10 | namespace DSP { | ||
| 11 | namespace HLE { | ||
| 12 | enum class DspPipe; | ||
| 13 | } | ||
| 14 | } | ||
| 15 | |||
| 16 | namespace Service { | ||
| 17 | namespace DSP_DSP { | ||
| 18 | |||
| 19 | /** | ||
| 20 | * Signal a specific DSP related interrupt of type == InterruptType::Pipe, pipe == pipe. | ||
| 21 | * @param pipe The DSP pipe for which to signal an interrupt for. | ||
| 22 | */ | ||
| 23 | void SignalPipeInterrupt(DSP::HLE::DspPipe pipe); | ||
| 24 | |||
| 25 | } // namespace DSP_DSP | ||
| 26 | } // namespace Service | ||
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp deleted file mode 100644 index 8f29e04a5..000000000 --- a/src/core/hle/service/gsp_gpu.cpp +++ /dev/null | |||
| @@ -1,11 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "core/hle/service/gsp_gpu.h" | ||
| 6 | |||
| 7 | namespace Service { | ||
| 8 | namespace GSP { | ||
| 9 | |||
| 10 | } // namespace GSP | ||
| 11 | } // namespace Service | ||
diff --git a/src/core/hle/service/gsp_gpu.h b/src/core/hle/service/gsp_gpu.h deleted file mode 100644 index 3c97763d9..000000000 --- a/src/core/hle/service/gsp_gpu.h +++ /dev/null | |||
| @@ -1,195 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <cstddef> | ||
| 8 | #include <string> | ||
| 9 | #include "common/bit_field.h" | ||
| 10 | #include "common/common_types.h" | ||
| 11 | #include "core/hle/result.h" | ||
| 12 | #include "core/hle/service/service.h" | ||
| 13 | |||
| 14 | namespace Service { | ||
| 15 | namespace GSP { | ||
| 16 | |||
| 17 | /// GSP interrupt ID | ||
| 18 | enum class InterruptId : u8 { | ||
| 19 | PSC0 = 0x00, | ||
| 20 | PSC1 = 0x01, | ||
| 21 | PDC0 = 0x02, // Seems called every vertical screen line | ||
| 22 | PDC1 = 0x03, // Seems called every frame | ||
| 23 | PPF = 0x04, | ||
| 24 | P3D = 0x05, | ||
| 25 | DMA = 0x06, | ||
| 26 | }; | ||
| 27 | |||
| 28 | /// GSP command ID | ||
| 29 | enum class CommandId : u32 { | ||
| 30 | REQUEST_DMA = 0x00, | ||
| 31 | /// Submits a commandlist for execution by the GPU. | ||
| 32 | SUBMIT_GPU_CMDLIST = 0x01, | ||
| 33 | |||
| 34 | // Fills a given memory range with a particular value | ||
| 35 | SET_MEMORY_FILL = 0x02, | ||
| 36 | |||
| 37 | // Copies an image and optionally performs color-conversion or scaling. | ||
| 38 | // This is highly similar to the GameCube's EFB copy feature | ||
| 39 | SET_DISPLAY_TRANSFER = 0x03, | ||
| 40 | |||
| 41 | // Conceptionally similar to SET_DISPLAY_TRANSFER and presumable uses the same hardware path | ||
| 42 | SET_TEXTURE_COPY = 0x04, | ||
| 43 | /// Flushes up to 3 cache regions in a single command. | ||
| 44 | CACHE_FLUSH = 0x05, | ||
| 45 | }; | ||
| 46 | |||
| 47 | /// GSP thread interrupt relay queue | ||
| 48 | struct InterruptRelayQueue { | ||
| 49 | // Index of last interrupt in the queue | ||
| 50 | u8 index; | ||
| 51 | // Number of interrupts remaining to be processed by the userland code | ||
| 52 | u8 number_interrupts; | ||
| 53 | // Error code - zero on success, otherwise an error has occurred | ||
| 54 | u8 error_code; | ||
| 55 | u8 padding1; | ||
| 56 | |||
| 57 | u32 missed_PDC0; | ||
| 58 | u32 missed_PDC1; | ||
| 59 | |||
| 60 | InterruptId slot[0x34]; ///< Interrupt ID slots | ||
| 61 | }; | ||
| 62 | static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size"); | ||
| 63 | |||
| 64 | struct FrameBufferInfo { | ||
| 65 | BitField<0, 1, u32> active_fb; // 0 = first, 1 = second | ||
| 66 | |||
| 67 | u32 address_left; | ||
| 68 | u32 address_right; | ||
| 69 | u32 stride; // maps to 0x1EF00X90 ? | ||
| 70 | u32 format; // maps to 0x1EF00X70 ? | ||
| 71 | u32 shown_fb; // maps to 0x1EF00X78 ? | ||
| 72 | u32 unknown; | ||
| 73 | }; | ||
| 74 | static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size"); | ||
| 75 | |||
| 76 | struct FrameBufferUpdate { | ||
| 77 | BitField<0, 1, u8> index; // Index used for GSP::SetBufferSwap | ||
| 78 | BitField<0, 1, u8> is_dirty; // true if GSP should update GPU framebuffer registers | ||
| 79 | u16 pad1; | ||
| 80 | |||
| 81 | FrameBufferInfo framebuffer_info[2]; | ||
| 82 | |||
| 83 | u32 pad2; | ||
| 84 | }; | ||
| 85 | static_assert(sizeof(FrameBufferUpdate) == 0x40, "Struct has incorrect size"); | ||
| 86 | // TODO: Not sure if this padding is correct. | ||
| 87 | // Chances are the second block is stored at offset 0x24 rather than 0x20. | ||
| 88 | #ifndef _MSC_VER | ||
| 89 | static_assert(offsetof(FrameBufferUpdate, framebuffer_info[1]) == 0x20, | ||
| 90 | "FrameBufferInfo element has incorrect alignment"); | ||
| 91 | #endif | ||
| 92 | |||
| 93 | /// GSP command | ||
| 94 | struct Command { | ||
| 95 | BitField<0, 8, CommandId> id; | ||
| 96 | |||
| 97 | union { | ||
| 98 | struct { | ||
| 99 | u32 source_address; | ||
| 100 | u32 dest_address; | ||
| 101 | u32 size; | ||
| 102 | } dma_request; | ||
| 103 | |||
| 104 | struct { | ||
| 105 | u32 address; | ||
| 106 | u32 size; | ||
| 107 | u32 flags; | ||
| 108 | u32 unused[3]; | ||
| 109 | u32 do_flush; | ||
| 110 | } submit_gpu_cmdlist; | ||
| 111 | |||
| 112 | struct { | ||
| 113 | u32 start1; | ||
| 114 | u32 value1; | ||
| 115 | u32 end1; | ||
| 116 | |||
| 117 | u32 start2; | ||
| 118 | u32 value2; | ||
| 119 | u32 end2; | ||
| 120 | |||
| 121 | u16 control1; | ||
| 122 | u16 control2; | ||
| 123 | } memory_fill; | ||
| 124 | |||
| 125 | struct { | ||
| 126 | u32 in_buffer_address; | ||
| 127 | u32 out_buffer_address; | ||
| 128 | u32 in_buffer_size; | ||
| 129 | u32 out_buffer_size; | ||
| 130 | u32 flags; | ||
| 131 | } display_transfer; | ||
| 132 | |||
| 133 | struct { | ||
| 134 | u32 in_buffer_address; | ||
| 135 | u32 out_buffer_address; | ||
| 136 | u32 size; | ||
| 137 | u32 in_width_gap; | ||
| 138 | u32 out_width_gap; | ||
| 139 | u32 flags; | ||
| 140 | } texture_copy; | ||
| 141 | |||
| 142 | struct { | ||
| 143 | struct { | ||
| 144 | u32 address; | ||
| 145 | u32 size; | ||
| 146 | } regions[3]; | ||
| 147 | } cache_flush; | ||
| 148 | |||
| 149 | u8 raw_data[0x1C]; | ||
| 150 | }; | ||
| 151 | }; | ||
| 152 | static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size"); | ||
| 153 | |||
| 154 | /// GSP shared memory GX command buffer header | ||
| 155 | struct CommandBuffer { | ||
| 156 | union { | ||
| 157 | u32 hex; | ||
| 158 | |||
| 159 | // Current command index. This index is updated by GSP module after loading the command | ||
| 160 | // data, right before the command is processed. When this index is updated by GSP module, | ||
| 161 | // the total commands field is decreased by one as well. | ||
| 162 | BitField<0, 8, u32> index; | ||
| 163 | |||
| 164 | // Total commands to process, must not be value 0 when GSP module handles commands. This | ||
| 165 | // must be <=15 when writing a command to shared memory. This is incremented by the | ||
| 166 | // application when writing a command to shared memory, after increasing this value | ||
| 167 | // TriggerCmdReqQueue is only used if this field is value 1. | ||
| 168 | BitField<8, 8, u32> number_commands; | ||
| 169 | }; | ||
| 170 | |||
| 171 | u32 unk[7]; | ||
| 172 | |||
| 173 | Command commands[0xF]; | ||
| 174 | }; | ||
| 175 | static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size"); | ||
| 176 | |||
| 177 | /** | ||
| 178 | * Signals that the specified interrupt type has occurred to userland code | ||
| 179 | * @param interrupt_id ID of interrupt that is being signalled | ||
| 180 | */ | ||
| 181 | void SignalInterrupt(InterruptId interrupt_id); | ||
| 182 | |||
| 183 | ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info); | ||
| 184 | |||
| 185 | /** | ||
| 186 | * Retrieves the framebuffer info stored in the GSP shared memory for the | ||
| 187 | * specified screen index and thread id. | ||
| 188 | * @param thread_id GSP thread id of the process that accesses the structure that we are requesting. | ||
| 189 | * @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1). | ||
| 190 | * @returns FramebufferUpdate Information about the specified framebuffer. | ||
| 191 | */ | ||
| 192 | FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index); | ||
| 193 | |||
| 194 | } // namespace GSP | ||
| 195 | } // namespace Service | ||
diff --git a/src/core/hw/aes/arithmetic128.cpp b/src/core/hw/aes/arithmetic128.cpp deleted file mode 100644 index 55b954a52..000000000 --- a/src/core/hw/aes/arithmetic128.cpp +++ /dev/null | |||
| @@ -1,47 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <functional> | ||
| 7 | #include "core/hw/aes/arithmetic128.h" | ||
| 8 | |||
| 9 | namespace HW { | ||
| 10 | namespace AES { | ||
| 11 | |||
| 12 | AESKey Lrot128(const AESKey& in, u32 rot) { | ||
| 13 | AESKey out; | ||
| 14 | rot %= 128; | ||
| 15 | const u32 byte_shift = rot / 8; | ||
| 16 | const u32 bit_shift = rot % 8; | ||
| 17 | |||
| 18 | for (u32 i = 0; i < 16; i++) { | ||
| 19 | const u32 wrap_index_a = (i + byte_shift) % 16; | ||
| 20 | const u32 wrap_index_b = (i + byte_shift + 1) % 16; | ||
| 21 | out[i] = ((in[wrap_index_a] << bit_shift) | (in[wrap_index_b] >> (8 - bit_shift))) & 0xFF; | ||
| 22 | } | ||
| 23 | return out; | ||
| 24 | } | ||
| 25 | |||
| 26 | AESKey Add128(const AESKey& a, const AESKey& b) { | ||
| 27 | AESKey out; | ||
| 28 | u32 carry = 0; | ||
| 29 | u32 sum = 0; | ||
| 30 | |||
| 31 | for (int i = 15; i >= 0; i--) { | ||
| 32 | sum = a[i] + b[i] + carry; | ||
| 33 | carry = sum >> 8; | ||
| 34 | out[i] = static_cast<u8>(sum & 0xff); | ||
| 35 | } | ||
| 36 | |||
| 37 | return out; | ||
| 38 | } | ||
| 39 | |||
| 40 | AESKey Xor128(const AESKey& a, const AESKey& b) { | ||
| 41 | AESKey out; | ||
| 42 | std::transform(a.cbegin(), a.cend(), b.cbegin(), out.begin(), std::bit_xor<>()); | ||
| 43 | return out; | ||
| 44 | } | ||
| 45 | |||
| 46 | } // namespace AES | ||
| 47 | } // namespace HW | ||
diff --git a/src/core/hw/aes/arithmetic128.h b/src/core/hw/aes/arithmetic128.h deleted file mode 100644 index d670e2ce2..000000000 --- a/src/core/hw/aes/arithmetic128.h +++ /dev/null | |||
| @@ -1,17 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "core/hw/aes/key.h" | ||
| 9 | |||
| 10 | namespace HW { | ||
| 11 | namespace AES { | ||
| 12 | AESKey Lrot128(const AESKey& in, u32 rot); | ||
| 13 | AESKey Add128(const AESKey& a, const AESKey& b); | ||
| 14 | AESKey Xor128(const AESKey& a, const AESKey& b); | ||
| 15 | |||
| 16 | } // namspace AES | ||
| 17 | } // namespace HW | ||
diff --git a/src/core/hw/aes/ccm.h b/src/core/hw/aes/ccm.h deleted file mode 100644 index bf4146e80..000000000 --- a/src/core/hw/aes/ccm.h +++ /dev/null | |||
| @@ -1,40 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <vector> | ||
| 10 | #include "common/common_types.h" | ||
| 11 | |||
| 12 | namespace HW { | ||
| 13 | namespace AES { | ||
| 14 | |||
| 15 | constexpr size_t CCM_NONCE_SIZE = 12; | ||
| 16 | constexpr size_t CCM_MAC_SIZE = 16; | ||
| 17 | |||
| 18 | using CCMNonce = std::array<u8, CCM_NONCE_SIZE>; | ||
| 19 | |||
| 20 | /** | ||
| 21 | * Encrypts and adds a MAC to the given data using AES-CCM algorithm. | ||
| 22 | * @param pdata The plain text data to encrypt | ||
| 23 | * @param nonce The nonce data to use for encryption | ||
| 24 | * @param slot_id The slot ID of the key to use for encryption | ||
| 25 | * @returns a vector of u8 containing the encrypted data with MAC at the end | ||
| 26 | */ | ||
| 27 | std::vector<u8> EncryptSignCCM(const std::vector<u8>& pdata, const CCMNonce& nonce, size_t slot_id); | ||
| 28 | |||
| 29 | /** | ||
| 30 | * Decrypts and verify the MAC of the given data using AES-CCM algorithm. | ||
| 31 | * @param cipher The cipher text data to decrypt, with MAC at the end to verify | ||
| 32 | * @param nonce The nonce data to use for decryption | ||
| 33 | * @param slot_id The slot ID of the key to use for decryption | ||
| 34 | * @returns a vector of u8 containing the decrypted data; an empty vector if the verification fails | ||
| 35 | */ | ||
| 36 | std::vector<u8> DecryptVerifyCCM(const std::vector<u8>& cipher, const CCMNonce& nonce, | ||
| 37 | size_t slot_id); | ||
| 38 | |||
| 39 | } // namespace AES | ||
| 40 | } // namespace HW | ||
diff --git a/src/core/hw/aes/key.cpp b/src/core/hw/aes/key.cpp deleted file mode 100644 index 4e8a8a59a..000000000 --- a/src/core/hw/aes/key.cpp +++ /dev/null | |||
| @@ -1,173 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <exception> | ||
| 7 | #include <sstream> | ||
| 8 | #include <boost/optional.hpp> | ||
| 9 | #include "common/common_paths.h" | ||
| 10 | #include "common/file_util.h" | ||
| 11 | #include "common/logging/log.h" | ||
| 12 | #include "common/string_util.h" | ||
| 13 | #include "core/hw/aes/arithmetic128.h" | ||
| 14 | #include "core/hw/aes/key.h" | ||
| 15 | |||
| 16 | namespace HW { | ||
| 17 | namespace AES { | ||
| 18 | |||
| 19 | namespace { | ||
| 20 | |||
| 21 | boost::optional<AESKey> generator_constant; | ||
| 22 | |||
| 23 | struct KeySlot { | ||
| 24 | boost::optional<AESKey> x; | ||
| 25 | boost::optional<AESKey> y; | ||
| 26 | boost::optional<AESKey> normal; | ||
| 27 | |||
| 28 | void SetKeyX(const AESKey& key) { | ||
| 29 | x = key; | ||
| 30 | if (y && generator_constant) { | ||
| 31 | GenerateNormalKey(); | ||
| 32 | } | ||
| 33 | } | ||
| 34 | |||
| 35 | void SetKeyY(const AESKey& key) { | ||
| 36 | y = key; | ||
| 37 | if (x && generator_constant) { | ||
| 38 | GenerateNormalKey(); | ||
| 39 | } | ||
| 40 | } | ||
| 41 | |||
| 42 | void SetNormalKey(const AESKey& key) { | ||
| 43 | normal = key; | ||
| 44 | } | ||
| 45 | |||
| 46 | void GenerateNormalKey() { | ||
| 47 | normal = Lrot128(Add128(Xor128(Lrot128(*x, 2), *y), *generator_constant), 87); | ||
| 48 | } | ||
| 49 | |||
| 50 | void Clear() { | ||
| 51 | x.reset(); | ||
| 52 | y.reset(); | ||
| 53 | normal.reset(); | ||
| 54 | } | ||
| 55 | }; | ||
| 56 | |||
| 57 | std::array<KeySlot, KeySlotID::MaxKeySlotID> key_slots; | ||
| 58 | |||
| 59 | void ClearAllKeys() { | ||
| 60 | for (KeySlot& slot : key_slots) { | ||
| 61 | slot.Clear(); | ||
| 62 | } | ||
| 63 | generator_constant.reset(); | ||
| 64 | } | ||
| 65 | |||
| 66 | AESKey HexToKey(const std::string& hex) { | ||
| 67 | if (hex.size() < 32) { | ||
| 68 | throw std::invalid_argument("hex string is too short"); | ||
| 69 | } | ||
| 70 | |||
| 71 | AESKey key; | ||
| 72 | for (size_t i = 0; i < key.size(); ++i) { | ||
| 73 | key[i] = static_cast<u8>(std::stoi(hex.substr(i * 2, 2), 0, 16)); | ||
| 74 | } | ||
| 75 | |||
| 76 | return key; | ||
| 77 | } | ||
| 78 | |||
| 79 | void LoadPresetKeys() { | ||
| 80 | const std::string filepath = FileUtil::GetUserPath(D_SYSDATA_IDX) + AES_KEYS; | ||
| 81 | FileUtil::CreateFullPath(filepath); // Create path if not already created | ||
| 82 | std::ifstream file; | ||
| 83 | OpenFStream(file, filepath, std::ios_base::in); | ||
| 84 | if (!file) { | ||
| 85 | return; | ||
| 86 | } | ||
| 87 | |||
| 88 | while (!file.eof()) { | ||
| 89 | std::string line; | ||
| 90 | std::getline(file, line); | ||
| 91 | std::vector<std::string> parts; | ||
| 92 | Common::SplitString(line, '=', parts); | ||
| 93 | if (parts.size() != 2) { | ||
| 94 | LOG_ERROR(HW_AES, "Failed to parse %s", line.c_str()); | ||
| 95 | continue; | ||
| 96 | } | ||
| 97 | |||
| 98 | const std::string& name = parts[0]; | ||
| 99 | AESKey key; | ||
| 100 | try { | ||
| 101 | key = HexToKey(parts[1]); | ||
| 102 | } catch (const std::logic_error& e) { | ||
| 103 | LOG_ERROR(HW_AES, "Invalid key %s: %s", parts[1].c_str(), e.what()); | ||
| 104 | continue; | ||
| 105 | } | ||
| 106 | |||
| 107 | if (name == "generator") { | ||
| 108 | generator_constant = key; | ||
| 109 | continue; | ||
| 110 | } | ||
| 111 | |||
| 112 | size_t slot_id; | ||
| 113 | char key_type; | ||
| 114 | if (std::sscanf(name.c_str(), "slot0x%zXKey%c", &slot_id, &key_type) != 2) { | ||
| 115 | LOG_ERROR(HW_AES, "Invalid key name %s", name.c_str()); | ||
| 116 | continue; | ||
| 117 | } | ||
| 118 | |||
| 119 | if (slot_id >= MaxKeySlotID) { | ||
| 120 | LOG_ERROR(HW_AES, "Out of range slot ID 0x%zX", slot_id); | ||
| 121 | continue; | ||
| 122 | } | ||
| 123 | |||
| 124 | switch (key_type) { | ||
| 125 | case 'X': | ||
| 126 | key_slots.at(slot_id).SetKeyX(key); | ||
| 127 | break; | ||
| 128 | case 'Y': | ||
| 129 | key_slots.at(slot_id).SetKeyY(key); | ||
| 130 | break; | ||
| 131 | case 'N': | ||
| 132 | key_slots.at(slot_id).SetNormalKey(key); | ||
| 133 | break; | ||
| 134 | default: | ||
| 135 | LOG_ERROR(HW_AES, "Invalid key type %c", key_type); | ||
| 136 | break; | ||
| 137 | } | ||
| 138 | } | ||
| 139 | } | ||
| 140 | |||
| 141 | } // namespace | ||
| 142 | |||
| 143 | void InitKeys() { | ||
| 144 | ClearAllKeys(); | ||
| 145 | LoadPresetKeys(); | ||
| 146 | } | ||
| 147 | |||
| 148 | void SetGeneratorConstant(const AESKey& key) { | ||
| 149 | generator_constant = key; | ||
| 150 | } | ||
| 151 | |||
| 152 | void SetKeyX(size_t slot_id, const AESKey& key) { | ||
| 153 | key_slots.at(slot_id).SetKeyX(key); | ||
| 154 | } | ||
| 155 | |||
| 156 | void SetKeyY(size_t slot_id, const AESKey& key) { | ||
| 157 | key_slots.at(slot_id).SetKeyY(key); | ||
| 158 | } | ||
| 159 | |||
| 160 | void SetNormalKey(size_t slot_id, const AESKey& key) { | ||
| 161 | key_slots.at(slot_id).SetNormalKey(key); | ||
| 162 | } | ||
| 163 | |||
| 164 | bool IsNormalKeyAvailable(size_t slot_id) { | ||
| 165 | return key_slots.at(slot_id).normal.is_initialized(); | ||
| 166 | } | ||
| 167 | |||
| 168 | AESKey GetNormalKey(size_t slot_id) { | ||
| 169 | return key_slots.at(slot_id).normal.value_or(AESKey{}); | ||
| 170 | } | ||
| 171 | |||
| 172 | } // namespace AES | ||
| 173 | } // namespace HW | ||
diff --git a/src/core/hw/aes/key.h b/src/core/hw/aes/key.h deleted file mode 100644 index c9f1342f4..000000000 --- a/src/core/hw/aes/key.h +++ /dev/null | |||
| @@ -1,37 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include "common/common_types.h" | ||
| 10 | |||
| 11 | namespace HW { | ||
| 12 | namespace AES { | ||
| 13 | |||
| 14 | enum KeySlotID : size_t { | ||
| 15 | // AES Keyslot used to generate the UDS data frame CCMP key. | ||
| 16 | UDSDataKey = 0x2D, | ||
| 17 | APTWrap = 0x31, | ||
| 18 | |||
| 19 | MaxKeySlotID = 0x40, | ||
| 20 | }; | ||
| 21 | |||
| 22 | constexpr size_t AES_BLOCK_SIZE = 16; | ||
| 23 | |||
| 24 | using AESKey = std::array<u8, AES_BLOCK_SIZE>; | ||
| 25 | |||
| 26 | void InitKeys(); | ||
| 27 | |||
| 28 | void SetGeneratorConstant(const AESKey& key); | ||
| 29 | void SetKeyX(size_t slot_id, const AESKey& key); | ||
| 30 | void SetKeyY(size_t slot_id, const AESKey& key); | ||
| 31 | void SetNormalKey(size_t slot_id, const AESKey& key); | ||
| 32 | |||
| 33 | bool IsNormalKeyAvailable(size_t slot_id); | ||
| 34 | AESKey GetNormalKey(size_t slot_id); | ||
| 35 | |||
| 36 | } // namspace AES | ||
| 37 | } // namespace HW | ||
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp deleted file mode 100644 index 47ab14ae9..000000000 --- a/src/core/hw/gpu.cpp +++ /dev/null | |||
| @@ -1,573 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <cstring> | ||
| 6 | #include <numeric> | ||
| 7 | #include <type_traits> | ||
| 8 | #include "common/alignment.h" | ||
| 9 | #include "common/color.h" | ||
| 10 | #include "common/common_types.h" | ||
| 11 | #include "common/logging/log.h" | ||
| 12 | #include "common/microprofile.h" | ||
| 13 | #include "common/vector_math.h" | ||
| 14 | #include "core/core_timing.h" | ||
| 15 | #include "core/hle/service/gsp_gpu.h" | ||
| 16 | #include "core/hw/gpu.h" | ||
| 17 | #include "core/hw/hw.h" | ||
| 18 | #include "core/memory.h" | ||
| 19 | #include "core/tracer/recorder.h" | ||
| 20 | #include "video_core/command_processor.h" | ||
| 21 | #include "video_core/debug_utils/debug_utils.h" | ||
| 22 | #include "video_core/rasterizer_interface.h" | ||
| 23 | #include "video_core/renderer_base.h" | ||
| 24 | #include "video_core/utils.h" | ||
| 25 | #include "video_core/video_core.h" | ||
| 26 | |||
| 27 | namespace GPU { | ||
| 28 | |||
| 29 | Regs g_regs; | ||
| 30 | |||
| 31 | /// 268MHz CPU clocks / 60Hz frames per second | ||
| 32 | const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE); | ||
| 33 | /// Event id for CoreTiming | ||
| 34 | static CoreTiming::EventType* vblank_event; | ||
| 35 | |||
| 36 | template <typename T> | ||
| 37 | inline void Read(T& var, const u32 raw_addr) { | ||
| 38 | u32 addr = raw_addr - HW::VADDR_GPU; | ||
| 39 | u32 index = addr / 4; | ||
| 40 | |||
| 41 | // Reads other than u32 are untested, so I'd rather have them abort than silently fail | ||
| 42 | if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { | ||
| 43 | LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); | ||
| 44 | return; | ||
| 45 | } | ||
| 46 | |||
| 47 | var = g_regs[addr / 4]; | ||
| 48 | } | ||
| 49 | |||
| 50 | static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) { | ||
| 51 | switch (input_format) { | ||
| 52 | case Regs::PixelFormat::RGBA8: | ||
| 53 | return Color::DecodeRGBA8(src_pixel); | ||
| 54 | |||
| 55 | case Regs::PixelFormat::RGB8: | ||
| 56 | return Color::DecodeRGB8(src_pixel); | ||
| 57 | |||
| 58 | case Regs::PixelFormat::RGB565: | ||
| 59 | return Color::DecodeRGB565(src_pixel); | ||
| 60 | |||
| 61 | case Regs::PixelFormat::RGB5A1: | ||
| 62 | return Color::DecodeRGB5A1(src_pixel); | ||
| 63 | |||
| 64 | case Regs::PixelFormat::RGBA4: | ||
| 65 | return Color::DecodeRGBA4(src_pixel); | ||
| 66 | |||
| 67 | default: | ||
| 68 | LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", input_format); | ||
| 69 | return {0, 0, 0, 0}; | ||
| 70 | } | ||
| 71 | } | ||
| 72 | |||
| 73 | MICROPROFILE_DEFINE(GPU_DisplayTransfer, "GPU", "DisplayTransfer", MP_RGB(100, 100, 255)); | ||
| 74 | MICROPROFILE_DEFINE(GPU_CmdlistProcessing, "GPU", "Cmdlist Processing", MP_RGB(100, 255, 100)); | ||
| 75 | |||
| 76 | static void MemoryFill(const Regs::MemoryFillConfig& config) { | ||
| 77 | const PAddr start_addr = config.GetStartAddress(); | ||
| 78 | const PAddr end_addr = config.GetEndAddress(); | ||
| 79 | |||
| 80 | // TODO: do hwtest with these cases | ||
| 81 | if (!Memory::IsValidPhysicalAddress(start_addr)) { | ||
| 82 | LOG_CRITICAL(HW_GPU, "invalid start address 0x%08X", start_addr); | ||
| 83 | return; | ||
| 84 | } | ||
| 85 | |||
| 86 | if (!Memory::IsValidPhysicalAddress(end_addr)) { | ||
| 87 | LOG_CRITICAL(HW_GPU, "invalid end address 0x%08X", end_addr); | ||
| 88 | return; | ||
| 89 | } | ||
| 90 | |||
| 91 | if (end_addr <= start_addr) { | ||
| 92 | LOG_CRITICAL(HW_GPU, "invalid memory range from 0x%08X to 0x%08X", start_addr, end_addr); | ||
| 93 | return; | ||
| 94 | } | ||
| 95 | |||
| 96 | u8* start = Memory::GetPhysicalPointer(start_addr); | ||
| 97 | u8* end = Memory::GetPhysicalPointer(end_addr); | ||
| 98 | |||
| 99 | // TODO: Consider always accelerating and returning vector of | ||
| 100 | // regions that the accelerated fill did not cover to | ||
| 101 | // reduce/eliminate the fill that the cpu has to do. | ||
| 102 | // This would also mean that the flush below is not needed. | ||
| 103 | // Fill should first flush all surfaces that touch but are | ||
| 104 | // not completely within the fill range. | ||
| 105 | // Then fill all completely covered surfaces, and return the | ||
| 106 | // regions that were between surfaces or within the touching | ||
| 107 | // ones for cpu to manually fill here. | ||
| 108 | if (VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) | ||
| 109 | return; | ||
| 110 | |||
| 111 | Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), | ||
| 112 | config.GetEndAddress() - config.GetStartAddress()); | ||
| 113 | |||
| 114 | if (config.fill_24bit) { | ||
| 115 | // fill with 24-bit values | ||
| 116 | for (u8* ptr = start; ptr < end; ptr += 3) { | ||
| 117 | ptr[0] = config.value_24bit_r; | ||
| 118 | ptr[1] = config.value_24bit_g; | ||
| 119 | ptr[2] = config.value_24bit_b; | ||
| 120 | } | ||
| 121 | } else if (config.fill_32bit) { | ||
| 122 | // fill with 32-bit values | ||
| 123 | if (end > start) { | ||
| 124 | u32 value = config.value_32bit; | ||
| 125 | size_t len = (end - start) / sizeof(u32); | ||
| 126 | for (size_t i = 0; i < len; ++i) | ||
| 127 | memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); | ||
| 128 | } | ||
| 129 | } else { | ||
| 130 | // fill with 16-bit values | ||
| 131 | u16 value_16bit = config.value_16bit.Value(); | ||
| 132 | for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) | ||
| 133 | memcpy(ptr, &value_16bit, sizeof(u16)); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | |||
| 137 | static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | ||
| 138 | const PAddr src_addr = config.GetPhysicalInputAddress(); | ||
| 139 | const PAddr dst_addr = config.GetPhysicalOutputAddress(); | ||
| 140 | |||
| 141 | // TODO: do hwtest with these cases | ||
| 142 | if (!Memory::IsValidPhysicalAddress(src_addr)) { | ||
| 143 | LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr); | ||
| 144 | return; | ||
| 145 | } | ||
| 146 | |||
| 147 | if (!Memory::IsValidPhysicalAddress(dst_addr)) { | ||
| 148 | LOG_CRITICAL(HW_GPU, "invalid output address 0x%08X", dst_addr); | ||
| 149 | return; | ||
| 150 | } | ||
| 151 | |||
| 152 | if (config.input_width == 0) { | ||
| 153 | LOG_CRITICAL(HW_GPU, "zero input width"); | ||
| 154 | return; | ||
| 155 | } | ||
| 156 | |||
| 157 | if (config.input_height == 0) { | ||
| 158 | LOG_CRITICAL(HW_GPU, "zero input height"); | ||
| 159 | return; | ||
| 160 | } | ||
| 161 | |||
| 162 | if (config.output_width == 0) { | ||
| 163 | LOG_CRITICAL(HW_GPU, "zero output width"); | ||
| 164 | return; | ||
| 165 | } | ||
| 166 | |||
| 167 | if (config.output_height == 0) { | ||
| 168 | LOG_CRITICAL(HW_GPU, "zero output height"); | ||
| 169 | return; | ||
| 170 | } | ||
| 171 | |||
| 172 | if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) | ||
| 173 | return; | ||
| 174 | |||
| 175 | u8* src_pointer = Memory::GetPhysicalPointer(src_addr); | ||
| 176 | u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr); | ||
| 177 | |||
| 178 | if (config.scaling > config.ScaleXY) { | ||
| 179 | LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", | ||
| 180 | config.scaling.Value()); | ||
| 181 | UNIMPLEMENTED(); | ||
| 182 | return; | ||
| 183 | } | ||
| 184 | |||
| 185 | if (config.input_linear && config.scaling != config.NoScale) { | ||
| 186 | LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); | ||
| 187 | UNIMPLEMENTED(); | ||
| 188 | return; | ||
| 189 | } | ||
| 190 | |||
| 191 | int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; | ||
| 192 | int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; | ||
| 193 | |||
| 194 | u32 output_width = config.output_width >> horizontal_scale; | ||
| 195 | u32 output_height = config.output_height >> vertical_scale; | ||
| 196 | |||
| 197 | u32 input_size = | ||
| 198 | config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); | ||
| 199 | u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); | ||
| 200 | |||
| 201 | Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); | ||
| 202 | Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size); | ||
| 203 | |||
| 204 | for (u32 y = 0; y < output_height; ++y) { | ||
| 205 | for (u32 x = 0; x < output_width; ++x) { | ||
| 206 | Math::Vec4<u8> src_color; | ||
| 207 | |||
| 208 | // Calculate the [x,y] position of the input image | ||
| 209 | // based on the current output position and the scale | ||
| 210 | u32 input_x = x << horizontal_scale; | ||
| 211 | u32 input_y = y << vertical_scale; | ||
| 212 | |||
| 213 | u32 output_y; | ||
| 214 | if (config.flip_vertically) { | ||
| 215 | // Flip the y value of the output data, | ||
| 216 | // we do this after calculating the [x,y] position of the input image | ||
| 217 | // to account for the scaling options. | ||
| 218 | output_y = output_height - y - 1; | ||
| 219 | } else { | ||
| 220 | output_y = y; | ||
| 221 | } | ||
| 222 | |||
| 223 | u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); | ||
| 224 | u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); | ||
| 225 | u32 src_offset; | ||
| 226 | u32 dst_offset; | ||
| 227 | |||
| 228 | if (config.input_linear) { | ||
| 229 | if (!config.dont_swizzle) { | ||
| 230 | // Interpret the input as linear and the output as tiled | ||
| 231 | u32 coarse_y = output_y & ~7; | ||
| 232 | u32 stride = output_width * dst_bytes_per_pixel; | ||
| 233 | |||
| 234 | src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||
| 235 | dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + | ||
| 236 | coarse_y * stride; | ||
| 237 | } else { | ||
| 238 | // Both input and output are linear | ||
| 239 | src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; | ||
| 240 | dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; | ||
| 241 | } | ||
| 242 | } else { | ||
| 243 | if (!config.dont_swizzle) { | ||
| 244 | // Interpret the input as tiled and the output as linear | ||
| 245 | u32 coarse_y = input_y & ~7; | ||
| 246 | u32 stride = config.input_width * src_bytes_per_pixel; | ||
| 247 | |||
| 248 | src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||
| 249 | coarse_y * stride; | ||
| 250 | dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; | ||
| 251 | } else { | ||
| 252 | // Both input and output are tiled | ||
| 253 | u32 out_coarse_y = output_y & ~7; | ||
| 254 | u32 out_stride = output_width * dst_bytes_per_pixel; | ||
| 255 | |||
| 256 | u32 in_coarse_y = input_y & ~7; | ||
| 257 | u32 in_stride = config.input_width * src_bytes_per_pixel; | ||
| 258 | |||
| 259 | src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + | ||
| 260 | in_coarse_y * in_stride; | ||
| 261 | dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + | ||
| 262 | out_coarse_y * out_stride; | ||
| 263 | } | ||
| 264 | } | ||
| 265 | |||
| 266 | const u8* src_pixel = src_pointer + src_offset; | ||
| 267 | src_color = DecodePixel(config.input_format, src_pixel); | ||
| 268 | if (config.scaling == config.ScaleX) { | ||
| 269 | Math::Vec4<u8> pixel = | ||
| 270 | DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); | ||
| 271 | src_color = ((src_color + pixel) / 2).Cast<u8>(); | ||
| 272 | } else if (config.scaling == config.ScaleXY) { | ||
| 273 | Math::Vec4<u8> pixel1 = | ||
| 274 | DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); | ||
| 275 | Math::Vec4<u8> pixel2 = | ||
| 276 | DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); | ||
| 277 | Math::Vec4<u8> pixel3 = | ||
| 278 | DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); | ||
| 279 | src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); | ||
| 280 | } | ||
| 281 | |||
| 282 | u8* dst_pixel = dst_pointer + dst_offset; | ||
| 283 | switch (config.output_format) { | ||
| 284 | case Regs::PixelFormat::RGBA8: | ||
| 285 | Color::EncodeRGBA8(src_color, dst_pixel); | ||
| 286 | break; | ||
| 287 | |||
| 288 | case Regs::PixelFormat::RGB8: | ||
| 289 | Color::EncodeRGB8(src_color, dst_pixel); | ||
| 290 | break; | ||
| 291 | |||
| 292 | case Regs::PixelFormat::RGB565: | ||
| 293 | Color::EncodeRGB565(src_color, dst_pixel); | ||
| 294 | break; | ||
| 295 | |||
| 296 | case Regs::PixelFormat::RGB5A1: | ||
| 297 | Color::EncodeRGB5A1(src_color, dst_pixel); | ||
| 298 | break; | ||
| 299 | |||
| 300 | case Regs::PixelFormat::RGBA4: | ||
| 301 | Color::EncodeRGBA4(src_color, dst_pixel); | ||
| 302 | break; | ||
| 303 | |||
| 304 | default: | ||
| 305 | LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", | ||
| 306 | config.output_format.Value()); | ||
| 307 | break; | ||
| 308 | } | ||
| 309 | } | ||
| 310 | } | ||
| 311 | } | ||
| 312 | |||
| 313 | static void TextureCopy(const Regs::DisplayTransferConfig& config) { | ||
| 314 | const PAddr src_addr = config.GetPhysicalInputAddress(); | ||
| 315 | const PAddr dst_addr = config.GetPhysicalOutputAddress(); | ||
| 316 | |||
| 317 | // TODO: do hwtest with invalid addresses | ||
| 318 | if (!Memory::IsValidPhysicalAddress(src_addr)) { | ||
| 319 | LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr); | ||
| 320 | return; | ||
| 321 | } | ||
| 322 | |||
| 323 | if (!Memory::IsValidPhysicalAddress(dst_addr)) { | ||
| 324 | LOG_CRITICAL(HW_GPU, "invalid output address 0x%08X", dst_addr); | ||
| 325 | return; | ||
| 326 | } | ||
| 327 | |||
| 328 | if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config)) | ||
| 329 | return; | ||
| 330 | |||
| 331 | u8* src_pointer = Memory::GetPhysicalPointer(src_addr); | ||
| 332 | u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr); | ||
| 333 | |||
| 334 | u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16); | ||
| 335 | |||
| 336 | if (remaining_size == 0) { | ||
| 337 | LOG_CRITICAL(HW_GPU, "zero size. Real hardware freezes on this."); | ||
| 338 | return; | ||
| 339 | } | ||
| 340 | |||
| 341 | u32 input_gap = config.texture_copy.input_gap * 16; | ||
| 342 | u32 output_gap = config.texture_copy.output_gap * 16; | ||
| 343 | |||
| 344 | // Zero gap means contiguous input/output even if width = 0. To avoid infinite loop below, width | ||
| 345 | // is assigned with the total size if gap = 0. | ||
| 346 | u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16; | ||
| 347 | u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16; | ||
| 348 | |||
| 349 | if (input_width == 0) { | ||
| 350 | LOG_CRITICAL(HW_GPU, "zero input width. Real hardware freezes on this."); | ||
| 351 | return; | ||
| 352 | } | ||
| 353 | |||
| 354 | if (output_width == 0) { | ||
| 355 | LOG_CRITICAL(HW_GPU, "zero output width. Real hardware freezes on this."); | ||
| 356 | return; | ||
| 357 | } | ||
| 358 | |||
| 359 | size_t contiguous_input_size = | ||
| 360 | config.texture_copy.size / input_width * (input_width + input_gap); | ||
| 361 | Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), | ||
| 362 | static_cast<u32>(contiguous_input_size)); | ||
| 363 | |||
| 364 | size_t contiguous_output_size = | ||
| 365 | config.texture_copy.size / output_width * (output_width + output_gap); | ||
| 366 | Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), | ||
| 367 | static_cast<u32>(contiguous_output_size)); | ||
| 368 | |||
| 369 | u32 remaining_input = input_width; | ||
| 370 | u32 remaining_output = output_width; | ||
| 371 | while (remaining_size > 0) { | ||
| 372 | u32 copy_size = std::min({remaining_input, remaining_output, remaining_size}); | ||
| 373 | |||
| 374 | std::memcpy(dst_pointer, src_pointer, copy_size); | ||
| 375 | src_pointer += copy_size; | ||
| 376 | dst_pointer += copy_size; | ||
| 377 | |||
| 378 | remaining_input -= copy_size; | ||
| 379 | remaining_output -= copy_size; | ||
| 380 | remaining_size -= copy_size; | ||
| 381 | |||
| 382 | if (remaining_input == 0) { | ||
| 383 | remaining_input = input_width; | ||
| 384 | src_pointer += input_gap; | ||
| 385 | } | ||
| 386 | if (remaining_output == 0) { | ||
| 387 | remaining_output = output_width; | ||
| 388 | dst_pointer += output_gap; | ||
| 389 | } | ||
| 390 | } | ||
| 391 | } | ||
| 392 | |||
| 393 | template <typename T> | ||
| 394 | inline void Write(u32 addr, const T data) { | ||
| 395 | addr -= HW::VADDR_GPU; | ||
| 396 | u32 index = addr / 4; | ||
| 397 | |||
| 398 | // Writes other than u32 are untested, so I'd rather have them abort than silently fail | ||
| 399 | if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { | ||
| 400 | LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); | ||
| 401 | return; | ||
| 402 | } | ||
| 403 | |||
| 404 | g_regs[index] = static_cast<u32>(data); | ||
| 405 | |||
| 406 | switch (index) { | ||
| 407 | |||
| 408 | // Memory fills are triggered once the fill value is written. | ||
| 409 | case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3): | ||
| 410 | case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3): { | ||
| 411 | const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger)); | ||
| 412 | auto& config = g_regs.memory_fill_config[is_second_filler]; | ||
| 413 | |||
| 414 | if (config.trigger) { | ||
| 415 | MemoryFill(config); | ||
| 416 | LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), | ||
| 417 | config.GetEndAddress()); | ||
| 418 | |||
| 419 | // It seems that it won't signal interrupt if "address_start" is zero. | ||
| 420 | // TODO: hwtest this | ||
| 421 | if (config.GetStartAddress() != 0) { | ||
| 422 | if (!is_second_filler) { | ||
| 423 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC0); | ||
| 424 | } else { | ||
| 425 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PSC1); | ||
| 426 | } | ||
| 427 | } | ||
| 428 | |||
| 429 | // Reset "trigger" flag and set the "finish" flag | ||
| 430 | // NOTE: This was confirmed to happen on hardware even if "address_start" is zero. | ||
| 431 | config.trigger.Assign(0); | ||
| 432 | config.finished.Assign(1); | ||
| 433 | } | ||
| 434 | break; | ||
| 435 | } | ||
| 436 | |||
| 437 | case GPU_REG_INDEX(display_transfer_config.trigger): { | ||
| 438 | MICROPROFILE_SCOPE(GPU_DisplayTransfer); | ||
| 439 | |||
| 440 | const auto& config = g_regs.display_transfer_config; | ||
| 441 | if (config.trigger & 1) { | ||
| 442 | |||
| 443 | if (Pica::g_debug_context) | ||
| 444 | Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, | ||
| 445 | nullptr); | ||
| 446 | |||
| 447 | if (config.is_texture_copy) { | ||
| 448 | TextureCopy(config); | ||
| 449 | LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> " | ||
| 450 | "0x%08X(%u+%u), flags 0x%08X", | ||
| 451 | config.texture_copy.size, config.GetPhysicalInputAddress(), | ||
| 452 | config.texture_copy.input_width * 16, config.texture_copy.input_gap * 16, | ||
| 453 | config.GetPhysicalOutputAddress(), config.texture_copy.output_width * 16, | ||
| 454 | config.texture_copy.output_gap * 16, config.flags); | ||
| 455 | } else { | ||
| 456 | DisplayTransfer(config); | ||
| 457 | LOG_TRACE(HW_GPU, "DisplayTransfer: 0x%08x(%ux%u)-> " | ||
| 458 | "0x%08x(%ux%u), dst format %x, flags 0x%08X", | ||
| 459 | config.GetPhysicalInputAddress(), config.input_width.Value(), | ||
| 460 | config.input_height.Value(), config.GetPhysicalOutputAddress(), | ||
| 461 | config.output_width.Value(), config.output_height.Value(), | ||
| 462 | config.output_format.Value(), config.flags); | ||
| 463 | } | ||
| 464 | |||
| 465 | g_regs.display_transfer_config.trigger = 0; | ||
| 466 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PPF); | ||
| 467 | } | ||
| 468 | break; | ||
| 469 | } | ||
| 470 | |||
| 471 | // Seems like writing to this register triggers processing | ||
| 472 | case GPU_REG_INDEX(command_processor_config.trigger): { | ||
| 473 | const auto& config = g_regs.command_processor_config; | ||
| 474 | if (config.trigger & 1) { | ||
| 475 | MICROPROFILE_SCOPE(GPU_CmdlistProcessing); | ||
| 476 | |||
| 477 | u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress()); | ||
| 478 | |||
| 479 | if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||
| 480 | Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size, | ||
| 481 | config.GetPhysicalAddress()); | ||
| 482 | } | ||
| 483 | |||
| 484 | Pica::CommandProcessor::ProcessCommandList(buffer, config.size); | ||
| 485 | |||
| 486 | g_regs.command_processor_config.trigger = 0; | ||
| 487 | } | ||
| 488 | break; | ||
| 489 | } | ||
| 490 | |||
| 491 | default: | ||
| 492 | break; | ||
| 493 | } | ||
| 494 | |||
| 495 | // Notify tracer about the register write | ||
| 496 | // This is happening *after* handling the write to make sure we properly catch all memory reads. | ||
| 497 | if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||
| 498 | // addr + GPU VBase - IO VBase + IO PBase | ||
| 499 | Pica::g_debug_context->recorder->RegisterWritten<T>( | ||
| 500 | addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data); | ||
| 501 | } | ||
| 502 | } | ||
| 503 | |||
| 504 | // Explicitly instantiate template functions because we aren't defining this in the header: | ||
| 505 | |||
| 506 | template void Read<u64>(u64& var, const u32 addr); | ||
| 507 | template void Read<u32>(u32& var, const u32 addr); | ||
| 508 | template void Read<u16>(u16& var, const u32 addr); | ||
| 509 | template void Read<u8>(u8& var, const u32 addr); | ||
| 510 | |||
| 511 | template void Write<u64>(u32 addr, const u64 data); | ||
| 512 | template void Write<u32>(u32 addr, const u32 data); | ||
| 513 | template void Write<u16>(u32 addr, const u16 data); | ||
| 514 | template void Write<u8>(u32 addr, const u8 data); | ||
| 515 | |||
| 516 | /// Update hardware | ||
| 517 | static void VBlankCallback(u64 userdata, int cycles_late) { | ||
| 518 | //VideoCore::g_renderer->SwapBuffers(); | ||
| 519 | |||
| 520 | //// Signal to GSP that GPU interrupt has occurred | ||
| 521 | //// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub | ||
| 522 | //// screen, or if both use the same interrupts and these two instead determine the | ||
| 523 | //// beginning and end of the VBlank period. If needed, split the interrupt firing into | ||
| 524 | //// two different intervals. | ||
| 525 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); | ||
| 526 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); | ||
| 527 | |||
| 528 | // Reschedule recurrent event | ||
| 529 | CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); | ||
| 530 | } | ||
| 531 | |||
| 532 | /// Initialize hardware | ||
| 533 | void Init() { | ||
| 534 | memset(&g_regs, 0, sizeof(g_regs)); | ||
| 535 | |||
| 536 | auto& framebuffer_top = g_regs.framebuffer_config[0]; | ||
| 537 | auto& framebuffer_sub = g_regs.framebuffer_config[1]; | ||
| 538 | |||
| 539 | // Setup default framebuffer addresses (located in VRAM) | ||
| 540 | // .. or at least these are the ones used by system applets. | ||
| 541 | // There's probably a smarter way to come up with addresses | ||
| 542 | // like this which does not require hardcoding. | ||
| 543 | framebuffer_top.address_left1 = 0x181E6000; | ||
| 544 | framebuffer_top.address_left2 = 0x1822C800; | ||
| 545 | framebuffer_top.address_right1 = 0x18273000; | ||
| 546 | framebuffer_top.address_right2 = 0x182B9800; | ||
| 547 | framebuffer_sub.address_left1 = 0x1848F000; | ||
| 548 | framebuffer_sub.address_left2 = 0x184C7800; | ||
| 549 | |||
| 550 | framebuffer_top.width.Assign(240); | ||
| 551 | framebuffer_top.height.Assign(400); | ||
| 552 | framebuffer_top.stride = 3 * 240; | ||
| 553 | framebuffer_top.color_format.Assign(Regs::PixelFormat::RGB8); | ||
| 554 | framebuffer_top.active_fb = 0; | ||
| 555 | |||
| 556 | framebuffer_sub.width.Assign(240); | ||
| 557 | framebuffer_sub.height.Assign(320); | ||
| 558 | framebuffer_sub.stride = 3 * 240; | ||
| 559 | framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); | ||
| 560 | framebuffer_sub.active_fb = 0; | ||
| 561 | |||
| 562 | vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); | ||
| 563 | CoreTiming::ScheduleEvent(frame_ticks, vblank_event); | ||
| 564 | |||
| 565 | LOG_DEBUG(HW_GPU, "initialized OK"); | ||
| 566 | } | ||
| 567 | |||
| 568 | /// Shutdown hardware | ||
| 569 | void Shutdown() { | ||
| 570 | LOG_DEBUG(HW_GPU, "shutdown OK"); | ||
| 571 | } | ||
| 572 | |||
| 573 | } // namespace | ||
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h deleted file mode 100644 index e3d0a0e08..000000000 --- a/src/core/hw/gpu.h +++ /dev/null | |||
| @@ -1,334 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <cstddef> | ||
| 8 | #include <type_traits> | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | |||
| 14 | namespace GPU { | ||
| 15 | |||
| 16 | constexpr float SCREEN_REFRESH_RATE = 60; | ||
| 17 | |||
| 18 | // Returns index corresponding to the Regs member labeled by field_name | ||
| 19 | // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions | ||
| 20 | // when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])). | ||
| 21 | // For details cf. | ||
| 22 | // https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members | ||
| 23 | // Hopefully, this will be fixed sometime in the future. | ||
| 24 | // For lack of better alternatives, we currently hardcode the offsets when constant | ||
| 25 | // expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts | ||
| 26 | // will then make sure the offsets indeed match the automatically calculated ones). | ||
| 27 | #define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32)) | ||
| 28 | #if defined(_MSC_VER) | ||
| 29 | #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index) | ||
| 30 | #else | ||
| 31 | // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler | ||
| 32 | // really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX | ||
| 33 | // and then performs a (no-op) cast to size_t iff the second argument matches the expected | ||
| 34 | // field offset. Otherwise, the compiler will fail to compile this code. | ||
| 35 | #define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ | ||
| 36 | ((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type) \ | ||
| 37 | GPU_REG_INDEX(field_name)) | ||
| 38 | #endif | ||
| 39 | |||
| 40 | // MMIO region 0x1EFxxxxx | ||
| 41 | struct Regs { | ||
| 42 | |||
| 43 | // helper macro to make sure the defined structures are of the expected size. | ||
| 44 | #if defined(_MSC_VER) | ||
| 45 | // TODO: MSVC does not support using sizeof() on non-static data members even though this | ||
| 46 | // is technically allowed since C++11. This macro should be enabled once MSVC adds | ||
| 47 | // support for that. | ||
| 48 | #define ASSERT_MEMBER_SIZE(name, size_in_bytes) | ||
| 49 | #else | ||
| 50 | #define ASSERT_MEMBER_SIZE(name, size_in_bytes) \ | ||
| 51 | static_assert(sizeof(name) == size_in_bytes, \ | ||
| 52 | "Structure size and register block length don't match") | ||
| 53 | #endif | ||
| 54 | |||
| 55 | // Components are laid out in reverse byte order, most significant bits first. | ||
| 56 | enum class PixelFormat : u32 { | ||
| 57 | RGBA8 = 0, | ||
| 58 | RGB8 = 1, | ||
| 59 | RGB565 = 2, | ||
| 60 | RGB5A1 = 3, | ||
| 61 | RGBA4 = 4, | ||
| 62 | }; | ||
| 63 | |||
| 64 | /** | ||
| 65 | * Returns the number of bytes per pixel. | ||
| 66 | */ | ||
| 67 | static int BytesPerPixel(PixelFormat format) { | ||
| 68 | switch (format) { | ||
| 69 | case PixelFormat::RGBA8: | ||
| 70 | return 4; | ||
| 71 | case PixelFormat::RGB8: | ||
| 72 | return 3; | ||
| 73 | case PixelFormat::RGB565: | ||
| 74 | case PixelFormat::RGB5A1: | ||
| 75 | case PixelFormat::RGBA4: | ||
| 76 | return 2; | ||
| 77 | } | ||
| 78 | |||
| 79 | UNREACHABLE(); | ||
| 80 | } | ||
| 81 | |||
| 82 | INSERT_PADDING_WORDS(0x4); | ||
| 83 | |||
| 84 | struct MemoryFillConfig { | ||
| 85 | u32 address_start; | ||
| 86 | u32 address_end; | ||
| 87 | |||
| 88 | union { | ||
| 89 | u32 value_32bit; | ||
| 90 | |||
| 91 | BitField<0, 16, u32> value_16bit; | ||
| 92 | |||
| 93 | // TODO: Verify component order | ||
| 94 | BitField<0, 8, u32> value_24bit_r; | ||
| 95 | BitField<8, 8, u32> value_24bit_g; | ||
| 96 | BitField<16, 8, u32> value_24bit_b; | ||
| 97 | }; | ||
| 98 | |||
| 99 | union { | ||
| 100 | u32 control; | ||
| 101 | |||
| 102 | // Setting this field to 1 triggers the memory fill. | ||
| 103 | // This field also acts as a status flag, and gets reset to 0 upon completion. | ||
| 104 | BitField<0, 1, u32> trigger; | ||
| 105 | |||
| 106 | // Set to 1 upon completion. | ||
| 107 | BitField<1, 1, u32> finished; | ||
| 108 | |||
| 109 | // If both of these bits are unset, then it will fill the memory with a 16 bit value | ||
| 110 | // 1: fill with 24-bit wide values | ||
| 111 | BitField<8, 1, u32> fill_24bit; | ||
| 112 | // 1: fill with 32-bit wide values | ||
| 113 | BitField<9, 1, u32> fill_32bit; | ||
| 114 | }; | ||
| 115 | |||
| 116 | inline u32 GetStartAddress() const { | ||
| 117 | return DecodeAddressRegister(address_start); | ||
| 118 | } | ||
| 119 | |||
| 120 | inline u32 GetEndAddress() const { | ||
| 121 | return DecodeAddressRegister(address_end); | ||
| 122 | } | ||
| 123 | } memory_fill_config[2]; | ||
| 124 | ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10); | ||
| 125 | |||
| 126 | INSERT_PADDING_WORDS(0x10b); | ||
| 127 | |||
| 128 | struct FramebufferConfig { | ||
| 129 | union { | ||
| 130 | u32 size; | ||
| 131 | |||
| 132 | BitField<0, 16, u32> width; | ||
| 133 | BitField<16, 16, u32> height; | ||
| 134 | }; | ||
| 135 | |||
| 136 | INSERT_PADDING_WORDS(0x2); | ||
| 137 | |||
| 138 | u32 address_left1; | ||
| 139 | u32 address_left2; | ||
| 140 | |||
| 141 | union { | ||
| 142 | u32 format; | ||
| 143 | |||
| 144 | BitField<0, 3, PixelFormat> color_format; | ||
| 145 | }; | ||
| 146 | |||
| 147 | INSERT_PADDING_WORDS(0x1); | ||
| 148 | |||
| 149 | union { | ||
| 150 | u32 active_fb; | ||
| 151 | |||
| 152 | // 0: Use parameters ending with "1" | ||
| 153 | // 1: Use parameters ending with "2" | ||
| 154 | BitField<0, 1, u32> second_fb_active; | ||
| 155 | }; | ||
| 156 | |||
| 157 | INSERT_PADDING_WORDS(0x5); | ||
| 158 | |||
| 159 | // Distance between two pixel rows, in bytes | ||
| 160 | u32 stride; | ||
| 161 | |||
| 162 | u32 address_right1; | ||
| 163 | u32 address_right2; | ||
| 164 | |||
| 165 | INSERT_PADDING_WORDS(0x30); | ||
| 166 | } framebuffer_config[2]; | ||
| 167 | ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100); | ||
| 168 | |||
| 169 | INSERT_PADDING_WORDS(0x169); | ||
| 170 | |||
| 171 | struct DisplayTransferConfig { | ||
| 172 | u32 input_address; | ||
| 173 | u32 output_address; | ||
| 174 | |||
| 175 | inline u32 GetPhysicalInputAddress() const { | ||
| 176 | return DecodeAddressRegister(input_address); | ||
| 177 | } | ||
| 178 | |||
| 179 | inline u32 GetPhysicalOutputAddress() const { | ||
| 180 | return DecodeAddressRegister(output_address); | ||
| 181 | } | ||
| 182 | |||
| 183 | union { | ||
| 184 | u32 output_size; | ||
| 185 | |||
| 186 | BitField<0, 16, u32> output_width; | ||
| 187 | BitField<16, 16, u32> output_height; | ||
| 188 | }; | ||
| 189 | |||
| 190 | union { | ||
| 191 | u32 input_size; | ||
| 192 | |||
| 193 | BitField<0, 16, u32> input_width; | ||
| 194 | BitField<16, 16, u32> input_height; | ||
| 195 | }; | ||
| 196 | |||
| 197 | enum ScalingMode : u32 { | ||
| 198 | NoScale = 0, // Doesn't scale the image | ||
| 199 | ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter | ||
| 200 | ScaleXY = | ||
| 201 | 2, // Downscales the image in half in both the X and Y axes and applies a box filter | ||
| 202 | }; | ||
| 203 | |||
| 204 | union { | ||
| 205 | u32 flags; | ||
| 206 | |||
| 207 | BitField<0, 1, u32> flip_vertically; // flips input data vertically | ||
| 208 | BitField<1, 1, u32> input_linear; // Converts from linear to tiled format | ||
| 209 | BitField<2, 1, u32> crop_input_lines; | ||
| 210 | BitField<3, 1, u32> is_texture_copy; // Copies the data without performing any | ||
| 211 | // processing and respecting texture copy fields | ||
| 212 | BitField<5, 1, u32> dont_swizzle; | ||
| 213 | BitField<8, 3, PixelFormat> input_format; | ||
| 214 | BitField<12, 3, PixelFormat> output_format; | ||
| 215 | /// Uses some kind of 32x32 block swizzling mode, instead of the usual 8x8 one. | ||
| 216 | BitField<16, 1, u32> block_32; // TODO(yuriks): unimplemented | ||
| 217 | BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer | ||
| 218 | }; | ||
| 219 | |||
| 220 | INSERT_PADDING_WORDS(0x1); | ||
| 221 | |||
| 222 | // it seems that writing to this field triggers the display transfer | ||
| 223 | u32 trigger; | ||
| 224 | |||
| 225 | INSERT_PADDING_WORDS(0x1); | ||
| 226 | |||
| 227 | struct { | ||
| 228 | u32 size; // The lower 4 bits are ignored | ||
| 229 | |||
| 230 | union { | ||
| 231 | u32 input_size; | ||
| 232 | |||
| 233 | BitField<0, 16, u32> input_width; | ||
| 234 | BitField<16, 16, u32> input_gap; | ||
| 235 | }; | ||
| 236 | |||
| 237 | union { | ||
| 238 | u32 output_size; | ||
| 239 | |||
| 240 | BitField<0, 16, u32> output_width; | ||
| 241 | BitField<16, 16, u32> output_gap; | ||
| 242 | }; | ||
| 243 | } texture_copy; | ||
| 244 | } display_transfer_config; | ||
| 245 | ASSERT_MEMBER_SIZE(display_transfer_config, 0x2c); | ||
| 246 | |||
| 247 | INSERT_PADDING_WORDS(0x32D); | ||
| 248 | |||
| 249 | struct { | ||
| 250 | // command list size (in bytes) | ||
| 251 | u32 size; | ||
| 252 | |||
| 253 | INSERT_PADDING_WORDS(0x1); | ||
| 254 | |||
| 255 | // command list address | ||
| 256 | u32 address; | ||
| 257 | |||
| 258 | INSERT_PADDING_WORDS(0x1); | ||
| 259 | |||
| 260 | // it seems that writing to this field triggers command list processing | ||
| 261 | u32 trigger; | ||
| 262 | |||
| 263 | inline u32 GetPhysicalAddress() const { | ||
| 264 | return DecodeAddressRegister(address); | ||
| 265 | } | ||
| 266 | } command_processor_config; | ||
| 267 | ASSERT_MEMBER_SIZE(command_processor_config, 0x14); | ||
| 268 | |||
| 269 | INSERT_PADDING_WORDS(0x9c3); | ||
| 270 | |||
| 271 | static constexpr size_t NumIds() { | ||
| 272 | return sizeof(Regs) / sizeof(u32); | ||
| 273 | } | ||
| 274 | |||
| 275 | const u32& operator[](int index) const { | ||
| 276 | const u32* content = reinterpret_cast<const u32*>(this); | ||
| 277 | return content[index]; | ||
| 278 | } | ||
| 279 | |||
| 280 | u32& operator[](int index) { | ||
| 281 | u32* content = reinterpret_cast<u32*>(this); | ||
| 282 | return content[index]; | ||
| 283 | } | ||
| 284 | |||
| 285 | #undef ASSERT_MEMBER_SIZE | ||
| 286 | |||
| 287 | private: | ||
| 288 | /* | ||
| 289 | * Most physical addresses which GPU registers refer to are 8-byte aligned. | ||
| 290 | * This function should be used to get the address from a raw register value. | ||
| 291 | */ | ||
| 292 | static inline u32 DecodeAddressRegister(u32 register_value) { | ||
| 293 | return register_value * 8; | ||
| 294 | } | ||
| 295 | }; | ||
| 296 | static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout"); | ||
| 297 | |||
| 298 | // TODO: MSVC does not support using offsetof() on non-static data members even though this | ||
| 299 | // is technically allowed since C++11. This macro should be enabled once MSVC adds | ||
| 300 | // support for that. | ||
| 301 | #ifndef _MSC_VER | ||
| 302 | #define ASSERT_REG_POSITION(field_name, position) \ | ||
| 303 | static_assert(offsetof(Regs, field_name) == position * 4, \ | ||
| 304 | "Field " #field_name " has invalid position") | ||
| 305 | |||
| 306 | ASSERT_REG_POSITION(memory_fill_config[0], 0x00004); | ||
| 307 | ASSERT_REG_POSITION(memory_fill_config[1], 0x00008); | ||
| 308 | ASSERT_REG_POSITION(framebuffer_config[0], 0x00117); | ||
| 309 | ASSERT_REG_POSITION(framebuffer_config[1], 0x00157); | ||
| 310 | ASSERT_REG_POSITION(display_transfer_config, 0x00300); | ||
| 311 | ASSERT_REG_POSITION(command_processor_config, 0x00638); | ||
| 312 | |||
| 313 | #undef ASSERT_REG_POSITION | ||
| 314 | #endif // !defined(_MSC_VER) | ||
| 315 | |||
| 316 | // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value | ||
| 317 | // anyway. | ||
| 318 | static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set"); | ||
| 319 | |||
| 320 | extern Regs g_regs; | ||
| 321 | |||
| 322 | template <typename T> | ||
| 323 | void Read(T& var, const u32 addr); | ||
| 324 | |||
| 325 | template <typename T> | ||
| 326 | void Write(u32 addr, const T data); | ||
| 327 | |||
| 328 | /// Initialize hardware | ||
| 329 | void Init(); | ||
| 330 | |||
| 331 | /// Shutdown hardware | ||
| 332 | void Shutdown(); | ||
| 333 | |||
| 334 | } // namespace | ||
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 012f7e6c3..444bcc387 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp | |||
| @@ -2,7 +2,6 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "audio_core/audio_core.h" | ||
| 6 | #include "core/gdbstub/gdbstub.h" | 5 | #include "core/gdbstub/gdbstub.h" |
| 7 | #include "core/hle/service/hid/hid.h" | 6 | #include "core/hle/service/hid/hid.h" |
| 8 | #include "core/settings.h" | 7 | #include "core/settings.h" |
| @@ -19,8 +18,6 @@ void Apply() { | |||
| 19 | GDBStub::SetServerPort(values.gdbstub_port); | 18 | GDBStub::SetServerPort(values.gdbstub_port); |
| 20 | GDBStub::ToggleServer(values.use_gdbstub); | 19 | GDBStub::ToggleServer(values.use_gdbstub); |
| 21 | 20 | ||
| 22 | VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; | ||
| 23 | VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||
| 24 | VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; | 21 | VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; |
| 25 | 22 | ||
| 26 | if (VideoCore::g_emu_window) { | 23 | if (VideoCore::g_emu_window) { |
| @@ -28,9 +25,6 @@ void Apply() { | |||
| 28 | VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height); | 25 | VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height); |
| 29 | } | 26 | } |
| 30 | 27 | ||
| 31 | AudioCore::SelectSink(values.sink_id); | ||
| 32 | AudioCore::EnableStretching(values.enable_audio_stretching); | ||
| 33 | |||
| 34 | Service::HID::ReloadInputDevices(); | 28 | Service::HID::ReloadInputDevices(); |
| 35 | } | 29 | } |
| 36 | 30 | ||
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 82f47d8a9..3fd177c46 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt | |||
| @@ -1,96 +1,23 @@ | |||
| 1 | set(SRCS | 1 | set(SRCS |
| 2 | command_processor.cpp | ||
| 3 | debug_utils/debug_utils.cpp | ||
| 4 | geometry_pipeline.cpp | ||
| 5 | pica.cpp | ||
| 6 | primitive_assembly.cpp | ||
| 7 | regs.cpp | ||
| 8 | renderer_base.cpp | 2 | renderer_base.cpp |
| 9 | renderer_opengl/gl_rasterizer.cpp | ||
| 10 | renderer_opengl/gl_rasterizer_cache.cpp | ||
| 11 | renderer_opengl/gl_shader_gen.cpp | ||
| 12 | renderer_opengl/gl_shader_util.cpp | 3 | renderer_opengl/gl_shader_util.cpp |
| 13 | renderer_opengl/gl_state.cpp | 4 | renderer_opengl/gl_state.cpp |
| 14 | renderer_opengl/renderer_opengl.cpp | 5 | renderer_opengl/renderer_opengl.cpp |
| 15 | shader/shader.cpp | ||
| 16 | shader/shader_interpreter.cpp | ||
| 17 | swrasterizer/clipper.cpp | ||
| 18 | swrasterizer/framebuffer.cpp | ||
| 19 | swrasterizer/lighting.cpp | ||
| 20 | swrasterizer/proctex.cpp | ||
| 21 | swrasterizer/rasterizer.cpp | ||
| 22 | swrasterizer/swrasterizer.cpp | ||
| 23 | swrasterizer/texturing.cpp | ||
| 24 | texture/etc1.cpp | ||
| 25 | texture/texture_decode.cpp | ||
| 26 | vertex_loader.cpp | ||
| 27 | video_core.cpp | 6 | video_core.cpp |
| 28 | ) | 7 | ) |
| 29 | 8 | ||
| 30 | set(HEADERS | 9 | set(HEADERS |
| 31 | command_processor.h | ||
| 32 | debug_utils/debug_utils.h | ||
| 33 | geometry_pipeline.h | ||
| 34 | gpu_debugger.h | ||
| 35 | pica.h | ||
| 36 | pica_state.h | ||
| 37 | pica_types.h | ||
| 38 | primitive_assembly.h | ||
| 39 | rasterizer_interface.h | ||
| 40 | regs.h | ||
| 41 | regs_framebuffer.h | ||
| 42 | regs_lighting.h | ||
| 43 | regs_pipeline.h | ||
| 44 | regs_rasterizer.h | ||
| 45 | regs_shader.h | ||
| 46 | regs_texturing.h | ||
| 47 | renderer_base.h | 10 | renderer_base.h |
| 48 | renderer_opengl/gl_rasterizer.h | ||
| 49 | renderer_opengl/gl_rasterizer_cache.h | ||
| 50 | renderer_opengl/gl_resource_manager.h | 11 | renderer_opengl/gl_resource_manager.h |
| 51 | renderer_opengl/gl_shader_gen.h | ||
| 52 | renderer_opengl/gl_shader_util.h | 12 | renderer_opengl/gl_shader_util.h |
| 53 | renderer_opengl/gl_state.h | 13 | renderer_opengl/gl_state.h |
| 54 | renderer_opengl/pica_to_gl.h | ||
| 55 | renderer_opengl/renderer_opengl.h | 14 | renderer_opengl/renderer_opengl.h |
| 56 | shader/debug_data.h | ||
| 57 | shader/shader.h | ||
| 58 | shader/shader_interpreter.h | ||
| 59 | swrasterizer/clipper.h | ||
| 60 | swrasterizer/framebuffer.h | ||
| 61 | swrasterizer/lighting.h | ||
| 62 | swrasterizer/proctex.h | ||
| 63 | swrasterizer/rasterizer.h | ||
| 64 | swrasterizer/swrasterizer.h | ||
| 65 | swrasterizer/texturing.h | ||
| 66 | texture/etc1.h | ||
| 67 | texture/texture_decode.h | ||
| 68 | utils.h | 15 | utils.h |
| 69 | vertex_loader.h | ||
| 70 | video_core.h | 16 | video_core.h |
| 71 | ) | 17 | ) |
| 72 | 18 | ||
| 73 | if(ARCHITECTURE_x86_64) | ||
| 74 | set(SRCS ${SRCS} | ||
| 75 | shader/shader_jit_x64.cpp | ||
| 76 | shader/shader_jit_x64_compiler.cpp) | ||
| 77 | |||
| 78 | set(HEADERS ${HEADERS} | ||
| 79 | shader/shader_jit_x64.h | ||
| 80 | shader/shader_jit_x64_compiler.h) | ||
| 81 | endif() | ||
| 82 | |||
| 83 | create_directory_groups(${SRCS} ${HEADERS}) | 19 | create_directory_groups(${SRCS} ${HEADERS}) |
| 84 | 20 | ||
| 85 | add_library(video_core STATIC ${SRCS} ${HEADERS}) | 21 | add_library(video_core STATIC ${SRCS} ${HEADERS}) |
| 86 | target_link_libraries(video_core PUBLIC common core) | 22 | target_link_libraries(video_core PUBLIC common core) |
| 87 | target_link_libraries(video_core PRIVATE glad nihstro-headers) | 23 | target_link_libraries(video_core PRIVATE glad) |
| 88 | |||
| 89 | if (ARCHITECTURE_x86_64) | ||
| 90 | target_link_libraries(video_core PRIVATE xbyak) | ||
| 91 | endif() | ||
| 92 | |||
| 93 | if (PNG_FOUND) | ||
| 94 | target_link_libraries(video_core PRIVATE PNG::PNG) | ||
| 95 | target_compile_definitions(video_core PRIVATE HAVE_PNG) | ||
| 96 | endif() | ||
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp deleted file mode 100644 index b6fbc5d80..000000000 --- a/src/video_core/command_processor.cpp +++ /dev/null | |||
| @@ -1,647 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <array> | ||
| 6 | #include <cstddef> | ||
| 7 | #include <memory> | ||
| 8 | #include <utility> | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "common/microprofile.h" | ||
| 12 | #include "common/vector_math.h" | ||
| 13 | #include "core/hle/service/gsp_gpu.h" | ||
| 14 | #include "core/hw/gpu.h" | ||
| 15 | #include "core/memory.h" | ||
| 16 | #include "core/tracer/recorder.h" | ||
| 17 | #include "video_core/command_processor.h" | ||
| 18 | #include "video_core/debug_utils/debug_utils.h" | ||
| 19 | #include "video_core/pica_state.h" | ||
| 20 | #include "video_core/pica_types.h" | ||
| 21 | #include "video_core/primitive_assembly.h" | ||
| 22 | #include "video_core/rasterizer_interface.h" | ||
| 23 | #include "video_core/regs.h" | ||
| 24 | #include "video_core/regs_pipeline.h" | ||
| 25 | #include "video_core/regs_texturing.h" | ||
| 26 | #include "video_core/renderer_base.h" | ||
| 27 | #include "video_core/shader/shader.h" | ||
| 28 | #include "video_core/vertex_loader.h" | ||
| 29 | #include "video_core/video_core.h" | ||
| 30 | |||
| 31 | namespace Pica { | ||
| 32 | |||
| 33 | namespace CommandProcessor { | ||
| 34 | |||
| 35 | static int vs_float_regs_counter = 0; | ||
| 36 | static u32 vs_uniform_write_buffer[4]; | ||
| 37 | |||
| 38 | static int gs_float_regs_counter = 0; | ||
| 39 | static u32 gs_uniform_write_buffer[4]; | ||
| 40 | |||
| 41 | static int default_attr_counter = 0; | ||
| 42 | static u32 default_attr_write_buffer[3]; | ||
| 43 | |||
| 44 | // Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF | ||
| 45 | static const u32 expand_bits_to_bytes[] = { | ||
| 46 | 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff, 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff, | ||
| 47 | 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff, | ||
| 48 | }; | ||
| 49 | |||
| 50 | MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240)); | ||
| 51 | |||
| 52 | static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) { | ||
| 53 | if (&setup == &g_state.vs) { | ||
| 54 | return "vertex shader"; | ||
| 55 | } | ||
| 56 | if (&setup == &g_state.gs) { | ||
| 57 | return "geometry shader"; | ||
| 58 | } | ||
| 59 | return "unknown shader"; | ||
| 60 | } | ||
| 61 | |||
| 62 | static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) { | ||
| 63 | for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) | ||
| 64 | setup.uniforms.b[i] = (value & (1 << i)) != 0; | ||
| 65 | } | ||
| 66 | |||
| 67 | static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index, | ||
| 68 | const Math::Vec4<u8>& values) { | ||
| 69 | ASSERT(index < setup.uniforms.i.size()); | ||
| 70 | setup.uniforms.i[index] = values; | ||
| 71 | LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x", | ||
| 72 | GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w); | ||
| 73 | } | ||
| 74 | |||
| 75 | static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup, | ||
| 76 | int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) { | ||
| 77 | auto& uniform_setup = config.uniform_setup; | ||
| 78 | |||
| 79 | // TODO: Does actual hardware indeed keep an intermediate buffer or does | ||
| 80 | // it directly write the values? | ||
| 81 | uniform_write_buffer[float_regs_counter++] = value; | ||
| 82 | |||
| 83 | // Uniforms are written in a packed format such that four float24 values are encoded in | ||
| 84 | // three 32-bit numbers. We write to internal memory once a full such vector is | ||
| 85 | // written. | ||
| 86 | if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) || | ||
| 87 | (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) { | ||
| 88 | float_regs_counter = 0; | ||
| 89 | |||
| 90 | auto& uniform = setup.uniforms.f[uniform_setup.index]; | ||
| 91 | |||
| 92 | if (uniform_setup.index >= 96) { | ||
| 93 | LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup), | ||
| 94 | (int)uniform_setup.index); | ||
| 95 | } else { | ||
| 96 | |||
| 97 | // NOTE: The destination component order indeed is "backwards" | ||
| 98 | if (uniform_setup.IsFloat32()) { | ||
| 99 | for (auto i : {0, 1, 2, 3}) | ||
| 100 | uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i])); | ||
| 101 | } else { | ||
| 102 | // TODO: Untested | ||
| 103 | uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8); | ||
| 104 | uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) | | ||
| 105 | ((uniform_write_buffer[1] >> 16) & 0xFFFF)); | ||
| 106 | uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) | | ||
| 107 | ((uniform_write_buffer[2] >> 24) & 0xFF)); | ||
| 108 | uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF); | ||
| 109 | } | ||
| 110 | |||
| 111 | LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)", | ||
| 112 | GetShaderSetupTypeName(setup), (int)uniform_setup.index, | ||
| 113 | uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), | ||
| 114 | uniform.w.ToFloat32()); | ||
| 115 | |||
| 116 | // TODO: Verify that this actually modifies the register! | ||
| 117 | uniform_setup.index.Assign(uniform_setup.index + 1); | ||
| 118 | } | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | static void LoadDefaultVertexAttributes(u32 register_value) { | ||
| 123 | auto& regs = g_state.regs; | ||
| 124 | |||
| 125 | // TODO: Does actual hardware indeed keep an intermediate buffer or does | ||
| 126 | // it directly write the values? | ||
| 127 | default_attr_write_buffer[default_attr_counter++] = register_value; | ||
| 128 | |||
| 129 | // Default attributes are written in a packed format such that four float24 values are encoded | ||
| 130 | // in three 32-bit numbers. | ||
| 131 | // We write to internal memory once a full such vector is written. | ||
| 132 | if (default_attr_counter >= 3) { | ||
| 133 | default_attr_counter = 0; | ||
| 134 | |||
| 135 | auto& setup = regs.pipeline.vs_default_attributes_setup; | ||
| 136 | |||
| 137 | if (setup.index >= 16) { | ||
| 138 | LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index); | ||
| 139 | return; | ||
| 140 | } | ||
| 141 | |||
| 142 | Math::Vec4<float24> attribute; | ||
| 143 | |||
| 144 | // NOTE: The destination component order indeed is "backwards" | ||
| 145 | attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); | ||
| 146 | attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) | | ||
| 147 | ((default_attr_write_buffer[1] >> 16) & 0xFFFF)); | ||
| 148 | attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) | | ||
| 149 | ((default_attr_write_buffer[2] >> 24) & 0xFF)); | ||
| 150 | attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF); | ||
| 151 | |||
| 152 | LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index, | ||
| 153 | attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(), | ||
| 154 | attribute.w.ToFloat32()); | ||
| 155 | |||
| 156 | // TODO: Verify that this actually modifies the register! | ||
| 157 | if (setup.index < 15) { | ||
| 158 | g_state.input_default_attributes.attr[setup.index] = attribute; | ||
| 159 | setup.index++; | ||
| 160 | } else { | ||
| 161 | // Put each attribute into an immediate input buffer. When all specified immediate | ||
| 162 | // attributes are present, the Vertex Shader is invoked and everything is sent to | ||
| 163 | // the primitive assembler. | ||
| 164 | |||
| 165 | auto& immediate_input = g_state.immediate.input_vertex; | ||
| 166 | auto& immediate_attribute_id = g_state.immediate.current_attribute; | ||
| 167 | |||
| 168 | immediate_input.attr[immediate_attribute_id] = attribute; | ||
| 169 | |||
| 170 | if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) { | ||
| 171 | immediate_attribute_id += 1; | ||
| 172 | } else { | ||
| 173 | MICROPROFILE_SCOPE(GPU_Drawing); | ||
| 174 | immediate_attribute_id = 0; | ||
| 175 | |||
| 176 | auto* shader_engine = Shader::GetEngine(); | ||
| 177 | shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset); | ||
| 178 | |||
| 179 | // Send to vertex shader | ||
| 180 | if (g_debug_context) | ||
| 181 | g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, | ||
| 182 | static_cast<void*>(&immediate_input)); | ||
| 183 | Shader::UnitState shader_unit; | ||
| 184 | Shader::AttributeBuffer output{}; | ||
| 185 | |||
| 186 | shader_unit.LoadInput(regs.vs, immediate_input); | ||
| 187 | shader_engine->Run(g_state.vs, shader_unit); | ||
| 188 | shader_unit.WriteOutput(regs.vs, output); | ||
| 189 | |||
| 190 | // Send to geometry pipeline | ||
| 191 | if (g_state.immediate.reset_geometry_pipeline) { | ||
| 192 | g_state.geometry_pipeline.Reconfigure(); | ||
| 193 | g_state.immediate.reset_geometry_pipeline = false; | ||
| 194 | } | ||
| 195 | ASSERT(!g_state.geometry_pipeline.NeedIndexInput()); | ||
| 196 | g_state.geometry_pipeline.Setup(shader_engine); | ||
| 197 | g_state.geometry_pipeline.SubmitVertex(output); | ||
| 198 | |||
| 199 | // TODO: If drawing after every immediate mode triangle kills performance, | ||
| 200 | // change it to flush triangles whenever a drawing config register changes | ||
| 201 | // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550 | ||
| 202 | VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||
| 203 | if (g_debug_context) { | ||
| 204 | g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||
| 205 | } | ||
| 206 | } | ||
| 207 | } | ||
| 208 | } | ||
| 209 | } | ||
| 210 | |||
| 211 | static void Draw(u32 command_id) { | ||
| 212 | MICROPROFILE_SCOPE(GPU_Drawing); | ||
| 213 | auto& regs = g_state.regs; | ||
| 214 | |||
| 215 | #if PICA_LOG_TEV | ||
| 216 | DebugUtils::DumpTevStageConfig(regs.GetTevStages()); | ||
| 217 | #endif | ||
| 218 | if (g_debug_context) | ||
| 219 | g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); | ||
| 220 | |||
| 221 | // Processes information about internal vertex attributes to figure out how a vertex is | ||
| 222 | // loaded. | ||
| 223 | // Later, these can be compiled and cached. | ||
| 224 | const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress(); | ||
| 225 | VertexLoader loader(regs.pipeline); | ||
| 226 | |||
| 227 | // Load vertices | ||
| 228 | bool is_indexed = (command_id == PICA_REG_INDEX(pipeline.trigger_draw_indexed)); | ||
| 229 | |||
| 230 | const auto& index_info = regs.pipeline.index_array; | ||
| 231 | const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset); | ||
| 232 | const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8); | ||
| 233 | bool index_u16 = index_info.format != 0; | ||
| 234 | |||
| 235 | PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; | ||
| 236 | |||
| 237 | if (g_debug_context && g_debug_context->recorder) { | ||
| 238 | for (int i = 0; i < 3; ++i) { | ||
| 239 | const auto texture = regs.texturing.GetTextures()[i]; | ||
| 240 | if (!texture.enabled) | ||
| 241 | continue; | ||
| 242 | |||
| 243 | u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||
| 244 | g_debug_context->recorder->MemoryAccessed( | ||
| 245 | texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) * | ||
| 246 | texture.config.width / 2 * texture.config.height, | ||
| 247 | texture.config.GetPhysicalAddress()); | ||
| 248 | } | ||
| 249 | } | ||
| 250 | |||
| 251 | DebugUtils::MemoryAccessTracker memory_accesses; | ||
| 252 | |||
| 253 | // Simple circular-replacement vertex cache | ||
| 254 | // The size has been tuned for optimal balance between hit-rate and the cost of lookup | ||
| 255 | const size_t VERTEX_CACHE_SIZE = 32; | ||
| 256 | std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; | ||
| 257 | std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache; | ||
| 258 | Shader::AttributeBuffer vs_output; | ||
| 259 | |||
| 260 | unsigned int vertex_cache_pos = 0; | ||
| 261 | vertex_cache_ids.fill(-1); | ||
| 262 | |||
| 263 | auto* shader_engine = Shader::GetEngine(); | ||
| 264 | Shader::UnitState shader_unit; | ||
| 265 | |||
| 266 | shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset); | ||
| 267 | |||
| 268 | g_state.geometry_pipeline.Reconfigure(); | ||
| 269 | g_state.geometry_pipeline.Setup(shader_engine); | ||
| 270 | if (g_state.geometry_pipeline.NeedIndexInput()) | ||
| 271 | ASSERT(is_indexed); | ||
| 272 | |||
| 273 | for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) { | ||
| 274 | // Indexed rendering doesn't use the start offset | ||
| 275 | unsigned int vertex = is_indexed | ||
| 276 | ? (index_u16 ? index_address_16[index] : index_address_8[index]) | ||
| 277 | : (index + regs.pipeline.vertex_offset); | ||
| 278 | |||
| 279 | // -1 is a common special value used for primitive restart. Since it's unknown if | ||
| 280 | // the PICA supports it, and it would mess up the caching, guard against it here. | ||
| 281 | ASSERT(vertex != -1); | ||
| 282 | |||
| 283 | bool vertex_cache_hit = false; | ||
| 284 | |||
| 285 | if (is_indexed) { | ||
| 286 | if (g_state.geometry_pipeline.NeedIndexInput()) { | ||
| 287 | g_state.geometry_pipeline.SubmitIndex(vertex); | ||
| 288 | continue; | ||
| 289 | } | ||
| 290 | |||
| 291 | if (g_debug_context && Pica::g_debug_context->recorder) { | ||
| 292 | int size = index_u16 ? 2 : 1; | ||
| 293 | memory_accesses.AddAccess(base_address + index_info.offset + size * index, size); | ||
| 294 | } | ||
| 295 | |||
| 296 | for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { | ||
| 297 | if (vertex == vertex_cache_ids[i]) { | ||
| 298 | vs_output = vertex_cache[i]; | ||
| 299 | vertex_cache_hit = true; | ||
| 300 | break; | ||
| 301 | } | ||
| 302 | } | ||
| 303 | } | ||
| 304 | |||
| 305 | if (!vertex_cache_hit) { | ||
| 306 | // Initialize data for the current vertex | ||
| 307 | Shader::AttributeBuffer input; | ||
| 308 | loader.LoadVertex(base_address, index, vertex, input, memory_accesses); | ||
| 309 | |||
| 310 | // Send to vertex shader | ||
| 311 | if (g_debug_context) | ||
| 312 | g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, | ||
| 313 | (void*)&input); | ||
| 314 | shader_unit.LoadInput(regs.vs, input); | ||
| 315 | shader_engine->Run(g_state.vs, shader_unit); | ||
| 316 | shader_unit.WriteOutput(regs.vs, vs_output); | ||
| 317 | |||
| 318 | if (is_indexed) { | ||
| 319 | vertex_cache[vertex_cache_pos] = vs_output; | ||
| 320 | vertex_cache_ids[vertex_cache_pos] = vertex; | ||
| 321 | vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; | ||
| 322 | } | ||
| 323 | } | ||
| 324 | |||
| 325 | // Send to geometry pipeline | ||
| 326 | g_state.geometry_pipeline.SubmitVertex(vs_output); | ||
| 327 | } | ||
| 328 | |||
| 329 | for (auto& range : memory_accesses.ranges) { | ||
| 330 | g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first), | ||
| 331 | range.second, range.first); | ||
| 332 | } | ||
| 333 | |||
| 334 | VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||
| 335 | if (g_debug_context) { | ||
| 336 | g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||
| 337 | } | ||
| 338 | } | ||
| 339 | |||
| 340 | static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||
| 341 | auto& regs = g_state.regs; | ||
| 342 | |||
| 343 | if (id >= Regs::NUM_REGS) { | ||
| 344 | LOG_ERROR(HW_GPU, | ||
| 345 | "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)", | ||
| 346 | id, value, mask); | ||
| 347 | return; | ||
| 348 | } | ||
| 349 | |||
| 350 | // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value | ||
| 351 | u32 old_value = regs.reg_array[id]; | ||
| 352 | |||
| 353 | const u32 write_mask = expand_bits_to_bytes[mask]; | ||
| 354 | |||
| 355 | regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask); | ||
| 356 | |||
| 357 | // Double check for is_pica_tracing to avoid call overhead | ||
| 358 | if (DebugUtils::IsPicaTracing()) { | ||
| 359 | DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]}); | ||
| 360 | } | ||
| 361 | |||
| 362 | if (g_debug_context) | ||
| 363 | g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, | ||
| 364 | reinterpret_cast<void*>(&id)); | ||
| 365 | |||
| 366 | switch (id) { | ||
| 367 | // Trigger IRQ | ||
| 368 | case PICA_REG_INDEX(trigger_irq): | ||
| 369 | //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D); | ||
| 370 | break; | ||
| 371 | |||
| 372 | case PICA_REG_INDEX(pipeline.triangle_topology): | ||
| 373 | g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology); | ||
| 374 | break; | ||
| 375 | |||
| 376 | case PICA_REG_INDEX(pipeline.restart_primitive): | ||
| 377 | g_state.primitive_assembler.Reset(); | ||
| 378 | break; | ||
| 379 | |||
| 380 | case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index): | ||
| 381 | g_state.immediate.current_attribute = 0; | ||
| 382 | g_state.immediate.reset_geometry_pipeline = true; | ||
| 383 | default_attr_counter = 0; | ||
| 384 | break; | ||
| 385 | |||
| 386 | // Load default vertex input attributes | ||
| 387 | case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233): | ||
| 388 | case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234): | ||
| 389 | case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): | ||
| 390 | LoadDefaultVertexAttributes(value); | ||
| 391 | break; | ||
| 392 | |||
| 393 | case PICA_REG_INDEX(pipeline.gpu_mode): | ||
| 394 | // This register likely just enables vertex processing and doesn't need any special handling | ||
| 395 | break; | ||
| 396 | |||
| 397 | case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c): | ||
| 398 | case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): { | ||
| 399 | unsigned index = | ||
| 400 | static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0])); | ||
| 401 | u32* head_ptr = (u32*)Memory::GetPhysicalPointer( | ||
| 402 | regs.pipeline.command_buffer.GetPhysicalAddress(index)); | ||
| 403 | g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr; | ||
| 404 | g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32); | ||
| 405 | break; | ||
| 406 | } | ||
| 407 | |||
| 408 | // It seems like these trigger vertex rendering | ||
| 409 | case PICA_REG_INDEX(pipeline.trigger_draw): | ||
| 410 | case PICA_REG_INDEX(pipeline.trigger_draw_indexed): | ||
| 411 | Draw(id); | ||
| 412 | break; | ||
| 413 | |||
| 414 | case PICA_REG_INDEX(gs.bool_uniforms): | ||
| 415 | WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value()); | ||
| 416 | break; | ||
| 417 | |||
| 418 | case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): | ||
| 419 | case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282): | ||
| 420 | case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283): | ||
| 421 | case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): { | ||
| 422 | unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281)); | ||
| 423 | auto values = regs.gs.int_uniforms[index]; | ||
| 424 | WriteUniformIntReg(g_state.gs, index, | ||
| 425 | Math::Vec4<u8>(values.x, values.y, values.z, values.w)); | ||
| 426 | break; | ||
| 427 | } | ||
| 428 | |||
| 429 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291): | ||
| 430 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292): | ||
| 431 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293): | ||
| 432 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294): | ||
| 433 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295): | ||
| 434 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296): | ||
| 435 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297): | ||
| 436 | case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): { | ||
| 437 | WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter, | ||
| 438 | gs_uniform_write_buffer, value); | ||
| 439 | break; | ||
| 440 | } | ||
| 441 | |||
| 442 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c): | ||
| 443 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d): | ||
| 444 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e): | ||
| 445 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f): | ||
| 446 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0): | ||
| 447 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1): | ||
| 448 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2): | ||
| 449 | case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): { | ||
| 450 | u32& offset = g_state.regs.gs.program.offset; | ||
| 451 | if (offset >= 4096) { | ||
| 452 | LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset); | ||
| 453 | } else { | ||
| 454 | g_state.gs.program_code[offset] = value; | ||
| 455 | offset++; | ||
| 456 | } | ||
| 457 | break; | ||
| 458 | } | ||
| 459 | |||
| 460 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6): | ||
| 461 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7): | ||
| 462 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8): | ||
| 463 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9): | ||
| 464 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa): | ||
| 465 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab): | ||
| 466 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac): | ||
| 467 | case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): { | ||
| 468 | u32& offset = g_state.regs.gs.swizzle_patterns.offset; | ||
| 469 | if (offset >= g_state.gs.swizzle_data.size()) { | ||
| 470 | LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset); | ||
| 471 | } else { | ||
| 472 | g_state.gs.swizzle_data[offset] = value; | ||
| 473 | offset++; | ||
| 474 | } | ||
| 475 | break; | ||
| 476 | } | ||
| 477 | |||
| 478 | case PICA_REG_INDEX(vs.bool_uniforms): | ||
| 479 | // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? | ||
| 480 | WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value()); | ||
| 481 | break; | ||
| 482 | |||
| 483 | case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): | ||
| 484 | case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2): | ||
| 485 | case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3): | ||
| 486 | case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): { | ||
| 487 | // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? | ||
| 488 | unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1)); | ||
| 489 | auto values = regs.vs.int_uniforms[index]; | ||
| 490 | WriteUniformIntReg(g_state.vs, index, | ||
| 491 | Math::Vec4<u8>(values.x, values.y, values.z, values.w)); | ||
| 492 | break; | ||
| 493 | } | ||
| 494 | |||
| 495 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1): | ||
| 496 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2): | ||
| 497 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3): | ||
| 498 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4): | ||
| 499 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5): | ||
| 500 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6): | ||
| 501 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7): | ||
| 502 | case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): { | ||
| 503 | // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this? | ||
| 504 | WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter, | ||
| 505 | vs_uniform_write_buffer, value); | ||
| 506 | break; | ||
| 507 | } | ||
| 508 | |||
| 509 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc): | ||
| 510 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd): | ||
| 511 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce): | ||
| 512 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf): | ||
| 513 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0): | ||
| 514 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1): | ||
| 515 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2): | ||
| 516 | case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { | ||
| 517 | u32& offset = g_state.regs.vs.program.offset; | ||
| 518 | if (offset >= 512) { | ||
| 519 | LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset); | ||
| 520 | } else { | ||
| 521 | g_state.vs.program_code[offset] = value; | ||
| 522 | if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) { | ||
| 523 | g_state.gs.program_code[offset] = value; | ||
| 524 | } | ||
| 525 | offset++; | ||
| 526 | } | ||
| 527 | break; | ||
| 528 | } | ||
| 529 | |||
| 530 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6): | ||
| 531 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7): | ||
| 532 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8): | ||
| 533 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9): | ||
| 534 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da): | ||
| 535 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db): | ||
| 536 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc): | ||
| 537 | case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { | ||
| 538 | u32& offset = g_state.regs.vs.swizzle_patterns.offset; | ||
| 539 | if (offset >= g_state.vs.swizzle_data.size()) { | ||
| 540 | LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset); | ||
| 541 | } else { | ||
| 542 | g_state.vs.swizzle_data[offset] = value; | ||
| 543 | if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) { | ||
| 544 | g_state.gs.swizzle_data[offset] = value; | ||
| 545 | } | ||
| 546 | offset++; | ||
| 547 | } | ||
| 548 | break; | ||
| 549 | } | ||
| 550 | |||
| 551 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8): | ||
| 552 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9): | ||
| 553 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca): | ||
| 554 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb): | ||
| 555 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc): | ||
| 556 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd): | ||
| 557 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): | ||
| 558 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { | ||
| 559 | auto& lut_config = regs.lighting.lut_config; | ||
| 560 | |||
| 561 | ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!"); | ||
| 562 | |||
| 563 | g_state.lighting.luts[lut_config.type][lut_config.index].raw = value; | ||
| 564 | lut_config.index.Assign(lut_config.index + 1); | ||
| 565 | break; | ||
| 566 | } | ||
| 567 | |||
| 568 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8): | ||
| 569 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9): | ||
| 570 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea): | ||
| 571 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb): | ||
| 572 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec): | ||
| 573 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed): | ||
| 574 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee): | ||
| 575 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): { | ||
| 576 | g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value; | ||
| 577 | regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); | ||
| 578 | break; | ||
| 579 | } | ||
| 580 | |||
| 581 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0): | ||
| 582 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1): | ||
| 583 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2): | ||
| 584 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3): | ||
| 585 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4): | ||
| 586 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5): | ||
| 587 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6): | ||
| 588 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): { | ||
| 589 | auto& index = regs.texturing.proctex_lut_config.index; | ||
| 590 | auto& pt = g_state.proctex; | ||
| 591 | |||
| 592 | switch (regs.texturing.proctex_lut_config.ref_table.Value()) { | ||
| 593 | case TexturingRegs::ProcTexLutTable::Noise: | ||
| 594 | pt.noise_table[index % pt.noise_table.size()].raw = value; | ||
| 595 | break; | ||
| 596 | case TexturingRegs::ProcTexLutTable::ColorMap: | ||
| 597 | pt.color_map_table[index % pt.color_map_table.size()].raw = value; | ||
| 598 | break; | ||
| 599 | case TexturingRegs::ProcTexLutTable::AlphaMap: | ||
| 600 | pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value; | ||
| 601 | break; | ||
| 602 | case TexturingRegs::ProcTexLutTable::Color: | ||
| 603 | pt.color_table[index % pt.color_table.size()].raw = value; | ||
| 604 | break; | ||
| 605 | case TexturingRegs::ProcTexLutTable::ColorDiff: | ||
| 606 | pt.color_diff_table[index % pt.color_diff_table.size()].raw = value; | ||
| 607 | break; | ||
| 608 | } | ||
| 609 | index.Assign(index + 1); | ||
| 610 | break; | ||
| 611 | } | ||
| 612 | default: | ||
| 613 | break; | ||
| 614 | } | ||
| 615 | |||
| 616 | VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id); | ||
| 617 | |||
| 618 | if (g_debug_context) | ||
| 619 | g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, | ||
| 620 | reinterpret_cast<void*>(&id)); | ||
| 621 | } | ||
| 622 | |||
| 623 | void ProcessCommandList(const u32* list, u32 size) { | ||
| 624 | g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list; | ||
| 625 | g_state.cmd_list.length = size / sizeof(u32); | ||
| 626 | |||
| 627 | while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) { | ||
| 628 | |||
| 629 | // Align read pointer to 8 bytes | ||
| 630 | if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0) | ||
| 631 | ++g_state.cmd_list.current_ptr; | ||
| 632 | |||
| 633 | u32 value = *g_state.cmd_list.current_ptr++; | ||
| 634 | const CommandHeader header = {*g_state.cmd_list.current_ptr++}; | ||
| 635 | |||
| 636 | WritePicaReg(header.cmd_id, value, header.parameter_mask); | ||
| 637 | |||
| 638 | for (unsigned i = 0; i < header.extra_data_length; ++i) { | ||
| 639 | u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0); | ||
| 640 | WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask); | ||
| 641 | } | ||
| 642 | } | ||
| 643 | } | ||
| 644 | |||
| 645 | } // namespace CommandProcessor | ||
| 646 | |||
| 647 | } // namespace Pica | ||
diff --git a/src/video_core/command_processor.h b/src/video_core/command_processor.h deleted file mode 100644 index 62ad2d3f3..000000000 --- a/src/video_core/command_processor.h +++ /dev/null | |||
| @@ -1,41 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <type_traits> | ||
| 8 | #include "common/bit_field.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | |||
| 13 | namespace CommandProcessor { | ||
| 14 | |||
| 15 | union CommandHeader { | ||
| 16 | u32 hex; | ||
| 17 | |||
| 18 | BitField<0, 16, u32> cmd_id; | ||
| 19 | |||
| 20 | // parameter_mask: | ||
| 21 | // Mask applied to the input value to make it possible to update | ||
| 22 | // parts of a register without overwriting its other fields. | ||
| 23 | // first bit: 0x000000FF | ||
| 24 | // second bit: 0x0000FF00 | ||
| 25 | // third bit: 0x00FF0000 | ||
| 26 | // fourth bit: 0xFF000000 | ||
| 27 | BitField<16, 4, u32> parameter_mask; | ||
| 28 | |||
| 29 | BitField<20, 11, u32> extra_data_length; | ||
| 30 | |||
| 31 | BitField<31, 1, u32> group_commands; | ||
| 32 | }; | ||
| 33 | static_assert(std::is_standard_layout<CommandHeader>::value == true, | ||
| 34 | "CommandHeader does not use standard layout"); | ||
| 35 | static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!"); | ||
| 36 | |||
| 37 | void ProcessCommandList(const u32* list, u32 size); | ||
| 38 | |||
| 39 | } // namespace | ||
| 40 | |||
| 41 | } // namespace | ||
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp deleted file mode 100644 index 47dbc8cc8..000000000 --- a/src/video_core/debug_utils/debug_utils.cpp +++ /dev/null | |||
| @@ -1,577 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <condition_variable> | ||
| 7 | #include <cstdint> | ||
| 8 | #include <cstring> | ||
| 9 | #include <fstream> | ||
| 10 | #include <map> | ||
| 11 | #include <mutex> | ||
| 12 | #include <stdexcept> | ||
| 13 | #include <string> | ||
| 14 | |||
| 15 | #ifdef HAVE_PNG | ||
| 16 | #include <png.h> | ||
| 17 | #include <setjmp.h> | ||
| 18 | #endif | ||
| 19 | |||
| 20 | #include <nihstro/bit_field.h> | ||
| 21 | #include <nihstro/float24.h> | ||
| 22 | #include <nihstro/shader_binary.h> | ||
| 23 | #include "common/assert.h" | ||
| 24 | #include "common/bit_field.h" | ||
| 25 | #include "common/color.h" | ||
| 26 | #include "common/common_types.h" | ||
| 27 | #include "common/file_util.h" | ||
| 28 | #include "common/logging/log.h" | ||
| 29 | #include "common/math_util.h" | ||
| 30 | #include "common/vector_math.h" | ||
| 31 | #include "video_core/debug_utils/debug_utils.h" | ||
| 32 | #include "video_core/pica_state.h" | ||
| 33 | #include "video_core/pica_types.h" | ||
| 34 | #include "video_core/rasterizer_interface.h" | ||
| 35 | #include "video_core/regs_rasterizer.h" | ||
| 36 | #include "video_core/regs_shader.h" | ||
| 37 | #include "video_core/regs_texturing.h" | ||
| 38 | #include "video_core/renderer_base.h" | ||
| 39 | #include "video_core/shader/shader.h" | ||
| 40 | #include "video_core/texture/texture_decode.h" | ||
| 41 | #include "video_core/utils.h" | ||
| 42 | #include "video_core/video_core.h" | ||
| 43 | |||
| 44 | using nihstro::DVLBHeader; | ||
| 45 | using nihstro::DVLEHeader; | ||
| 46 | using nihstro::DVLPHeader; | ||
| 47 | |||
| 48 | namespace Pica { | ||
| 49 | |||
| 50 | void DebugContext::DoOnEvent(Event event, void* data) { | ||
| 51 | { | ||
| 52 | std::unique_lock<std::mutex> lock(breakpoint_mutex); | ||
| 53 | |||
| 54 | // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug | ||
| 55 | // widgets | ||
| 56 | VideoCore::g_renderer->Rasterizer()->FlushAll(); | ||
| 57 | |||
| 58 | // TODO: Should stop the CPU thread here once we multithread emulation. | ||
| 59 | |||
| 60 | active_breakpoint = event; | ||
| 61 | at_breakpoint = true; | ||
| 62 | |||
| 63 | // Tell all observers that we hit a breakpoint | ||
| 64 | for (auto& breakpoint_observer : breakpoint_observers) { | ||
| 65 | breakpoint_observer->OnPicaBreakPointHit(event, data); | ||
| 66 | } | ||
| 67 | |||
| 68 | // Wait until another thread tells us to Resume() | ||
| 69 | resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; }); | ||
| 70 | } | ||
| 71 | } | ||
| 72 | |||
| 73 | void DebugContext::Resume() { | ||
| 74 | { | ||
| 75 | std::lock_guard<std::mutex> lock(breakpoint_mutex); | ||
| 76 | |||
| 77 | // Tell all observers that we are about to resume | ||
| 78 | for (auto& breakpoint_observer : breakpoint_observers) { | ||
| 79 | breakpoint_observer->OnPicaResume(); | ||
| 80 | } | ||
| 81 | |||
| 82 | // Resume the waiting thread (i.e. OnEvent()) | ||
| 83 | at_breakpoint = false; | ||
| 84 | } | ||
| 85 | |||
| 86 | resume_from_breakpoint.notify_one(); | ||
| 87 | } | ||
| 88 | |||
| 89 | std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global | ||
| 90 | |||
| 91 | namespace DebugUtils { | ||
| 92 | |||
| 93 | void DumpShader(const std::string& filename, const ShaderRegs& config, | ||
| 94 | const Shader::ShaderSetup& setup, | ||
| 95 | const RasterizerRegs::VSOutputAttributes* output_attributes) { | ||
| 96 | struct StuffToWrite { | ||
| 97 | const u8* pointer; | ||
| 98 | u32 size; | ||
| 99 | }; | ||
| 100 | std::vector<StuffToWrite> writing_queue; | ||
| 101 | u32 write_offset = 0; | ||
| 102 | |||
| 103 | auto QueueForWriting = [&writing_queue, &write_offset](const u8* pointer, u32 size) { | ||
| 104 | writing_queue.push_back({pointer, size}); | ||
| 105 | u32 old_write_offset = write_offset; | ||
| 106 | write_offset += size; | ||
| 107 | return old_write_offset; | ||
| 108 | }; | ||
| 109 | |||
| 110 | // First off, try to translate Pica state (one enum for output attribute type and component) | ||
| 111 | // into shbin format (separate type and component mask). | ||
| 112 | union OutputRegisterInfo { | ||
| 113 | enum Type : u64 { | ||
| 114 | POSITION = 0, | ||
| 115 | QUATERNION = 1, | ||
| 116 | COLOR = 2, | ||
| 117 | TEXCOORD0 = 3, | ||
| 118 | TEXCOORD1 = 5, | ||
| 119 | TEXCOORD2 = 6, | ||
| 120 | |||
| 121 | VIEW = 8, | ||
| 122 | }; | ||
| 123 | |||
| 124 | BitField<0, 64, u64> hex; | ||
| 125 | |||
| 126 | BitField<0, 16, Type> type; | ||
| 127 | BitField<16, 16, u64> id; | ||
| 128 | BitField<32, 4, u64> component_mask; | ||
| 129 | }; | ||
| 130 | |||
| 131 | // This is put into a try-catch block to make sure we notice unknown configurations. | ||
| 132 | std::vector<OutputRegisterInfo> output_info_table; | ||
| 133 | for (unsigned i = 0; i < 7; ++i) { | ||
| 134 | using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes; | ||
| 135 | |||
| 136 | // TODO: It's still unclear how the attribute components map to the register! | ||
| 137 | // Once we know that, this code probably will not make much sense anymore. | ||
| 138 | std::map<OutputAttributes::Semantic, std::pair<OutputRegisterInfo::Type, u32>> map = { | ||
| 139 | {OutputAttributes::POSITION_X, {OutputRegisterInfo::POSITION, 1}}, | ||
| 140 | {OutputAttributes::POSITION_Y, {OutputRegisterInfo::POSITION, 2}}, | ||
| 141 | {OutputAttributes::POSITION_Z, {OutputRegisterInfo::POSITION, 4}}, | ||
| 142 | {OutputAttributes::POSITION_W, {OutputRegisterInfo::POSITION, 8}}, | ||
| 143 | {OutputAttributes::QUATERNION_X, {OutputRegisterInfo::QUATERNION, 1}}, | ||
| 144 | {OutputAttributes::QUATERNION_Y, {OutputRegisterInfo::QUATERNION, 2}}, | ||
| 145 | {OutputAttributes::QUATERNION_Z, {OutputRegisterInfo::QUATERNION, 4}}, | ||
| 146 | {OutputAttributes::QUATERNION_W, {OutputRegisterInfo::QUATERNION, 8}}, | ||
| 147 | {OutputAttributes::COLOR_R, {OutputRegisterInfo::COLOR, 1}}, | ||
| 148 | {OutputAttributes::COLOR_G, {OutputRegisterInfo::COLOR, 2}}, | ||
| 149 | {OutputAttributes::COLOR_B, {OutputRegisterInfo::COLOR, 4}}, | ||
| 150 | {OutputAttributes::COLOR_A, {OutputRegisterInfo::COLOR, 8}}, | ||
| 151 | {OutputAttributes::TEXCOORD0_U, {OutputRegisterInfo::TEXCOORD0, 1}}, | ||
| 152 | {OutputAttributes::TEXCOORD0_V, {OutputRegisterInfo::TEXCOORD0, 2}}, | ||
| 153 | {OutputAttributes::TEXCOORD1_U, {OutputRegisterInfo::TEXCOORD1, 1}}, | ||
| 154 | {OutputAttributes::TEXCOORD1_V, {OutputRegisterInfo::TEXCOORD1, 2}}, | ||
| 155 | {OutputAttributes::TEXCOORD2_U, {OutputRegisterInfo::TEXCOORD2, 1}}, | ||
| 156 | {OutputAttributes::TEXCOORD2_V, {OutputRegisterInfo::TEXCOORD2, 2}}, | ||
| 157 | {OutputAttributes::VIEW_X, {OutputRegisterInfo::VIEW, 1}}, | ||
| 158 | {OutputAttributes::VIEW_Y, {OutputRegisterInfo::VIEW, 2}}, | ||
| 159 | {OutputAttributes::VIEW_Z, {OutputRegisterInfo::VIEW, 4}}, | ||
| 160 | }; | ||
| 161 | |||
| 162 | for (const auto& semantic : std::vector<OutputAttributes::Semantic>{ | ||
| 163 | output_attributes[i].map_x, output_attributes[i].map_y, output_attributes[i].map_z, | ||
| 164 | output_attributes[i].map_w}) { | ||
| 165 | if (semantic == OutputAttributes::INVALID) | ||
| 166 | continue; | ||
| 167 | |||
| 168 | try { | ||
| 169 | OutputRegisterInfo::Type type = map.at(semantic).first; | ||
| 170 | u32 component_mask = map.at(semantic).second; | ||
| 171 | |||
| 172 | auto it = std::find_if(output_info_table.begin(), output_info_table.end(), | ||
| 173 | [&i, &type](const OutputRegisterInfo& info) { | ||
| 174 | return info.id == i && info.type == type; | ||
| 175 | }); | ||
| 176 | |||
| 177 | if (it == output_info_table.end()) { | ||
| 178 | output_info_table.emplace_back(); | ||
| 179 | output_info_table.back().type.Assign(type); | ||
| 180 | output_info_table.back().component_mask.Assign(component_mask); | ||
| 181 | output_info_table.back().id.Assign(i); | ||
| 182 | } else { | ||
| 183 | it->component_mask.Assign(it->component_mask | component_mask); | ||
| 184 | } | ||
| 185 | } catch (const std::out_of_range&) { | ||
| 186 | DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping"); | ||
| 187 | LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", | ||
| 188 | (int)output_attributes[i].map_x.Value(), | ||
| 189 | (int)output_attributes[i].map_y.Value(), | ||
| 190 | (int)output_attributes[i].map_z.Value(), | ||
| 191 | (int)output_attributes[i].map_w.Value()); | ||
| 192 | } | ||
| 193 | } | ||
| 194 | } | ||
| 195 | |||
| 196 | struct { | ||
| 197 | DVLBHeader header; | ||
| 198 | u32 dvle_offset; | ||
| 199 | } dvlb{{DVLBHeader::MAGIC_WORD, 1}}; // 1 DVLE | ||
| 200 | |||
| 201 | DVLPHeader dvlp{DVLPHeader::MAGIC_WORD}; | ||
| 202 | DVLEHeader dvle{DVLEHeader::MAGIC_WORD}; | ||
| 203 | |||
| 204 | QueueForWriting(reinterpret_cast<const u8*>(&dvlb), sizeof(dvlb)); | ||
| 205 | u32 dvlp_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvlp), sizeof(dvlp)); | ||
| 206 | dvlb.dvle_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvle), sizeof(dvle)); | ||
| 207 | |||
| 208 | // TODO: Reduce the amount of binary code written to relevant portions | ||
| 209 | dvlp.binary_offset = write_offset - dvlp_offset; | ||
| 210 | dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size()); | ||
| 211 | QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), | ||
| 212 | static_cast<u32>(setup.program_code.size()) * sizeof(u32)); | ||
| 213 | |||
| 214 | dvlp.swizzle_info_offset = write_offset - dvlp_offset; | ||
| 215 | dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size()); | ||
| 216 | u32 dummy = 0; | ||
| 217 | for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) { | ||
| 218 | QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), | ||
| 219 | sizeof(setup.swizzle_data[i])); | ||
| 220 | QueueForWriting(reinterpret_cast<const u8*>(&dummy), sizeof(dummy)); | ||
| 221 | } | ||
| 222 | |||
| 223 | dvle.main_offset_words = config.main_offset; | ||
| 224 | dvle.output_register_table_offset = write_offset - dvlb.dvle_offset; | ||
| 225 | dvle.output_register_table_size = static_cast<u32>(output_info_table.size()); | ||
| 226 | QueueForWriting(reinterpret_cast<const u8*>(output_info_table.data()), | ||
| 227 | static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo))); | ||
| 228 | |||
| 229 | // TODO: Create a label table for "main" | ||
| 230 | |||
| 231 | std::vector<nihstro::ConstantInfo> constant_table; | ||
| 232 | for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) { | ||
| 233 | nihstro::ConstantInfo constant; | ||
| 234 | memset(&constant, 0, sizeof(constant)); | ||
| 235 | constant.type = nihstro::ConstantInfo::Bool; | ||
| 236 | constant.regid = i; | ||
| 237 | constant.b = setup.uniforms.b[i]; | ||
| 238 | constant_table.emplace_back(constant); | ||
| 239 | } | ||
| 240 | for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) { | ||
| 241 | nihstro::ConstantInfo constant; | ||
| 242 | memset(&constant, 0, sizeof(constant)); | ||
| 243 | constant.type = nihstro::ConstantInfo::Int; | ||
| 244 | constant.regid = i; | ||
| 245 | constant.i.x = setup.uniforms.i[i].x; | ||
| 246 | constant.i.y = setup.uniforms.i[i].y; | ||
| 247 | constant.i.z = setup.uniforms.i[i].z; | ||
| 248 | constant.i.w = setup.uniforms.i[i].w; | ||
| 249 | constant_table.emplace_back(constant); | ||
| 250 | } | ||
| 251 | for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) { | ||
| 252 | nihstro::ConstantInfo constant; | ||
| 253 | memset(&constant, 0, sizeof(constant)); | ||
| 254 | constant.type = nihstro::ConstantInfo::Float; | ||
| 255 | constant.regid = i; | ||
| 256 | constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32()); | ||
| 257 | constant.f.y = nihstro::to_float24(setup.uniforms.f[i].y.ToFloat32()); | ||
| 258 | constant.f.z = nihstro::to_float24(setup.uniforms.f[i].z.ToFloat32()); | ||
| 259 | constant.f.w = nihstro::to_float24(setup.uniforms.f[i].w.ToFloat32()); | ||
| 260 | |||
| 261 | // Store constant if it's different from zero.. | ||
| 262 | if (setup.uniforms.f[i].x.ToFloat32() != 0.0 || setup.uniforms.f[i].y.ToFloat32() != 0.0 || | ||
| 263 | setup.uniforms.f[i].z.ToFloat32() != 0.0 || setup.uniforms.f[i].w.ToFloat32() != 0.0) | ||
| 264 | constant_table.emplace_back(constant); | ||
| 265 | } | ||
| 266 | dvle.constant_table_offset = write_offset - dvlb.dvle_offset; | ||
| 267 | dvle.constant_table_size = static_cast<uint32_t>(constant_table.size()); | ||
| 268 | for (const auto& constant : constant_table) { | ||
| 269 | QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant)); | ||
| 270 | } | ||
| 271 | |||
| 272 | // Write data to file | ||
| 273 | std::ofstream file(filename, std::ios_base::out | std::ios_base::binary); | ||
| 274 | |||
| 275 | for (const auto& chunk : writing_queue) { | ||
| 276 | file.write(reinterpret_cast<const char*>(chunk.pointer), chunk.size); | ||
| 277 | } | ||
| 278 | } | ||
| 279 | |||
| 280 | static std::unique_ptr<PicaTrace> pica_trace; | ||
| 281 | static std::mutex pica_trace_mutex; | ||
| 282 | bool g_is_pica_tracing = false; | ||
| 283 | |||
| 284 | void StartPicaTracing() { | ||
| 285 | if (g_is_pica_tracing) { | ||
| 286 | LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); | ||
| 287 | return; | ||
| 288 | } | ||
| 289 | |||
| 290 | std::lock_guard<std::mutex> lock(pica_trace_mutex); | ||
| 291 | pica_trace = std::make_unique<PicaTrace>(); | ||
| 292 | |||
| 293 | g_is_pica_tracing = true; | ||
| 294 | } | ||
| 295 | |||
| 296 | void OnPicaRegWrite(PicaTrace::Write write) { | ||
| 297 | std::lock_guard<std::mutex> lock(pica_trace_mutex); | ||
| 298 | |||
| 299 | if (!g_is_pica_tracing) | ||
| 300 | return; | ||
| 301 | |||
| 302 | pica_trace->writes.push_back(write); | ||
| 303 | } | ||
| 304 | |||
| 305 | std::unique_ptr<PicaTrace> FinishPicaTracing() { | ||
| 306 | if (!g_is_pica_tracing) { | ||
| 307 | LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); | ||
| 308 | return {}; | ||
| 309 | } | ||
| 310 | |||
| 311 | // signalize that no further tracing should be performed | ||
| 312 | g_is_pica_tracing = false; | ||
| 313 | |||
| 314 | // Wait until running tracing is finished | ||
| 315 | std::lock_guard<std::mutex> lock(pica_trace_mutex); | ||
| 316 | std::unique_ptr<PicaTrace> ret(std::move(pica_trace)); | ||
| 317 | |||
| 318 | return ret; | ||
| 319 | } | ||
| 320 | |||
| 321 | #ifdef HAVE_PNG | ||
| 322 | // Adapter functions to libpng to write/flush to File::IOFile instances. | ||
| 323 | static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) { | ||
| 324 | auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr)); | ||
| 325 | if (!fp->WriteBytes(data, length)) | ||
| 326 | png_error(png_ptr, "Failed to write to output PNG file."); | ||
| 327 | } | ||
| 328 | |||
| 329 | static void FlushIOFile(png_structp png_ptr) { | ||
| 330 | auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr)); | ||
| 331 | if (!fp->Flush()) | ||
| 332 | png_error(png_ptr, "Failed to flush to output PNG file."); | ||
| 333 | } | ||
| 334 | #endif | ||
| 335 | |||
| 336 | void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data) { | ||
| 337 | #ifndef HAVE_PNG | ||
| 338 | return; | ||
| 339 | #else | ||
| 340 | if (!data) | ||
| 341 | return; | ||
| 342 | |||
| 343 | // Write data to file | ||
| 344 | static int dump_index = 0; | ||
| 345 | std::string filename = | ||
| 346 | std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png"); | ||
| 347 | u32 row_stride = texture_config.width * 3; | ||
| 348 | |||
| 349 | u8* buf; | ||
| 350 | |||
| 351 | char title[] = "Citra texture dump"; | ||
| 352 | char title_key[] = "Title"; | ||
| 353 | png_structp png_ptr = nullptr; | ||
| 354 | png_infop info_ptr = nullptr; | ||
| 355 | |||
| 356 | // Open file for writing (binary mode) | ||
| 357 | FileUtil::IOFile fp(filename, "wb"); | ||
| 358 | |||
| 359 | // Initialize write structure | ||
| 360 | png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); | ||
| 361 | if (png_ptr == nullptr) { | ||
| 362 | LOG_ERROR(Debug_GPU, "Could not allocate write struct"); | ||
| 363 | goto finalise; | ||
| 364 | } | ||
| 365 | |||
| 366 | // Initialize info structure | ||
| 367 | info_ptr = png_create_info_struct(png_ptr); | ||
| 368 | if (info_ptr == nullptr) { | ||
| 369 | LOG_ERROR(Debug_GPU, "Could not allocate info struct"); | ||
| 370 | goto finalise; | ||
| 371 | } | ||
| 372 | |||
| 373 | // Setup Exception handling | ||
| 374 | if (setjmp(png_jmpbuf(png_ptr))) { | ||
| 375 | LOG_ERROR(Debug_GPU, "Error during png creation"); | ||
| 376 | goto finalise; | ||
| 377 | } | ||
| 378 | |||
| 379 | png_set_write_fn(png_ptr, static_cast<void*>(&fp), WriteIOFile, FlushIOFile); | ||
| 380 | |||
| 381 | // Write header (8 bit color depth) | ||
| 382 | png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, 8, | ||
| 383 | PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, | ||
| 384 | PNG_FILTER_TYPE_BASE); | ||
| 385 | |||
| 386 | png_text title_text; | ||
| 387 | title_text.compression = PNG_TEXT_COMPRESSION_NONE; | ||
| 388 | title_text.key = title_key; | ||
| 389 | title_text.text = title; | ||
| 390 | png_set_text(png_ptr, info_ptr, &title_text, 1); | ||
| 391 | |||
| 392 | png_write_info(png_ptr, info_ptr); | ||
| 393 | |||
| 394 | buf = new u8[row_stride * texture_config.height]; | ||
| 395 | for (unsigned y = 0; y < texture_config.height; ++y) { | ||
| 396 | for (unsigned x = 0; x < texture_config.width; ++x) { | ||
| 397 | Pica::Texture::TextureInfo info; | ||
| 398 | info.width = texture_config.width; | ||
| 399 | info.height = texture_config.height; | ||
| 400 | info.stride = row_stride; | ||
| 401 | info.format = g_state.regs.texturing.texture0_format; | ||
| 402 | Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info); | ||
| 403 | buf[3 * x + y * row_stride] = texture_color.r(); | ||
| 404 | buf[3 * x + y * row_stride + 1] = texture_color.g(); | ||
| 405 | buf[3 * x + y * row_stride + 2] = texture_color.b(); | ||
| 406 | } | ||
| 407 | } | ||
| 408 | |||
| 409 | // Write image data | ||
| 410 | for (unsigned y = 0; y < texture_config.height; ++y) { | ||
| 411 | u8* row_ptr = (u8*)buf + y * row_stride; | ||
| 412 | png_write_row(png_ptr, row_ptr); | ||
| 413 | } | ||
| 414 | |||
| 415 | delete[] buf; | ||
| 416 | |||
| 417 | // End write | ||
| 418 | png_write_end(png_ptr, nullptr); | ||
| 419 | |||
| 420 | finalise: | ||
| 421 | if (info_ptr != nullptr) | ||
| 422 | png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1); | ||
| 423 | if (png_ptr != nullptr) | ||
| 424 | png_destroy_write_struct(&png_ptr, (png_infopp) nullptr); | ||
| 425 | #endif | ||
| 426 | } | ||
| 427 | |||
| 428 | static std::string ReplacePattern(const std::string& input, const std::string& pattern, | ||
| 429 | const std::string& replacement) { | ||
| 430 | size_t start = input.find(pattern); | ||
| 431 | if (start == std::string::npos) | ||
| 432 | return input; | ||
| 433 | |||
| 434 | std::string ret = input; | ||
| 435 | ret.replace(start, pattern.length(), replacement); | ||
| 436 | return ret; | ||
| 437 | } | ||
| 438 | |||
| 439 | static std::string GetTevStageConfigSourceString( | ||
| 440 | const TexturingRegs::TevStageConfig::Source& source) { | ||
| 441 | |||
| 442 | using Source = TexturingRegs::TevStageConfig::Source; | ||
| 443 | static const std::map<Source, std::string> source_map = { | ||
| 444 | {Source::PrimaryColor, "PrimaryColor"}, | ||
| 445 | {Source::PrimaryFragmentColor, "PrimaryFragmentColor"}, | ||
| 446 | {Source::SecondaryFragmentColor, "SecondaryFragmentColor"}, | ||
| 447 | {Source::Texture0, "Texture0"}, | ||
| 448 | {Source::Texture1, "Texture1"}, | ||
| 449 | {Source::Texture2, "Texture2"}, | ||
| 450 | {Source::Texture3, "Texture3"}, | ||
| 451 | {Source::PreviousBuffer, "PreviousBuffer"}, | ||
| 452 | {Source::Constant, "Constant"}, | ||
| 453 | {Source::Previous, "Previous"}, | ||
| 454 | }; | ||
| 455 | |||
| 456 | const auto src_it = source_map.find(source); | ||
| 457 | if (src_it == source_map.end()) | ||
| 458 | return "Unknown"; | ||
| 459 | |||
| 460 | return src_it->second; | ||
| 461 | } | ||
| 462 | |||
| 463 | static std::string GetTevStageConfigColorSourceString( | ||
| 464 | const TexturingRegs::TevStageConfig::Source& source, | ||
| 465 | const TexturingRegs::TevStageConfig::ColorModifier modifier) { | ||
| 466 | |||
| 467 | using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier; | ||
| 468 | static const std::map<ColorModifier, std::string> color_modifier_map = { | ||
| 469 | {ColorModifier::SourceColor, "%source.rgb"}, | ||
| 470 | {ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)"}, | ||
| 471 | {ColorModifier::SourceAlpha, "%source.aaa"}, | ||
| 472 | {ColorModifier::OneMinusSourceAlpha, "(1.0 - %source.aaa)"}, | ||
| 473 | {ColorModifier::SourceRed, "%source.rrr"}, | ||
| 474 | {ColorModifier::OneMinusSourceRed, "(1.0 - %source.rrr)"}, | ||
| 475 | {ColorModifier::SourceGreen, "%source.ggg"}, | ||
| 476 | {ColorModifier::OneMinusSourceGreen, "(1.0 - %source.ggg)"}, | ||
| 477 | {ColorModifier::SourceBlue, "%source.bbb"}, | ||
| 478 | {ColorModifier::OneMinusSourceBlue, "(1.0 - %source.bbb)"}, | ||
| 479 | }; | ||
| 480 | |||
| 481 | auto src_str = GetTevStageConfigSourceString(source); | ||
| 482 | auto modifier_it = color_modifier_map.find(modifier); | ||
| 483 | std::string modifier_str = "%source.????"; | ||
| 484 | if (modifier_it != color_modifier_map.end()) | ||
| 485 | modifier_str = modifier_it->second; | ||
| 486 | |||
| 487 | return ReplacePattern(modifier_str, "%source", src_str); | ||
| 488 | } | ||
| 489 | |||
| 490 | static std::string GetTevStageConfigAlphaSourceString( | ||
| 491 | const TexturingRegs::TevStageConfig::Source& source, | ||
| 492 | const TexturingRegs::TevStageConfig::AlphaModifier modifier) { | ||
| 493 | |||
| 494 | using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier; | ||
| 495 | static const std::map<AlphaModifier, std::string> alpha_modifier_map = { | ||
| 496 | {AlphaModifier::SourceAlpha, "%source.a"}, | ||
| 497 | {AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)"}, | ||
| 498 | {AlphaModifier::SourceRed, "%source.r"}, | ||
| 499 | {AlphaModifier::OneMinusSourceRed, "(1.0 - %source.r)"}, | ||
| 500 | {AlphaModifier::SourceGreen, "%source.g"}, | ||
| 501 | {AlphaModifier::OneMinusSourceGreen, "(1.0 - %source.g)"}, | ||
| 502 | {AlphaModifier::SourceBlue, "%source.b"}, | ||
| 503 | {AlphaModifier::OneMinusSourceBlue, "(1.0 - %source.b)"}, | ||
| 504 | }; | ||
| 505 | |||
| 506 | auto src_str = GetTevStageConfigSourceString(source); | ||
| 507 | auto modifier_it = alpha_modifier_map.find(modifier); | ||
| 508 | std::string modifier_str = "%source.????"; | ||
| 509 | if (modifier_it != alpha_modifier_map.end()) | ||
| 510 | modifier_str = modifier_it->second; | ||
| 511 | |||
| 512 | return ReplacePattern(modifier_str, "%source", src_str); | ||
| 513 | } | ||
| 514 | |||
| 515 | static std::string GetTevStageConfigOperationString( | ||
| 516 | const TexturingRegs::TevStageConfig::Operation& operation) { | ||
| 517 | |||
| 518 | using Operation = TexturingRegs::TevStageConfig::Operation; | ||
| 519 | static const std::map<Operation, std::string> combiner_map = { | ||
| 520 | {Operation::Replace, "%source1"}, | ||
| 521 | {Operation::Modulate, "(%source1 * %source2)"}, | ||
| 522 | {Operation::Add, "(%source1 + %source2)"}, | ||
| 523 | {Operation::AddSigned, "(%source1 + %source2) - 0.5"}, | ||
| 524 | {Operation::Lerp, "lerp(%source1, %source2, %source3)"}, | ||
| 525 | {Operation::Subtract, "(%source1 - %source2)"}, | ||
| 526 | {Operation::Dot3_RGB, "dot(%source1, %source2)"}, | ||
| 527 | {Operation::MultiplyThenAdd, "((%source1 * %source2) + %source3)"}, | ||
| 528 | {Operation::AddThenMultiply, "((%source1 + %source2) * %source3)"}, | ||
| 529 | }; | ||
| 530 | |||
| 531 | const auto op_it = combiner_map.find(operation); | ||
| 532 | if (op_it == combiner_map.end()) | ||
| 533 | return "Unknown op (%source1, %source2, %source3)"; | ||
| 534 | |||
| 535 | return op_it->second; | ||
| 536 | } | ||
| 537 | |||
| 538 | std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage) { | ||
| 539 | auto op_str = GetTevStageConfigOperationString(tev_stage.color_op); | ||
| 540 | op_str = ReplacePattern( | ||
| 541 | op_str, "%source1", | ||
| 542 | GetTevStageConfigColorSourceString(tev_stage.color_source1, tev_stage.color_modifier1)); | ||
| 543 | op_str = ReplacePattern( | ||
| 544 | op_str, "%source2", | ||
| 545 | GetTevStageConfigColorSourceString(tev_stage.color_source2, tev_stage.color_modifier2)); | ||
| 546 | return ReplacePattern( | ||
| 547 | op_str, "%source3", | ||
| 548 | GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3)); | ||
| 549 | } | ||
| 550 | |||
| 551 | std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage) { | ||
| 552 | auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op); | ||
| 553 | op_str = ReplacePattern( | ||
| 554 | op_str, "%source1", | ||
| 555 | GetTevStageConfigAlphaSourceString(tev_stage.alpha_source1, tev_stage.alpha_modifier1)); | ||
| 556 | op_str = ReplacePattern( | ||
| 557 | op_str, "%source2", | ||
| 558 | GetTevStageConfigAlphaSourceString(tev_stage.alpha_source2, tev_stage.alpha_modifier2)); | ||
| 559 | return ReplacePattern( | ||
| 560 | op_str, "%source3", | ||
| 561 | GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3)); | ||
| 562 | } | ||
| 563 | |||
| 564 | void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages) { | ||
| 565 | std::string stage_info = "Tev setup:\n"; | ||
| 566 | for (size_t index = 0; index < stages.size(); ++index) { | ||
| 567 | const auto& tev_stage = stages[index]; | ||
| 568 | stage_info += "Stage " + std::to_string(index) + ": " + | ||
| 569 | GetTevStageConfigColorCombinerString(tev_stage) + " " + | ||
| 570 | GetTevStageConfigAlphaCombinerString(tev_stage) + "\n"; | ||
| 571 | } | ||
| 572 | LOG_TRACE(HW_GPU, "%s", stage_info.c_str()); | ||
| 573 | } | ||
| 574 | |||
| 575 | } // namespace | ||
| 576 | |||
| 577 | } // namespace | ||
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h deleted file mode 100644 index c1f29c527..000000000 --- a/src/video_core/debug_utils/debug_utils.h +++ /dev/null | |||
| @@ -1,251 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <algorithm> | ||
| 8 | #include <array> | ||
| 9 | #include <condition_variable> | ||
| 10 | #include <iterator> | ||
| 11 | #include <list> | ||
| 12 | #include <map> | ||
| 13 | #include <memory> | ||
| 14 | #include <mutex> | ||
| 15 | #include <string> | ||
| 16 | #include <utility> | ||
| 17 | #include <vector> | ||
| 18 | #include "common/common_types.h" | ||
| 19 | #include "common/vector_math.h" | ||
| 20 | #include "video_core/regs_rasterizer.h" | ||
| 21 | #include "video_core/regs_shader.h" | ||
| 22 | #include "video_core/regs_texturing.h" | ||
| 23 | |||
| 24 | namespace CiTrace { | ||
| 25 | class Recorder; | ||
| 26 | } | ||
| 27 | |||
| 28 | namespace Pica { | ||
| 29 | |||
| 30 | namespace Shader { | ||
| 31 | struct ShaderSetup; | ||
| 32 | } | ||
| 33 | |||
| 34 | class DebugContext { | ||
| 35 | public: | ||
| 36 | enum class Event { | ||
| 37 | FirstEvent = 0, | ||
| 38 | |||
| 39 | PicaCommandLoaded = FirstEvent, | ||
| 40 | PicaCommandProcessed, | ||
| 41 | IncomingPrimitiveBatch, | ||
| 42 | FinishedPrimitiveBatch, | ||
| 43 | VertexShaderInvocation, | ||
| 44 | IncomingDisplayTransfer, | ||
| 45 | GSPCommandProcessed, | ||
| 46 | BufferSwapped, | ||
| 47 | |||
| 48 | NumEvents | ||
| 49 | }; | ||
| 50 | |||
| 51 | /** | ||
| 52 | * Inherit from this class to be notified of events registered to some debug context. | ||
| 53 | * Most importantly this is used for our debugger GUI. | ||
| 54 | * | ||
| 55 | * To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods. | ||
| 56 | * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state | ||
| 57 | * access | ||
| 58 | * @todo Evaluate an alternative interface, in which there is only one managing observer and | ||
| 59 | * multiple child observers running (by design) on the same thread. | ||
| 60 | */ | ||
| 61 | class BreakPointObserver { | ||
| 62 | public: | ||
| 63 | /// Constructs the object such that it observes events of the given DebugContext. | ||
| 64 | BreakPointObserver(std::shared_ptr<DebugContext> debug_context) | ||
| 65 | : context_weak(debug_context) { | ||
| 66 | std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex); | ||
| 67 | debug_context->breakpoint_observers.push_back(this); | ||
| 68 | } | ||
| 69 | |||
| 70 | virtual ~BreakPointObserver() { | ||
| 71 | auto context = context_weak.lock(); | ||
| 72 | if (context) { | ||
| 73 | std::unique_lock<std::mutex> lock(context->breakpoint_mutex); | ||
| 74 | context->breakpoint_observers.remove(this); | ||
| 75 | |||
| 76 | // If we are the last observer to be destroyed, tell the debugger context that | ||
| 77 | // it is free to continue. In particular, this is required for a proper Citra | ||
| 78 | // shutdown, when the emulation thread is waiting at a breakpoint. | ||
| 79 | if (context->breakpoint_observers.empty()) | ||
| 80 | context->Resume(); | ||
| 81 | } | ||
| 82 | } | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Action to perform when a breakpoint was reached. | ||
| 86 | * @param event Type of event which triggered the breakpoint | ||
| 87 | * @param data Optional data pointer (if unused, this is a nullptr) | ||
| 88 | * @note This function will perform nothing unless it is overridden in the child class. | ||
| 89 | */ | ||
| 90 | virtual void OnPicaBreakPointHit(Event event, void* data) {} | ||
| 91 | |||
| 92 | /** | ||
| 93 | * Action to perform when emulation is resumed from a breakpoint. | ||
| 94 | * @note This function will perform nothing unless it is overridden in the child class. | ||
| 95 | */ | ||
| 96 | virtual void OnPicaResume() {} | ||
| 97 | |||
| 98 | protected: | ||
| 99 | /** | ||
| 100 | * Weak context pointer. This need not be valid, so when requesting a shared_ptr via | ||
| 101 | * context_weak.lock(), always compare the result against nullptr. | ||
| 102 | */ | ||
| 103 | std::weak_ptr<DebugContext> context_weak; | ||
| 104 | }; | ||
| 105 | |||
| 106 | /** | ||
| 107 | * Simple structure defining a breakpoint state | ||
| 108 | */ | ||
| 109 | struct BreakPoint { | ||
| 110 | bool enabled = false; | ||
| 111 | }; | ||
| 112 | |||
| 113 | /** | ||
| 114 | * Static constructor used to create a shared_ptr of a DebugContext. | ||
| 115 | */ | ||
| 116 | static std::shared_ptr<DebugContext> Construct() { | ||
| 117 | return std::shared_ptr<DebugContext>(new DebugContext); | ||
| 118 | } | ||
| 119 | |||
| 120 | /** | ||
| 121 | * Used by the emulation core when a given event has happened. If a breakpoint has been set | ||
| 122 | * for this event, OnEvent calls the event handlers of the registered breakpoint observers. | ||
| 123 | * The current thread then is halted until Resume() is called from another thread (or until | ||
| 124 | * emulation is stopped). | ||
| 125 | * @param event Event which has happened | ||
| 126 | * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until | ||
| 127 | * Resume() is called. | ||
| 128 | */ | ||
| 129 | void OnEvent(Event event, void* data) { | ||
| 130 | // This check is left in the header to allow the compiler to inline it. | ||
| 131 | if (!breakpoints[(int)event].enabled) | ||
| 132 | return; | ||
| 133 | // For the rest of event handling, call a separate function. | ||
| 134 | DoOnEvent(event, data); | ||
| 135 | } | ||
| 136 | |||
| 137 | void DoOnEvent(Event event, void* data); | ||
| 138 | |||
| 139 | /** | ||
| 140 | * Resume from the current breakpoint. | ||
| 141 | * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock. | ||
| 142 | * Calling from any other thread is safe. | ||
| 143 | */ | ||
| 144 | void Resume(); | ||
| 145 | |||
| 146 | /** | ||
| 147 | * Delete all set breakpoints and resume emulation. | ||
| 148 | */ | ||
| 149 | void ClearBreakpoints() { | ||
| 150 | for (auto& bp : breakpoints) { | ||
| 151 | bp.enabled = false; | ||
| 152 | } | ||
| 153 | Resume(); | ||
| 154 | } | ||
| 155 | |||
| 156 | // TODO: Evaluate if access to these members should be hidden behind a public interface. | ||
| 157 | std::array<BreakPoint, (int)Event::NumEvents> breakpoints; | ||
| 158 | Event active_breakpoint; | ||
| 159 | bool at_breakpoint = false; | ||
| 160 | |||
| 161 | std::shared_ptr<CiTrace::Recorder> recorder = nullptr; | ||
| 162 | |||
| 163 | private: | ||
| 164 | /** | ||
| 165 | * Private default constructor to make sure people always construct this through Construct() | ||
| 166 | * instead. | ||
| 167 | */ | ||
| 168 | DebugContext() = default; | ||
| 169 | |||
| 170 | /// Mutex protecting current breakpoint state and the observer list. | ||
| 171 | std::mutex breakpoint_mutex; | ||
| 172 | |||
| 173 | /// Used by OnEvent to wait for resumption. | ||
| 174 | std::condition_variable resume_from_breakpoint; | ||
| 175 | |||
| 176 | /// List of registered observers | ||
| 177 | std::list<BreakPointObserver*> breakpoint_observers; | ||
| 178 | }; | ||
| 179 | |||
| 180 | extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global | ||
| 181 | |||
| 182 | namespace DebugUtils { | ||
| 183 | |||
| 184 | #define PICA_DUMP_TEXTURES 0 | ||
| 185 | #define PICA_LOG_TEV 0 | ||
| 186 | |||
| 187 | void DumpShader(const std::string& filename, const ShaderRegs& config, | ||
| 188 | const Shader::ShaderSetup& setup, | ||
| 189 | const RasterizerRegs::VSOutputAttributes* output_attributes); | ||
| 190 | |||
| 191 | // Utility class to log Pica commands. | ||
| 192 | struct PicaTrace { | ||
| 193 | struct Write { | ||
| 194 | u16 cmd_id; | ||
| 195 | u16 mask; | ||
| 196 | u32 value; | ||
| 197 | }; | ||
| 198 | std::vector<Write> writes; | ||
| 199 | }; | ||
| 200 | |||
| 201 | extern bool g_is_pica_tracing; | ||
| 202 | |||
| 203 | void StartPicaTracing(); | ||
| 204 | inline bool IsPicaTracing() { | ||
| 205 | return g_is_pica_tracing; | ||
| 206 | } | ||
| 207 | void OnPicaRegWrite(PicaTrace::Write write); | ||
| 208 | std::unique_ptr<PicaTrace> FinishPicaTracing(); | ||
| 209 | |||
| 210 | void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data); | ||
| 211 | |||
| 212 | std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage); | ||
| 213 | std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage); | ||
| 214 | |||
| 215 | /// Dumps the Tev stage config to log at trace level | ||
| 216 | void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages); | ||
| 217 | |||
| 218 | /** | ||
| 219 | * Used in the vertex loader to merge access records. TODO: Investigate if actually useful. | ||
| 220 | */ | ||
| 221 | class MemoryAccessTracker { | ||
| 222 | /// Combine overlapping and close ranges | ||
| 223 | void SimplifyRanges() { | ||
| 224 | for (auto it = ranges.begin(); it != ranges.end(); ++it) { | ||
| 225 | // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, | ||
| 226 | // too | ||
| 227 | auto it2 = std::next(it); | ||
| 228 | while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) { | ||
| 229 | it->second = std::max(it->second, it2->first + it2->second - it->first); | ||
| 230 | it2 = ranges.erase(it2); | ||
| 231 | } | ||
| 232 | } | ||
| 233 | } | ||
| 234 | |||
| 235 | public: | ||
| 236 | /// Record a particular memory access in the list | ||
| 237 | void AddAccess(u32 paddr, u32 size) { | ||
| 238 | // Create new range or extend existing one | ||
| 239 | ranges[paddr] = std::max(ranges[paddr], size); | ||
| 240 | |||
| 241 | // Simplify ranges... | ||
| 242 | SimplifyRanges(); | ||
| 243 | } | ||
| 244 | |||
| 245 | /// Map of accessed ranges (mapping start address to range size) | ||
| 246 | std::map<u32, u32> ranges; | ||
| 247 | }; | ||
| 248 | |||
| 249 | } // namespace | ||
| 250 | |||
| 251 | } // namespace | ||
diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp deleted file mode 100644 index 98ff2ccd3..000000000 --- a/src/video_core/geometry_pipeline.cpp +++ /dev/null | |||
| @@ -1,274 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "video_core/geometry_pipeline.h" | ||
| 6 | #include "video_core/pica_state.h" | ||
| 7 | #include "video_core/regs.h" | ||
| 8 | #include "video_core/renderer_base.h" | ||
| 9 | #include "video_core/video_core.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | |||
| 13 | /// An attribute buffering interface for different pipeline modes | ||
| 14 | class GeometryPipelineBackend { | ||
| 15 | public: | ||
| 16 | virtual ~GeometryPipelineBackend() = default; | ||
| 17 | |||
| 18 | /// Checks if there is no incomplete data transfer | ||
| 19 | virtual bool IsEmpty() const = 0; | ||
| 20 | |||
| 21 | /// Checks if the pipeline needs a direct input from index buffer | ||
| 22 | virtual bool NeedIndexInput() const = 0; | ||
| 23 | |||
| 24 | /// Submits an index from index buffer | ||
| 25 | virtual void SubmitIndex(unsigned int val) = 0; | ||
| 26 | |||
| 27 | /** | ||
| 28 | * Submits vertex attributes | ||
| 29 | * @param input attributes of a vertex output from vertex shader | ||
| 30 | * @return if the buffer is full and the geometry shader should be invoked | ||
| 31 | */ | ||
| 32 | virtual bool SubmitVertex(const Shader::AttributeBuffer& input) = 0; | ||
| 33 | }; | ||
| 34 | |||
| 35 | // In the Point mode, vertex attributes are sent to the input registers in the geometry shader unit. | ||
| 36 | // The size of vertex shader outputs and geometry shader inputs are constants. Geometry shader is | ||
| 37 | // invoked upon inputs buffer filled up by vertex shader outputs. For example, if we have a geometry | ||
| 38 | // shader that takes 6 inputs, and the vertex shader outputs 2 attributes, it would take 3 vertices | ||
| 39 | // for one geometry shader invocation. | ||
| 40 | // TODO: what happens when the input size is not divisible by the output size? | ||
| 41 | class GeometryPipeline_Point : public GeometryPipelineBackend { | ||
| 42 | public: | ||
| 43 | GeometryPipeline_Point(const Regs& regs, Shader::GSUnitState& unit) : regs(regs), unit(unit) { | ||
| 44 | ASSERT(regs.pipeline.variable_primitive == 0); | ||
| 45 | ASSERT(regs.gs.input_to_uniform == 0); | ||
| 46 | vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; | ||
| 47 | size_t gs_input_num = regs.gs.max_input_attribute_index + 1; | ||
| 48 | ASSERT(gs_input_num % vs_output_num == 0); | ||
| 49 | buffer_cur = attribute_buffer.attr; | ||
| 50 | buffer_end = attribute_buffer.attr + gs_input_num; | ||
| 51 | } | ||
| 52 | |||
| 53 | bool IsEmpty() const override { | ||
| 54 | return buffer_cur == attribute_buffer.attr; | ||
| 55 | } | ||
| 56 | |||
| 57 | bool NeedIndexInput() const override { | ||
| 58 | return false; | ||
| 59 | } | ||
| 60 | |||
| 61 | void SubmitIndex(unsigned int val) override { | ||
| 62 | UNREACHABLE(); | ||
| 63 | } | ||
| 64 | |||
| 65 | bool SubmitVertex(const Shader::AttributeBuffer& input) override { | ||
| 66 | buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); | ||
| 67 | if (buffer_cur == buffer_end) { | ||
| 68 | buffer_cur = attribute_buffer.attr; | ||
| 69 | unit.LoadInput(regs.gs, attribute_buffer); | ||
| 70 | return true; | ||
| 71 | } | ||
| 72 | return false; | ||
| 73 | } | ||
| 74 | |||
| 75 | private: | ||
| 76 | const Regs& regs; | ||
| 77 | Shader::GSUnitState& unit; | ||
| 78 | Shader::AttributeBuffer attribute_buffer; | ||
| 79 | Math::Vec4<float24>* buffer_cur; | ||
| 80 | Math::Vec4<float24>* buffer_end; | ||
| 81 | unsigned int vs_output_num; | ||
| 82 | }; | ||
| 83 | |||
| 84 | // In VariablePrimitive mode, vertex attributes are buffered into the uniform registers in the | ||
| 85 | // geometry shader unit. The number of vertex is variable, which is specified by the first index | ||
| 86 | // value in the batch. This mode is usually used for subdivision. | ||
| 87 | class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend { | ||
| 88 | public: | ||
| 89 | GeometryPipeline_VariablePrimitive(const Regs& regs, Shader::ShaderSetup& setup) | ||
| 90 | : regs(regs), setup(setup) { | ||
| 91 | ASSERT(regs.pipeline.variable_primitive == 1); | ||
| 92 | ASSERT(regs.gs.input_to_uniform == 1); | ||
| 93 | vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; | ||
| 94 | } | ||
| 95 | |||
| 96 | bool IsEmpty() const override { | ||
| 97 | return need_index; | ||
| 98 | } | ||
| 99 | |||
| 100 | bool NeedIndexInput() const override { | ||
| 101 | return need_index; | ||
| 102 | } | ||
| 103 | |||
| 104 | void SubmitIndex(unsigned int val) override { | ||
| 105 | DEBUG_ASSERT(need_index); | ||
| 106 | |||
| 107 | // The number of vertex input is put to the uniform register | ||
| 108 | float24 vertex_num = float24::FromFloat32(static_cast<float>(val)); | ||
| 109 | setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num); | ||
| 110 | |||
| 111 | // The second uniform register and so on are used for receiving input vertices | ||
| 112 | buffer_cur = setup.uniforms.f + 1; | ||
| 113 | |||
| 114 | main_vertex_num = regs.pipeline.variable_vertex_main_num_minus_1 + 1; | ||
| 115 | total_vertex_num = val; | ||
| 116 | need_index = false; | ||
| 117 | } | ||
| 118 | |||
| 119 | bool SubmitVertex(const Shader::AttributeBuffer& input) override { | ||
| 120 | DEBUG_ASSERT(!need_index); | ||
| 121 | if (main_vertex_num != 0) { | ||
| 122 | // For main vertices, receive all attributes | ||
| 123 | buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); | ||
| 124 | --main_vertex_num; | ||
| 125 | } else { | ||
| 126 | // For other vertices, only receive the first attribute (usually the position) | ||
| 127 | *(buffer_cur++) = input.attr[0]; | ||
| 128 | } | ||
| 129 | --total_vertex_num; | ||
| 130 | |||
| 131 | if (total_vertex_num == 0) { | ||
| 132 | need_index = true; | ||
| 133 | return true; | ||
| 134 | } | ||
| 135 | |||
| 136 | return false; | ||
| 137 | } | ||
| 138 | |||
| 139 | private: | ||
| 140 | bool need_index = true; | ||
| 141 | const Regs& regs; | ||
| 142 | Shader::ShaderSetup& setup; | ||
| 143 | unsigned int main_vertex_num; | ||
| 144 | unsigned int total_vertex_num; | ||
| 145 | Math::Vec4<float24>* buffer_cur; | ||
| 146 | unsigned int vs_output_num; | ||
| 147 | }; | ||
| 148 | |||
| 149 | // In FixedPrimitive mode, vertex attributes are buffered into the uniform registers in the geometry | ||
| 150 | // shader unit. The number of vertex per shader invocation is constant. This is usually used for | ||
| 151 | // particle system. | ||
| 152 | class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend { | ||
| 153 | public: | ||
| 154 | GeometryPipeline_FixedPrimitive(const Regs& regs, Shader::ShaderSetup& setup) | ||
| 155 | : regs(regs), setup(setup) { | ||
| 156 | ASSERT(regs.pipeline.variable_primitive == 0); | ||
| 157 | ASSERT(regs.gs.input_to_uniform == 1); | ||
| 158 | vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1; | ||
| 159 | ASSERT(vs_output_num == regs.pipeline.gs_config.stride_minus_1 + 1); | ||
| 160 | size_t vertex_num = regs.pipeline.gs_config.fixed_vertex_num_minus_1 + 1; | ||
| 161 | buffer_cur = buffer_begin = setup.uniforms.f + regs.pipeline.gs_config.start_index; | ||
| 162 | buffer_end = buffer_begin + vs_output_num * vertex_num; | ||
| 163 | } | ||
| 164 | |||
| 165 | bool IsEmpty() const override { | ||
| 166 | return buffer_cur == buffer_begin; | ||
| 167 | } | ||
| 168 | |||
| 169 | bool NeedIndexInput() const override { | ||
| 170 | return false; | ||
| 171 | } | ||
| 172 | |||
| 173 | void SubmitIndex(unsigned int val) override { | ||
| 174 | UNREACHABLE(); | ||
| 175 | } | ||
| 176 | |||
| 177 | bool SubmitVertex(const Shader::AttributeBuffer& input) override { | ||
| 178 | buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur); | ||
| 179 | if (buffer_cur == buffer_end) { | ||
| 180 | buffer_cur = buffer_begin; | ||
| 181 | return true; | ||
| 182 | } | ||
| 183 | return false; | ||
| 184 | } | ||
| 185 | |||
| 186 | private: | ||
| 187 | const Regs& regs; | ||
| 188 | Shader::ShaderSetup& setup; | ||
| 189 | Math::Vec4<float24>* buffer_begin; | ||
| 190 | Math::Vec4<float24>* buffer_cur; | ||
| 191 | Math::Vec4<float24>* buffer_end; | ||
| 192 | unsigned int vs_output_num; | ||
| 193 | }; | ||
| 194 | |||
| 195 | GeometryPipeline::GeometryPipeline(State& state) : state(state) {} | ||
| 196 | |||
| 197 | GeometryPipeline::~GeometryPipeline() = default; | ||
| 198 | |||
| 199 | void GeometryPipeline::SetVertexHandler(Shader::VertexHandler vertex_handler) { | ||
| 200 | this->vertex_handler = vertex_handler; | ||
| 201 | } | ||
| 202 | |||
| 203 | void GeometryPipeline::Setup(Shader::ShaderEngine* shader_engine) { | ||
| 204 | if (!backend) | ||
| 205 | return; | ||
| 206 | |||
| 207 | this->shader_engine = shader_engine; | ||
| 208 | shader_engine->SetupBatch(state.gs, state.regs.gs.main_offset); | ||
| 209 | } | ||
| 210 | |||
| 211 | void GeometryPipeline::Reconfigure() { | ||
| 212 | ASSERT(!backend || backend->IsEmpty()); | ||
| 213 | |||
| 214 | if (state.regs.pipeline.use_gs == PipelineRegs::UseGS::No) { | ||
| 215 | backend = nullptr; | ||
| 216 | return; | ||
| 217 | } | ||
| 218 | |||
| 219 | ASSERT(state.regs.pipeline.use_gs == PipelineRegs::UseGS::Yes); | ||
| 220 | |||
| 221 | // The following assumes that when geometry shader is in use, the shader unit 3 is configured as | ||
| 222 | // a geometry shader unit. | ||
| 223 | // TODO: what happens if this is not true? | ||
| 224 | ASSERT(state.regs.pipeline.gs_unit_exclusive_configuration == 1); | ||
| 225 | ASSERT(state.regs.gs.shader_mode == ShaderRegs::ShaderMode::GS); | ||
| 226 | |||
| 227 | state.gs_unit.ConfigOutput(state.regs.gs); | ||
| 228 | |||
| 229 | ASSERT(state.regs.pipeline.vs_outmap_total_minus_1_a == | ||
| 230 | state.regs.pipeline.vs_outmap_total_minus_1_b); | ||
| 231 | |||
| 232 | switch (state.regs.pipeline.gs_config.mode) { | ||
| 233 | case PipelineRegs::GSMode::Point: | ||
| 234 | backend = std::make_unique<GeometryPipeline_Point>(state.regs, state.gs_unit); | ||
| 235 | break; | ||
| 236 | case PipelineRegs::GSMode::VariablePrimitive: | ||
| 237 | backend = std::make_unique<GeometryPipeline_VariablePrimitive>(state.regs, state.gs); | ||
| 238 | break; | ||
| 239 | case PipelineRegs::GSMode::FixedPrimitive: | ||
| 240 | backend = std::make_unique<GeometryPipeline_FixedPrimitive>(state.regs, state.gs); | ||
| 241 | break; | ||
| 242 | default: | ||
| 243 | UNREACHABLE(); | ||
| 244 | } | ||
| 245 | } | ||
| 246 | |||
| 247 | bool GeometryPipeline::NeedIndexInput() const { | ||
| 248 | if (!backend) | ||
| 249 | return false; | ||
| 250 | return backend->NeedIndexInput(); | ||
| 251 | } | ||
| 252 | |||
| 253 | void GeometryPipeline::SubmitIndex(unsigned int val) { | ||
| 254 | backend->SubmitIndex(val); | ||
| 255 | } | ||
| 256 | |||
| 257 | void GeometryPipeline::SubmitVertex(const Shader::AttributeBuffer& input) { | ||
| 258 | if (!backend) { | ||
| 259 | // No backend means the geometry shader is disabled, so we send the vertex shader output | ||
| 260 | // directly to the primitive assembler. | ||
| 261 | vertex_handler(input); | ||
| 262 | } else { | ||
| 263 | if (backend->SubmitVertex(input)) { | ||
| 264 | shader_engine->Run(state.gs, state.gs_unit); | ||
| 265 | |||
| 266 | // The uniform b15 is set to true after every geometry shader invocation. This is useful | ||
| 267 | // for the shader to know if this is the first invocation in a batch, if the program set | ||
| 268 | // b15 to false first. | ||
| 269 | state.gs.uniforms.b[15] = true; | ||
| 270 | } | ||
| 271 | } | ||
| 272 | } | ||
| 273 | |||
| 274 | } // namespace Pica | ||
diff --git a/src/video_core/geometry_pipeline.h b/src/video_core/geometry_pipeline.h deleted file mode 100644 index 91fdd3192..000000000 --- a/src/video_core/geometry_pipeline.h +++ /dev/null | |||
| @@ -1,49 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <memory> | ||
| 8 | #include "video_core/shader/shader.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | |||
| 12 | struct State; | ||
| 13 | |||
| 14 | class GeometryPipelineBackend; | ||
| 15 | |||
| 16 | /// A pipeline receiving from vertex shader and sending to geometry shader and primitive assembler | ||
| 17 | class GeometryPipeline { | ||
| 18 | public: | ||
| 19 | explicit GeometryPipeline(State& state); | ||
| 20 | ~GeometryPipeline(); | ||
| 21 | |||
| 22 | /// Sets the handler for receiving vertex outputs from vertex shader | ||
| 23 | void SetVertexHandler(Shader::VertexHandler vertex_handler); | ||
| 24 | |||
| 25 | /** | ||
| 26 | * Setup the geometry shader unit if it is in use | ||
| 27 | * @param shader_engine the shader engine for the geometry shader to run | ||
| 28 | */ | ||
| 29 | void Setup(Shader::ShaderEngine* shader_engine); | ||
| 30 | |||
| 31 | /// Reconfigures the pipeline according to current register settings | ||
| 32 | void Reconfigure(); | ||
| 33 | |||
| 34 | /// Checks if the pipeline needs a direct input from index buffer | ||
| 35 | bool NeedIndexInput() const; | ||
| 36 | |||
| 37 | /// Submits an index from index buffer. Call this only when NeedIndexInput returns true | ||
| 38 | void SubmitIndex(unsigned int val); | ||
| 39 | |||
| 40 | /// Submits vertex attributes output from vertex shader | ||
| 41 | void SubmitVertex(const Shader::AttributeBuffer& input); | ||
| 42 | |||
| 43 | private: | ||
| 44 | Shader::VertexHandler vertex_handler; | ||
| 45 | Shader::ShaderEngine* shader_engine; | ||
| 46 | std::unique_ptr<GeometryPipelineBackend> backend; | ||
| 47 | State& state; | ||
| 48 | }; | ||
| 49 | } // namespace Pica | ||
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h deleted file mode 100644 index c1f9b43c2..000000000 --- a/src/video_core/gpu_debugger.h +++ /dev/null | |||
| @@ -1,85 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <algorithm> | ||
| 8 | #include <functional> | ||
| 9 | #include <vector> | ||
| 10 | #include "core/hle/service/gsp_gpu.h" | ||
| 11 | |||
| 12 | class GraphicsDebugger { | ||
| 13 | public: | ||
| 14 | // Base class for all objects which need to be notified about GPU events | ||
| 15 | class DebuggerObserver { | ||
| 16 | public: | ||
| 17 | DebuggerObserver() : observed(nullptr) {} | ||
| 18 | |||
| 19 | virtual ~DebuggerObserver() { | ||
| 20 | if (observed) | ||
| 21 | observed->UnregisterObserver(this); | ||
| 22 | } | ||
| 23 | |||
| 24 | /** | ||
| 25 | * Called when a GX command has been processed and is ready for being | ||
| 26 | * read via GraphicsDebugger::ReadGXCommandHistory. | ||
| 27 | * @param total_command_count Total number of commands in the GX history | ||
| 28 | * @note All methods in this class are called from the GSP thread | ||
| 29 | */ | ||
| 30 | virtual void GXCommandProcessed(int total_command_count) { | ||
| 31 | const Service::GSP::Command& cmd = | ||
| 32 | observed->ReadGXCommandHistory(total_command_count - 1); | ||
| 33 | LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value()); | ||
| 34 | } | ||
| 35 | |||
| 36 | protected: | ||
| 37 | const GraphicsDebugger* GetDebugger() const { | ||
| 38 | return observed; | ||
| 39 | } | ||
| 40 | |||
| 41 | private: | ||
| 42 | GraphicsDebugger* observed; | ||
| 43 | |||
| 44 | friend class GraphicsDebugger; | ||
| 45 | }; | ||
| 46 | |||
| 47 | void GXCommandProcessed(u8* command_data) { | ||
| 48 | if (observers.empty()) | ||
| 49 | return; | ||
| 50 | |||
| 51 | gx_command_history.emplace_back(); | ||
| 52 | Service::GSP::Command& cmd = gx_command_history.back(); | ||
| 53 | |||
| 54 | memcpy(&cmd, command_data, sizeof(Service::GSP::Command)); | ||
| 55 | |||
| 56 | ForEachObserver([this](DebuggerObserver* observer) { | ||
| 57 | observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size())); | ||
| 58 | }); | ||
| 59 | } | ||
| 60 | |||
| 61 | const Service::GSP::Command& ReadGXCommandHistory(int index) const { | ||
| 62 | // TODO: Is this thread-safe? | ||
| 63 | return gx_command_history[index]; | ||
| 64 | } | ||
| 65 | |||
| 66 | void RegisterObserver(DebuggerObserver* observer) { | ||
| 67 | // TODO: Check for duplicates | ||
| 68 | observers.push_back(observer); | ||
| 69 | observer->observed = this; | ||
| 70 | } | ||
| 71 | |||
| 72 | void UnregisterObserver(DebuggerObserver* observer) { | ||
| 73 | observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end()); | ||
| 74 | observer->observed = nullptr; | ||
| 75 | } | ||
| 76 | |||
| 77 | private: | ||
| 78 | void ForEachObserver(std::function<void(DebuggerObserver*)> func) { | ||
| 79 | std::for_each(observers.begin(), observers.end(), func); | ||
| 80 | } | ||
| 81 | |||
| 82 | std::vector<DebuggerObserver*> observers; | ||
| 83 | |||
| 84 | std::vector<Service::GSP::Command> gx_command_history; | ||
| 85 | }; | ||
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp deleted file mode 100644 index 218e06883..000000000 --- a/src/video_core/pica.cpp +++ /dev/null | |||
| @@ -1,54 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <cstring> | ||
| 6 | #include "video_core/geometry_pipeline.h" | ||
| 7 | #include "video_core/pica.h" | ||
| 8 | #include "video_core/pica_state.h" | ||
| 9 | #include "video_core/renderer_base.h" | ||
| 10 | #include "video_core/video_core.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | |||
| 14 | State g_state; | ||
| 15 | |||
| 16 | void Init() { | ||
| 17 | g_state.Reset(); | ||
| 18 | } | ||
| 19 | |||
| 20 | void Shutdown() { | ||
| 21 | Shader::Shutdown(); | ||
| 22 | } | ||
| 23 | |||
| 24 | template <typename T> | ||
| 25 | void Zero(T& o) { | ||
| 26 | memset(&o, 0, sizeof(o)); | ||
| 27 | } | ||
| 28 | |||
| 29 | State::State() : geometry_pipeline(*this) { | ||
| 30 | auto SubmitVertex = [this](const Shader::AttributeBuffer& vertex) { | ||
| 31 | using Pica::Shader::OutputVertex; | ||
| 32 | auto AddTriangle = [this](const OutputVertex& v0, const OutputVertex& v1, | ||
| 33 | const OutputVertex& v2) { | ||
| 34 | VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); | ||
| 35 | }; | ||
| 36 | primitive_assembler.SubmitVertex( | ||
| 37 | Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, vertex), AddTriangle); | ||
| 38 | }; | ||
| 39 | |||
| 40 | auto SetWinding = [this]() { primitive_assembler.SetWinding(); }; | ||
| 41 | |||
| 42 | g_state.gs_unit.SetVertexHandler(SubmitVertex, SetWinding); | ||
| 43 | g_state.geometry_pipeline.SetVertexHandler(SubmitVertex); | ||
| 44 | } | ||
| 45 | |||
| 46 | void State::Reset() { | ||
| 47 | Zero(regs); | ||
| 48 | Zero(vs); | ||
| 49 | Zero(gs); | ||
| 50 | Zero(cmd_list); | ||
| 51 | Zero(immediate); | ||
| 52 | primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List); | ||
| 53 | } | ||
| 54 | } | ||
diff --git a/src/video_core/pica.h b/src/video_core/pica.h deleted file mode 100644 index dc8aa6670..000000000 --- a/src/video_core/pica.h +++ /dev/null | |||
| @@ -1,16 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "video_core/regs_texturing.h" | ||
| 8 | namespace Pica { | ||
| 9 | |||
| 10 | /// Initialize Pica state | ||
| 11 | void Init(); | ||
| 12 | |||
| 13 | /// Shutdown Pica state | ||
| 14 | void Shutdown(); | ||
| 15 | |||
| 16 | } // namespace | ||
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h deleted file mode 100644 index c6634a0bc..000000000 --- a/src/video_core/pica_state.h +++ /dev/null | |||
| @@ -1,159 +0,0 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include "common/bit_field.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "common/vector_math.h" | ||
| 11 | #include "video_core/geometry_pipeline.h" | ||
| 12 | #include "video_core/primitive_assembly.h" | ||
| 13 | #include "video_core/regs.h" | ||
| 14 | #include "video_core/shader/shader.h" | ||
| 15 | |||
| 16 | namespace Pica { | ||
| 17 | |||
| 18 | /// Struct used to describe current Pica state | ||
| 19 | struct State { | ||
| 20 | State(); | ||
| 21 | void Reset(); | ||
| 22 | |||
| 23 | /// Pica registers | ||
| 24 | Regs regs; | ||
| 25 | |||
| 26 | Shader::ShaderSetup vs; | ||
| 27 | Shader::ShaderSetup gs; | ||
| 28 | |||
| 29 | Shader::AttributeBuffer input_default_attributes; | ||
| 30 | |||
| 31 | struct ProcTex { | ||
| 32 | union ValueEntry { | ||
| 33 | u32 raw; | ||
| 34 | |||
| 35 | // LUT value, encoded as 12-bit fixed point, with 12 fraction bits | ||
| 36 | BitField<0, 12, u32> value; // 0.0.12 fixed point | ||
| 37 | |||
| 38 | // Difference between two entry values. Used for efficient interpolation. | ||
| 39 | // 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5). | ||
| 40 | // Note: the type of this is different from the one of lighting LUT | ||
| 41 | BitField<12, 12, s32> difference; | ||
| 42 | |||
| 43 | float ToFloat() const { | ||
| 44 | return static_cast<float>(value) / 4095.f; | ||
| 45 | } | ||
| 46 | |||
| 47 | float DiffToFloat() const { | ||
| 48 | return static_cast<float>(difference) / 4095.f; | ||
| 49 | } | ||
| 50 | }; | ||
| 51 | |||
| 52 | union ColorEntry { | ||
| 53 | u32 raw; | ||
| 54 | BitField<0, 8, u32> r; | ||
| 55 | BitField<8, 8, u32> g; | ||
| 56 | BitField<16, 8, u32> b; | ||
| 57 | BitField<24, 8, u32> a; | ||
| 58 | |||
| 59 | Math::Vec4<u8> ToVector() const { | ||
| 60 | return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b), | ||
| 61 | static_cast<u8>(a)}; | ||
| 62 | } | ||
| 63 | }; | ||
| 64 | |||
| 65 | union ColorDifferenceEntry { | ||
| 66 | u32 raw; | ||
| 67 | BitField<0, 8, s32> r; // half of the difference between two ColorEntry | ||
| 68 | BitField<8, 8, s32> g; | ||
| 69 | BitField<16, 8, s32> b; | ||
| 70 | BitField<24, 8, s32> a; | ||
| 71 | |||
| 72 | Math::Vec4<s32> ToVector() const { | ||
| 73 | return Math::Vec4<s32>{r, g, b, a} * 2; | ||
| 74 | } | ||
| 75 | }; | ||
| 76 | |||
| 77 | std::array<ValueEntry, 128> noise_table; | ||
| 78 | std::array<ValueEntry, 128> color_map_table; | ||
| 79 | std::array<ValueEntry, 128> alpha_map_table; | ||
| 80 | std::array<ColorEntry, 256> color_table; | ||
| 81 | std::array<ColorDifferenceEntry, 256> color_diff_table; | ||
| 82 | } proctex; | ||
| 83 | |||
| 84 | struct Lighting { | ||
| 85 | union LutEntry { | ||
| 86 | // Used for raw access | ||
| 87 | u32 raw; | ||
| 88 | |||
| 89 | // LUT value, encoded as 12-bit fixed point, with 12 fraction bits | ||
| 90 | BitField<0, 12, u32> value; // 0.0.12 fixed point | ||
| 91 | |||
| 92 | // Used for efficient interpolation. | ||
| 93 | BitField<12, 11, u32> difference; // 0.0.11 fixed point | ||
| 94 | BitField<23, 1, u32> neg_difference; | ||
| 95 | |||
| 96 | float ToFloat() const { | ||
| 97 | return static_cast<float>(value) / 4095.f; | ||
| 98 | } | ||
| 99 | |||
| 100 | float DiffToFloat() const { | ||
| 101 | float diff = static_cast<float>(difference) / 2047.f; | ||
| 102 | return neg_difference ? -diff : diff; | ||
| 103 | } | ||
| 104 | }; | ||
| 105 | |||
| 106 | std::array<std::array<LutEntry, 256>, 24> luts; | ||
| 107 | } lighting; | ||
| 108 | |||
| 109 | struct { | ||
| 110 | union LutEntry { | ||
| 111 | // Used for raw access | ||
| 112 | u32 raw; | ||
| 113 | |||
| 114 | BitField<0, 13, s32> difference; // 1.1.11 fixed point | ||
| 115 | BitField<13, 11, u32> value; // 0.0.11 fixed point | ||
| 116 | |||
| 117 | float ToFloat() const { | ||
| 118 | return static_cast<float>(value) / 2047.0f; | ||
| 119 | } | ||
| 120 | |||
| 121 | float DiffToFloat() const { | ||
| 122 | return static_cast<float>(difference) / 2047.0f; | ||
| 123 | } | ||
| 124 | }; | ||
| 125 | |||
| 126 | std::array<LutEntry, 128> lut; | ||
| 127 | } fog; | ||
| 128 | |||
| 129 | /// Current Pica command list | ||
| 130 | struct { | ||
| 131 | const u32* head_ptr; | ||
| 132 | const u32* current_ptr; | ||
| 133 | u32 length; | ||
| 134 | } cmd_list; | ||
| 135 | |||
| 136 | /// Struct used to describe immediate mode rendering state | ||
| 137 | struct ImmediateModeState { | ||
| 138 | // Used to buffer partial vertices for immediate-mode rendering. | ||
| 139 | Shader::AttributeBuffer input_vertex; | ||
| 140 | // Index of the next attribute to be loaded into `input_vertex`. | ||
| 141 | u32 current_attribute = 0; | ||
| 142 | // Indicates the immediate mode just started and the geometry pipeline needs to reconfigure | ||
| 143 | bool reset_geometry_pipeline = true; | ||
| 144 | } immediate; | ||
| 145 | |||
| 146 | // the geometry shader needs to be kept in the global state because some shaders relie on | ||
| 147 | // preserved register value across shader invocation. | ||
| 148 | // TODO: also bring the three vertex shader units here and implement the shader scheduler. | ||
| 149 | Shader::GSUnitState gs_unit; | ||
| 150 | |||
| 151 | GeometryPipeline geometry_pipeline; | ||
| 152 | |||
| 153 | // This is constructed with a dummy triangle topology | ||
| 154 | PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; | ||
| 155 | }; | ||
| 156 | |||
| 157 | extern State g_state; ///< Current Pica state | ||
| 158 | |||
| 159 | } // namespace | ||
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h deleted file mode 100644 index 2eafa7e9e..000000000 --- a/src/video_core/pica_types.h +++ /dev/null | |||
| @@ -1,143 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <cmath> | ||
| 8 | #include <cstring> | ||
| 9 | #include "common/common_types.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | |||
| 13 | /** | ||
| 14 | * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision | ||
| 15 | * floating point. | ||
| 16 | * | ||
| 17 | * When decoding, format is as follows: | ||
| 18 | * - The first `M` bits are the mantissa | ||
| 19 | * - The next `E` bits are the exponent | ||
| 20 | * - The last bit is the sign bit | ||
| 21 | * | ||
| 22 | * @todo Verify on HW if this conversion is sufficiently accurate. | ||
| 23 | */ | ||
| 24 | template <unsigned M, unsigned E> | ||
| 25 | struct Float { | ||
| 26 | public: | ||
| 27 | static Float<M, E> FromFloat32(float val) { | ||
| 28 | Float<M, E> ret; | ||
| 29 | ret.value = val; | ||
| 30 | return ret; | ||
| 31 | } | ||
| 32 | |||
| 33 | static Float<M, E> FromRaw(u32 hex) { | ||
| 34 | Float<M, E> res; | ||
| 35 | |||
| 36 | const int width = M + E + 1; | ||
| 37 | const int bias = 128 - (1 << (E - 1)); | ||
| 38 | const int exponent = (hex >> M) & ((1 << E) - 1); | ||
| 39 | const unsigned mantissa = hex & ((1 << M) - 1); | ||
| 40 | |||
| 41 | if (hex & ((1 << (width - 1)) - 1)) | ||
| 42 | hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23); | ||
| 43 | else | ||
| 44 | hex = ((hex >> (E + M)) << 31); | ||
| 45 | |||
| 46 | std::memcpy(&res.value, &hex, sizeof(float)); | ||
| 47 | |||
| 48 | return res; | ||
| 49 | } | ||
| 50 | |||
| 51 | static Float<M, E> Zero() { | ||
| 52 | return FromFloat32(0.f); | ||
| 53 | } | ||
| 54 | |||
| 55 | // Not recommended for anything but logging | ||
| 56 | float ToFloat32() const { | ||
| 57 | return value; | ||
| 58 | } | ||
| 59 | |||
| 60 | Float<M, E> operator*(const Float<M, E>& flt) const { | ||
| 61 | float result = value * flt.ToFloat32(); | ||
| 62 | // PICA gives 0 instead of NaN when multiplying by inf | ||
| 63 | if (!std::isnan(value) && !std::isnan(flt.ToFloat32())) | ||
| 64 | if (std::isnan(result)) | ||
| 65 | result = 0.f; | ||
| 66 | return Float<M, E>::FromFloat32(result); | ||
| 67 | } | ||
| 68 | |||
| 69 | Float<M, E> operator/(const Float<M, E>& flt) const { | ||
| 70 | return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32()); | ||
| 71 | } | ||
| 72 | |||
| 73 | Float<M, E> operator+(const Float<M, E>& flt) const { | ||
| 74 | return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32()); | ||
| 75 | } | ||
| 76 | |||
| 77 | Float<M, E> operator-(const Float<M, E>& flt) const { | ||
| 78 | return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32()); | ||
| 79 | } | ||
| 80 | |||
| 81 | Float<M, E>& operator*=(const Float<M, E>& flt) { | ||
| 82 | value = operator*(flt).value; | ||
| 83 | return *this; | ||
| 84 | } | ||
| 85 | |||
| 86 | Float<M, E>& operator/=(const Float<M, E>& flt) { | ||
| 87 | value /= flt.ToFloat32(); | ||
| 88 | return *this; | ||
| 89 | } | ||
| 90 | |||
| 91 | Float<M, E>& operator+=(const Float<M, E>& flt) { | ||
| 92 | value += flt.ToFloat32(); | ||
| 93 | return *this; | ||
| 94 | } | ||
| 95 | |||
| 96 | Float<M, E>& operator-=(const Float<M, E>& flt) { | ||
| 97 | value -= flt.ToFloat32(); | ||
| 98 | return *this; | ||
| 99 | } | ||
| 100 | |||
| 101 | Float<M, E> operator-() const { | ||
| 102 | return Float<M, E>::FromFloat32(-ToFloat32()); | ||
| 103 | } | ||
| 104 | |||
| 105 | bool operator<(const Float<M, E>& flt) const { | ||
| 106 | return ToFloat32() < flt.ToFloat32(); | ||
| 107 | } | ||
| 108 | |||
| 109 | bool operator>(const Float<M, E>& flt) const { | ||
| 110 | return ToFloat32() > flt.ToFloat32(); | ||
| 111 | } | ||
| 112 | |||
| 113 | bool operator>=(const Float<M, E>& flt) const { | ||
| 114 | return ToFloat32() >= flt.ToFloat32(); | ||
| 115 | } | ||
| 116 | |||
| 117 | bool operator<=(const Float<M, E>& flt) const { | ||
| 118 | return ToFloat32() <= flt.ToFloat32(); | ||
| 119 | } | ||
| 120 | |||
| 121 | bool operator==(const Float<M, E>& flt) const { | ||
| 122 | return ToFloat32() == flt.ToFloat32(); | ||
| 123 | } | ||
| 124 | |||
| 125 | bool operator!=(const Float<M, E>& flt) const { | ||
| 126 | return ToFloat32() != flt.ToFloat32(); | ||
| 127 | } | ||
| 128 | |||
| 129 | private: | ||
| 130 | static const unsigned MASK = (1 << (M + E + 1)) - 1; | ||
| 131 | static const unsigned MANTISSA_MASK = (1 << M) - 1; | ||
| 132 | static const unsigned EXPONENT_MASK = (1 << E) - 1; | ||
| 133 | |||
| 134 | // Stored as a regular float, merely for convenience | ||
| 135 | // TODO: Perform proper arithmetic on this! | ||
| 136 | float value; | ||
| 137 | }; | ||
| 138 | |||
| 139 | using float24 = Float<16, 7>; | ||
| 140 | using float20 = Float<12, 7>; | ||
| 141 | using float16 = Float<10, 5>; | ||
| 142 | |||
| 143 | } // namespace Pica | ||
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp deleted file mode 100644 index 9c3dd4cab..000000000 --- a/src/video_core/primitive_assembly.cpp +++ /dev/null | |||
| @@ -1,77 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/logging/log.h" | ||
| 6 | #include "video_core/primitive_assembly.h" | ||
| 7 | #include "video_core/regs_pipeline.h" | ||
| 8 | #include "video_core/shader/shader.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | |||
| 12 | template <typename VertexType> | ||
| 13 | PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology) | ||
| 14 | : topology(topology), buffer_index(0) {} | ||
| 15 | |||
| 16 | template <typename VertexType> | ||
| 17 | void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx, | ||
| 18 | TriangleHandler triangle_handler) { | ||
| 19 | switch (topology) { | ||
| 20 | case PipelineRegs::TriangleTopology::List: | ||
| 21 | case PipelineRegs::TriangleTopology::Shader: | ||
| 22 | if (buffer_index < 2) { | ||
| 23 | buffer[buffer_index++] = vtx; | ||
| 24 | } else { | ||
| 25 | buffer_index = 0; | ||
| 26 | if (topology == PipelineRegs::TriangleTopology::Shader && winding) { | ||
| 27 | triangle_handler(buffer[1], buffer[0], vtx); | ||
| 28 | winding = false; | ||
| 29 | } else { | ||
| 30 | triangle_handler(buffer[0], buffer[1], vtx); | ||
| 31 | } | ||
| 32 | } | ||
| 33 | break; | ||
| 34 | |||
| 35 | case PipelineRegs::TriangleTopology::Strip: | ||
| 36 | case PipelineRegs::TriangleTopology::Fan: | ||
| 37 | if (strip_ready) | ||
| 38 | triangle_handler(buffer[0], buffer[1], vtx); | ||
| 39 | |||
| 40 | buffer[buffer_index] = vtx; | ||
| 41 | |||
| 42 | strip_ready |= (buffer_index == 1); | ||
| 43 | |||
| 44 | if (topology == PipelineRegs::TriangleTopology::Strip) | ||
| 45 | buffer_index = !buffer_index; | ||
| 46 | else if (topology == PipelineRegs::TriangleTopology::Fan) | ||
| 47 | buffer_index = 1; | ||
| 48 | break; | ||
| 49 | |||
| 50 | default: | ||
| 51 | LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology); | ||
| 52 | break; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | template <typename VertexType> | ||
| 57 | void PrimitiveAssembler<VertexType>::SetWinding() { | ||
| 58 | winding = true; | ||
| 59 | } | ||
| 60 | |||
| 61 | template <typename VertexType> | ||
| 62 | void PrimitiveAssembler<VertexType>::Reset() { | ||
| 63 | buffer_index = 0; | ||
| 64 | strip_ready = false; | ||
| 65 | winding = false; | ||
| 66 | } | ||
| 67 | |||
| 68 | template <typename VertexType> | ||
| 69 | void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) { | ||
| 70 | Reset(); | ||
| 71 | this->topology = topology; | ||
| 72 | } | ||
| 73 | |||
| 74 | // explicitly instantiate use cases | ||
| 75 | template struct PrimitiveAssembler<Shader::OutputVertex>; | ||
| 76 | |||
| 77 | } // namespace | ||
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h deleted file mode 100644 index 12de8e3b9..000000000 --- a/src/video_core/primitive_assembly.h +++ /dev/null | |||
| @@ -1,57 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <functional> | ||
| 8 | #include "video_core/regs_pipeline.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | |||
| 12 | /* | ||
| 13 | * Utility class to build triangles from a series of vertices, | ||
| 14 | * according to a given triangle topology. | ||
| 15 | */ | ||
| 16 | template <typename VertexType> | ||
| 17 | struct PrimitiveAssembler { | ||
| 18 | using TriangleHandler = | ||
| 19 | std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; | ||
| 20 | |||
| 21 | PrimitiveAssembler( | ||
| 22 | PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List); | ||
| 23 | |||
| 24 | /* | ||
| 25 | * Queues a vertex, builds primitives from the vertex queue according to the given | ||
| 26 | * triangle topology, and calls triangle_handler for each generated primitive. | ||
| 27 | * NOTE: We could specify the triangle handler in the constructor, but this way we can | ||
| 28 | * keep event and handler code next to each other. | ||
| 29 | */ | ||
| 30 | void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler); | ||
| 31 | |||
| 32 | /** | ||
| 33 | * Invert the vertex order of the next triangle. Called by geometry shader emitter. | ||
| 34 | * This only takes effect for TriangleTopology::Shader. | ||
| 35 | */ | ||
| 36 | void SetWinding(); | ||
| 37 | |||
| 38 | /** | ||
| 39 | * Resets the internal state of the PrimitiveAssembler. | ||
| 40 | */ | ||
| 41 | void Reset(); | ||
| 42 | |||
| 43 | /** | ||
| 44 | * Reconfigures the PrimitiveAssembler to use a different triangle topology. | ||
| 45 | */ | ||
| 46 | void Reconfigure(PipelineRegs::TriangleTopology topology); | ||
| 47 | |||
| 48 | private: | ||
| 49 | PipelineRegs::TriangleTopology topology; | ||
| 50 | |||
| 51 | int buffer_index; | ||
| 52 | VertexType buffer[2]; | ||
| 53 | bool strip_ready = false; | ||
| 54 | bool winding = false; | ||
| 55 | }; | ||
| 56 | |||
| 57 | } // namespace | ||
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h deleted file mode 100644 index 4b099bc55..000000000 --- a/src/video_core/rasterizer_interface.h +++ /dev/null | |||
| @@ -1,67 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "core/hw/gpu.h" | ||
| 9 | |||
| 10 | struct ScreenInfo; | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | namespace Shader { | ||
| 14 | struct OutputVertex; | ||
| 15 | } | ||
| 16 | } | ||
| 17 | |||
| 18 | namespace VideoCore { | ||
| 19 | |||
| 20 | class RasterizerInterface { | ||
| 21 | public: | ||
| 22 | virtual ~RasterizerInterface() {} | ||
| 23 | |||
| 24 | /// Queues the primitive formed by the given vertices for rendering | ||
| 25 | virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, | ||
| 26 | const Pica::Shader::OutputVertex& v1, | ||
| 27 | const Pica::Shader::OutputVertex& v2) = 0; | ||
| 28 | |||
| 29 | /// Draw the current batch of triangles | ||
| 30 | virtual void DrawTriangles() = 0; | ||
| 31 | |||
| 32 | /// Notify rasterizer that the specified PICA register has been changed | ||
| 33 | virtual void NotifyPicaRegisterChanged(u32 id) = 0; | ||
| 34 | |||
| 35 | /// Notify rasterizer that all caches should be flushed to 3DS memory | ||
| 36 | virtual void FlushAll() = 0; | ||
| 37 | |||
| 38 | /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory | ||
| 39 | virtual void FlushRegion(PAddr addr, u64 size) = 0; | ||
| 40 | |||
| 41 | /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory | ||
| 42 | /// and invalidated | ||
| 43 | virtual void FlushAndInvalidateRegion(PAddr addr, u64 size) = 0; | ||
| 44 | |||
| 45 | /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 | ||
| 46 | virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { | ||
| 47 | return false; | ||
| 48 | } | ||
| 49 | |||
| 50 | /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 | ||
| 51 | virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { | ||
| 52 | return false; | ||
| 53 | } | ||
| 54 | |||
| 55 | /// Attempt to use a faster method to fill a region | ||
| 56 | virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { | ||
| 57 | return false; | ||
| 58 | } | ||
| 59 | |||
| 60 | /// Attempt to use a faster method to display the framebuffer to screen | ||
| 61 | virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, | ||
| 62 | PAddr framebuffer_addr, u32 pixel_stride, | ||
| 63 | ScreenInfo& screen_info) { | ||
| 64 | return false; | ||
| 65 | } | ||
| 66 | }; | ||
| 67 | } | ||
diff --git a/src/video_core/regs.cpp b/src/video_core/regs.cpp deleted file mode 100644 index 2699e710a..000000000 --- a/src/video_core/regs.cpp +++ /dev/null | |||
| @@ -1,488 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <iterator> | ||
| 7 | #include <utility> | ||
| 8 | |||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "video_core/regs.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | |||
| 14 | static const std::pair<u16, const char*> register_names[] = { | ||
| 15 | {0x010, "GPUREG_FINALIZE"}, | ||
| 16 | |||
| 17 | {0x040, "GPUREG_FACECULLING_CONFIG"}, | ||
| 18 | {0x041, "GPUREG_VIEWPORT_WIDTH"}, | ||
| 19 | {0x042, "GPUREG_VIEWPORT_INVW"}, | ||
| 20 | {0x043, "GPUREG_VIEWPORT_HEIGHT"}, | ||
| 21 | {0x044, "GPUREG_VIEWPORT_INVH"}, | ||
| 22 | |||
| 23 | {0x047, "GPUREG_FRAGOP_CLIP"}, | ||
| 24 | {0x048, "GPUREG_FRAGOP_CLIP_DATA0"}, | ||
| 25 | {0x049, "GPUREG_FRAGOP_CLIP_DATA1"}, | ||
| 26 | {0x04A, "GPUREG_FRAGOP_CLIP_DATA2"}, | ||
| 27 | {0x04B, "GPUREG_FRAGOP_CLIP_DATA3"}, | ||
| 28 | |||
| 29 | {0x04D, "GPUREG_DEPTHMAP_SCALE"}, | ||
| 30 | {0x04E, "GPUREG_DEPTHMAP_OFFSET"}, | ||
| 31 | {0x04F, "GPUREG_SH_OUTMAP_TOTAL"}, | ||
| 32 | {0x050, "GPUREG_SH_OUTMAP_O0"}, | ||
| 33 | {0x051, "GPUREG_SH_OUTMAP_O1"}, | ||
| 34 | {0x052, "GPUREG_SH_OUTMAP_O2"}, | ||
| 35 | {0x053, "GPUREG_SH_OUTMAP_O3"}, | ||
| 36 | {0x054, "GPUREG_SH_OUTMAP_O4"}, | ||
| 37 | {0x055, "GPUREG_SH_OUTMAP_O5"}, | ||
| 38 | {0x056, "GPUREG_SH_OUTMAP_O6"}, | ||
| 39 | |||
| 40 | {0x061, "GPUREG_EARLYDEPTH_FUNC"}, | ||
| 41 | {0x062, "GPUREG_EARLYDEPTH_TEST1"}, | ||
| 42 | {0x063, "GPUREG_EARLYDEPTH_CLEAR"}, | ||
| 43 | {0x064, "GPUREG_SH_OUTATTR_MODE"}, | ||
| 44 | {0x065, "GPUREG_SCISSORTEST_MODE"}, | ||
| 45 | {0x066, "GPUREG_SCISSORTEST_POS"}, | ||
| 46 | {0x067, "GPUREG_SCISSORTEST_DIM"}, | ||
| 47 | {0x068, "GPUREG_VIEWPORT_XY"}, | ||
| 48 | |||
| 49 | {0x06A, "GPUREG_EARLYDEPTH_DATA"}, | ||
| 50 | |||
| 51 | {0x06D, "GPUREG_DEPTHMAP_ENABLE"}, | ||
| 52 | {0x06E, "GPUREG_RENDERBUF_DIM"}, | ||
| 53 | {0x06F, "GPUREG_SH_OUTATTR_CLOCK"}, | ||
| 54 | |||
| 55 | {0x080, "GPUREG_TEXUNIT_CONFIG"}, | ||
| 56 | {0x081, "GPUREG_TEXUNIT0_BORDER_COLOR"}, | ||
| 57 | {0x082, "GPUREG_TEXUNIT0_DIM"}, | ||
| 58 | {0x083, "GPUREG_TEXUNIT0_PARAM"}, | ||
| 59 | {0x084, "GPUREG_TEXUNIT0_LOD"}, | ||
| 60 | {0x085, "GPUREG_TEXUNIT0_ADDR1"}, | ||
| 61 | {0x086, "GPUREG_TEXUNIT0_ADDR2"}, | ||
| 62 | {0x087, "GPUREG_TEXUNIT0_ADDR3"}, | ||
| 63 | {0x088, "GPUREG_TEXUNIT0_ADDR4"}, | ||
| 64 | {0x089, "GPUREG_TEXUNIT0_ADDR5"}, | ||
| 65 | {0x08A, "GPUREG_TEXUNIT0_ADDR6"}, | ||
| 66 | {0x08B, "GPUREG_TEXUNIT0_SHADOW"}, | ||
| 67 | |||
| 68 | {0x08E, "GPUREG_TEXUNIT0_TYPE"}, | ||
| 69 | {0x08F, "GPUREG_LIGHTING_ENABLE0"}, | ||
| 70 | |||
| 71 | {0x091, "GPUREG_TEXUNIT1_BORDER_COLOR"}, | ||
| 72 | {0x092, "GPUREG_TEXUNIT1_DIM"}, | ||
| 73 | {0x093, "GPUREG_TEXUNIT1_PARAM"}, | ||
| 74 | {0x094, "GPUREG_TEXUNIT1_LOD"}, | ||
| 75 | {0x095, "GPUREG_TEXUNIT1_ADDR"}, | ||
| 76 | {0x096, "GPUREG_TEXUNIT1_TYPE"}, | ||
| 77 | |||
| 78 | {0x099, "GPUREG_TEXUNIT2_BORDER_COLOR"}, | ||
| 79 | {0x09A, "GPUREG_TEXUNIT2_DIM"}, | ||
| 80 | {0x09B, "GPUREG_TEXUNIT2_PARAM"}, | ||
| 81 | {0x09C, "GPUREG_TEXUNIT2_LOD"}, | ||
| 82 | {0x09D, "GPUREG_TEXUNIT2_ADDR"}, | ||
| 83 | {0x09E, "GPUREG_TEXUNIT2_TYPE"}, | ||
| 84 | |||
| 85 | {0x0A8, "GPUREG_TEXUNIT3_PROCTEX0"}, | ||
| 86 | {0x0A9, "GPUREG_TEXUNIT3_PROCTEX1"}, | ||
| 87 | {0x0AA, "GPUREG_TEXUNIT3_PROCTEX2"}, | ||
| 88 | {0x0AB, "GPUREG_TEXUNIT3_PROCTEX3"}, | ||
| 89 | {0x0AC, "GPUREG_TEXUNIT3_PROCTEX4"}, | ||
| 90 | {0x0AD, "GPUREG_TEXUNIT3_PROCTEX5"}, | ||
| 91 | |||
| 92 | {0x0AF, "GPUREG_PROCTEX_LUT"}, | ||
| 93 | {0x0B0, "GPUREG_PROCTEX_LUT_DATA0"}, | ||
| 94 | {0x0B1, "GPUREG_PROCTEX_LUT_DATA1"}, | ||
| 95 | {0x0B2, "GPUREG_PROCTEX_LUT_DATA2"}, | ||
| 96 | {0x0B3, "GPUREG_PROCTEX_LUT_DATA3"}, | ||
| 97 | {0x0B4, "GPUREG_PROCTEX_LUT_DATA4"}, | ||
| 98 | {0x0B5, "GPUREG_PROCTEX_LUT_DATA5"}, | ||
| 99 | {0x0B6, "GPUREG_PROCTEX_LUT_DATA6"}, | ||
| 100 | {0x0B7, "GPUREG_PROCTEX_LUT_DATA7"}, | ||
| 101 | |||
| 102 | {0x0C0, "GPUREG_TEXENV0_SOURCE"}, | ||
| 103 | {0x0C1, "GPUREG_TEXENV0_OPERAND"}, | ||
| 104 | {0x0C2, "GPUREG_TEXENV0_COMBINER"}, | ||
| 105 | {0x0C3, "GPUREG_TEXENV0_COLOR"}, | ||
| 106 | {0x0C4, "GPUREG_TEXENV0_SCALE"}, | ||
| 107 | |||
| 108 | {0x0C8, "GPUREG_TEXENV1_SOURCE"}, | ||
| 109 | {0x0C9, "GPUREG_TEXENV1_OPERAND"}, | ||
| 110 | {0x0CA, "GPUREG_TEXENV1_COMBINER"}, | ||
| 111 | {0x0CB, "GPUREG_TEXENV1_COLOR"}, | ||
| 112 | {0x0CC, "GPUREG_TEXENV1_SCALE"}, | ||
| 113 | |||
| 114 | {0x0D0, "GPUREG_TEXENV2_SOURCE"}, | ||
| 115 | {0x0D1, "GPUREG_TEXENV2_OPERAND"}, | ||
| 116 | {0x0D2, "GPUREG_TEXENV2_COMBINER"}, | ||
| 117 | {0x0D3, "GPUREG_TEXENV2_COLOR"}, | ||
| 118 | {0x0D4, "GPUREG_TEXENV2_SCALE"}, | ||
| 119 | |||
| 120 | {0x0D8, "GPUREG_TEXENV3_SOURCE"}, | ||
| 121 | {0x0D9, "GPUREG_TEXENV3_OPERAND"}, | ||
| 122 | {0x0DA, "GPUREG_TEXENV3_COMBINER"}, | ||
| 123 | {0x0DB, "GPUREG_TEXENV3_COLOR"}, | ||
| 124 | {0x0DC, "GPUREG_TEXENV3_SCALE"}, | ||
| 125 | |||
| 126 | {0x0E0, "GPUREG_TEXENV_UPDATE_BUFFER"}, | ||
| 127 | {0x0E1, "GPUREG_FOG_COLOR"}, | ||
| 128 | |||
| 129 | {0x0E4, "GPUREG_GAS_ATTENUATION"}, | ||
| 130 | {0x0E5, "GPUREG_GAS_ACCMAX"}, | ||
| 131 | {0x0E6, "GPUREG_FOG_LUT_INDEX"}, | ||
| 132 | |||
| 133 | {0x0E8, "GPUREG_FOG_LUT_DATA0"}, | ||
| 134 | {0x0E9, "GPUREG_FOG_LUT_DATA1"}, | ||
| 135 | {0x0EA, "GPUREG_FOG_LUT_DATA2"}, | ||
| 136 | {0x0EB, "GPUREG_FOG_LUT_DATA3"}, | ||
| 137 | {0x0EC, "GPUREG_FOG_LUT_DATA4"}, | ||
| 138 | {0x0ED, "GPUREG_FOG_LUT_DATA5"}, | ||
| 139 | {0x0EE, "GPUREG_FOG_LUT_DATA6"}, | ||
| 140 | {0x0EF, "GPUREG_FOG_LUT_DATA7"}, | ||
| 141 | {0x0F0, "GPUREG_TEXENV4_SOURCE"}, | ||
| 142 | {0x0F1, "GPUREG_TEXENV4_OPERAND"}, | ||
| 143 | {0x0F2, "GPUREG_TEXENV4_COMBINER"}, | ||
| 144 | {0x0F3, "GPUREG_TEXENV4_COLOR"}, | ||
| 145 | {0x0F4, "GPUREG_TEXENV4_SCALE"}, | ||
| 146 | |||
| 147 | {0x0F8, "GPUREG_TEXENV5_SOURCE"}, | ||
| 148 | {0x0F9, "GPUREG_TEXENV5_OPERAND"}, | ||
| 149 | {0x0FA, "GPUREG_TEXENV5_COMBINER"}, | ||
| 150 | {0x0FB, "GPUREG_TEXENV5_COLOR"}, | ||
| 151 | {0x0FC, "GPUREG_TEXENV5_SCALE"}, | ||
| 152 | {0x0FD, "GPUREG_TEXENV_BUFFER_COLOR"}, | ||
| 153 | |||
| 154 | {0x100, "GPUREG_COLOR_OPERATION"}, | ||
| 155 | {0x101, "GPUREG_BLEND_FUNC"}, | ||
| 156 | {0x102, "GPUREG_LOGIC_OP"}, | ||
| 157 | {0x103, "GPUREG_BLEND_COLOR"}, | ||
| 158 | {0x104, "GPUREG_FRAGOP_ALPHA_TEST"}, | ||
| 159 | {0x105, "GPUREG_STENCIL_TEST"}, | ||
| 160 | {0x106, "GPUREG_STENCIL_OP"}, | ||
| 161 | {0x107, "GPUREG_DEPTH_COLOR_MASK"}, | ||
| 162 | |||
| 163 | {0x110, "GPUREG_FRAMEBUFFER_INVALIDATE"}, | ||
| 164 | {0x111, "GPUREG_FRAMEBUFFER_FLUSH"}, | ||
| 165 | {0x112, "GPUREG_COLORBUFFER_READ"}, | ||
| 166 | {0x113, "GPUREG_COLORBUFFER_WRITE"}, | ||
| 167 | {0x114, "GPUREG_DEPTHBUFFER_READ"}, | ||
| 168 | {0x115, "GPUREG_DEPTHBUFFER_WRITE"}, | ||
| 169 | {0x116, "GPUREG_DEPTHBUFFER_FORMAT"}, | ||
| 170 | {0x117, "GPUREG_COLORBUFFER_FORMAT"}, | ||
| 171 | {0x118, "GPUREG_EARLYDEPTH_TEST2"}, | ||
| 172 | |||
| 173 | {0x11B, "GPUREG_FRAMEBUFFER_BLOCK32"}, | ||
| 174 | {0x11C, "GPUREG_DEPTHBUFFER_LOC"}, | ||
| 175 | {0x11D, "GPUREG_COLORBUFFER_LOC"}, | ||
| 176 | {0x11E, "GPUREG_FRAMEBUFFER_DIM"}, | ||
| 177 | |||
| 178 | {0x120, "GPUREG_GAS_LIGHT_XY"}, | ||
| 179 | {0x121, "GPUREG_GAS_LIGHT_Z"}, | ||
| 180 | {0x122, "GPUREG_GAS_LIGHT_Z_COLOR"}, | ||
| 181 | {0x123, "GPUREG_GAS_LUT_INDEX"}, | ||
| 182 | {0x124, "GPUREG_GAS_LUT_DATA"}, | ||
| 183 | |||
| 184 | {0x126, "GPUREG_GAS_DELTAZ_DEPTH"}, | ||
| 185 | |||
| 186 | {0x130, "GPUREG_FRAGOP_SHADOW"}, | ||
| 187 | |||
| 188 | {0x140, "GPUREG_LIGHT0_SPECULAR0"}, | ||
| 189 | {0x141, "GPUREG_LIGHT0_SPECULAR1"}, | ||
| 190 | {0x142, "GPUREG_LIGHT0_DIFFUSE"}, | ||
| 191 | {0x143, "GPUREG_LIGHT0_AMBIENT"}, | ||
| 192 | {0x144, "GPUREG_LIGHT0_XY"}, | ||
| 193 | {0x145, "GPUREG_LIGHT0_Z"}, | ||
| 194 | {0x146, "GPUREG_LIGHT0_SPOTDIR_XY"}, | ||
| 195 | {0x147, "GPUREG_LIGHT0_SPOTDIR_Z"}, | ||
| 196 | |||
| 197 | {0x149, "GPUREG_LIGHT0_CONFIG"}, | ||
| 198 | {0x14A, "GPUREG_LIGHT0_ATTENUATION_BIAS"}, | ||
| 199 | {0x14B, "GPUREG_LIGHT0_ATTENUATION_SCALE"}, | ||
| 200 | |||
| 201 | {0x150, "GPUREG_LIGHT1_SPECULAR0"}, | ||
| 202 | {0x151, "GPUREG_LIGHT1_SPECULAR1"}, | ||
| 203 | {0x152, "GPUREG_LIGHT1_DIFFUSE"}, | ||
| 204 | {0x153, "GPUREG_LIGHT1_AMBIENT"}, | ||
| 205 | {0x154, "GPUREG_LIGHT1_XY"}, | ||
| 206 | {0x155, "GPUREG_LIGHT1_Z"}, | ||
| 207 | {0x156, "GPUREG_LIGHT1_SPOTDIR_XY"}, | ||
| 208 | {0x157, "GPUREG_LIGHT1_SPOTDIR_Z"}, | ||
| 209 | |||
| 210 | {0x159, "GPUREG_LIGHT1_CONFIG"}, | ||
| 211 | {0x15A, "GPUREG_LIGHT1_ATTENUATION_BIAS"}, | ||
| 212 | {0x15B, "GPUREG_LIGHT1_ATTENUATION_SCALE"}, | ||
| 213 | |||
| 214 | {0x160, "GPUREG_LIGHT2_SPECULAR0"}, | ||
| 215 | {0x161, "GPUREG_LIGHT2_SPECULAR1"}, | ||
| 216 | {0x162, "GPUREG_LIGHT2_DIFFUSE"}, | ||
| 217 | {0x163, "GPUREG_LIGHT2_AMBIENT"}, | ||
| 218 | {0x164, "GPUREG_LIGHT2_XY"}, | ||
| 219 | {0x165, "GPUREG_LIGHT2_Z"}, | ||
| 220 | {0x166, "GPUREG_LIGHT2_SPOTDIR_XY"}, | ||
| 221 | {0x167, "GPUREG_LIGHT2_SPOTDIR_Z"}, | ||
| 222 | |||
| 223 | {0x169, "GPUREG_LIGHT2_CONFIG"}, | ||
| 224 | {0x16A, "GPUREG_LIGHT2_ATTENUATION_BIAS"}, | ||
| 225 | {0x16B, "GPUREG_LIGHT2_ATTENUATION_SCALE"}, | ||
| 226 | |||
| 227 | {0x170, "GPUREG_LIGHT3_SPECULAR0"}, | ||
| 228 | {0x171, "GPUREG_LIGHT3_SPECULAR1"}, | ||
| 229 | {0x172, "GPUREG_LIGHT3_DIFFUSE"}, | ||
| 230 | {0x173, "GPUREG_LIGHT3_AMBIENT"}, | ||
| 231 | {0x174, "GPUREG_LIGHT3_XY"}, | ||
| 232 | {0x175, "GPUREG_LIGHT3_Z"}, | ||
| 233 | {0x176, "GPUREG_LIGHT3_SPOTDIR_XY"}, | ||
| 234 | {0x177, "GPUREG_LIGHT3_SPOTDIR_Z"}, | ||
| 235 | |||
| 236 | {0x179, "GPUREG_LIGHT3_CONFIG"}, | ||
| 237 | {0x17A, "GPUREG_LIGHT3_ATTENUATION_BIAS"}, | ||
| 238 | {0x17B, "GPUREG_LIGHT3_ATTENUATION_SCALE"}, | ||
| 239 | |||
| 240 | {0x180, "GPUREG_LIGHT4_SPECULAR0"}, | ||
| 241 | {0x181, "GPUREG_LIGHT4_SPECULAR1"}, | ||
| 242 | {0x182, "GPUREG_LIGHT4_DIFFUSE"}, | ||
| 243 | {0x183, "GPUREG_LIGHT4_AMBIENT"}, | ||
| 244 | {0x184, "GPUREG_LIGHT4_XY"}, | ||
| 245 | {0x185, "GPUREG_LIGHT4_Z"}, | ||
| 246 | {0x186, "GPUREG_LIGHT4_SPOTDIR_XY"}, | ||
| 247 | {0x187, "GPUREG_LIGHT4_SPOTDIR_Z"}, | ||
| 248 | |||
| 249 | {0x189, "GPUREG_LIGHT4_CONFIG"}, | ||
| 250 | {0x18A, "GPUREG_LIGHT4_ATTENUATION_BIAS"}, | ||
| 251 | {0x18B, "GPUREG_LIGHT4_ATTENUATION_SCALE"}, | ||
| 252 | |||
| 253 | {0x190, "GPUREG_LIGHT5_SPECULAR0"}, | ||
| 254 | {0x191, "GPUREG_LIGHT5_SPECULAR1"}, | ||
| 255 | {0x192, "GPUREG_LIGHT5_DIFFUSE"}, | ||
| 256 | {0x193, "GPUREG_LIGHT5_AMBIENT"}, | ||
| 257 | {0x194, "GPUREG_LIGHT5_XY"}, | ||
| 258 | {0x195, "GPUREG_LIGHT5_Z"}, | ||
| 259 | {0x196, "GPUREG_LIGHT5_SPOTDIR_XY"}, | ||
| 260 | {0x197, "GPUREG_LIGHT5_SPOTDIR_Z"}, | ||
| 261 | |||
| 262 | {0x199, "GPUREG_LIGHT5_CONFIG"}, | ||
| 263 | {0x19A, "GPUREG_LIGHT5_ATTENUATION_BIAS"}, | ||
| 264 | {0x19B, "GPUREG_LIGHT5_ATTENUATION_SCALE"}, | ||
| 265 | |||
| 266 | {0x1A0, "GPUREG_LIGHT6_SPECULAR0"}, | ||
| 267 | {0x1A1, "GPUREG_LIGHT6_SPECULAR1"}, | ||
| 268 | {0x1A2, "GPUREG_LIGHT6_DIFFUSE"}, | ||
| 269 | {0x1A3, "GPUREG_LIGHT6_AMBIENT"}, | ||
| 270 | {0x1A4, "GPUREG_LIGHT6_XY"}, | ||
| 271 | {0x1A5, "GPUREG_LIGHT6_Z"}, | ||
| 272 | {0x1A6, "GPUREG_LIGHT6_SPOTDIR_XY"}, | ||
| 273 | {0x1A7, "GPUREG_LIGHT6_SPOTDIR_Z"}, | ||
| 274 | |||
| 275 | {0x1A9, "GPUREG_LIGHT6_CONFIG"}, | ||
| 276 | {0x1AA, "GPUREG_LIGHT6_ATTENUATION_BIAS"}, | ||
| 277 | {0x1AB, "GPUREG_LIGHT6_ATTENUATION_SCALE"}, | ||
| 278 | |||
| 279 | {0x1B0, "GPUREG_LIGHT7_SPECULAR0"}, | ||
| 280 | {0x1B1, "GPUREG_LIGHT7_SPECULAR1"}, | ||
| 281 | {0x1B2, "GPUREG_LIGHT7_DIFFUSE"}, | ||
| 282 | {0x1B3, "GPUREG_LIGHT7_AMBIENT"}, | ||
| 283 | {0x1B4, "GPUREG_LIGHT7_XY"}, | ||
| 284 | {0x1B5, "GPUREG_LIGHT7_Z"}, | ||
| 285 | {0x1B6, "GPUREG_LIGHT7_SPOTDIR_XY"}, | ||
| 286 | {0x1B7, "GPUREG_LIGHT7_SPOTDIR_Z"}, | ||
| 287 | |||
| 288 | {0x1B9, "GPUREG_LIGHT7_CONFIG"}, | ||
| 289 | {0x1BA, "GPUREG_LIGHT7_ATTENUATION_BIAS"}, | ||
| 290 | {0x1BB, "GPUREG_LIGHT7_ATTENUATION_SCALE"}, | ||
| 291 | |||
| 292 | {0x1C0, "GPUREG_LIGHTING_AMBIENT"}, | ||
| 293 | |||
| 294 | {0x1C2, "GPUREG_LIGHTING_NUM_LIGHTS"}, | ||
| 295 | {0x1C3, "GPUREG_LIGHTING_CONFIG0"}, | ||
| 296 | {0x1C4, "GPUREG_LIGHTING_CONFIG1"}, | ||
| 297 | {0x1C5, "GPUREG_LIGHTING_LUT_INDEX"}, | ||
| 298 | {0x1C6, "GPUREG_LIGHTING_ENABLE1"}, | ||
| 299 | |||
| 300 | {0x1C8, "GPUREG_LIGHTING_LUT_DATA0"}, | ||
| 301 | {0x1C9, "GPUREG_LIGHTING_LUT_DATA1"}, | ||
| 302 | {0x1CA, "GPUREG_LIGHTING_LUT_DATA2"}, | ||
| 303 | {0x1CB, "GPUREG_LIGHTING_LUT_DATA3"}, | ||
| 304 | {0x1CC, "GPUREG_LIGHTING_LUT_DATA4"}, | ||
| 305 | {0x1CD, "GPUREG_LIGHTING_LUT_DATA5"}, | ||
| 306 | {0x1CE, "GPUREG_LIGHTING_LUT_DATA6"}, | ||
| 307 | {0x1CF, "GPUREG_LIGHTING_LUT_DATA7"}, | ||
| 308 | {0x1D0, "GPUREG_LIGHTING_LUTINPUT_ABS"}, | ||
| 309 | {0x1D1, "GPUREG_LIGHTING_LUTINPUT_SELECT"}, | ||
| 310 | {0x1D2, "GPUREG_LIGHTING_LUTINPUT_SCALE"}, | ||
| 311 | |||
| 312 | {0x1D9, "GPUREG_LIGHTING_LIGHT_PERMUTATION"}, | ||
| 313 | |||
| 314 | {0x200, "GPUREG_ATTRIBBUFFERS_LOC"}, | ||
| 315 | {0x201, "GPUREG_ATTRIBBUFFERS_FORMAT_LOW"}, | ||
| 316 | {0x202, "GPUREG_ATTRIBBUFFERS_FORMAT_HIGH"}, | ||
| 317 | {0x203, "GPUREG_ATTRIBBUFFER0_OFFSET"}, | ||
| 318 | {0x204, "GPUREG_ATTRIBBUFFER0_CONFIG1"}, | ||
| 319 | {0x205, "GPUREG_ATTRIBBUFFER0_CONFIG2"}, | ||
| 320 | {0x206, "GPUREG_ATTRIBBUFFER1_OFFSET"}, | ||
| 321 | {0x207, "GPUREG_ATTRIBBUFFER1_CONFIG1"}, | ||
| 322 | {0x208, "GPUREG_ATTRIBBUFFER1_CONFIG2"}, | ||
| 323 | {0x209, "GPUREG_ATTRIBBUFFER2_OFFSET"}, | ||
| 324 | {0x20A, "GPUREG_ATTRIBBUFFER2_CONFIG1"}, | ||
| 325 | {0x20B, "GPUREG_ATTRIBBUFFER2_CONFIG2"}, | ||
| 326 | {0x20C, "GPUREG_ATTRIBBUFFER3_OFFSET"}, | ||
| 327 | {0x20D, "GPUREG_ATTRIBBUFFER3_CONFIG1"}, | ||
| 328 | {0x20E, "GPUREG_ATTRIBBUFFER3_CONFIG2"}, | ||
| 329 | {0x20F, "GPUREG_ATTRIBBUFFER4_OFFSET"}, | ||
| 330 | {0x210, "GPUREG_ATTRIBBUFFER4_CONFIG1"}, | ||
| 331 | {0x211, "GPUREG_ATTRIBBUFFER4_CONFIG2"}, | ||
| 332 | {0x212, "GPUREG_ATTRIBBUFFER5_OFFSET"}, | ||
| 333 | {0x213, "GPUREG_ATTRIBBUFFER5_CONFIG1"}, | ||
| 334 | {0x214, "GPUREG_ATTRIBBUFFER5_CONFIG2"}, | ||
| 335 | {0x215, "GPUREG_ATTRIBBUFFER6_OFFSET"}, | ||
| 336 | {0x216, "GPUREG_ATTRIBBUFFER6_CONFIG1"}, | ||
| 337 | {0x217, "GPUREG_ATTRIBBUFFER6_CONFIG2"}, | ||
| 338 | {0x218, "GPUREG_ATTRIBBUFFER7_OFFSET"}, | ||
| 339 | {0x219, "GPUREG_ATTRIBBUFFER7_CONFIG1"}, | ||
| 340 | {0x21A, "GPUREG_ATTRIBBUFFER7_CONFIG2"}, | ||
| 341 | {0x21B, "GPUREG_ATTRIBBUFFER8_OFFSET"}, | ||
| 342 | {0x21C, "GPUREG_ATTRIBBUFFER8_CONFIG1"}, | ||
| 343 | {0x21D, "GPUREG_ATTRIBBUFFER8_CONFIG2"}, | ||
| 344 | {0x21E, "GPUREG_ATTRIBBUFFER9_OFFSET"}, | ||
| 345 | {0x21F, "GPUREG_ATTRIBBUFFER9_CONFIG1"}, | ||
| 346 | {0x220, "GPUREG_ATTRIBBUFFER9_CONFIG2"}, | ||
| 347 | {0x221, "GPUREG_ATTRIBBUFFER10_OFFSET"}, | ||
| 348 | {0x222, "GPUREG_ATTRIBBUFFER10_CONFIG1"}, | ||
| 349 | {0x223, "GPUREG_ATTRIBBUFFER10_CONFIG2"}, | ||
| 350 | {0x224, "GPUREG_ATTRIBBUFFER11_OFFSET"}, | ||
| 351 | {0x225, "GPUREG_ATTRIBBUFFER11_CONFIG1"}, | ||
| 352 | {0x226, "GPUREG_ATTRIBBUFFER11_CONFIG2"}, | ||
| 353 | {0x227, "GPUREG_INDEXBUFFER_CONFIG"}, | ||
| 354 | {0x228, "GPUREG_NUMVERTICES"}, | ||
| 355 | {0x229, "GPUREG_GEOSTAGE_CONFIG"}, | ||
| 356 | {0x22A, "GPUREG_VERTEX_OFFSET"}, | ||
| 357 | |||
| 358 | {0x22D, "GPUREG_POST_VERTEX_CACHE_NUM"}, | ||
| 359 | {0x22E, "GPUREG_DRAWARRAYS"}, | ||
| 360 | {0x22F, "GPUREG_DRAWELEMENTS"}, | ||
| 361 | |||
| 362 | {0x231, "GPUREG_VTX_FUNC"}, | ||
| 363 | {0x232, "GPUREG_FIXEDATTRIB_INDEX"}, | ||
| 364 | {0x233, "GPUREG_FIXEDATTRIB_DATA0"}, | ||
| 365 | {0x234, "GPUREG_FIXEDATTRIB_DATA1"}, | ||
| 366 | {0x235, "GPUREG_FIXEDATTRIB_DATA2"}, | ||
| 367 | |||
| 368 | {0x238, "GPUREG_CMDBUF_SIZE0"}, | ||
| 369 | {0x239, "GPUREG_CMDBUF_SIZE1"}, | ||
| 370 | {0x23A, "GPUREG_CMDBUF_ADDR0"}, | ||
| 371 | {0x23B, "GPUREG_CMDBUF_ADDR1"}, | ||
| 372 | {0x23C, "GPUREG_CMDBUF_JUMP0"}, | ||
| 373 | {0x23D, "GPUREG_CMDBUF_JUMP1"}, | ||
| 374 | |||
| 375 | {0x242, "GPUREG_VSH_NUM_ATTR"}, | ||
| 376 | |||
| 377 | {0x244, "GPUREG_VSH_COM_MODE"}, | ||
| 378 | {0x245, "GPUREG_START_DRAW_FUNC0"}, | ||
| 379 | |||
| 380 | {0x24A, "GPUREG_VSH_OUTMAP_TOTAL1"}, | ||
| 381 | |||
| 382 | {0x251, "GPUREG_VSH_OUTMAP_TOTAL2"}, | ||
| 383 | {0x252, "GPUREG_GSH_MISC0"}, | ||
| 384 | {0x253, "GPUREG_GEOSTAGE_CONFIG2"}, | ||
| 385 | {0x254, "GPUREG_GSH_MISC1"}, | ||
| 386 | |||
| 387 | {0x25E, "GPUREG_PRIMITIVE_CONFIG"}, | ||
| 388 | {0x25F, "GPUREG_RESTART_PRIMITIVE"}, | ||
| 389 | |||
| 390 | {0x280, "GPUREG_GSH_BOOLUNIFORM"}, | ||
| 391 | {0x281, "GPUREG_GSH_INTUNIFORM_I0"}, | ||
| 392 | {0x282, "GPUREG_GSH_INTUNIFORM_I1"}, | ||
| 393 | {0x283, "GPUREG_GSH_INTUNIFORM_I2"}, | ||
| 394 | {0x284, "GPUREG_GSH_INTUNIFORM_I3"}, | ||
| 395 | |||
| 396 | {0x289, "GPUREG_GSH_INPUTBUFFER_CONFIG"}, | ||
| 397 | {0x28A, "GPUREG_GSH_ENTRYPOINT"}, | ||
| 398 | {0x28B, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW"}, | ||
| 399 | {0x28C, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH"}, | ||
| 400 | {0x28D, "GPUREG_GSH_OUTMAP_MASK"}, | ||
| 401 | |||
| 402 | {0x28F, "GPUREG_GSH_CODETRANSFER_END"}, | ||
| 403 | {0x290, "GPUREG_GSH_FLOATUNIFORM_INDEX"}, | ||
| 404 | {0x291, "GPUREG_GSH_FLOATUNIFORM_DATA0"}, | ||
| 405 | {0x292, "GPUREG_GSH_FLOATUNIFORM_DATA1"}, | ||
| 406 | {0x293, "GPUREG_GSH_FLOATUNIFORM_DATA2"}, | ||
| 407 | {0x294, "GPUREG_GSH_FLOATUNIFORM_DATA3"}, | ||
| 408 | {0x295, "GPUREG_GSH_FLOATUNIFORM_DATA4"}, | ||
| 409 | {0x296, "GPUREG_GSH_FLOATUNIFORM_DATA5"}, | ||
| 410 | {0x297, "GPUREG_GSH_FLOATUNIFORM_DATA6"}, | ||
| 411 | {0x298, "GPUREG_GSH_FLOATUNIFORM_DATA7"}, | ||
| 412 | |||
| 413 | {0x29B, "GPUREG_GSH_CODETRANSFER_INDEX"}, | ||
| 414 | {0x29C, "GPUREG_GSH_CODETRANSFER_DATA0"}, | ||
| 415 | {0x29D, "GPUREG_GSH_CODETRANSFER_DATA1"}, | ||
| 416 | {0x29E, "GPUREG_GSH_CODETRANSFER_DATA2"}, | ||
| 417 | {0x29F, "GPUREG_GSH_CODETRANSFER_DATA3"}, | ||
| 418 | {0x2A0, "GPUREG_GSH_CODETRANSFER_DATA4"}, | ||
| 419 | {0x2A1, "GPUREG_GSH_CODETRANSFER_DATA5"}, | ||
| 420 | {0x2A2, "GPUREG_GSH_CODETRANSFER_DATA6"}, | ||
| 421 | {0x2A3, "GPUREG_GSH_CODETRANSFER_DATA7"}, | ||
| 422 | |||
| 423 | {0x2A5, "GPUREG_GSH_OPDESCS_INDEX"}, | ||
| 424 | {0x2A6, "GPUREG_GSH_OPDESCS_DATA0"}, | ||
| 425 | {0x2A7, "GPUREG_GSH_OPDESCS_DATA1"}, | ||
| 426 | {0x2A8, "GPUREG_GSH_OPDESCS_DATA2"}, | ||
| 427 | {0x2A9, "GPUREG_GSH_OPDESCS_DATA3"}, | ||
| 428 | {0x2AA, "GPUREG_GSH_OPDESCS_DATA4"}, | ||
| 429 | {0x2AB, "GPUREG_GSH_OPDESCS_DATA5"}, | ||
| 430 | {0x2AC, "GPUREG_GSH_OPDESCS_DATA6"}, | ||
| 431 | {0x2AD, "GPUREG_GSH_OPDESCS_DATA7"}, | ||
| 432 | |||
| 433 | {0x2B0, "GPUREG_VSH_BOOLUNIFORM"}, | ||
| 434 | {0x2B1, "GPUREG_VSH_INTUNIFORM_I0"}, | ||
| 435 | {0x2B2, "GPUREG_VSH_INTUNIFORM_I1"}, | ||
| 436 | {0x2B3, "GPUREG_VSH_INTUNIFORM_I2"}, | ||
| 437 | {0x2B4, "GPUREG_VSH_INTUNIFORM_I3"}, | ||
| 438 | |||
| 439 | {0x2B9, "GPUREG_VSH_INPUTBUFFER_CONFIG"}, | ||
| 440 | {0x2BA, "GPUREG_VSH_ENTRYPOINT"}, | ||
| 441 | {0x2BB, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW"}, | ||
| 442 | {0x2BC, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH"}, | ||
| 443 | {0x2BD, "GPUREG_VSH_OUTMAP_MASK"}, | ||
| 444 | |||
| 445 | {0x2BF, "GPUREG_VSH_CODETRANSFER_END"}, | ||
| 446 | {0x2C0, "GPUREG_VSH_FLOATUNIFORM_INDEX"}, | ||
| 447 | {0x2C1, "GPUREG_VSH_FLOATUNIFORM_DATA0"}, | ||
| 448 | {0x2C2, "GPUREG_VSH_FLOATUNIFORM_DATA1"}, | ||
| 449 | {0x2C3, "GPUREG_VSH_FLOATUNIFORM_DATA2"}, | ||
| 450 | {0x2C4, "GPUREG_VSH_FLOATUNIFORM_DATA3"}, | ||
| 451 | {0x2C5, "GPUREG_VSH_FLOATUNIFORM_DATA4"}, | ||
| 452 | {0x2C6, "GPUREG_VSH_FLOATUNIFORM_DATA5"}, | ||
| 453 | {0x2C7, "GPUREG_VSH_FLOATUNIFORM_DATA6"}, | ||
| 454 | {0x2C8, "GPUREG_VSH_FLOATUNIFORM_DATA7"}, | ||
| 455 | |||
| 456 | {0x2CB, "GPUREG_VSH_CODETRANSFER_INDEX"}, | ||
| 457 | {0x2CC, "GPUREG_VSH_CODETRANSFER_DATA0"}, | ||
| 458 | {0x2CD, "GPUREG_VSH_CODETRANSFER_DATA1"}, | ||
| 459 | {0x2CE, "GPUREG_VSH_CODETRANSFER_DATA2"}, | ||
| 460 | {0x2CF, "GPUREG_VSH_CODETRANSFER_DATA3"}, | ||
| 461 | {0x2D0, "GPUREG_VSH_CODETRANSFER_DATA4"}, | ||
| 462 | {0x2D1, "GPUREG_VSH_CODETRANSFER_DATA5"}, | ||
| 463 | {0x2D2, "GPUREG_VSH_CODETRANSFER_DATA6"}, | ||
| 464 | {0x2D3, "GPUREG_VSH_CODETRANSFER_DATA7"}, | ||
| 465 | |||
| 466 | {0x2D5, "GPUREG_VSH_OPDESCS_INDEX"}, | ||
| 467 | {0x2D6, "GPUREG_VSH_OPDESCS_DATA0"}, | ||
| 468 | {0x2D7, "GPUREG_VSH_OPDESCS_DATA1"}, | ||
| 469 | {0x2D8, "GPUREG_VSH_OPDESCS_DATA2"}, | ||
| 470 | {0x2D9, "GPUREG_VSH_OPDESCS_DATA3"}, | ||
| 471 | {0x2DA, "GPUREG_VSH_OPDESCS_DATA4"}, | ||
| 472 | {0x2DB, "GPUREG_VSH_OPDESCS_DATA5"}, | ||
| 473 | {0x2DC, "GPUREG_VSH_OPDESCS_DATA6"}, | ||
| 474 | {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"}, | ||
| 475 | }; | ||
| 476 | |||
| 477 | const char* Regs::GetRegisterName(u16 index) { | ||
| 478 | auto found = std::lower_bound(std::begin(register_names), std::end(register_names), index, | ||
| 479 | [](auto p, auto i) { return p.first < i; }); | ||
| 480 | if (found->first == index) { | ||
| 481 | return found->second; | ||
| 482 | } else { | ||
| 483 | // Return empty string if no match is found | ||
| 484 | return ""; | ||
| 485 | } | ||
| 486 | } | ||
| 487 | |||
| 488 | } // namespace Pica | ||
diff --git a/src/video_core/regs.h b/src/video_core/regs.h deleted file mode 100644 index 6d5f98cac..000000000 --- a/src/video_core/regs.h +++ /dev/null | |||
| @@ -1,149 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <string> | ||
| 10 | #ifndef _MSC_VER | ||
| 11 | #include <type_traits> // for std::enable_if | ||
| 12 | #endif | ||
| 13 | |||
| 14 | #include "common/common_funcs.h" | ||
| 15 | #include "common/common_types.h" | ||
| 16 | #include "video_core/regs_framebuffer.h" | ||
| 17 | #include "video_core/regs_lighting.h" | ||
| 18 | #include "video_core/regs_pipeline.h" | ||
| 19 | #include "video_core/regs_rasterizer.h" | ||
| 20 | #include "video_core/regs_shader.h" | ||
| 21 | #include "video_core/regs_texturing.h" | ||
| 22 | |||
| 23 | namespace Pica { | ||
| 24 | |||
| 25 | // Returns index corresponding to the Regs member labeled by field_name | ||
| 26 | // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions | ||
| 27 | // when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])). | ||
| 28 | // For details cf. | ||
| 29 | // https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members | ||
| 30 | // Hopefully, this will be fixed sometime in the future. | ||
| 31 | // For lack of better alternatives, we currently hardcode the offsets when constant | ||
| 32 | // expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts | ||
| 33 | // will then make sure the offsets indeed match the automatically calculated ones). | ||
| 34 | #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32)) | ||
| 35 | #if defined(_MSC_VER) | ||
| 36 | #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index) | ||
| 37 | #else | ||
| 38 | // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler | ||
| 39 | // really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX | ||
| 40 | // and then performs a (no-op) cast to size_t iff the second argument matches the expected | ||
| 41 | // field offset. Otherwise, the compiler will fail to compile this code. | ||
| 42 | #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ | ||
| 43 | ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \ | ||
| 44 | size_t>::type)PICA_REG_INDEX(field_name)) | ||
| 45 | #endif // _MSC_VER | ||
| 46 | |||
| 47 | struct Regs { | ||
| 48 | static constexpr size_t NUM_REGS = 0x300; | ||
| 49 | |||
| 50 | union { | ||
| 51 | struct { | ||
| 52 | INSERT_PADDING_WORDS(0x10); | ||
| 53 | u32 trigger_irq; | ||
| 54 | INSERT_PADDING_WORDS(0x2f); | ||
| 55 | RasterizerRegs rasterizer; | ||
| 56 | TexturingRegs texturing; | ||
| 57 | FramebufferRegs framebuffer; | ||
| 58 | LightingRegs lighting; | ||
| 59 | PipelineRegs pipeline; | ||
| 60 | ShaderRegs gs; | ||
| 61 | ShaderRegs vs; | ||
| 62 | INSERT_PADDING_WORDS(0x20); | ||
| 63 | }; | ||
| 64 | std::array<u32, NUM_REGS> reg_array; | ||
| 65 | }; | ||
| 66 | |||
| 67 | /// Map register indices to names readable by humans | ||
| 68 | static const char* GetRegisterName(u16 index); | ||
| 69 | }; | ||
| 70 | |||
| 71 | static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size"); | ||
| 72 | |||
| 73 | // TODO: MSVC does not support using offsetof() on non-static data members even though this | ||
| 74 | // is technically allowed since C++11. This macro should be enabled once MSVC adds | ||
| 75 | // support for that. | ||
| 76 | #ifndef _MSC_VER | ||
| 77 | #define ASSERT_REG_POSITION(field_name, position) \ | ||
| 78 | static_assert(offsetof(Regs, field_name) == position * 4, \ | ||
| 79 | "Field " #field_name " has invalid position") | ||
| 80 | |||
| 81 | ASSERT_REG_POSITION(trigger_irq, 0x10); | ||
| 82 | |||
| 83 | ASSERT_REG_POSITION(rasterizer, 0x40); | ||
| 84 | ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40); | ||
| 85 | ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41); | ||
| 86 | ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43); | ||
| 87 | ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d); | ||
| 88 | ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e); | ||
| 89 | ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50); | ||
| 90 | ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51); | ||
| 91 | ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65); | ||
| 92 | ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68); | ||
| 93 | ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D); | ||
| 94 | |||
| 95 | ASSERT_REG_POSITION(texturing, 0x80); | ||
| 96 | ASSERT_REG_POSITION(texturing.main_config, 0x80); | ||
| 97 | ASSERT_REG_POSITION(texturing.texture0, 0x81); | ||
| 98 | ASSERT_REG_POSITION(texturing.texture0_format, 0x8e); | ||
| 99 | ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f); | ||
| 100 | ASSERT_REG_POSITION(texturing.texture1, 0x91); | ||
| 101 | ASSERT_REG_POSITION(texturing.texture1_format, 0x96); | ||
| 102 | ASSERT_REG_POSITION(texturing.texture2, 0x99); | ||
| 103 | ASSERT_REG_POSITION(texturing.texture2_format, 0x9e); | ||
| 104 | ASSERT_REG_POSITION(texturing.proctex, 0xa8); | ||
| 105 | ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9); | ||
| 106 | ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa); | ||
| 107 | ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab); | ||
| 108 | ASSERT_REG_POSITION(texturing.proctex_lut, 0xac); | ||
| 109 | ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad); | ||
| 110 | ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf); | ||
| 111 | ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); | ||
| 112 | ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); | ||
| 113 | ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); | ||
| 114 | ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8); | ||
| 115 | ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0); | ||
| 116 | ASSERT_REG_POSITION(texturing.fog_mode, 0xe0); | ||
| 117 | ASSERT_REG_POSITION(texturing.fog_color, 0xe1); | ||
| 118 | ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6); | ||
| 119 | ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8); | ||
| 120 | ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0); | ||
| 121 | ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8); | ||
| 122 | ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd); | ||
| 123 | |||
| 124 | ASSERT_REG_POSITION(framebuffer, 0x100); | ||
| 125 | ASSERT_REG_POSITION(framebuffer.output_merger, 0x100); | ||
| 126 | ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110); | ||
| 127 | |||
| 128 | ASSERT_REG_POSITION(lighting, 0x140); | ||
| 129 | |||
| 130 | ASSERT_REG_POSITION(pipeline, 0x200); | ||
| 131 | ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200); | ||
| 132 | ASSERT_REG_POSITION(pipeline.index_array, 0x227); | ||
| 133 | ASSERT_REG_POSITION(pipeline.num_vertices, 0x228); | ||
| 134 | ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a); | ||
| 135 | ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e); | ||
| 136 | ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f); | ||
| 137 | ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232); | ||
| 138 | ASSERT_REG_POSITION(pipeline.command_buffer, 0x238); | ||
| 139 | ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245); | ||
| 140 | ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e); | ||
| 141 | ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f); | ||
| 142 | |||
| 143 | ASSERT_REG_POSITION(gs, 0x280); | ||
| 144 | ASSERT_REG_POSITION(vs, 0x2b0); | ||
| 145 | |||
| 146 | #undef ASSERT_REG_POSITION | ||
| 147 | #endif // !defined(_MSC_VER) | ||
| 148 | |||
| 149 | } // namespace Pica | ||
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h deleted file mode 100644 index 7b565f911..000000000 --- a/src/video_core/regs_framebuffer.h +++ /dev/null | |||
| @@ -1,283 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | #include "common/logging/log.h" | ||
| 14 | |||
| 15 | namespace Pica { | ||
| 16 | |||
| 17 | struct FramebufferRegs { | ||
| 18 | enum class LogicOp : u32 { | ||
| 19 | Clear = 0, | ||
| 20 | And = 1, | ||
| 21 | AndReverse = 2, | ||
| 22 | Copy = 3, | ||
| 23 | Set = 4, | ||
| 24 | CopyInverted = 5, | ||
| 25 | NoOp = 6, | ||
| 26 | Invert = 7, | ||
| 27 | Nand = 8, | ||
| 28 | Or = 9, | ||
| 29 | Nor = 10, | ||
| 30 | Xor = 11, | ||
| 31 | Equiv = 12, | ||
| 32 | AndInverted = 13, | ||
| 33 | OrReverse = 14, | ||
| 34 | OrInverted = 15, | ||
| 35 | }; | ||
| 36 | |||
| 37 | enum class BlendEquation : u32 { | ||
| 38 | Add = 0, | ||
| 39 | Subtract = 1, | ||
| 40 | ReverseSubtract = 2, | ||
| 41 | Min = 3, | ||
| 42 | Max = 4, | ||
| 43 | }; | ||
| 44 | |||
| 45 | enum class BlendFactor : u32 { | ||
| 46 | Zero = 0, | ||
| 47 | One = 1, | ||
| 48 | SourceColor = 2, | ||
| 49 | OneMinusSourceColor = 3, | ||
| 50 | DestColor = 4, | ||
| 51 | OneMinusDestColor = 5, | ||
| 52 | SourceAlpha = 6, | ||
| 53 | OneMinusSourceAlpha = 7, | ||
| 54 | DestAlpha = 8, | ||
| 55 | OneMinusDestAlpha = 9, | ||
| 56 | ConstantColor = 10, | ||
| 57 | OneMinusConstantColor = 11, | ||
| 58 | ConstantAlpha = 12, | ||
| 59 | OneMinusConstantAlpha = 13, | ||
| 60 | SourceAlphaSaturate = 14, | ||
| 61 | }; | ||
| 62 | |||
| 63 | enum class CompareFunc : u32 { | ||
| 64 | Never = 0, | ||
| 65 | Always = 1, | ||
| 66 | Equal = 2, | ||
| 67 | NotEqual = 3, | ||
| 68 | LessThan = 4, | ||
| 69 | LessThanOrEqual = 5, | ||
| 70 | GreaterThan = 6, | ||
| 71 | GreaterThanOrEqual = 7, | ||
| 72 | }; | ||
| 73 | |||
| 74 | enum class StencilAction : u32 { | ||
| 75 | Keep = 0, | ||
| 76 | Zero = 1, | ||
| 77 | Replace = 2, | ||
| 78 | Increment = 3, | ||
| 79 | Decrement = 4, | ||
| 80 | Invert = 5, | ||
| 81 | IncrementWrap = 6, | ||
| 82 | DecrementWrap = 7, | ||
| 83 | }; | ||
| 84 | |||
| 85 | struct { | ||
| 86 | union { | ||
| 87 | // If false, logic blending is used | ||
| 88 | BitField<8, 1, u32> alphablend_enable; | ||
| 89 | }; | ||
| 90 | |||
| 91 | union { | ||
| 92 | BitField<0, 3, BlendEquation> blend_equation_rgb; | ||
| 93 | BitField<8, 3, BlendEquation> blend_equation_a; | ||
| 94 | |||
| 95 | BitField<16, 4, BlendFactor> factor_source_rgb; | ||
| 96 | BitField<20, 4, BlendFactor> factor_dest_rgb; | ||
| 97 | |||
| 98 | BitField<24, 4, BlendFactor> factor_source_a; | ||
| 99 | BitField<28, 4, BlendFactor> factor_dest_a; | ||
| 100 | } alpha_blending; | ||
| 101 | |||
| 102 | union { | ||
| 103 | BitField<0, 4, LogicOp> logic_op; | ||
| 104 | }; | ||
| 105 | |||
| 106 | union { | ||
| 107 | u32 raw; | ||
| 108 | BitField<0, 8, u32> r; | ||
| 109 | BitField<8, 8, u32> g; | ||
| 110 | BitField<16, 8, u32> b; | ||
| 111 | BitField<24, 8, u32> a; | ||
| 112 | } blend_const; | ||
| 113 | |||
| 114 | union { | ||
| 115 | BitField<0, 1, u32> enable; | ||
| 116 | BitField<4, 3, CompareFunc> func; | ||
| 117 | BitField<8, 8, u32> ref; | ||
| 118 | } alpha_test; | ||
| 119 | |||
| 120 | struct { | ||
| 121 | union { | ||
| 122 | // Raw value of this register | ||
| 123 | u32 raw_func; | ||
| 124 | |||
| 125 | // If true, enable stencil testing | ||
| 126 | BitField<0, 1, u32> enable; | ||
| 127 | |||
| 128 | // Comparison operation for stencil testing | ||
| 129 | BitField<4, 3, CompareFunc> func; | ||
| 130 | |||
| 131 | // Mask used to control writing to the stencil buffer | ||
| 132 | BitField<8, 8, u32> write_mask; | ||
| 133 | |||
| 134 | // Value to compare against for stencil testing | ||
| 135 | BitField<16, 8, u32> reference_value; | ||
| 136 | |||
| 137 | // Mask to apply on stencil test inputs | ||
| 138 | BitField<24, 8, u32> input_mask; | ||
| 139 | }; | ||
| 140 | |||
| 141 | union { | ||
| 142 | // Raw value of this register | ||
| 143 | u32 raw_op; | ||
| 144 | |||
| 145 | // Action to perform when the stencil test fails | ||
| 146 | BitField<0, 3, StencilAction> action_stencil_fail; | ||
| 147 | |||
| 148 | // Action to perform when stencil testing passed but depth testing fails | ||
| 149 | BitField<4, 3, StencilAction> action_depth_fail; | ||
| 150 | |||
| 151 | // Action to perform when both stencil and depth testing pass | ||
| 152 | BitField<8, 3, StencilAction> action_depth_pass; | ||
| 153 | }; | ||
| 154 | } stencil_test; | ||
| 155 | |||
| 156 | union { | ||
| 157 | BitField<0, 1, u32> depth_test_enable; | ||
| 158 | BitField<4, 3, CompareFunc> depth_test_func; | ||
| 159 | BitField<8, 1, u32> red_enable; | ||
| 160 | BitField<9, 1, u32> green_enable; | ||
| 161 | BitField<10, 1, u32> blue_enable; | ||
| 162 | BitField<11, 1, u32> alpha_enable; | ||
| 163 | BitField<12, 1, u32> depth_write_enable; | ||
| 164 | }; | ||
| 165 | |||
| 166 | INSERT_PADDING_WORDS(0x8); | ||
| 167 | } output_merger; | ||
| 168 | |||
| 169 | // Components are laid out in reverse byte order, most significant bits first. | ||
| 170 | enum class ColorFormat : u32 { | ||
| 171 | RGBA8 = 0, | ||
| 172 | RGB8 = 1, | ||
| 173 | RGB5A1 = 2, | ||
| 174 | RGB565 = 3, | ||
| 175 | RGBA4 = 4, | ||
| 176 | }; | ||
| 177 | |||
| 178 | enum class DepthFormat : u32 { | ||
| 179 | D16 = 0, | ||
| 180 | D24 = 2, | ||
| 181 | D24S8 = 3, | ||
| 182 | }; | ||
| 183 | |||
| 184 | // Returns the number of bytes in the specified color format | ||
| 185 | static unsigned BytesPerColorPixel(ColorFormat format) { | ||
| 186 | switch (format) { | ||
| 187 | case ColorFormat::RGBA8: | ||
| 188 | return 4; | ||
| 189 | case ColorFormat::RGB8: | ||
| 190 | return 3; | ||
| 191 | case ColorFormat::RGB5A1: | ||
| 192 | case ColorFormat::RGB565: | ||
| 193 | case ColorFormat::RGBA4: | ||
| 194 | return 2; | ||
| 195 | default: | ||
| 196 | LOG_CRITICAL(HW_GPU, "Unknown color format %u", format); | ||
| 197 | UNIMPLEMENTED(); | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | struct FramebufferConfig { | ||
| 202 | INSERT_PADDING_WORDS(0x3); | ||
| 203 | |||
| 204 | union { | ||
| 205 | BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable | ||
| 206 | }; | ||
| 207 | |||
| 208 | INSERT_PADDING_WORDS(0x1); | ||
| 209 | |||
| 210 | union { | ||
| 211 | BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable | ||
| 212 | }; | ||
| 213 | |||
| 214 | BitField<0, 2, DepthFormat> depth_format; | ||
| 215 | |||
| 216 | BitField<16, 3, ColorFormat> color_format; | ||
| 217 | |||
| 218 | INSERT_PADDING_WORDS(0x4); | ||
| 219 | |||
| 220 | BitField<0, 28, u32> depth_buffer_address; | ||
| 221 | BitField<0, 28, u32> color_buffer_address; | ||
| 222 | |||
| 223 | union { | ||
| 224 | // Apparently, the framebuffer width is stored as expected, | ||
| 225 | // while the height is stored as the actual height minus one. | ||
| 226 | // Hence, don't access these fields directly but use the accessors | ||
| 227 | // GetWidth() and GetHeight() instead. | ||
| 228 | BitField<0, 11, u32> width; | ||
| 229 | BitField<12, 10, u32> height; | ||
| 230 | }; | ||
| 231 | |||
| 232 | INSERT_PADDING_WORDS(0x1); | ||
| 233 | |||
| 234 | inline PAddr GetColorBufferPhysicalAddress() const { | ||
| 235 | return color_buffer_address * 8; | ||
| 236 | } | ||
| 237 | inline PAddr GetDepthBufferPhysicalAddress() const { | ||
| 238 | return depth_buffer_address * 8; | ||
| 239 | } | ||
| 240 | |||
| 241 | inline u32 GetWidth() const { | ||
| 242 | return width; | ||
| 243 | } | ||
| 244 | |||
| 245 | inline u32 GetHeight() const { | ||
| 246 | return height + 1; | ||
| 247 | } | ||
| 248 | } framebuffer; | ||
| 249 | |||
| 250 | // Returns the number of bytes in the specified depth format | ||
| 251 | static u32 BytesPerDepthPixel(DepthFormat format) { | ||
| 252 | switch (format) { | ||
| 253 | case DepthFormat::D16: | ||
| 254 | return 2; | ||
| 255 | case DepthFormat::D24: | ||
| 256 | return 3; | ||
| 257 | case DepthFormat::D24S8: | ||
| 258 | return 4; | ||
| 259 | } | ||
| 260 | |||
| 261 | ASSERT_MSG(false, "Unknown depth format %u", format); | ||
| 262 | } | ||
| 263 | |||
| 264 | // Returns the number of bits per depth component of the specified depth format | ||
| 265 | static u32 DepthBitsPerPixel(DepthFormat format) { | ||
| 266 | switch (format) { | ||
| 267 | case DepthFormat::D16: | ||
| 268 | return 16; | ||
| 269 | case DepthFormat::D24: | ||
| 270 | case DepthFormat::D24S8: | ||
| 271 | return 24; | ||
| 272 | } | ||
| 273 | |||
| 274 | ASSERT_MSG(false, "Unknown depth format %u", format); | ||
| 275 | } | ||
| 276 | |||
| 277 | INSERT_PADDING_WORDS(0x20); | ||
| 278 | }; | ||
| 279 | |||
| 280 | static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32), | ||
| 281 | "FramebufferRegs struct has incorrect size"); | ||
| 282 | |||
| 283 | } // namespace Pica | ||
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h deleted file mode 100644 index b89709cfe..000000000 --- a/src/video_core/regs_lighting.h +++ /dev/null | |||
| @@ -1,321 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | #include "common/vector_math.h" | ||
| 14 | |||
| 15 | namespace Pica { | ||
| 16 | |||
| 17 | struct LightingRegs { | ||
| 18 | enum class LightingSampler { | ||
| 19 | Distribution0 = 0, | ||
| 20 | Distribution1 = 1, | ||
| 21 | Fresnel = 3, | ||
| 22 | ReflectBlue = 4, | ||
| 23 | ReflectGreen = 5, | ||
| 24 | ReflectRed = 6, | ||
| 25 | SpotlightAttenuation = 8, | ||
| 26 | DistanceAttenuation = 16, | ||
| 27 | }; | ||
| 28 | |||
| 29 | static constexpr unsigned NumLightingSampler = 24; | ||
| 30 | |||
| 31 | static LightingSampler SpotlightAttenuationSampler(unsigned index) { | ||
| 32 | return static_cast<LightingSampler>( | ||
| 33 | static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); | ||
| 34 | } | ||
| 35 | |||
| 36 | static LightingSampler DistanceAttenuationSampler(unsigned index) { | ||
| 37 | return static_cast<LightingSampler>( | ||
| 38 | static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index); | ||
| 39 | } | ||
| 40 | |||
| 41 | /** | ||
| 42 | * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance | ||
| 43 | * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, | ||
| 44 | * and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a | ||
| 45 | * channel is enabled at all) is specified by various pre-defined lighting configurations. With | ||
| 46 | * configurations that require more LUTs, more cycles are required on HW to perform lighting | ||
| 47 | * computations. | ||
| 48 | */ | ||
| 49 | enum class LightingConfig : u32 { | ||
| 50 | Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight | ||
| 51 | Config1 = 1, ///< Reflect Red, Fresnel, Spotlight | ||
| 52 | Config2 = 2, ///< Reflect Red, Distribution 0/1 | ||
| 53 | Config3 = 3, ///< Distribution 0/1, Fresnel | ||
| 54 | Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight | ||
| 55 | Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight | ||
| 56 | Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight | ||
| 57 | |||
| 58 | Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight | ||
| 59 | ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration | ||
| 60 | }; | ||
| 61 | |||
| 62 | /// Selects which lighting components are affected by fresnel | ||
| 63 | enum class LightingFresnelSelector : u32 { | ||
| 64 | None = 0, ///< Fresnel is disabled | ||
| 65 | PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel | ||
| 66 | SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel | ||
| 67 | Both = | ||
| 68 | PrimaryAlpha | | ||
| 69 | SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel | ||
| 70 | }; | ||
| 71 | |||
| 72 | /// Factor used to scale the output of a lighting LUT | ||
| 73 | enum class LightingScale : u32 { | ||
| 74 | Scale1 = 0, ///< Scale is 1x | ||
| 75 | Scale2 = 1, ///< Scale is 2x | ||
| 76 | Scale4 = 2, ///< Scale is 4x | ||
| 77 | Scale8 = 3, ///< Scale is 8x | ||
| 78 | |||
| 79 | Scale1_4 = 6, ///< Scale is 0.25x | ||
| 80 | Scale1_2 = 7, ///< Scale is 0.5x | ||
| 81 | }; | ||
| 82 | |||
| 83 | enum class LightingLutInput : u32 { | ||
| 84 | NH = 0, // Cosine of the angle between the normal and half-angle vectors | ||
| 85 | VH = 1, // Cosine of the angle between the view and half-angle vectors | ||
| 86 | NV = 2, // Cosine of the angle between the normal and the view vector | ||
| 87 | LN = 3, // Cosine of the angle between the light and the normal vectors | ||
| 88 | SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors | ||
| 89 | CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors | ||
| 90 | }; | ||
| 91 | |||
| 92 | enum class LightingBumpMode : u32 { | ||
| 93 | None = 0, | ||
| 94 | NormalMap = 1, | ||
| 95 | TangentMap = 2, | ||
| 96 | }; | ||
| 97 | |||
| 98 | union LightColor { | ||
| 99 | BitField<0, 10, u32> b; | ||
| 100 | BitField<10, 10, u32> g; | ||
| 101 | BitField<20, 10, u32> r; | ||
| 102 | |||
| 103 | Math::Vec3f ToVec3f() const { | ||
| 104 | // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color | ||
| 105 | // component | ||
| 106 | return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); | ||
| 107 | } | ||
| 108 | }; | ||
| 109 | |||
| 110 | /// Returns true if the specified lighting sampler is supported by the current Pica lighting | ||
| 111 | /// configuration | ||
| 112 | static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { | ||
| 113 | switch (sampler) { | ||
| 114 | case LightingSampler::Distribution0: | ||
| 115 | return (config != LightingConfig::Config1); | ||
| 116 | |||
| 117 | case LightingSampler::Distribution1: | ||
| 118 | return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && | ||
| 119 | (config != LightingConfig::Config5); | ||
| 120 | |||
| 121 | case LightingSampler::SpotlightAttenuation: | ||
| 122 | return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); | ||
| 123 | |||
| 124 | case LightingSampler::Fresnel: | ||
| 125 | return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && | ||
| 126 | (config != LightingConfig::Config4); | ||
| 127 | |||
| 128 | case LightingSampler::ReflectRed: | ||
| 129 | return (config != LightingConfig::Config3); | ||
| 130 | |||
| 131 | case LightingSampler::ReflectGreen: | ||
| 132 | case LightingSampler::ReflectBlue: | ||
| 133 | return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || | ||
| 134 | (config == LightingConfig::Config7); | ||
| 135 | default: | ||
| 136 | UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " | ||
| 137 | "sampler should be one of Distribution0, Distribution1, " | ||
| 138 | "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " | ||
| 139 | "ReflectBlue, instead got %i", | ||
| 140 | static_cast<int>(config)); | ||
| 141 | } | ||
| 142 | } | ||
| 143 | |||
| 144 | struct LightSrc { | ||
| 145 | LightColor specular_0; // material.specular_0 * light.specular_0 | ||
| 146 | LightColor specular_1; // material.specular_1 * light.specular_1 | ||
| 147 | LightColor diffuse; // material.diffuse * light.diffuse | ||
| 148 | LightColor ambient; // material.ambient * light.ambient | ||
| 149 | |||
| 150 | // Encoded as 16-bit floating point | ||
| 151 | union { | ||
| 152 | BitField<0, 16, u32> x; | ||
| 153 | BitField<16, 16, u32> y; | ||
| 154 | }; | ||
| 155 | union { | ||
| 156 | BitField<0, 16, u32> z; | ||
| 157 | }; | ||
| 158 | |||
| 159 | // inverse spotlight direction vector, encoded as fixed1.1.11 | ||
| 160 | union { | ||
| 161 | BitField<0, 13, s32> spot_x; | ||
| 162 | BitField<16, 13, s32> spot_y; | ||
| 163 | }; | ||
| 164 | union { | ||
| 165 | BitField<0, 13, s32> spot_z; | ||
| 166 | }; | ||
| 167 | |||
| 168 | INSERT_PADDING_WORDS(0x1); | ||
| 169 | |||
| 170 | union { | ||
| 171 | BitField<0, 1, u32> directional; | ||
| 172 | BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0 | ||
| 173 | BitField<2, 1, u32> geometric_factor_0; | ||
| 174 | BitField<3, 1, u32> geometric_factor_1; | ||
| 175 | } config; | ||
| 176 | |||
| 177 | BitField<0, 20, u32> dist_atten_bias; | ||
| 178 | BitField<0, 20, u32> dist_atten_scale; | ||
| 179 | |||
| 180 | INSERT_PADDING_WORDS(0x4); | ||
| 181 | }; | ||
| 182 | static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); | ||
| 183 | |||
| 184 | LightSrc light[8]; | ||
| 185 | LightColor global_ambient; // Emission + (material.ambient * lighting.ambient) | ||
| 186 | INSERT_PADDING_WORDS(0x1); | ||
| 187 | BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1 | ||
| 188 | |||
| 189 | union { | ||
| 190 | BitField<2, 2, LightingFresnelSelector> fresnel_selector; | ||
| 191 | BitField<4, 4, LightingConfig> config; | ||
| 192 | BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 | ||
| 193 | BitField<27, 1, u32> clamp_highlights; | ||
| 194 | BitField<28, 2, LightingBumpMode> bump_mode; | ||
| 195 | BitField<30, 1, u32> disable_bump_renorm; | ||
| 196 | } config0; | ||
| 197 | |||
| 198 | union { | ||
| 199 | u32 raw; | ||
| 200 | |||
| 201 | // Each bit specifies whether spot light attenuation should be applied for the corresponding | ||
| 202 | // light. | ||
| 203 | BitField<8, 8, u32> disable_spot_atten; | ||
| 204 | |||
| 205 | BitField<16, 1, u32> disable_lut_d0; | ||
| 206 | BitField<17, 1, u32> disable_lut_d1; | ||
| 207 | // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a | ||
| 208 | // dummy bit which is always set as 1. | ||
| 209 | BitField<19, 1, u32> disable_lut_fr; | ||
| 210 | BitField<20, 1, u32> disable_lut_rr; | ||
| 211 | BitField<21, 1, u32> disable_lut_rg; | ||
| 212 | BitField<22, 1, u32> disable_lut_rb; | ||
| 213 | |||
| 214 | // Each bit specifies whether distance attenuation should be applied for the corresponding | ||
| 215 | // light. | ||
| 216 | BitField<24, 8, u32> disable_dist_atten; | ||
| 217 | } config1; | ||
| 218 | |||
| 219 | bool IsDistAttenDisabled(unsigned index) const { | ||
| 220 | return (config1.disable_dist_atten & (1 << index)) != 0; | ||
| 221 | } | ||
| 222 | |||
| 223 | bool IsSpotAttenDisabled(unsigned index) const { | ||
| 224 | return (config1.disable_spot_atten & (1 << index)) != 0; | ||
| 225 | } | ||
| 226 | |||
| 227 | union { | ||
| 228 | BitField<0, 8, u32> index; ///< Index at which to set data in the LUT | ||
| 229 | BitField<8, 5, u32> type; ///< Type of LUT for which to set data | ||
| 230 | } lut_config; | ||
| 231 | |||
| 232 | BitField<0, 1, u32> disable; | ||
| 233 | INSERT_PADDING_WORDS(0x1); | ||
| 234 | |||
| 235 | // When data is written to any of these registers, it gets written to the lookup table of the | ||
| 236 | // selected type at the selected index, specified above in the `lut_config` register. With each | ||
| 237 | // write, `lut_config.index` is incremented. It does not matter which of these registers is | ||
| 238 | // written to, the behavior will be the same. | ||
| 239 | u32 lut_data[8]; | ||
| 240 | |||
| 241 | // These are used to specify if absolute (abs) value should be used for each LUT index. When | ||
| 242 | // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in | ||
| 243 | // the range of (0.0, 1.0). | ||
| 244 | union { | ||
| 245 | BitField<1, 1, u32> disable_d0; | ||
| 246 | BitField<5, 1, u32> disable_d1; | ||
| 247 | BitField<9, 1, u32> disable_sp; | ||
| 248 | BitField<13, 1, u32> disable_fr; | ||
| 249 | BitField<17, 1, u32> disable_rb; | ||
| 250 | BitField<21, 1, u32> disable_rg; | ||
| 251 | BitField<25, 1, u32> disable_rr; | ||
| 252 | } abs_lut_input; | ||
| 253 | |||
| 254 | union { | ||
| 255 | BitField<0, 3, LightingLutInput> d0; | ||
| 256 | BitField<4, 3, LightingLutInput> d1; | ||
| 257 | BitField<8, 3, LightingLutInput> sp; | ||
| 258 | BitField<12, 3, LightingLutInput> fr; | ||
| 259 | BitField<16, 3, LightingLutInput> rb; | ||
| 260 | BitField<20, 3, LightingLutInput> rg; | ||
| 261 | BitField<24, 3, LightingLutInput> rr; | ||
| 262 | } lut_input; | ||
| 263 | |||
| 264 | union { | ||
| 265 | BitField<0, 3, LightingScale> d0; | ||
| 266 | BitField<4, 3, LightingScale> d1; | ||
| 267 | BitField<8, 3, LightingScale> sp; | ||
| 268 | BitField<12, 3, LightingScale> fr; | ||
| 269 | BitField<16, 3, LightingScale> rb; | ||
| 270 | BitField<20, 3, LightingScale> rg; | ||
| 271 | BitField<24, 3, LightingScale> rr; | ||
| 272 | |||
| 273 | static float GetScale(LightingScale scale) { | ||
| 274 | switch (scale) { | ||
| 275 | case LightingScale::Scale1: | ||
| 276 | return 1.0f; | ||
| 277 | case LightingScale::Scale2: | ||
| 278 | return 2.0f; | ||
| 279 | case LightingScale::Scale4: | ||
| 280 | return 4.0f; | ||
| 281 | case LightingScale::Scale8: | ||
| 282 | return 8.0f; | ||
| 283 | case LightingScale::Scale1_4: | ||
| 284 | return 0.25f; | ||
| 285 | case LightingScale::Scale1_2: | ||
| 286 | return 0.5f; | ||
| 287 | } | ||
| 288 | return 0.0f; | ||
| 289 | } | ||
| 290 | } lut_scale; | ||
| 291 | |||
| 292 | INSERT_PADDING_WORDS(0x6); | ||
| 293 | |||
| 294 | union { | ||
| 295 | // There are 8 light enable "slots", corresponding to the total number of lights supported | ||
| 296 | // by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the | ||
| 297 | // first N slots below will be set to integers within the range of 0-7, corresponding to the | ||
| 298 | // actual light that is enabled for each slot. | ||
| 299 | |||
| 300 | BitField<0, 3, u32> slot_0; | ||
| 301 | BitField<4, 3, u32> slot_1; | ||
| 302 | BitField<8, 3, u32> slot_2; | ||
| 303 | BitField<12, 3, u32> slot_3; | ||
| 304 | BitField<16, 3, u32> slot_4; | ||
| 305 | BitField<20, 3, u32> slot_5; | ||
| 306 | BitField<24, 3, u32> slot_6; | ||
| 307 | BitField<28, 3, u32> slot_7; | ||
| 308 | |||
| 309 | unsigned GetNum(unsigned index) const { | ||
| 310 | const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3, | ||
| 311 | slot_4, slot_5, slot_6, slot_7}; | ||
| 312 | return enable_slots[index]; | ||
| 313 | } | ||
| 314 | } light_enable; | ||
| 315 | |||
| 316 | INSERT_PADDING_WORDS(0x26); | ||
| 317 | }; | ||
| 318 | |||
| 319 | static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size"); | ||
| 320 | |||
| 321 | } // namespace Pica | ||
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h deleted file mode 100644 index e78c3e331..000000000 --- a/src/video_core/regs_pipeline.h +++ /dev/null | |||
| @@ -1,269 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | |||
| 14 | namespace Pica { | ||
| 15 | |||
| 16 | struct PipelineRegs { | ||
| 17 | enum class VertexAttributeFormat : u32 { | ||
| 18 | BYTE = 0, | ||
| 19 | UBYTE = 1, | ||
| 20 | SHORT = 2, | ||
| 21 | FLOAT = 3, | ||
| 22 | }; | ||
| 23 | |||
| 24 | struct { | ||
| 25 | BitField<1, 28, u32> base_address; | ||
| 26 | |||
| 27 | PAddr GetPhysicalBaseAddress() const { | ||
| 28 | return base_address * 16; | ||
| 29 | } | ||
| 30 | |||
| 31 | // Descriptor for internal vertex attributes | ||
| 32 | union { | ||
| 33 | BitField<0, 2, VertexAttributeFormat> format0; // size of one element | ||
| 34 | BitField<2, 2, u32> size0; // number of elements minus 1 | ||
| 35 | BitField<4, 2, VertexAttributeFormat> format1; | ||
| 36 | BitField<6, 2, u32> size1; | ||
| 37 | BitField<8, 2, VertexAttributeFormat> format2; | ||
| 38 | BitField<10, 2, u32> size2; | ||
| 39 | BitField<12, 2, VertexAttributeFormat> format3; | ||
| 40 | BitField<14, 2, u32> size3; | ||
| 41 | BitField<16, 2, VertexAttributeFormat> format4; | ||
| 42 | BitField<18, 2, u32> size4; | ||
| 43 | BitField<20, 2, VertexAttributeFormat> format5; | ||
| 44 | BitField<22, 2, u32> size5; | ||
| 45 | BitField<24, 2, VertexAttributeFormat> format6; | ||
| 46 | BitField<26, 2, u32> size6; | ||
| 47 | BitField<28, 2, VertexAttributeFormat> format7; | ||
| 48 | BitField<30, 2, u32> size7; | ||
| 49 | }; | ||
| 50 | |||
| 51 | union { | ||
| 52 | BitField<0, 2, VertexAttributeFormat> format8; | ||
| 53 | BitField<2, 2, u32> size8; | ||
| 54 | BitField<4, 2, VertexAttributeFormat> format9; | ||
| 55 | BitField<6, 2, u32> size9; | ||
| 56 | BitField<8, 2, VertexAttributeFormat> format10; | ||
| 57 | BitField<10, 2, u32> size10; | ||
| 58 | BitField<12, 2, VertexAttributeFormat> format11; | ||
| 59 | BitField<14, 2, u32> size11; | ||
| 60 | |||
| 61 | BitField<16, 12, u32> attribute_mask; | ||
| 62 | |||
| 63 | // number of total attributes minus 1 | ||
| 64 | BitField<28, 4, u32> max_attribute_index; | ||
| 65 | }; | ||
| 66 | |||
| 67 | inline VertexAttributeFormat GetFormat(int n) const { | ||
| 68 | VertexAttributeFormat formats[] = {format0, format1, format2, format3, | ||
| 69 | format4, format5, format6, format7, | ||
| 70 | format8, format9, format10, format11}; | ||
| 71 | return formats[n]; | ||
| 72 | } | ||
| 73 | |||
| 74 | inline int GetNumElements(int n) const { | ||
| 75 | u32 sizes[] = {size0, size1, size2, size3, size4, size5, | ||
| 76 | size6, size7, size8, size9, size10, size11}; | ||
| 77 | return (int)sizes[n] + 1; | ||
| 78 | } | ||
| 79 | |||
| 80 | inline int GetElementSizeInBytes(int n) const { | ||
| 81 | return (GetFormat(n) == VertexAttributeFormat::FLOAT) | ||
| 82 | ? 4 | ||
| 83 | : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1; | ||
| 84 | } | ||
| 85 | |||
| 86 | inline int GetStride(int n) const { | ||
| 87 | return GetNumElements(n) * GetElementSizeInBytes(n); | ||
| 88 | } | ||
| 89 | |||
| 90 | inline bool IsDefaultAttribute(int id) const { | ||
| 91 | return (id >= 12) || (attribute_mask & (1ULL << id)) != 0; | ||
| 92 | } | ||
| 93 | |||
| 94 | inline int GetNumTotalAttributes() const { | ||
| 95 | return (int)max_attribute_index + 1; | ||
| 96 | } | ||
| 97 | |||
| 98 | // Attribute loaders map the source vertex data to input attributes | ||
| 99 | // This e.g. allows to load different attributes from different memory locations | ||
| 100 | struct { | ||
| 101 | // Source attribute data offset from the base address | ||
| 102 | BitField<0, 28, u32> data_offset; | ||
| 103 | |||
| 104 | union { | ||
| 105 | BitField<0, 4, u32> comp0; | ||
| 106 | BitField<4, 4, u32> comp1; | ||
| 107 | BitField<8, 4, u32> comp2; | ||
| 108 | BitField<12, 4, u32> comp3; | ||
| 109 | BitField<16, 4, u32> comp4; | ||
| 110 | BitField<20, 4, u32> comp5; | ||
| 111 | BitField<24, 4, u32> comp6; | ||
| 112 | BitField<28, 4, u32> comp7; | ||
| 113 | }; | ||
| 114 | |||
| 115 | union { | ||
| 116 | BitField<0, 4, u32> comp8; | ||
| 117 | BitField<4, 4, u32> comp9; | ||
| 118 | BitField<8, 4, u32> comp10; | ||
| 119 | BitField<12, 4, u32> comp11; | ||
| 120 | |||
| 121 | // bytes for a single vertex in this loader | ||
| 122 | BitField<16, 8, u32> byte_count; | ||
| 123 | |||
| 124 | BitField<28, 4, u32> component_count; | ||
| 125 | }; | ||
| 126 | |||
| 127 | inline int GetComponent(int n) const { | ||
| 128 | u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5, | ||
| 129 | comp6, comp7, comp8, comp9, comp10, comp11}; | ||
| 130 | return (int)components[n]; | ||
| 131 | } | ||
| 132 | } attribute_loaders[12]; | ||
| 133 | } vertex_attributes; | ||
| 134 | |||
| 135 | struct { | ||
| 136 | enum IndexFormat : u32 { | ||
| 137 | BYTE = 0, | ||
| 138 | SHORT = 1, | ||
| 139 | }; | ||
| 140 | |||
| 141 | union { | ||
| 142 | BitField<0, 31, u32> offset; // relative to base attribute address | ||
| 143 | BitField<31, 1, IndexFormat> format; | ||
| 144 | }; | ||
| 145 | } index_array; | ||
| 146 | |||
| 147 | // Number of vertices to render | ||
| 148 | u32 num_vertices; | ||
| 149 | |||
| 150 | enum class UseGS : u32 { | ||
| 151 | No = 0, | ||
| 152 | Yes = 2, | ||
| 153 | }; | ||
| 154 | |||
| 155 | union { | ||
| 156 | BitField<0, 2, UseGS> use_gs; | ||
| 157 | BitField<31, 1, u32> variable_primitive; | ||
| 158 | }; | ||
| 159 | |||
| 160 | // The index of the first vertex to render | ||
| 161 | u32 vertex_offset; | ||
| 162 | |||
| 163 | INSERT_PADDING_WORDS(0x3); | ||
| 164 | |||
| 165 | // These two trigger rendering of triangles | ||
| 166 | u32 trigger_draw; | ||
| 167 | u32 trigger_draw_indexed; | ||
| 168 | |||
| 169 | INSERT_PADDING_WORDS(0x2); | ||
| 170 | |||
| 171 | // These registers are used to setup the default "fall-back" vertex shader attributes | ||
| 172 | struct { | ||
| 173 | // Index of the current default attribute | ||
| 174 | u32 index; | ||
| 175 | |||
| 176 | // Writing to these registers sets the "current" default attribute. | ||
| 177 | u32 set_value[3]; | ||
| 178 | } vs_default_attributes_setup; | ||
| 179 | |||
| 180 | INSERT_PADDING_WORDS(0x2); | ||
| 181 | |||
| 182 | struct { | ||
| 183 | // There are two channels that can be used to configure the next command buffer, which can | ||
| 184 | // be then executed by writing to the "trigger" registers. There are two reasons why a game | ||
| 185 | // might use this feature: | ||
| 186 | // 1) With this, an arbitrary number of additional command buffers may be executed in | ||
| 187 | // sequence without requiring any intervention of the CPU after the initial one is | ||
| 188 | // kicked off. | ||
| 189 | // 2) Games can configure these registers to provide a command list subroutine mechanism. | ||
| 190 | |||
| 191 | // TODO: verify the bit length of these two fields | ||
| 192 | // According to 3dbrew, the bit length of them are 21 and 29, respectively | ||
| 193 | BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer | ||
| 194 | BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer | ||
| 195 | u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to | ||
| 196 | |||
| 197 | unsigned GetSize(unsigned index) const { | ||
| 198 | ASSERT(index < 2); | ||
| 199 | return 8 * size[index]; | ||
| 200 | } | ||
| 201 | |||
| 202 | PAddr GetPhysicalAddress(unsigned index) const { | ||
| 203 | ASSERT(index < 2); | ||
| 204 | return (PAddr)(8 * addr[index]); | ||
| 205 | } | ||
| 206 | } command_buffer; | ||
| 207 | |||
| 208 | INSERT_PADDING_WORDS(4); | ||
| 209 | |||
| 210 | /// Number of input attributes to the vertex shader minus 1 | ||
| 211 | BitField<0, 4, u32> max_input_attrib_index; | ||
| 212 | |||
| 213 | INSERT_PADDING_WORDS(1); | ||
| 214 | |||
| 215 | // The shader unit 3, which can be used for both vertex and geometry shader, gets its | ||
| 216 | // configuration depending on this register. If this is not set, unit 3 will share some | ||
| 217 | // configuration with other units. It is known that program code and swizzle pattern uploaded | ||
| 218 | // via regs.vs will be also uploaded to unit 3 if this is not set. Although very likely, it is | ||
| 219 | // still unclear whether uniforms and other configuration can be also shared. | ||
| 220 | BitField<0, 1, u32> gs_unit_exclusive_configuration; | ||
| 221 | |||
| 222 | enum class GPUMode : u32 { | ||
| 223 | Drawing = 0, | ||
| 224 | Configuring = 1, | ||
| 225 | }; | ||
| 226 | |||
| 227 | GPUMode gpu_mode; | ||
| 228 | |||
| 229 | INSERT_PADDING_WORDS(0x4); | ||
| 230 | BitField<0, 4, u32> vs_outmap_total_minus_1_a; | ||
| 231 | INSERT_PADDING_WORDS(0x6); | ||
| 232 | BitField<0, 4, u32> vs_outmap_total_minus_1_b; | ||
| 233 | |||
| 234 | enum class GSMode : u32 { | ||
| 235 | Point = 0, | ||
| 236 | VariablePrimitive = 1, | ||
| 237 | FixedPrimitive = 2, | ||
| 238 | }; | ||
| 239 | |||
| 240 | union { | ||
| 241 | BitField<0, 8, GSMode> mode; | ||
| 242 | BitField<8, 4, u32> fixed_vertex_num_minus_1; | ||
| 243 | BitField<12, 4, u32> stride_minus_1; | ||
| 244 | BitField<16, 4, u32> start_index; | ||
| 245 | } gs_config; | ||
| 246 | |||
| 247 | INSERT_PADDING_WORDS(0x1); | ||
| 248 | |||
| 249 | u32 variable_vertex_main_num_minus_1; | ||
| 250 | |||
| 251 | INSERT_PADDING_WORDS(0x9); | ||
| 252 | |||
| 253 | enum class TriangleTopology : u32 { | ||
| 254 | List = 0, | ||
| 255 | Strip = 1, | ||
| 256 | Fan = 2, | ||
| 257 | Shader = 3, // Programmable setup unit implemented in a geometry shader | ||
| 258 | }; | ||
| 259 | |||
| 260 | BitField<8, 2, TriangleTopology> triangle_topology; | ||
| 261 | |||
| 262 | u32 restart_primitive; | ||
| 263 | |||
| 264 | INSERT_PADDING_WORDS(0x20); | ||
| 265 | }; | ||
| 266 | |||
| 267 | static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size"); | ||
| 268 | |||
| 269 | } // namespace Pica | ||
diff --git a/src/video_core/regs_rasterizer.h b/src/video_core/regs_rasterizer.h deleted file mode 100644 index 4fef00d76..000000000 --- a/src/video_core/regs_rasterizer.h +++ /dev/null | |||
| @@ -1,139 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include "common/bit_field.h" | ||
| 9 | #include "common/common_funcs.h" | ||
| 10 | #include "common/common_types.h" | ||
| 11 | #include "video_core/pica_types.h" | ||
| 12 | |||
| 13 | namespace Pica { | ||
| 14 | |||
| 15 | struct RasterizerRegs { | ||
| 16 | enum class CullMode : u32 { | ||
| 17 | // Select which polygons are considered to be "frontfacing". | ||
| 18 | KeepAll = 0, | ||
| 19 | KeepClockWise = 1, | ||
| 20 | KeepCounterClockWise = 2, | ||
| 21 | // TODO: What does the third value imply? | ||
| 22 | }; | ||
| 23 | |||
| 24 | union { | ||
| 25 | BitField<0, 2, CullMode> cull_mode; | ||
| 26 | }; | ||
| 27 | |||
| 28 | BitField<0, 24, u32> viewport_size_x; | ||
| 29 | |||
| 30 | INSERT_PADDING_WORDS(0x1); | ||
| 31 | |||
| 32 | BitField<0, 24, u32> viewport_size_y; | ||
| 33 | |||
| 34 | INSERT_PADDING_WORDS(0x3); | ||
| 35 | |||
| 36 | BitField<0, 1, u32> clip_enable; | ||
| 37 | BitField<0, 24, u32> clip_coef[4]; // float24 | ||
| 38 | |||
| 39 | Math::Vec4<float24> GetClipCoef() const { | ||
| 40 | return {float24::FromRaw(clip_coef[0]), float24::FromRaw(clip_coef[1]), | ||
| 41 | float24::FromRaw(clip_coef[2]), float24::FromRaw(clip_coef[3])}; | ||
| 42 | } | ||
| 43 | |||
| 44 | INSERT_PADDING_WORDS(0x1); | ||
| 45 | |||
| 46 | BitField<0, 24, u32> viewport_depth_range; // float24 | ||
| 47 | BitField<0, 24, u32> viewport_depth_near_plane; // float24 | ||
| 48 | |||
| 49 | BitField<0, 3, u32> vs_output_total; | ||
| 50 | |||
| 51 | union VSOutputAttributes { | ||
| 52 | // Maps components of output vertex attributes to semantics | ||
| 53 | enum Semantic : u32 { | ||
| 54 | POSITION_X = 0, | ||
| 55 | POSITION_Y = 1, | ||
| 56 | POSITION_Z = 2, | ||
| 57 | POSITION_W = 3, | ||
| 58 | |||
| 59 | QUATERNION_X = 4, | ||
| 60 | QUATERNION_Y = 5, | ||
| 61 | QUATERNION_Z = 6, | ||
| 62 | QUATERNION_W = 7, | ||
| 63 | |||
| 64 | COLOR_R = 8, | ||
| 65 | COLOR_G = 9, | ||
| 66 | COLOR_B = 10, | ||
| 67 | COLOR_A = 11, | ||
| 68 | |||
| 69 | TEXCOORD0_U = 12, | ||
| 70 | TEXCOORD0_V = 13, | ||
| 71 | TEXCOORD1_U = 14, | ||
| 72 | TEXCOORD1_V = 15, | ||
| 73 | |||
| 74 | TEXCOORD0_W = 16, | ||
| 75 | |||
| 76 | VIEW_X = 18, | ||
| 77 | VIEW_Y = 19, | ||
| 78 | VIEW_Z = 20, | ||
| 79 | |||
| 80 | TEXCOORD2_U = 22, | ||
| 81 | TEXCOORD2_V = 23, | ||
| 82 | |||
| 83 | INVALID = 31, | ||
| 84 | }; | ||
| 85 | |||
| 86 | BitField<0, 5, Semantic> map_x; | ||
| 87 | BitField<8, 5, Semantic> map_y; | ||
| 88 | BitField<16, 5, Semantic> map_z; | ||
| 89 | BitField<24, 5, Semantic> map_w; | ||
| 90 | } vs_output_attributes[7]; | ||
| 91 | |||
| 92 | INSERT_PADDING_WORDS(0xe); | ||
| 93 | |||
| 94 | enum class ScissorMode : u32 { | ||
| 95 | Disabled = 0, | ||
| 96 | Exclude = 1, // Exclude pixels inside the scissor box | ||
| 97 | |||
| 98 | Include = 3 // Exclude pixels outside the scissor box | ||
| 99 | }; | ||
| 100 | |||
| 101 | struct { | ||
| 102 | BitField<0, 2, ScissorMode> mode; | ||
| 103 | |||
| 104 | union { | ||
| 105 | BitField<0, 10, u32> x1; | ||
| 106 | BitField<16, 10, u32> y1; | ||
| 107 | }; | ||
| 108 | |||
| 109 | union { | ||
| 110 | BitField<0, 10, u32> x2; | ||
| 111 | BitField<16, 10, u32> y2; | ||
| 112 | }; | ||
| 113 | } scissor_test; | ||
| 114 | |||
| 115 | union { | ||
| 116 | BitField<0, 10, s32> x; | ||
| 117 | BitField<16, 10, s32> y; | ||
| 118 | } viewport_corner; | ||
| 119 | |||
| 120 | INSERT_PADDING_WORDS(0x1); | ||
| 121 | |||
| 122 | // TODO: early depth | ||
| 123 | INSERT_PADDING_WORDS(0x1); | ||
| 124 | |||
| 125 | INSERT_PADDING_WORDS(0x2); | ||
| 126 | |||
| 127 | enum DepthBuffering : u32 { | ||
| 128 | WBuffering = 0, | ||
| 129 | ZBuffering = 1, | ||
| 130 | }; | ||
| 131 | BitField<0, 1, DepthBuffering> depthmap_enable; | ||
| 132 | |||
| 133 | INSERT_PADDING_WORDS(0x12); | ||
| 134 | }; | ||
| 135 | |||
| 136 | static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32), | ||
| 137 | "RasterizerRegs struct has incorrect size"); | ||
| 138 | |||
| 139 | } // namespace Pica | ||
diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h deleted file mode 100644 index c15d4d162..000000000 --- a/src/video_core/regs_shader.h +++ /dev/null | |||
| @@ -1,111 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/bit_field.h" | ||
| 10 | #include "common/common_funcs.h" | ||
| 11 | #include "common/common_types.h" | ||
| 12 | |||
| 13 | namespace Pica { | ||
| 14 | |||
| 15 | struct ShaderRegs { | ||
| 16 | BitField<0, 16, u32> bool_uniforms; | ||
| 17 | |||
| 18 | union { | ||
| 19 | BitField<0, 8, u32> x; | ||
| 20 | BitField<8, 8, u32> y; | ||
| 21 | BitField<16, 8, u32> z; | ||
| 22 | BitField<24, 8, u32> w; | ||
| 23 | } int_uniforms[4]; | ||
| 24 | |||
| 25 | INSERT_PADDING_WORDS(0x4); | ||
| 26 | |||
| 27 | enum ShaderMode { | ||
| 28 | GS = 0x08, | ||
| 29 | VS = 0xA0, | ||
| 30 | }; | ||
| 31 | |||
| 32 | union { | ||
| 33 | // Number of input attributes to shader unit - 1 | ||
| 34 | BitField<0, 4, u32> max_input_attribute_index; | ||
| 35 | BitField<8, 8, u32> input_to_uniform; | ||
| 36 | BitField<24, 8, ShaderMode> shader_mode; | ||
| 37 | }; | ||
| 38 | |||
| 39 | // Offset to shader program entry point (in words) | ||
| 40 | BitField<0, 16, u32> main_offset; | ||
| 41 | |||
| 42 | /// Maps input attributes to registers. 4-bits per attribute, specifying a register index | ||
| 43 | u32 input_attribute_to_register_map_low; | ||
| 44 | u32 input_attribute_to_register_map_high; | ||
| 45 | |||
| 46 | unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { | ||
| 47 | u64 map = ((u64)input_attribute_to_register_map_high << 32) | | ||
| 48 | (u64)input_attribute_to_register_map_low; | ||
| 49 | return (map >> (attribute_index * 4)) & 0b1111; | ||
| 50 | } | ||
| 51 | |||
| 52 | BitField<0, 16, u32> output_mask; | ||
| 53 | |||
| 54 | // 0x28E, CODETRANSFER_END | ||
| 55 | INSERT_PADDING_WORDS(0x2); | ||
| 56 | |||
| 57 | struct { | ||
| 58 | enum Format : u32 { | ||
| 59 | FLOAT24 = 0, | ||
| 60 | FLOAT32 = 1, | ||
| 61 | }; | ||
| 62 | |||
| 63 | bool IsFloat32() const { | ||
| 64 | return format == FLOAT32; | ||
| 65 | } | ||
| 66 | |||
| 67 | union { | ||
| 68 | // Index of the next uniform to write to | ||
| 69 | // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid | ||
| 70 | // indices | ||
| 71 | // TODO: Maybe the uppermost index is for the geometry shader? Investigate! | ||
| 72 | BitField<0, 7, u32> index; | ||
| 73 | |||
| 74 | BitField<31, 1, Format> format; | ||
| 75 | }; | ||
| 76 | |||
| 77 | // Writing to these registers sets the current uniform. | ||
| 78 | u32 set_value[8]; | ||
| 79 | |||
| 80 | } uniform_setup; | ||
| 81 | |||
| 82 | INSERT_PADDING_WORDS(0x2); | ||
| 83 | |||
| 84 | struct { | ||
| 85 | // Offset of the next instruction to write code to. | ||
| 86 | // Incremented with each instruction write. | ||
| 87 | u32 offset; | ||
| 88 | |||
| 89 | // Writing to these registers sets the "current" word in the shader program. | ||
| 90 | u32 set_word[8]; | ||
| 91 | } program; | ||
| 92 | |||
| 93 | INSERT_PADDING_WORDS(0x1); | ||
| 94 | |||
| 95 | // This register group is used to load an internal table of swizzling patterns, | ||
| 96 | // which are indexed by each shader instruction to specify vector component swizzling. | ||
| 97 | struct { | ||
| 98 | // Offset of the next swizzle pattern to write code to. | ||
| 99 | // Incremented with each instruction write. | ||
| 100 | u32 offset; | ||
| 101 | |||
| 102 | // Writing to these registers sets the current swizzle pattern in the table. | ||
| 103 | u32 set_word[8]; | ||
| 104 | } swizzle_patterns; | ||
| 105 | |||
| 106 | INSERT_PADDING_WORDS(0x2); | ||
| 107 | }; | ||
| 108 | |||
| 109 | static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size"); | ||
| 110 | |||
| 111 | } // namespace Pica | ||
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h deleted file mode 100644 index 0b09f2299..000000000 --- a/src/video_core/regs_texturing.h +++ /dev/null | |||
| @@ -1,452 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | |||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_funcs.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | |||
| 14 | namespace Pica { | ||
| 15 | |||
| 16 | struct TexturingRegs { | ||
| 17 | struct TextureConfig { | ||
| 18 | enum TextureType : u32 { | ||
| 19 | Texture2D = 0, | ||
| 20 | TextureCube = 1, | ||
| 21 | Shadow2D = 2, | ||
| 22 | Projection2D = 3, | ||
| 23 | ShadowCube = 4, | ||
| 24 | Disabled = 5, | ||
| 25 | }; | ||
| 26 | |||
| 27 | enum WrapMode : u32 { | ||
| 28 | ClampToEdge = 0, | ||
| 29 | ClampToBorder = 1, | ||
| 30 | Repeat = 2, | ||
| 31 | MirroredRepeat = 3, | ||
| 32 | // Mode 4-7 produces some weird result and may be just invalid: | ||
| 33 | ClampToEdge2 = 4, // Positive coord: clamp to edge; negative coord: repeat | ||
| 34 | ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat | ||
| 35 | Repeat2 = 6, // Same as Repeat | ||
| 36 | Repeat3 = 7, // Same as Repeat | ||
| 37 | }; | ||
| 38 | |||
| 39 | enum TextureFilter : u32 { | ||
| 40 | Nearest = 0, | ||
| 41 | Linear = 1, | ||
| 42 | }; | ||
| 43 | |||
| 44 | union { | ||
| 45 | u32 raw; | ||
| 46 | BitField<0, 8, u32> r; | ||
| 47 | BitField<8, 8, u32> g; | ||
| 48 | BitField<16, 8, u32> b; | ||
| 49 | BitField<24, 8, u32> a; | ||
| 50 | } border_color; | ||
| 51 | |||
| 52 | union { | ||
| 53 | BitField<0, 11, u32> height; | ||
| 54 | BitField<16, 11, u32> width; | ||
| 55 | }; | ||
| 56 | |||
| 57 | union { | ||
| 58 | BitField<1, 1, TextureFilter> mag_filter; | ||
| 59 | BitField<2, 1, TextureFilter> min_filter; | ||
| 60 | BitField<8, 3, WrapMode> wrap_t; | ||
| 61 | BitField<12, 3, WrapMode> wrap_s; | ||
| 62 | /// @note Only valid for texture 0 according to 3DBrew. | ||
| 63 | BitField<28, 3, TextureType> type; | ||
| 64 | }; | ||
| 65 | |||
| 66 | INSERT_PADDING_WORDS(0x1); | ||
| 67 | |||
| 68 | BitField<0, 28, u32> address; | ||
| 69 | |||
| 70 | PAddr GetPhysicalAddress() const { | ||
| 71 | return address * 8; | ||
| 72 | } | ||
| 73 | |||
| 74 | // texture1 and texture2 store the texture format directly after the address | ||
| 75 | // whereas texture0 inserts some additional flags inbetween. | ||
| 76 | // Hence, we store the format separately so that all other parameters can be described | ||
| 77 | // in a single structure. | ||
| 78 | }; | ||
| 79 | |||
| 80 | enum class TextureFormat : u32 { | ||
| 81 | RGBA8 = 0, | ||
| 82 | RGB8 = 1, | ||
| 83 | RGB5A1 = 2, | ||
| 84 | RGB565 = 3, | ||
| 85 | RGBA4 = 4, | ||
| 86 | IA8 = 5, | ||
| 87 | RG8 = 6, ///< @note Also called HILO8 in 3DBrew. | ||
| 88 | I8 = 7, | ||
| 89 | A8 = 8, | ||
| 90 | IA4 = 9, | ||
| 91 | I4 = 10, | ||
| 92 | A4 = 11, | ||
| 93 | ETC1 = 12, // compressed | ||
| 94 | ETC1A4 = 13, // compressed | ||
| 95 | }; | ||
| 96 | |||
| 97 | static unsigned NibblesPerPixel(TextureFormat format) { | ||
| 98 | switch (format) { | ||
| 99 | case TextureFormat::RGBA8: | ||
| 100 | return 8; | ||
| 101 | |||
| 102 | case TextureFormat::RGB8: | ||
| 103 | return 6; | ||
| 104 | |||
| 105 | case TextureFormat::RGB5A1: | ||
| 106 | case TextureFormat::RGB565: | ||
| 107 | case TextureFormat::RGBA4: | ||
| 108 | case TextureFormat::IA8: | ||
| 109 | case TextureFormat::RG8: | ||
| 110 | return 4; | ||
| 111 | |||
| 112 | case TextureFormat::I4: | ||
| 113 | case TextureFormat::A4: | ||
| 114 | return 1; | ||
| 115 | |||
| 116 | case TextureFormat::I8: | ||
| 117 | case TextureFormat::A8: | ||
| 118 | case TextureFormat::IA4: | ||
| 119 | |||
| 120 | default: // placeholder for yet unknown formats | ||
| 121 | UNIMPLEMENTED(); | ||
| 122 | return 0; | ||
| 123 | } | ||
| 124 | } | ||
| 125 | |||
| 126 | union { | ||
| 127 | BitField<0, 1, u32> texture0_enable; | ||
| 128 | BitField<1, 1, u32> texture1_enable; | ||
| 129 | BitField<2, 1, u32> texture2_enable; | ||
| 130 | BitField<8, 2, u32> texture3_coordinates; | ||
| 131 | BitField<10, 1, u32> texture3_enable; | ||
| 132 | BitField<13, 1, u32> texture2_use_coord1; | ||
| 133 | BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented | ||
| 134 | } main_config; | ||
| 135 | TextureConfig texture0; | ||
| 136 | |||
| 137 | enum class CubeFace { | ||
| 138 | PositiveX = 0, | ||
| 139 | NegativeX = 1, | ||
| 140 | PositiveY = 2, | ||
| 141 | NegativeY = 3, | ||
| 142 | PositiveZ = 4, | ||
| 143 | NegativeZ = 5, | ||
| 144 | }; | ||
| 145 | |||
| 146 | BitField<0, 22, u32> cube_address[5]; | ||
| 147 | |||
| 148 | PAddr GetCubePhysicalAddress(CubeFace face) const { | ||
| 149 | PAddr address = texture0.address; | ||
| 150 | if (face != CubeFace::PositiveX) { | ||
| 151 | // Bits [22:27] from the main texture address is shared with all cubemap additional | ||
| 152 | // addresses. | ||
| 153 | auto& face_addr = cube_address[static_cast<size_t>(face) - 1]; | ||
| 154 | address &= ~face_addr.mask; | ||
| 155 | address |= face_addr; | ||
| 156 | } | ||
| 157 | // A multiplier of 8 is also needed in the same way as the main address. | ||
| 158 | return address * 8; | ||
| 159 | } | ||
| 160 | |||
| 161 | INSERT_PADDING_WORDS(0x3); | ||
| 162 | BitField<0, 4, TextureFormat> texture0_format; | ||
| 163 | BitField<0, 1, u32> fragment_lighting_enable; | ||
| 164 | INSERT_PADDING_WORDS(0x1); | ||
| 165 | TextureConfig texture1; | ||
| 166 | BitField<0, 4, TextureFormat> texture1_format; | ||
| 167 | INSERT_PADDING_WORDS(0x2); | ||
| 168 | TextureConfig texture2; | ||
| 169 | BitField<0, 4, TextureFormat> texture2_format; | ||
| 170 | INSERT_PADDING_WORDS(0x9); | ||
| 171 | |||
| 172 | struct FullTextureConfig { | ||
| 173 | const bool enabled; | ||
| 174 | const TextureConfig config; | ||
| 175 | const TextureFormat format; | ||
| 176 | }; | ||
| 177 | const std::array<FullTextureConfig, 3> GetTextures() const { | ||
| 178 | return {{ | ||
| 179 | {main_config.texture0_enable.ToBool(), texture0, texture0_format}, | ||
| 180 | {main_config.texture1_enable.ToBool(), texture1, texture1_format}, | ||
| 181 | {main_config.texture2_enable.ToBool(), texture2, texture2_format}, | ||
| 182 | }}; | ||
| 183 | } | ||
| 184 | |||
| 185 | // 0xa8-0xad: ProcTex Config | ||
| 186 | enum class ProcTexClamp : u32 { | ||
| 187 | ToZero = 0, | ||
| 188 | ToEdge = 1, | ||
| 189 | SymmetricalRepeat = 2, | ||
| 190 | MirroredRepeat = 3, | ||
| 191 | Pulse = 4, | ||
| 192 | }; | ||
| 193 | |||
| 194 | enum class ProcTexCombiner : u32 { | ||
| 195 | U = 0, // u | ||
| 196 | U2 = 1, // u * u | ||
| 197 | V = 2, // v | ||
| 198 | V2 = 3, // v * v | ||
| 199 | Add = 4, // (u + v) / 2 | ||
| 200 | Add2 = 5, // (u * u + v * v) / 2 | ||
| 201 | SqrtAdd2 = 6, // sqrt(u * u + v * v) | ||
| 202 | Min = 7, // min(u, v) | ||
| 203 | Max = 8, // max(u, v) | ||
| 204 | RMax = 9, // Average of Max and SqrtAdd2 | ||
| 205 | }; | ||
| 206 | |||
| 207 | enum class ProcTexShift : u32 { | ||
| 208 | None = 0, | ||
| 209 | Odd = 1, | ||
| 210 | Even = 2, | ||
| 211 | }; | ||
| 212 | |||
| 213 | union { | ||
| 214 | BitField<0, 3, ProcTexClamp> u_clamp; | ||
| 215 | BitField<3, 3, ProcTexClamp> v_clamp; | ||
| 216 | BitField<6, 4, ProcTexCombiner> color_combiner; | ||
| 217 | BitField<10, 4, ProcTexCombiner> alpha_combiner; | ||
| 218 | BitField<14, 1, u32> separate_alpha; | ||
| 219 | BitField<15, 1, u32> noise_enable; | ||
| 220 | BitField<16, 2, ProcTexShift> u_shift; | ||
| 221 | BitField<18, 2, ProcTexShift> v_shift; | ||
| 222 | BitField<20, 8, u32> bias_low; // float16 TODO: unimplemented | ||
| 223 | } proctex; | ||
| 224 | |||
| 225 | union ProcTexNoiseConfig { | ||
| 226 | BitField<0, 16, s32> amplitude; // fixed1.3.12 | ||
| 227 | BitField<16, 16, u32> phase; // float16 | ||
| 228 | }; | ||
| 229 | |||
| 230 | ProcTexNoiseConfig proctex_noise_u; | ||
| 231 | ProcTexNoiseConfig proctex_noise_v; | ||
| 232 | |||
| 233 | union { | ||
| 234 | BitField<0, 16, u32> u; // float16 | ||
| 235 | BitField<16, 16, u32> v; // float16 | ||
| 236 | } proctex_noise_frequency; | ||
| 237 | |||
| 238 | enum class ProcTexFilter : u32 { | ||
| 239 | Nearest = 0, | ||
| 240 | Linear = 1, | ||
| 241 | NearestMipmapNearest = 2, | ||
| 242 | LinearMipmapNearest = 3, | ||
| 243 | NearestMipmapLinear = 4, | ||
| 244 | LinearMipmapLinear = 5, | ||
| 245 | }; | ||
| 246 | |||
| 247 | union { | ||
| 248 | BitField<0, 3, ProcTexFilter> filter; | ||
| 249 | BitField<11, 8, u32> width; | ||
| 250 | BitField<19, 8, u32> bias_high; // TODO: unimplemented | ||
| 251 | } proctex_lut; | ||
| 252 | |||
| 253 | BitField<0, 8, u32> proctex_lut_offset; | ||
| 254 | |||
| 255 | INSERT_PADDING_WORDS(0x1); | ||
| 256 | |||
| 257 | // 0xaf-0xb7: ProcTex LUT | ||
| 258 | enum class ProcTexLutTable : u32 { | ||
| 259 | Noise = 0, | ||
| 260 | ColorMap = 2, | ||
| 261 | AlphaMap = 3, | ||
| 262 | Color = 4, | ||
| 263 | ColorDiff = 5, | ||
| 264 | }; | ||
| 265 | |||
| 266 | union { | ||
| 267 | BitField<0, 8, u32> index; | ||
| 268 | BitField<8, 4, ProcTexLutTable> ref_table; | ||
| 269 | } proctex_lut_config; | ||
| 270 | |||
| 271 | u32 proctex_lut_data[8]; | ||
| 272 | |||
| 273 | INSERT_PADDING_WORDS(0x8); | ||
| 274 | |||
| 275 | // 0xc0-0xff: Texture Combiner (akin to glTexEnv) | ||
| 276 | struct TevStageConfig { | ||
| 277 | enum class Source : u32 { | ||
| 278 | PrimaryColor = 0x0, | ||
| 279 | PrimaryFragmentColor = 0x1, | ||
| 280 | SecondaryFragmentColor = 0x2, | ||
| 281 | |||
| 282 | Texture0 = 0x3, | ||
| 283 | Texture1 = 0x4, | ||
| 284 | Texture2 = 0x5, | ||
| 285 | Texture3 = 0x6, | ||
| 286 | |||
| 287 | PreviousBuffer = 0xd, | ||
| 288 | Constant = 0xe, | ||
| 289 | Previous = 0xf, | ||
| 290 | }; | ||
| 291 | |||
| 292 | enum class ColorModifier : u32 { | ||
| 293 | SourceColor = 0x0, | ||
| 294 | OneMinusSourceColor = 0x1, | ||
| 295 | SourceAlpha = 0x2, | ||
| 296 | OneMinusSourceAlpha = 0x3, | ||
| 297 | SourceRed = 0x4, | ||
| 298 | OneMinusSourceRed = 0x5, | ||
| 299 | |||
| 300 | SourceGreen = 0x8, | ||
| 301 | OneMinusSourceGreen = 0x9, | ||
| 302 | |||
| 303 | SourceBlue = 0xc, | ||
| 304 | OneMinusSourceBlue = 0xd, | ||
| 305 | }; | ||
| 306 | |||
| 307 | enum class AlphaModifier : u32 { | ||
| 308 | SourceAlpha = 0x0, | ||
| 309 | OneMinusSourceAlpha = 0x1, | ||
| 310 | SourceRed = 0x2, | ||
| 311 | OneMinusSourceRed = 0x3, | ||
| 312 | SourceGreen = 0x4, | ||
| 313 | OneMinusSourceGreen = 0x5, | ||
| 314 | SourceBlue = 0x6, | ||
| 315 | OneMinusSourceBlue = 0x7, | ||
| 316 | }; | ||
| 317 | |||
| 318 | enum class Operation : u32 { | ||
| 319 | Replace = 0, | ||
| 320 | Modulate = 1, | ||
| 321 | Add = 2, | ||
| 322 | AddSigned = 3, | ||
| 323 | Lerp = 4, | ||
| 324 | Subtract = 5, | ||
| 325 | Dot3_RGB = 6, | ||
| 326 | Dot3_RGBA = 7, | ||
| 327 | MultiplyThenAdd = 8, | ||
| 328 | AddThenMultiply = 9, | ||
| 329 | }; | ||
| 330 | |||
| 331 | union { | ||
| 332 | u32 sources_raw; | ||
| 333 | BitField<0, 4, Source> color_source1; | ||
| 334 | BitField<4, 4, Source> color_source2; | ||
| 335 | BitField<8, 4, Source> color_source3; | ||
| 336 | BitField<16, 4, Source> alpha_source1; | ||
| 337 | BitField<20, 4, Source> alpha_source2; | ||
| 338 | BitField<24, 4, Source> alpha_source3; | ||
| 339 | }; | ||
| 340 | |||
| 341 | union { | ||
| 342 | u32 modifiers_raw; | ||
| 343 | BitField<0, 4, ColorModifier> color_modifier1; | ||
| 344 | BitField<4, 4, ColorModifier> color_modifier2; | ||
| 345 | BitField<8, 4, ColorModifier> color_modifier3; | ||
| 346 | BitField<12, 3, AlphaModifier> alpha_modifier1; | ||
| 347 | BitField<16, 3, AlphaModifier> alpha_modifier2; | ||
| 348 | BitField<20, 3, AlphaModifier> alpha_modifier3; | ||
| 349 | }; | ||
| 350 | |||
| 351 | union { | ||
| 352 | u32 ops_raw; | ||
| 353 | BitField<0, 4, Operation> color_op; | ||
| 354 | BitField<16, 4, Operation> alpha_op; | ||
| 355 | }; | ||
| 356 | |||
| 357 | union { | ||
| 358 | u32 const_color; | ||
| 359 | BitField<0, 8, u32> const_r; | ||
| 360 | BitField<8, 8, u32> const_g; | ||
| 361 | BitField<16, 8, u32> const_b; | ||
| 362 | BitField<24, 8, u32> const_a; | ||
| 363 | }; | ||
| 364 | |||
| 365 | union { | ||
| 366 | u32 scales_raw; | ||
| 367 | BitField<0, 2, u32> color_scale; | ||
| 368 | BitField<16, 2, u32> alpha_scale; | ||
| 369 | }; | ||
| 370 | |||
| 371 | inline unsigned GetColorMultiplier() const { | ||
| 372 | return (color_scale < 3) ? (1 << color_scale) : 1; | ||
| 373 | } | ||
| 374 | |||
| 375 | inline unsigned GetAlphaMultiplier() const { | ||
| 376 | return (alpha_scale < 3) ? (1 << alpha_scale) : 1; | ||
| 377 | } | ||
| 378 | }; | ||
| 379 | |||
| 380 | TevStageConfig tev_stage0; | ||
| 381 | INSERT_PADDING_WORDS(0x3); | ||
| 382 | TevStageConfig tev_stage1; | ||
| 383 | INSERT_PADDING_WORDS(0x3); | ||
| 384 | TevStageConfig tev_stage2; | ||
| 385 | INSERT_PADDING_WORDS(0x3); | ||
| 386 | TevStageConfig tev_stage3; | ||
| 387 | INSERT_PADDING_WORDS(0x3); | ||
| 388 | |||
| 389 | enum class FogMode : u32 { | ||
| 390 | None = 0, | ||
| 391 | Fog = 5, | ||
| 392 | Gas = 7, | ||
| 393 | }; | ||
| 394 | |||
| 395 | union { | ||
| 396 | BitField<0, 3, FogMode> fog_mode; | ||
| 397 | BitField<16, 1, u32> fog_flip; | ||
| 398 | |||
| 399 | union { | ||
| 400 | // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in | ||
| 401 | // these masks are set | ||
| 402 | BitField<8, 4, u32> update_mask_rgb; | ||
| 403 | BitField<12, 4, u32> update_mask_a; | ||
| 404 | |||
| 405 | bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||
| 406 | return (stage_index < 4) && (update_mask_rgb & (1 << stage_index)); | ||
| 407 | } | ||
| 408 | |||
| 409 | bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||
| 410 | return (stage_index < 4) && (update_mask_a & (1 << stage_index)); | ||
| 411 | } | ||
| 412 | } tev_combiner_buffer_input; | ||
| 413 | }; | ||
| 414 | |||
| 415 | union { | ||
| 416 | u32 raw; | ||
| 417 | BitField<0, 8, u32> r; | ||
| 418 | BitField<8, 8, u32> g; | ||
| 419 | BitField<16, 8, u32> b; | ||
| 420 | } fog_color; | ||
| 421 | |||
| 422 | INSERT_PADDING_WORDS(0x4); | ||
| 423 | |||
| 424 | BitField<0, 16, u32> fog_lut_offset; | ||
| 425 | |||
| 426 | INSERT_PADDING_WORDS(0x1); | ||
| 427 | |||
| 428 | u32 fog_lut_data[8]; | ||
| 429 | |||
| 430 | TevStageConfig tev_stage4; | ||
| 431 | INSERT_PADDING_WORDS(0x3); | ||
| 432 | TevStageConfig tev_stage5; | ||
| 433 | |||
| 434 | union { | ||
| 435 | u32 raw; | ||
| 436 | BitField<0, 8, u32> r; | ||
| 437 | BitField<8, 8, u32> g; | ||
| 438 | BitField<16, 8, u32> b; | ||
| 439 | BitField<24, 8, u32> a; | ||
| 440 | } tev_combiner_buffer_color; | ||
| 441 | |||
| 442 | INSERT_PADDING_WORDS(0x2); | ||
| 443 | |||
| 444 | const std::array<TevStageConfig, 6> GetTevStages() const { | ||
| 445 | return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}}; | ||
| 446 | }; | ||
| 447 | }; | ||
| 448 | |||
| 449 | static_assert(sizeof(TexturingRegs) == 0x80 * sizeof(u32), | ||
| 450 | "TexturingRegs struct has incorrect size"); | ||
| 451 | |||
| 452 | } // namespace Pica | ||
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index f6ece5c4b..51e1d45f9 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp | |||
| @@ -5,19 +5,6 @@ | |||
| 5 | #include <atomic> | 5 | #include <atomic> |
| 6 | #include <memory> | 6 | #include <memory> |
| 7 | #include "video_core/renderer_base.h" | 7 | #include "video_core/renderer_base.h" |
| 8 | #include "video_core/renderer_opengl/gl_rasterizer.h" | ||
| 9 | #include "video_core/swrasterizer/swrasterizer.h" | ||
| 10 | #include "video_core/video_core.h" | 8 | #include "video_core/video_core.h" |
| 11 | 9 | ||
| 12 | void RendererBase::RefreshRasterizerSetting() { | 10 | void RendererBase::RefreshRasterizerSetting() {} |
| 13 | bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled; | ||
| 14 | if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) { | ||
| 15 | opengl_rasterizer_active = hw_renderer_enabled; | ||
| 16 | |||
| 17 | if (hw_renderer_enabled) { | ||
| 18 | rasterizer = std::make_unique<RasterizerOpenGL>(); | ||
| 19 | } else { | ||
| 20 | rasterizer = std::make_unique<VideoCore::SWRasterizer>(); | ||
| 21 | } | ||
| 22 | } | ||
| 23 | } | ||
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 28015aba9..d15db6c8c 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h | |||
| @@ -5,8 +5,8 @@ | |||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include <memory> | 7 | #include <memory> |
| 8 | #include "common/assert.h" | ||
| 8 | #include "common/common_types.h" | 9 | #include "common/common_types.h" |
| 9 | #include "video_core/rasterizer_interface.h" | ||
| 10 | 10 | ||
| 11 | class EmuWindow; | 11 | class EmuWindow; |
| 12 | 12 | ||
| @@ -72,14 +72,9 @@ public: | |||
| 72 | return m_current_frame; | 72 | return m_current_frame; |
| 73 | } | 73 | } |
| 74 | 74 | ||
| 75 | VideoCore::RasterizerInterface* Rasterizer() const { | ||
| 76 | return rasterizer.get(); | ||
| 77 | } | ||
| 78 | |||
| 79 | void RefreshRasterizerSetting(); | 75 | void RefreshRasterizerSetting(); |
| 80 | 76 | ||
| 81 | protected: | 77 | protected: |
| 82 | std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; | ||
| 83 | f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer | 78 | f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer |
| 84 | int m_current_frame = 0; ///< Current frame, should be set by the renderer | 79 | int m_current_frame = 0; ///< Current frame, should be set by the renderer |
| 85 | 80 | ||
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp deleted file mode 100644 index becaf7bde..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ /dev/null | |||
| @@ -1,1686 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <memory> | ||
| 6 | #include <string> | ||
| 7 | #include <tuple> | ||
| 8 | #include <utility> | ||
| 9 | #include <glad/glad.h> | ||
| 10 | #include "common/assert.h" | ||
| 11 | #include "common/color.h" | ||
| 12 | #include "common/logging/log.h" | ||
| 13 | #include "common/math_util.h" | ||
| 14 | #include "common/microprofile.h" | ||
| 15 | #include "common/vector_math.h" | ||
| 16 | #include "core/hw/gpu.h" | ||
| 17 | #include "video_core/pica_state.h" | ||
| 18 | #include "video_core/regs_framebuffer.h" | ||
| 19 | #include "video_core/regs_rasterizer.h" | ||
| 20 | #include "video_core/regs_texturing.h" | ||
| 21 | #include "video_core/renderer_opengl/gl_rasterizer.h" | ||
| 22 | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||
| 23 | #include "video_core/renderer_opengl/pica_to_gl.h" | ||
| 24 | #include "video_core/renderer_opengl/renderer_opengl.h" | ||
| 25 | |||
| 26 | MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); | ||
| 27 | MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); | ||
| 28 | MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); | ||
| 29 | |||
| 30 | RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | ||
| 31 | // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0 | ||
| 32 | state.clip_distance[0] = true; | ||
| 33 | |||
| 34 | // Create sampler objects | ||
| 35 | for (size_t i = 0; i < texture_samplers.size(); ++i) { | ||
| 36 | texture_samplers[i].Create(); | ||
| 37 | state.texture_units[i].sampler = texture_samplers[i].sampler.handle; | ||
| 38 | } | ||
| 39 | |||
| 40 | // Generate VBO, VAO and UBO | ||
| 41 | vertex_buffer.Create(); | ||
| 42 | vertex_array.Create(); | ||
| 43 | uniform_buffer.Create(); | ||
| 44 | |||
| 45 | state.draw.vertex_array = vertex_array.handle; | ||
| 46 | state.draw.vertex_buffer = vertex_buffer.handle; | ||
| 47 | state.draw.uniform_buffer = uniform_buffer.handle; | ||
| 48 | state.Apply(); | ||
| 49 | |||
| 50 | // Bind the UBO to binding point 0 | ||
| 51 | glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle); | ||
| 52 | |||
| 53 | uniform_block_data.dirty = true; | ||
| 54 | |||
| 55 | uniform_block_data.lut_dirty.fill(true); | ||
| 56 | |||
| 57 | uniform_block_data.fog_lut_dirty = true; | ||
| 58 | |||
| 59 | uniform_block_data.proctex_noise_lut_dirty = true; | ||
| 60 | uniform_block_data.proctex_color_map_dirty = true; | ||
| 61 | uniform_block_data.proctex_alpha_map_dirty = true; | ||
| 62 | uniform_block_data.proctex_lut_dirty = true; | ||
| 63 | uniform_block_data.proctex_diff_lut_dirty = true; | ||
| 64 | |||
| 65 | // Set vertex attributes | ||
| 66 | glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, | ||
| 67 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position)); | ||
| 68 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION); | ||
| 69 | |||
| 70 | glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), | ||
| 71 | (GLvoid*)offsetof(HardwareVertex, color)); | ||
| 72 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR); | ||
| 73 | |||
| 74 | glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, | ||
| 75 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0)); | ||
| 76 | glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, | ||
| 77 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1)); | ||
| 78 | glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, | ||
| 79 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2)); | ||
| 80 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0); | ||
| 81 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1); | ||
| 82 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2); | ||
| 83 | |||
| 84 | glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, | ||
| 85 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w)); | ||
| 86 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W); | ||
| 87 | |||
| 88 | glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, | ||
| 89 | sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat)); | ||
| 90 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT); | ||
| 91 | |||
| 92 | glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), | ||
| 93 | (GLvoid*)offsetof(HardwareVertex, view)); | ||
| 94 | glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW); | ||
| 95 | |||
| 96 | // Create render framebuffer | ||
| 97 | framebuffer.Create(); | ||
| 98 | |||
| 99 | // Allocate and bind lighting lut textures | ||
| 100 | lighting_lut.Create(); | ||
| 101 | state.lighting_lut.texture_buffer = lighting_lut.handle; | ||
| 102 | state.Apply(); | ||
| 103 | lighting_lut_buffer.Create(); | ||
| 104 | glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||
| 105 | glBufferData(GL_TEXTURE_BUFFER, | ||
| 106 | sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, | ||
| 107 | GL_DYNAMIC_DRAW); | ||
| 108 | glActiveTexture(TextureUnits::LightingLUT.Enum()); | ||
| 109 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); | ||
| 110 | |||
| 111 | // Setup the LUT for the fog | ||
| 112 | fog_lut.Create(); | ||
| 113 | state.fog_lut.texture_buffer = fog_lut.handle; | ||
| 114 | state.Apply(); | ||
| 115 | fog_lut_buffer.Create(); | ||
| 116 | glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); | ||
| 117 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); | ||
| 118 | glActiveTexture(TextureUnits::FogLUT.Enum()); | ||
| 119 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, fog_lut_buffer.handle); | ||
| 120 | |||
| 121 | // Setup the noise LUT for proctex | ||
| 122 | proctex_noise_lut.Create(); | ||
| 123 | state.proctex_noise_lut.texture_buffer = proctex_noise_lut.handle; | ||
| 124 | state.Apply(); | ||
| 125 | proctex_noise_lut_buffer.Create(); | ||
| 126 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_noise_lut_buffer.handle); | ||
| 127 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); | ||
| 128 | glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); | ||
| 129 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_noise_lut_buffer.handle); | ||
| 130 | |||
| 131 | // Setup the color map for proctex | ||
| 132 | proctex_color_map.Create(); | ||
| 133 | state.proctex_color_map.texture_buffer = proctex_color_map.handle; | ||
| 134 | state.Apply(); | ||
| 135 | proctex_color_map_buffer.Create(); | ||
| 136 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_color_map_buffer.handle); | ||
| 137 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); | ||
| 138 | glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); | ||
| 139 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_color_map_buffer.handle); | ||
| 140 | |||
| 141 | // Setup the alpha map for proctex | ||
| 142 | proctex_alpha_map.Create(); | ||
| 143 | state.proctex_alpha_map.texture_buffer = proctex_alpha_map.handle; | ||
| 144 | state.Apply(); | ||
| 145 | proctex_alpha_map_buffer.Create(); | ||
| 146 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_alpha_map_buffer.handle); | ||
| 147 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW); | ||
| 148 | glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); | ||
| 149 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_alpha_map_buffer.handle); | ||
| 150 | |||
| 151 | // Setup the LUT for proctex | ||
| 152 | proctex_lut.Create(); | ||
| 153 | state.proctex_lut.texture_buffer = proctex_lut.handle; | ||
| 154 | state.Apply(); | ||
| 155 | proctex_lut_buffer.Create(); | ||
| 156 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle); | ||
| 157 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW); | ||
| 158 | glActiveTexture(TextureUnits::ProcTexLUT.Enum()); | ||
| 159 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle); | ||
| 160 | |||
| 161 | // Setup the difference LUT for proctex | ||
| 162 | proctex_diff_lut.Create(); | ||
| 163 | state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle; | ||
| 164 | state.Apply(); | ||
| 165 | proctex_diff_lut_buffer.Create(); | ||
| 166 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle); | ||
| 167 | glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW); | ||
| 168 | glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); | ||
| 169 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle); | ||
| 170 | |||
| 171 | // Sync fixed function OpenGL state | ||
| 172 | SyncClipEnabled(); | ||
| 173 | SyncClipCoef(); | ||
| 174 | SyncCullMode(); | ||
| 175 | SyncBlendEnabled(); | ||
| 176 | SyncBlendFuncs(); | ||
| 177 | SyncBlendColor(); | ||
| 178 | SyncLogicOp(); | ||
| 179 | SyncStencilTest(); | ||
| 180 | SyncDepthTest(); | ||
| 181 | SyncColorWriteMask(); | ||
| 182 | SyncStencilWriteMask(); | ||
| 183 | SyncDepthWriteMask(); | ||
| 184 | } | ||
| 185 | |||
| 186 | RasterizerOpenGL::~RasterizerOpenGL() {} | ||
| 187 | |||
| 188 | /** | ||
| 189 | * This is a helper function to resolve an issue when interpolating opposite quaternions. See below | ||
| 190 | * for a detailed description of this issue (yuriks): | ||
| 191 | * | ||
| 192 | * For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you | ||
| 193 | * interpolate two quaternions that are opposite, instead of going from one rotation to another | ||
| 194 | * using the shortest path, you'll go around the longest path. You can test if two quaternions are | ||
| 195 | * opposite by checking if Dot(Q1, Q2) < 0. In that case, you can flip either of them, therefore | ||
| 196 | * making Dot(Q1, -Q2) positive. | ||
| 197 | * | ||
| 198 | * This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This is | ||
| 199 | * correct for most cases but can still rotate around the long way sometimes. An implementation | ||
| 200 | * which did `lerp(lerp(Q1, Q2), Q3)` (with proper weighting), applying the dot product check | ||
| 201 | * between each step would work for those cases at the cost of being more complex to implement. | ||
| 202 | * | ||
| 203 | * Fortunately however, the 3DS hardware happens to also use this exact same logic to work around | ||
| 204 | * these issues, making this basic implementation actually more accurate to the hardware. | ||
| 205 | */ | ||
| 206 | static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) { | ||
| 207 | Math::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()}; | ||
| 208 | Math::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()}; | ||
| 209 | |||
| 210 | return (Math::Dot(a, b) < 0.f); | ||
| 211 | } | ||
| 212 | |||
| 213 | void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||
| 214 | const Pica::Shader::OutputVertex& v1, | ||
| 215 | const Pica::Shader::OutputVertex& v2) { | ||
| 216 | vertex_batch.emplace_back(v0, false); | ||
| 217 | vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat)); | ||
| 218 | vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat)); | ||
| 219 | } | ||
| 220 | |||
| 221 | void RasterizerOpenGL::DrawTriangles() { | ||
| 222 | if (vertex_batch.empty()) | ||
| 223 | return; | ||
| 224 | |||
| 225 | MICROPROFILE_SCOPE(OpenGL_Drawing); | ||
| 226 | const auto& regs = Pica::g_state.regs; | ||
| 227 | |||
| 228 | // Sync and bind the framebuffer surfaces | ||
| 229 | CachedSurface* color_surface; | ||
| 230 | CachedSurface* depth_surface; | ||
| 231 | MathUtil::Rectangle<int> rect; | ||
| 232 | std::tie(color_surface, depth_surface, rect) = | ||
| 233 | res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer); | ||
| 234 | |||
| 235 | state.draw.draw_framebuffer = framebuffer.handle; | ||
| 236 | state.Apply(); | ||
| 237 | |||
| 238 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||
| 239 | color_surface != nullptr ? color_surface->texture.handle : 0, 0); | ||
| 240 | if (depth_surface != nullptr) { | ||
| 241 | if (regs.framebuffer.framebuffer.depth_format == | ||
| 242 | Pica::FramebufferRegs::DepthFormat::D24S8) { | ||
| 243 | // attach both depth and stencil | ||
| 244 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||
| 245 | depth_surface->texture.handle, 0); | ||
| 246 | } else { | ||
| 247 | // attach depth | ||
| 248 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||
| 249 | depth_surface->texture.handle, 0); | ||
| 250 | // clear stencil attachment | ||
| 251 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 252 | } | ||
| 253 | } else { | ||
| 254 | // clear both depth and stencil attachment | ||
| 255 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 256 | 0); | ||
| 257 | } | ||
| 258 | |||
| 259 | // Sync the viewport | ||
| 260 | // These registers hold half-width and half-height, so must be multiplied by 2 | ||
| 261 | GLsizei viewport_width = | ||
| 262 | (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2; | ||
| 263 | GLsizei viewport_height = | ||
| 264 | (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2; | ||
| 265 | |||
| 266 | glViewport( | ||
| 267 | (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width), | ||
| 268 | (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height), | ||
| 269 | (GLsizei)(viewport_width * color_surface->res_scale_width), | ||
| 270 | (GLsizei)(viewport_height * color_surface->res_scale_height)); | ||
| 271 | |||
| 272 | if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width || | ||
| 273 | uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) { | ||
| 274 | |||
| 275 | uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width; | ||
| 276 | uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height; | ||
| 277 | uniform_block_data.dirty = true; | ||
| 278 | } | ||
| 279 | |||
| 280 | // Scissor checks are window-, not viewport-relative, which means that if the cached texture | ||
| 281 | // sub-rect changes, the scissor bounds also need to be updated. | ||
| 282 | GLint scissor_x1 = static_cast<GLint>( | ||
| 283 | rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width); | ||
| 284 | GLint scissor_y1 = static_cast<GLint>( | ||
| 285 | rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height); | ||
| 286 | // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when | ||
| 287 | // scaling or doing multisampling. | ||
| 288 | GLint scissor_x2 = static_cast<GLint>( | ||
| 289 | rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width); | ||
| 290 | GLint scissor_y2 = static_cast<GLint>( | ||
| 291 | rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height); | ||
| 292 | |||
| 293 | if (uniform_block_data.data.scissor_x1 != scissor_x1 || | ||
| 294 | uniform_block_data.data.scissor_x2 != scissor_x2 || | ||
| 295 | uniform_block_data.data.scissor_y1 != scissor_y1 || | ||
| 296 | uniform_block_data.data.scissor_y2 != scissor_y2) { | ||
| 297 | |||
| 298 | uniform_block_data.data.scissor_x1 = scissor_x1; | ||
| 299 | uniform_block_data.data.scissor_x2 = scissor_x2; | ||
| 300 | uniform_block_data.data.scissor_y1 = scissor_y1; | ||
| 301 | uniform_block_data.data.scissor_y2 = scissor_y2; | ||
| 302 | uniform_block_data.dirty = true; | ||
| 303 | } | ||
| 304 | |||
| 305 | // Sync and bind the texture surfaces | ||
| 306 | const auto pica_textures = regs.texturing.GetTextures(); | ||
| 307 | for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||
| 308 | const auto& texture = pica_textures[texture_index]; | ||
| 309 | |||
| 310 | if (texture.enabled) { | ||
| 311 | texture_samplers[texture_index].SyncWithConfig(texture.config); | ||
| 312 | CachedSurface* surface = res_cache.GetTextureSurface(texture); | ||
| 313 | if (surface != nullptr) { | ||
| 314 | state.texture_units[texture_index].texture_2d = surface->texture.handle; | ||
| 315 | } else { | ||
| 316 | // Can occur when texture addr is null or its memory is unmapped/invalid | ||
| 317 | state.texture_units[texture_index].texture_2d = 0; | ||
| 318 | } | ||
| 319 | } else { | ||
| 320 | state.texture_units[texture_index].texture_2d = 0; | ||
| 321 | } | ||
| 322 | } | ||
| 323 | |||
| 324 | // Sync and bind the shader | ||
| 325 | if (shader_dirty) { | ||
| 326 | SetShader(); | ||
| 327 | shader_dirty = false; | ||
| 328 | } | ||
| 329 | |||
| 330 | // Sync the lighting luts | ||
| 331 | for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||
| 332 | if (uniform_block_data.lut_dirty[index]) { | ||
| 333 | SyncLightingLUT(index); | ||
| 334 | uniform_block_data.lut_dirty[index] = false; | ||
| 335 | } | ||
| 336 | } | ||
| 337 | |||
| 338 | // Sync the fog lut | ||
| 339 | if (uniform_block_data.fog_lut_dirty) { | ||
| 340 | SyncFogLUT(); | ||
| 341 | uniform_block_data.fog_lut_dirty = false; | ||
| 342 | } | ||
| 343 | |||
| 344 | // Sync the proctex noise lut | ||
| 345 | if (uniform_block_data.proctex_noise_lut_dirty) { | ||
| 346 | SyncProcTexNoiseLUT(); | ||
| 347 | uniform_block_data.proctex_noise_lut_dirty = false; | ||
| 348 | } | ||
| 349 | |||
| 350 | // Sync the proctex color map | ||
| 351 | if (uniform_block_data.proctex_color_map_dirty) { | ||
| 352 | SyncProcTexColorMap(); | ||
| 353 | uniform_block_data.proctex_color_map_dirty = false; | ||
| 354 | } | ||
| 355 | |||
| 356 | // Sync the proctex alpha map | ||
| 357 | if (uniform_block_data.proctex_alpha_map_dirty) { | ||
| 358 | SyncProcTexAlphaMap(); | ||
| 359 | uniform_block_data.proctex_alpha_map_dirty = false; | ||
| 360 | } | ||
| 361 | |||
| 362 | // Sync the proctex lut | ||
| 363 | if (uniform_block_data.proctex_lut_dirty) { | ||
| 364 | SyncProcTexLUT(); | ||
| 365 | uniform_block_data.proctex_lut_dirty = false; | ||
| 366 | } | ||
| 367 | |||
| 368 | // Sync the proctex difference lut | ||
| 369 | if (uniform_block_data.proctex_diff_lut_dirty) { | ||
| 370 | SyncProcTexDiffLUT(); | ||
| 371 | uniform_block_data.proctex_diff_lut_dirty = false; | ||
| 372 | } | ||
| 373 | |||
| 374 | // Sync the uniform data | ||
| 375 | if (uniform_block_data.dirty) { | ||
| 376 | glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, | ||
| 377 | GL_STATIC_DRAW); | ||
| 378 | uniform_block_data.dirty = false; | ||
| 379 | } | ||
| 380 | |||
| 381 | state.Apply(); | ||
| 382 | |||
| 383 | // Draw the vertex batch | ||
| 384 | glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(), | ||
| 385 | GL_STREAM_DRAW); | ||
| 386 | glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size()); | ||
| 387 | |||
| 388 | // Mark framebuffer surfaces as dirty | ||
| 389 | // TODO: Restrict invalidation area to the viewport | ||
| 390 | if (color_surface != nullptr) { | ||
| 391 | color_surface->dirty = true; | ||
| 392 | res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true); | ||
| 393 | } | ||
| 394 | if (depth_surface != nullptr) { | ||
| 395 | depth_surface->dirty = true; | ||
| 396 | res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true); | ||
| 397 | } | ||
| 398 | |||
| 399 | vertex_batch.clear(); | ||
| 400 | |||
| 401 | // Unbind textures for potential future use as framebuffer attachments | ||
| 402 | for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { | ||
| 403 | state.texture_units[texture_index].texture_2d = 0; | ||
| 404 | } | ||
| 405 | state.Apply(); | ||
| 406 | } | ||
| 407 | |||
| 408 | void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | ||
| 409 | const auto& regs = Pica::g_state.regs; | ||
| 410 | |||
| 411 | switch (id) { | ||
| 412 | // Culling | ||
| 413 | case PICA_REG_INDEX(rasterizer.cull_mode): | ||
| 414 | SyncCullMode(); | ||
| 415 | break; | ||
| 416 | |||
| 417 | // Clipping plane | ||
| 418 | case PICA_REG_INDEX(rasterizer.clip_enable): | ||
| 419 | SyncClipEnabled(); | ||
| 420 | break; | ||
| 421 | |||
| 422 | case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[0], 0x48): | ||
| 423 | case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[1], 0x49): | ||
| 424 | case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[2], 0x4a): | ||
| 425 | case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[3], 0x4b): | ||
| 426 | SyncClipCoef(); | ||
| 427 | break; | ||
| 428 | |||
| 429 | // Depth modifiers | ||
| 430 | case PICA_REG_INDEX(rasterizer.viewport_depth_range): | ||
| 431 | SyncDepthScale(); | ||
| 432 | break; | ||
| 433 | case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane): | ||
| 434 | SyncDepthOffset(); | ||
| 435 | break; | ||
| 436 | |||
| 437 | // Depth buffering | ||
| 438 | case PICA_REG_INDEX(rasterizer.depthmap_enable): | ||
| 439 | shader_dirty = true; | ||
| 440 | break; | ||
| 441 | |||
| 442 | // Blending | ||
| 443 | case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable): | ||
| 444 | SyncBlendEnabled(); | ||
| 445 | break; | ||
| 446 | case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending): | ||
| 447 | SyncBlendFuncs(); | ||
| 448 | break; | ||
| 449 | case PICA_REG_INDEX(framebuffer.output_merger.blend_const): | ||
| 450 | SyncBlendColor(); | ||
| 451 | break; | ||
| 452 | |||
| 453 | // Fog state | ||
| 454 | case PICA_REG_INDEX(texturing.fog_color): | ||
| 455 | SyncFogColor(); | ||
| 456 | break; | ||
| 457 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8): | ||
| 458 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9): | ||
| 459 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea): | ||
| 460 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb): | ||
| 461 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec): | ||
| 462 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed): | ||
| 463 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee): | ||
| 464 | case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): | ||
| 465 | uniform_block_data.fog_lut_dirty = true; | ||
| 466 | break; | ||
| 467 | |||
| 468 | // ProcTex state | ||
| 469 | case PICA_REG_INDEX(texturing.proctex): | ||
| 470 | case PICA_REG_INDEX(texturing.proctex_lut): | ||
| 471 | case PICA_REG_INDEX(texturing.proctex_lut_offset): | ||
| 472 | shader_dirty = true; | ||
| 473 | break; | ||
| 474 | |||
| 475 | case PICA_REG_INDEX(texturing.proctex_noise_u): | ||
| 476 | case PICA_REG_INDEX(texturing.proctex_noise_v): | ||
| 477 | case PICA_REG_INDEX(texturing.proctex_noise_frequency): | ||
| 478 | SyncProcTexNoise(); | ||
| 479 | break; | ||
| 480 | |||
| 481 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0): | ||
| 482 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1): | ||
| 483 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2): | ||
| 484 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3): | ||
| 485 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4): | ||
| 486 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5): | ||
| 487 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6): | ||
| 488 | case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): | ||
| 489 | using Pica::TexturingRegs; | ||
| 490 | switch (regs.texturing.proctex_lut_config.ref_table.Value()) { | ||
| 491 | case TexturingRegs::ProcTexLutTable::Noise: | ||
| 492 | uniform_block_data.proctex_noise_lut_dirty = true; | ||
| 493 | break; | ||
| 494 | case TexturingRegs::ProcTexLutTable::ColorMap: | ||
| 495 | uniform_block_data.proctex_color_map_dirty = true; | ||
| 496 | break; | ||
| 497 | case TexturingRegs::ProcTexLutTable::AlphaMap: | ||
| 498 | uniform_block_data.proctex_alpha_map_dirty = true; | ||
| 499 | break; | ||
| 500 | case TexturingRegs::ProcTexLutTable::Color: | ||
| 501 | uniform_block_data.proctex_lut_dirty = true; | ||
| 502 | break; | ||
| 503 | case TexturingRegs::ProcTexLutTable::ColorDiff: | ||
| 504 | uniform_block_data.proctex_diff_lut_dirty = true; | ||
| 505 | break; | ||
| 506 | } | ||
| 507 | break; | ||
| 508 | |||
| 509 | // Alpha test | ||
| 510 | case PICA_REG_INDEX(framebuffer.output_merger.alpha_test): | ||
| 511 | SyncAlphaTest(); | ||
| 512 | shader_dirty = true; | ||
| 513 | break; | ||
| 514 | |||
| 515 | // Sync GL stencil test + stencil write mask | ||
| 516 | // (Pica stencil test function register also contains a stencil write mask) | ||
| 517 | case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func): | ||
| 518 | SyncStencilTest(); | ||
| 519 | SyncStencilWriteMask(); | ||
| 520 | break; | ||
| 521 | case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op): | ||
| 522 | case PICA_REG_INDEX(framebuffer.framebuffer.depth_format): | ||
| 523 | SyncStencilTest(); | ||
| 524 | break; | ||
| 525 | |||
| 526 | // Sync GL depth test + depth and color write mask | ||
| 527 | // (Pica depth test function register also contains a depth and color write mask) | ||
| 528 | case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable): | ||
| 529 | SyncDepthTest(); | ||
| 530 | SyncDepthWriteMask(); | ||
| 531 | SyncColorWriteMask(); | ||
| 532 | break; | ||
| 533 | |||
| 534 | // Sync GL depth and stencil write mask | ||
| 535 | // (This is a dedicated combined depth / stencil write-enable register) | ||
| 536 | case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write): | ||
| 537 | SyncDepthWriteMask(); | ||
| 538 | SyncStencilWriteMask(); | ||
| 539 | break; | ||
| 540 | |||
| 541 | // Sync GL color write mask | ||
| 542 | // (This is a dedicated color write-enable register) | ||
| 543 | case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write): | ||
| 544 | SyncColorWriteMask(); | ||
| 545 | break; | ||
| 546 | |||
| 547 | // Scissor test | ||
| 548 | case PICA_REG_INDEX(rasterizer.scissor_test.mode): | ||
| 549 | shader_dirty = true; | ||
| 550 | break; | ||
| 551 | |||
| 552 | // Logic op | ||
| 553 | case PICA_REG_INDEX(framebuffer.output_merger.logic_op): | ||
| 554 | SyncLogicOp(); | ||
| 555 | break; | ||
| 556 | |||
| 557 | case PICA_REG_INDEX(texturing.main_config): | ||
| 558 | shader_dirty = true; | ||
| 559 | break; | ||
| 560 | |||
| 561 | // Texture 0 type | ||
| 562 | case PICA_REG_INDEX(texturing.texture0.type): | ||
| 563 | shader_dirty = true; | ||
| 564 | break; | ||
| 565 | |||
| 566 | // TEV stages | ||
| 567 | // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input) | ||
| 568 | case PICA_REG_INDEX(texturing.tev_stage0.color_source1): | ||
| 569 | case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1): | ||
| 570 | case PICA_REG_INDEX(texturing.tev_stage0.color_op): | ||
| 571 | case PICA_REG_INDEX(texturing.tev_stage0.color_scale): | ||
| 572 | case PICA_REG_INDEX(texturing.tev_stage1.color_source1): | ||
| 573 | case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1): | ||
| 574 | case PICA_REG_INDEX(texturing.tev_stage1.color_op): | ||
| 575 | case PICA_REG_INDEX(texturing.tev_stage1.color_scale): | ||
| 576 | case PICA_REG_INDEX(texturing.tev_stage2.color_source1): | ||
| 577 | case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1): | ||
| 578 | case PICA_REG_INDEX(texturing.tev_stage2.color_op): | ||
| 579 | case PICA_REG_INDEX(texturing.tev_stage2.color_scale): | ||
| 580 | case PICA_REG_INDEX(texturing.tev_stage3.color_source1): | ||
| 581 | case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1): | ||
| 582 | case PICA_REG_INDEX(texturing.tev_stage3.color_op): | ||
| 583 | case PICA_REG_INDEX(texturing.tev_stage3.color_scale): | ||
| 584 | case PICA_REG_INDEX(texturing.tev_stage4.color_source1): | ||
| 585 | case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1): | ||
| 586 | case PICA_REG_INDEX(texturing.tev_stage4.color_op): | ||
| 587 | case PICA_REG_INDEX(texturing.tev_stage4.color_scale): | ||
| 588 | case PICA_REG_INDEX(texturing.tev_stage5.color_source1): | ||
| 589 | case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1): | ||
| 590 | case PICA_REG_INDEX(texturing.tev_stage5.color_op): | ||
| 591 | case PICA_REG_INDEX(texturing.tev_stage5.color_scale): | ||
| 592 | case PICA_REG_INDEX(texturing.tev_combiner_buffer_input): | ||
| 593 | shader_dirty = true; | ||
| 594 | break; | ||
| 595 | case PICA_REG_INDEX(texturing.tev_stage0.const_r): | ||
| 596 | SyncTevConstColor(0, regs.texturing.tev_stage0); | ||
| 597 | break; | ||
| 598 | case PICA_REG_INDEX(texturing.tev_stage1.const_r): | ||
| 599 | SyncTevConstColor(1, regs.texturing.tev_stage1); | ||
| 600 | break; | ||
| 601 | case PICA_REG_INDEX(texturing.tev_stage2.const_r): | ||
| 602 | SyncTevConstColor(2, regs.texturing.tev_stage2); | ||
| 603 | break; | ||
| 604 | case PICA_REG_INDEX(texturing.tev_stage3.const_r): | ||
| 605 | SyncTevConstColor(3, regs.texturing.tev_stage3); | ||
| 606 | break; | ||
| 607 | case PICA_REG_INDEX(texturing.tev_stage4.const_r): | ||
| 608 | SyncTevConstColor(4, regs.texturing.tev_stage4); | ||
| 609 | break; | ||
| 610 | case PICA_REG_INDEX(texturing.tev_stage5.const_r): | ||
| 611 | SyncTevConstColor(5, regs.texturing.tev_stage5); | ||
| 612 | break; | ||
| 613 | |||
| 614 | // TEV combiner buffer color | ||
| 615 | case PICA_REG_INDEX(texturing.tev_combiner_buffer_color): | ||
| 616 | SyncCombinerColor(); | ||
| 617 | break; | ||
| 618 | |||
| 619 | // Fragment lighting switches | ||
| 620 | case PICA_REG_INDEX(lighting.disable): | ||
| 621 | case PICA_REG_INDEX(lighting.max_light_index): | ||
| 622 | case PICA_REG_INDEX(lighting.config0): | ||
| 623 | case PICA_REG_INDEX(lighting.config1): | ||
| 624 | case PICA_REG_INDEX(lighting.abs_lut_input): | ||
| 625 | case PICA_REG_INDEX(lighting.lut_input): | ||
| 626 | case PICA_REG_INDEX(lighting.lut_scale): | ||
| 627 | case PICA_REG_INDEX(lighting.light_enable): | ||
| 628 | break; | ||
| 629 | |||
| 630 | // Fragment lighting specular 0 color | ||
| 631 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||
| 632 | SyncLightSpecular0(0); | ||
| 633 | break; | ||
| 634 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_0, 0x140 + 1 * 0x10): | ||
| 635 | SyncLightSpecular0(1); | ||
| 636 | break; | ||
| 637 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_0, 0x140 + 2 * 0x10): | ||
| 638 | SyncLightSpecular0(2); | ||
| 639 | break; | ||
| 640 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_0, 0x140 + 3 * 0x10): | ||
| 641 | SyncLightSpecular0(3); | ||
| 642 | break; | ||
| 643 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_0, 0x140 + 4 * 0x10): | ||
| 644 | SyncLightSpecular0(4); | ||
| 645 | break; | ||
| 646 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_0, 0x140 + 5 * 0x10): | ||
| 647 | SyncLightSpecular0(5); | ||
| 648 | break; | ||
| 649 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_0, 0x140 + 6 * 0x10): | ||
| 650 | SyncLightSpecular0(6); | ||
| 651 | break; | ||
| 652 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_0, 0x140 + 7 * 0x10): | ||
| 653 | SyncLightSpecular0(7); | ||
| 654 | break; | ||
| 655 | |||
| 656 | // Fragment lighting specular 1 color | ||
| 657 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_1, 0x141 + 0 * 0x10): | ||
| 658 | SyncLightSpecular1(0); | ||
| 659 | break; | ||
| 660 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_1, 0x141 + 1 * 0x10): | ||
| 661 | SyncLightSpecular1(1); | ||
| 662 | break; | ||
| 663 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_1, 0x141 + 2 * 0x10): | ||
| 664 | SyncLightSpecular1(2); | ||
| 665 | break; | ||
| 666 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_1, 0x141 + 3 * 0x10): | ||
| 667 | SyncLightSpecular1(3); | ||
| 668 | break; | ||
| 669 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_1, 0x141 + 4 * 0x10): | ||
| 670 | SyncLightSpecular1(4); | ||
| 671 | break; | ||
| 672 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_1, 0x141 + 5 * 0x10): | ||
| 673 | SyncLightSpecular1(5); | ||
| 674 | break; | ||
| 675 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_1, 0x141 + 6 * 0x10): | ||
| 676 | SyncLightSpecular1(6); | ||
| 677 | break; | ||
| 678 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_1, 0x141 + 7 * 0x10): | ||
| 679 | SyncLightSpecular1(7); | ||
| 680 | break; | ||
| 681 | |||
| 682 | // Fragment lighting diffuse color | ||
| 683 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10): | ||
| 684 | SyncLightDiffuse(0); | ||
| 685 | break; | ||
| 686 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10): | ||
| 687 | SyncLightDiffuse(1); | ||
| 688 | break; | ||
| 689 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10): | ||
| 690 | SyncLightDiffuse(2); | ||
| 691 | break; | ||
| 692 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10): | ||
| 693 | SyncLightDiffuse(3); | ||
| 694 | break; | ||
| 695 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10): | ||
| 696 | SyncLightDiffuse(4); | ||
| 697 | break; | ||
| 698 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10): | ||
| 699 | SyncLightDiffuse(5); | ||
| 700 | break; | ||
| 701 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10): | ||
| 702 | SyncLightDiffuse(6); | ||
| 703 | break; | ||
| 704 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10): | ||
| 705 | SyncLightDiffuse(7); | ||
| 706 | break; | ||
| 707 | |||
| 708 | // Fragment lighting ambient color | ||
| 709 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10): | ||
| 710 | SyncLightAmbient(0); | ||
| 711 | break; | ||
| 712 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10): | ||
| 713 | SyncLightAmbient(1); | ||
| 714 | break; | ||
| 715 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10): | ||
| 716 | SyncLightAmbient(2); | ||
| 717 | break; | ||
| 718 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10): | ||
| 719 | SyncLightAmbient(3); | ||
| 720 | break; | ||
| 721 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10): | ||
| 722 | SyncLightAmbient(4); | ||
| 723 | break; | ||
| 724 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10): | ||
| 725 | SyncLightAmbient(5); | ||
| 726 | break; | ||
| 727 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10): | ||
| 728 | SyncLightAmbient(6); | ||
| 729 | break; | ||
| 730 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10): | ||
| 731 | SyncLightAmbient(7); | ||
| 732 | break; | ||
| 733 | |||
| 734 | // Fragment lighting position | ||
| 735 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10): | ||
| 736 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10): | ||
| 737 | SyncLightPosition(0); | ||
| 738 | break; | ||
| 739 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10): | ||
| 740 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10): | ||
| 741 | SyncLightPosition(1); | ||
| 742 | break; | ||
| 743 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10): | ||
| 744 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10): | ||
| 745 | SyncLightPosition(2); | ||
| 746 | break; | ||
| 747 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10): | ||
| 748 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10): | ||
| 749 | SyncLightPosition(3); | ||
| 750 | break; | ||
| 751 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10): | ||
| 752 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10): | ||
| 753 | SyncLightPosition(4); | ||
| 754 | break; | ||
| 755 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10): | ||
| 756 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10): | ||
| 757 | SyncLightPosition(5); | ||
| 758 | break; | ||
| 759 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10): | ||
| 760 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10): | ||
| 761 | SyncLightPosition(6); | ||
| 762 | break; | ||
| 763 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10): | ||
| 764 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10): | ||
| 765 | SyncLightPosition(7); | ||
| 766 | break; | ||
| 767 | |||
| 768 | // Fragment spot lighting direction | ||
| 769 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): | ||
| 770 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): | ||
| 771 | SyncLightSpotDirection(0); | ||
| 772 | break; | ||
| 773 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): | ||
| 774 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): | ||
| 775 | SyncLightSpotDirection(1); | ||
| 776 | break; | ||
| 777 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): | ||
| 778 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): | ||
| 779 | SyncLightSpotDirection(2); | ||
| 780 | break; | ||
| 781 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): | ||
| 782 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): | ||
| 783 | SyncLightSpotDirection(3); | ||
| 784 | break; | ||
| 785 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): | ||
| 786 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): | ||
| 787 | SyncLightSpotDirection(4); | ||
| 788 | break; | ||
| 789 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): | ||
| 790 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): | ||
| 791 | SyncLightSpotDirection(5); | ||
| 792 | break; | ||
| 793 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): | ||
| 794 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): | ||
| 795 | SyncLightSpotDirection(6); | ||
| 796 | break; | ||
| 797 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): | ||
| 798 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): | ||
| 799 | SyncLightSpotDirection(7); | ||
| 800 | break; | ||
| 801 | |||
| 802 | // Fragment lighting light source config | ||
| 803 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||
| 804 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||
| 805 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): | ||
| 806 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): | ||
| 807 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): | ||
| 808 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): | ||
| 809 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): | ||
| 810 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): | ||
| 811 | shader_dirty = true; | ||
| 812 | break; | ||
| 813 | |||
| 814 | // Fragment lighting distance attenuation bias | ||
| 815 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||
| 816 | SyncLightDistanceAttenuationBias(0); | ||
| 817 | break; | ||
| 818 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): | ||
| 819 | SyncLightDistanceAttenuationBias(1); | ||
| 820 | break; | ||
| 821 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): | ||
| 822 | SyncLightDistanceAttenuationBias(2); | ||
| 823 | break; | ||
| 824 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): | ||
| 825 | SyncLightDistanceAttenuationBias(3); | ||
| 826 | break; | ||
| 827 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): | ||
| 828 | SyncLightDistanceAttenuationBias(4); | ||
| 829 | break; | ||
| 830 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): | ||
| 831 | SyncLightDistanceAttenuationBias(5); | ||
| 832 | break; | ||
| 833 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): | ||
| 834 | SyncLightDistanceAttenuationBias(6); | ||
| 835 | break; | ||
| 836 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): | ||
| 837 | SyncLightDistanceAttenuationBias(7); | ||
| 838 | break; | ||
| 839 | |||
| 840 | // Fragment lighting distance attenuation scale | ||
| 841 | case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): | ||
| 842 | SyncLightDistanceAttenuationScale(0); | ||
| 843 | break; | ||
| 844 | case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): | ||
| 845 | SyncLightDistanceAttenuationScale(1); | ||
| 846 | break; | ||
| 847 | case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): | ||
| 848 | SyncLightDistanceAttenuationScale(2); | ||
| 849 | break; | ||
| 850 | case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): | ||
| 851 | SyncLightDistanceAttenuationScale(3); | ||
| 852 | break; | ||
| 853 | case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): | ||
| 854 | SyncLightDistanceAttenuationScale(4); | ||
| 855 | break; | ||
| 856 | case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): | ||
| 857 | SyncLightDistanceAttenuationScale(5); | ||
| 858 | break; | ||
| 859 | case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): | ||
| 860 | SyncLightDistanceAttenuationScale(6); | ||
| 861 | break; | ||
| 862 | case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): | ||
| 863 | SyncLightDistanceAttenuationScale(7); | ||
| 864 | break; | ||
| 865 | |||
| 866 | // Fragment lighting global ambient color (emission + ambient * ambient) | ||
| 867 | case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): | ||
| 868 | SyncGlobalAmbient(); | ||
| 869 | break; | ||
| 870 | |||
| 871 | // Fragment lighting lookup tables | ||
| 872 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8): | ||
| 873 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9): | ||
| 874 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca): | ||
| 875 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb): | ||
| 876 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc): | ||
| 877 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd): | ||
| 878 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce): | ||
| 879 | case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): { | ||
| 880 | auto& lut_config = regs.lighting.lut_config; | ||
| 881 | uniform_block_data.lut_dirty[lut_config.type] = true; | ||
| 882 | break; | ||
| 883 | } | ||
| 884 | } | ||
| 885 | } | ||
| 886 | |||
| 887 | void RasterizerOpenGL::FlushAll() { | ||
| 888 | MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||
| 889 | res_cache.FlushAll(); | ||
| 890 | } | ||
| 891 | |||
| 892 | void RasterizerOpenGL::FlushRegion(PAddr addr, u64 size) { | ||
| 893 | MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||
| 894 | res_cache.FlushRegion(addr, size, nullptr, false); | ||
| 895 | } | ||
| 896 | |||
| 897 | void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u64 size) { | ||
| 898 | MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||
| 899 | res_cache.FlushRegion(addr, size, nullptr, true); | ||
| 900 | } | ||
| 901 | |||
| 902 | bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { | ||
| 903 | MICROPROFILE_SCOPE(OpenGL_Blits); | ||
| 904 | |||
| 905 | CachedSurface src_params; | ||
| 906 | src_params.addr = config.GetPhysicalInputAddress(); | ||
| 907 | // It's important to use the correct source input width to properly skip over parts of the input | ||
| 908 | // image which will be cropped from the output but still affect the stride of the input image. | ||
| 909 | src_params.width = config.input_width; | ||
| 910 | // Using the output's height is fine because we don't read or skip over the remaining part of | ||
| 911 | // the image, and it allows for smaller texture cache lookup rectangles. | ||
| 912 | src_params.height = config.output_height; | ||
| 913 | src_params.is_tiled = !config.input_linear; | ||
| 914 | src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format); | ||
| 915 | |||
| 916 | CachedSurface dst_params; | ||
| 917 | dst_params.addr = config.GetPhysicalOutputAddress(); | ||
| 918 | dst_params.width = | ||
| 919 | config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value(); | ||
| 920 | dst_params.height = | ||
| 921 | config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value(); | ||
| 922 | dst_params.is_tiled = config.input_linear != config.dont_swizzle; | ||
| 923 | dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format); | ||
| 924 | |||
| 925 | MathUtil::Rectangle<int> src_rect; | ||
| 926 | CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect); | ||
| 927 | |||
| 928 | if (src_surface == nullptr) { | ||
| 929 | return false; | ||
| 930 | } | ||
| 931 | |||
| 932 | // Adjust the source rectangle to take into account parts of the input lines being cropped | ||
| 933 | if (config.input_width > config.output_width) { | ||
| 934 | src_rect.right -= static_cast<int>((config.input_width - config.output_width) * | ||
| 935 | src_surface->res_scale_width); | ||
| 936 | } | ||
| 937 | |||
| 938 | // Require destination surface to have same resolution scale as source to preserve scaling | ||
| 939 | dst_params.res_scale_width = src_surface->res_scale_width; | ||
| 940 | dst_params.res_scale_height = src_surface->res_scale_height; | ||
| 941 | |||
| 942 | MathUtil::Rectangle<int> dst_rect; | ||
| 943 | CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect); | ||
| 944 | |||
| 945 | if (dst_surface == nullptr) { | ||
| 946 | return false; | ||
| 947 | } | ||
| 948 | |||
| 949 | // Don't accelerate if the src and dst surfaces are the same | ||
| 950 | if (src_surface == dst_surface) { | ||
| 951 | return false; | ||
| 952 | } | ||
| 953 | |||
| 954 | if (config.flip_vertically) { | ||
| 955 | std::swap(dst_rect.top, dst_rect.bottom); | ||
| 956 | } | ||
| 957 | |||
| 958 | if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) { | ||
| 959 | return false; | ||
| 960 | } | ||
| 961 | |||
| 962 | u32 dst_size = dst_params.width * dst_params.height * | ||
| 963 | CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8; | ||
| 964 | dst_surface->dirty = true; | ||
| 965 | res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true); | ||
| 966 | return true; | ||
| 967 | } | ||
| 968 | |||
| 969 | bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { | ||
| 970 | // TODO(tfarley): Try to hardware accelerate this | ||
| 971 | return false; | ||
| 972 | } | ||
| 973 | |||
| 974 | bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { | ||
| 975 | MICROPROFILE_SCOPE(OpenGL_Blits); | ||
| 976 | using PixelFormat = CachedSurface::PixelFormat; | ||
| 977 | using SurfaceType = CachedSurface::SurfaceType; | ||
| 978 | |||
| 979 | CachedSurface* dst_surface = res_cache.TryGetFillSurface(config); | ||
| 980 | |||
| 981 | if (dst_surface == nullptr) { | ||
| 982 | return false; | ||
| 983 | } | ||
| 984 | |||
| 985 | OpenGLState cur_state = OpenGLState::GetCurState(); | ||
| 986 | |||
| 987 | SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format); | ||
| 988 | |||
| 989 | GLuint old_fb = cur_state.draw.draw_framebuffer; | ||
| 990 | cur_state.draw.draw_framebuffer = framebuffer.handle; | ||
| 991 | // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so | ||
| 992 | // Clear call isn't affected | ||
| 993 | cur_state.Apply(); | ||
| 994 | |||
| 995 | if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) { | ||
| 996 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||
| 997 | dst_surface->texture.handle, 0); | ||
| 998 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 999 | 0); | ||
| 1000 | |||
| 1001 | GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f}; | ||
| 1002 | |||
| 1003 | // TODO: Handle additional pixel format and fill value size combinations to accelerate more | ||
| 1004 | // cases | ||
| 1005 | // For instance, checking if fill value's bytes/bits repeat to allow filling | ||
| 1006 | // I8/A8/I4/A4/... | ||
| 1007 | // Currently only handles formats that are multiples of the fill value size | ||
| 1008 | |||
| 1009 | if (config.fill_24bit) { | ||
| 1010 | switch (dst_surface->pixel_format) { | ||
| 1011 | case PixelFormat::RGB8: | ||
| 1012 | color_values[0] = config.value_24bit_r / 255.0f; | ||
| 1013 | color_values[1] = config.value_24bit_g / 255.0f; | ||
| 1014 | color_values[2] = config.value_24bit_b / 255.0f; | ||
| 1015 | break; | ||
| 1016 | default: | ||
| 1017 | return false; | ||
| 1018 | } | ||
| 1019 | } else if (config.fill_32bit) { | ||
| 1020 | u32 value = config.value_32bit; | ||
| 1021 | |||
| 1022 | switch (dst_surface->pixel_format) { | ||
| 1023 | case PixelFormat::RGBA8: | ||
| 1024 | color_values[0] = (value >> 24) / 255.0f; | ||
| 1025 | color_values[1] = ((value >> 16) & 0xFF) / 255.0f; | ||
| 1026 | color_values[2] = ((value >> 8) & 0xFF) / 255.0f; | ||
| 1027 | color_values[3] = (value & 0xFF) / 255.0f; | ||
| 1028 | break; | ||
| 1029 | default: | ||
| 1030 | return false; | ||
| 1031 | } | ||
| 1032 | } else { | ||
| 1033 | u16 value_16bit = config.value_16bit.Value(); | ||
| 1034 | Math::Vec4<u8> color; | ||
| 1035 | |||
| 1036 | switch (dst_surface->pixel_format) { | ||
| 1037 | case PixelFormat::RGBA8: | ||
| 1038 | color_values[0] = (value_16bit >> 8) / 255.0f; | ||
| 1039 | color_values[1] = (value_16bit & 0xFF) / 255.0f; | ||
| 1040 | color_values[2] = color_values[0]; | ||
| 1041 | color_values[3] = color_values[1]; | ||
| 1042 | break; | ||
| 1043 | case PixelFormat::RGB5A1: | ||
| 1044 | color = Color::DecodeRGB5A1((const u8*)&value_16bit); | ||
| 1045 | color_values[0] = color[0] / 31.0f; | ||
| 1046 | color_values[1] = color[1] / 31.0f; | ||
| 1047 | color_values[2] = color[2] / 31.0f; | ||
| 1048 | color_values[3] = color[3]; | ||
| 1049 | break; | ||
| 1050 | case PixelFormat::RGB565: | ||
| 1051 | color = Color::DecodeRGB565((const u8*)&value_16bit); | ||
| 1052 | color_values[0] = color[0] / 31.0f; | ||
| 1053 | color_values[1] = color[1] / 63.0f; | ||
| 1054 | color_values[2] = color[2] / 31.0f; | ||
| 1055 | break; | ||
| 1056 | case PixelFormat::RGBA4: | ||
| 1057 | color = Color::DecodeRGBA4((const u8*)&value_16bit); | ||
| 1058 | color_values[0] = color[0] / 15.0f; | ||
| 1059 | color_values[1] = color[1] / 15.0f; | ||
| 1060 | color_values[2] = color[2] / 15.0f; | ||
| 1061 | color_values[3] = color[3] / 15.0f; | ||
| 1062 | break; | ||
| 1063 | case PixelFormat::IA8: | ||
| 1064 | case PixelFormat::RG8: | ||
| 1065 | color_values[0] = (value_16bit >> 8) / 255.0f; | ||
| 1066 | color_values[1] = (value_16bit & 0xFF) / 255.0f; | ||
| 1067 | break; | ||
| 1068 | default: | ||
| 1069 | return false; | ||
| 1070 | } | ||
| 1071 | } | ||
| 1072 | |||
| 1073 | cur_state.color_mask.red_enabled = GL_TRUE; | ||
| 1074 | cur_state.color_mask.green_enabled = GL_TRUE; | ||
| 1075 | cur_state.color_mask.blue_enabled = GL_TRUE; | ||
| 1076 | cur_state.color_mask.alpha_enabled = GL_TRUE; | ||
| 1077 | cur_state.Apply(); | ||
| 1078 | glClearBufferfv(GL_COLOR, 0, color_values); | ||
| 1079 | } else if (dst_type == SurfaceType::Depth) { | ||
| 1080 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 1081 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, | ||
| 1082 | dst_surface->texture.handle, 0); | ||
| 1083 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 1084 | |||
| 1085 | GLfloat value_float; | ||
| 1086 | if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) { | ||
| 1087 | value_float = config.value_32bit / 65535.0f; // 2^16 - 1 | ||
| 1088 | } else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) { | ||
| 1089 | value_float = config.value_32bit / 16777215.0f; // 2^24 - 1 | ||
| 1090 | } | ||
| 1091 | |||
| 1092 | cur_state.depth.write_mask = GL_TRUE; | ||
| 1093 | cur_state.Apply(); | ||
| 1094 | glClearBufferfv(GL_DEPTH, 0, &value_float); | ||
| 1095 | } else if (dst_type == SurfaceType::DepthStencil) { | ||
| 1096 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 1097 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||
| 1098 | dst_surface->texture.handle, 0); | ||
| 1099 | |||
| 1100 | GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1 | ||
| 1101 | GLint value_int = (config.value_32bit >> 24); | ||
| 1102 | |||
| 1103 | cur_state.depth.write_mask = GL_TRUE; | ||
| 1104 | cur_state.stencil.write_mask = 0xFF; | ||
| 1105 | cur_state.Apply(); | ||
| 1106 | glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); | ||
| 1107 | } | ||
| 1108 | |||
| 1109 | cur_state.draw.draw_framebuffer = old_fb; | ||
| 1110 | // TODO: Return scissor test to previous value when scissor test is implemented | ||
| 1111 | cur_state.Apply(); | ||
| 1112 | |||
| 1113 | dst_surface->dirty = true; | ||
| 1114 | res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true); | ||
| 1115 | return true; | ||
| 1116 | } | ||
| 1117 | |||
| 1118 | bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, | ||
| 1119 | PAddr framebuffer_addr, u32 pixel_stride, | ||
| 1120 | ScreenInfo& screen_info) { | ||
| 1121 | if (framebuffer_addr == 0) { | ||
| 1122 | return false; | ||
| 1123 | } | ||
| 1124 | MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||
| 1125 | |||
| 1126 | CachedSurface src_params; | ||
| 1127 | src_params.addr = framebuffer_addr; | ||
| 1128 | src_params.width = config.width; | ||
| 1129 | src_params.height = config.height; | ||
| 1130 | src_params.pixel_stride = pixel_stride; | ||
| 1131 | src_params.is_tiled = false; | ||
| 1132 | src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format); | ||
| 1133 | |||
| 1134 | MathUtil::Rectangle<int> src_rect; | ||
| 1135 | CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect); | ||
| 1136 | |||
| 1137 | if (src_surface == nullptr) { | ||
| 1138 | return false; | ||
| 1139 | } | ||
| 1140 | |||
| 1141 | u32 scaled_width = src_surface->GetScaledWidth(); | ||
| 1142 | u32 scaled_height = src_surface->GetScaledHeight(); | ||
| 1143 | |||
| 1144 | screen_info.display_texcoords = MathUtil::Rectangle<float>( | ||
| 1145 | (float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width, | ||
| 1146 | (float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width); | ||
| 1147 | |||
| 1148 | screen_info.display_texture = src_surface->texture.handle; | ||
| 1149 | |||
| 1150 | return true; | ||
| 1151 | } | ||
| 1152 | |||
| 1153 | void RasterizerOpenGL::SamplerInfo::Create() { | ||
| 1154 | sampler.Create(); | ||
| 1155 | mag_filter = min_filter = TextureConfig::Linear; | ||
| 1156 | wrap_s = wrap_t = TextureConfig::Repeat; | ||
| 1157 | border_color = 0; | ||
| 1158 | |||
| 1159 | glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, | ||
| 1160 | GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR | ||
| 1161 | // Other attributes have correct defaults | ||
| 1162 | } | ||
| 1163 | |||
| 1164 | void RasterizerOpenGL::SamplerInfo::SyncWithConfig( | ||
| 1165 | const Pica::TexturingRegs::TextureConfig& config) { | ||
| 1166 | |||
| 1167 | GLuint s = sampler.handle; | ||
| 1168 | |||
| 1169 | if (mag_filter != config.mag_filter) { | ||
| 1170 | mag_filter = config.mag_filter; | ||
| 1171 | glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(mag_filter)); | ||
| 1172 | } | ||
| 1173 | if (min_filter != config.min_filter) { | ||
| 1174 | min_filter = config.min_filter; | ||
| 1175 | glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(min_filter)); | ||
| 1176 | } | ||
| 1177 | |||
| 1178 | if (wrap_s != config.wrap_s) { | ||
| 1179 | wrap_s = config.wrap_s; | ||
| 1180 | glSamplerParameteri(s, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(wrap_s)); | ||
| 1181 | } | ||
| 1182 | if (wrap_t != config.wrap_t) { | ||
| 1183 | wrap_t = config.wrap_t; | ||
| 1184 | glSamplerParameteri(s, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(wrap_t)); | ||
| 1185 | } | ||
| 1186 | |||
| 1187 | if (wrap_s == TextureConfig::ClampToBorder || wrap_t == TextureConfig::ClampToBorder) { | ||
| 1188 | if (border_color != config.border_color.raw) { | ||
| 1189 | border_color = config.border_color.raw; | ||
| 1190 | auto gl_color = PicaToGL::ColorRGBA8(border_color); | ||
| 1191 | glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data()); | ||
| 1192 | } | ||
| 1193 | } | ||
| 1194 | } | ||
| 1195 | |||
| 1196 | void RasterizerOpenGL::SetShader() { | ||
| 1197 | auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs); | ||
| 1198 | std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>(); | ||
| 1199 | |||
| 1200 | // Find (or generate) the GLSL shader for the current TEV state | ||
| 1201 | auto cached_shader = shader_cache.find(config); | ||
| 1202 | if (cached_shader != shader_cache.end()) { | ||
| 1203 | current_shader = cached_shader->second.get(); | ||
| 1204 | |||
| 1205 | state.draw.shader_program = current_shader->shader.handle; | ||
| 1206 | state.Apply(); | ||
| 1207 | } else { | ||
| 1208 | LOG_DEBUG(Render_OpenGL, "Creating new shader"); | ||
| 1209 | |||
| 1210 | shader->shader.Create(GLShader::GenerateVertexShader().c_str(), | ||
| 1211 | GLShader::GenerateFragmentShader(config).c_str()); | ||
| 1212 | |||
| 1213 | state.draw.shader_program = shader->shader.handle; | ||
| 1214 | state.Apply(); | ||
| 1215 | |||
| 1216 | // Set the texture samplers to correspond to different texture units | ||
| 1217 | GLint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); | ||
| 1218 | if (uniform_tex != -1) { | ||
| 1219 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(0).id); | ||
| 1220 | } | ||
| 1221 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); | ||
| 1222 | if (uniform_tex != -1) { | ||
| 1223 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(1).id); | ||
| 1224 | } | ||
| 1225 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); | ||
| 1226 | if (uniform_tex != -1) { | ||
| 1227 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(2).id); | ||
| 1228 | } | ||
| 1229 | |||
| 1230 | // Set the texture samplers to correspond to different lookup table texture units | ||
| 1231 | GLint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); | ||
| 1232 | if (uniform_lut != -1) { | ||
| 1233 | glUniform1i(uniform_lut, TextureUnits::LightingLUT.id); | ||
| 1234 | } | ||
| 1235 | |||
| 1236 | GLint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); | ||
| 1237 | if (uniform_fog_lut != -1) { | ||
| 1238 | glUniform1i(uniform_fog_lut, TextureUnits::FogLUT.id); | ||
| 1239 | } | ||
| 1240 | |||
| 1241 | GLint uniform_proctex_noise_lut = | ||
| 1242 | glGetUniformLocation(shader->shader.handle, "proctex_noise_lut"); | ||
| 1243 | if (uniform_proctex_noise_lut != -1) { | ||
| 1244 | glUniform1i(uniform_proctex_noise_lut, TextureUnits::ProcTexNoiseLUT.id); | ||
| 1245 | } | ||
| 1246 | |||
| 1247 | GLint uniform_proctex_color_map = | ||
| 1248 | glGetUniformLocation(shader->shader.handle, "proctex_color_map"); | ||
| 1249 | if (uniform_proctex_color_map != -1) { | ||
| 1250 | glUniform1i(uniform_proctex_color_map, TextureUnits::ProcTexColorMap.id); | ||
| 1251 | } | ||
| 1252 | |||
| 1253 | GLint uniform_proctex_alpha_map = | ||
| 1254 | glGetUniformLocation(shader->shader.handle, "proctex_alpha_map"); | ||
| 1255 | if (uniform_proctex_alpha_map != -1) { | ||
| 1256 | glUniform1i(uniform_proctex_alpha_map, TextureUnits::ProcTexAlphaMap.id); | ||
| 1257 | } | ||
| 1258 | |||
| 1259 | GLint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut"); | ||
| 1260 | if (uniform_proctex_lut != -1) { | ||
| 1261 | glUniform1i(uniform_proctex_lut, TextureUnits::ProcTexLUT.id); | ||
| 1262 | } | ||
| 1263 | |||
| 1264 | GLint uniform_proctex_diff_lut = | ||
| 1265 | glGetUniformLocation(shader->shader.handle, "proctex_diff_lut"); | ||
| 1266 | if (uniform_proctex_diff_lut != -1) { | ||
| 1267 | glUniform1i(uniform_proctex_diff_lut, TextureUnits::ProcTexDiffLUT.id); | ||
| 1268 | } | ||
| 1269 | |||
| 1270 | current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | ||
| 1271 | |||
| 1272 | GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); | ||
| 1273 | if (block_index != GL_INVALID_INDEX) { | ||
| 1274 | GLint block_size; | ||
| 1275 | glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, | ||
| 1276 | GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); | ||
| 1277 | ASSERT_MSG(block_size == sizeof(UniformData), | ||
| 1278 | "Uniform block size did not match! Got %d, expected %zu", | ||
| 1279 | static_cast<int>(block_size), sizeof(UniformData)); | ||
| 1280 | glUniformBlockBinding(current_shader->shader.handle, block_index, 0); | ||
| 1281 | |||
| 1282 | // Update uniforms | ||
| 1283 | SyncDepthScale(); | ||
| 1284 | SyncDepthOffset(); | ||
| 1285 | SyncAlphaTest(); | ||
| 1286 | SyncCombinerColor(); | ||
| 1287 | auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages(); | ||
| 1288 | for (int index = 0; index < tev_stages.size(); ++index) | ||
| 1289 | SyncTevConstColor(index, tev_stages[index]); | ||
| 1290 | |||
| 1291 | SyncGlobalAmbient(); | ||
| 1292 | for (int light_index = 0; light_index < 8; light_index++) { | ||
| 1293 | SyncLightSpecular0(light_index); | ||
| 1294 | SyncLightSpecular1(light_index); | ||
| 1295 | SyncLightDiffuse(light_index); | ||
| 1296 | SyncLightAmbient(light_index); | ||
| 1297 | SyncLightPosition(light_index); | ||
| 1298 | SyncLightDistanceAttenuationBias(light_index); | ||
| 1299 | SyncLightDistanceAttenuationScale(light_index); | ||
| 1300 | } | ||
| 1301 | |||
| 1302 | SyncFogColor(); | ||
| 1303 | SyncProcTexNoise(); | ||
| 1304 | } | ||
| 1305 | } | ||
| 1306 | } | ||
| 1307 | |||
| 1308 | void RasterizerOpenGL::SyncClipEnabled() { | ||
| 1309 | state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0; | ||
| 1310 | } | ||
| 1311 | |||
| 1312 | void RasterizerOpenGL::SyncClipCoef() { | ||
| 1313 | const auto raw_clip_coef = Pica::g_state.regs.rasterizer.GetClipCoef(); | ||
| 1314 | const GLvec4 new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(), | ||
| 1315 | raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()}; | ||
| 1316 | if (new_clip_coef != uniform_block_data.data.clip_coef) { | ||
| 1317 | uniform_block_data.data.clip_coef = new_clip_coef; | ||
| 1318 | uniform_block_data.dirty = true; | ||
| 1319 | } | ||
| 1320 | } | ||
| 1321 | |||
| 1322 | void RasterizerOpenGL::SyncCullMode() { | ||
| 1323 | const auto& regs = Pica::g_state.regs; | ||
| 1324 | |||
| 1325 | switch (regs.rasterizer.cull_mode) { | ||
| 1326 | case Pica::RasterizerRegs::CullMode::KeepAll: | ||
| 1327 | state.cull.enabled = false; | ||
| 1328 | break; | ||
| 1329 | |||
| 1330 | case Pica::RasterizerRegs::CullMode::KeepClockWise: | ||
| 1331 | state.cull.enabled = true; | ||
| 1332 | state.cull.front_face = GL_CW; | ||
| 1333 | break; | ||
| 1334 | |||
| 1335 | case Pica::RasterizerRegs::CullMode::KeepCounterClockWise: | ||
| 1336 | state.cull.enabled = true; | ||
| 1337 | state.cull.front_face = GL_CCW; | ||
| 1338 | break; | ||
| 1339 | |||
| 1340 | default: | ||
| 1341 | LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value()); | ||
| 1342 | UNIMPLEMENTED(); | ||
| 1343 | break; | ||
| 1344 | } | ||
| 1345 | } | ||
| 1346 | |||
| 1347 | void RasterizerOpenGL::SyncDepthScale() { | ||
| 1348 | float depth_scale = | ||
| 1349 | Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32(); | ||
| 1350 | if (depth_scale != uniform_block_data.data.depth_scale) { | ||
| 1351 | uniform_block_data.data.depth_scale = depth_scale; | ||
| 1352 | uniform_block_data.dirty = true; | ||
| 1353 | } | ||
| 1354 | } | ||
| 1355 | |||
| 1356 | void RasterizerOpenGL::SyncDepthOffset() { | ||
| 1357 | float depth_offset = | ||
| 1358 | Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32(); | ||
| 1359 | if (depth_offset != uniform_block_data.data.depth_offset) { | ||
| 1360 | uniform_block_data.data.depth_offset = depth_offset; | ||
| 1361 | uniform_block_data.dirty = true; | ||
| 1362 | } | ||
| 1363 | } | ||
| 1364 | |||
| 1365 | void RasterizerOpenGL::SyncBlendEnabled() { | ||
| 1366 | state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1); | ||
| 1367 | } | ||
| 1368 | |||
| 1369 | void RasterizerOpenGL::SyncBlendFuncs() { | ||
| 1370 | const auto& regs = Pica::g_state.regs; | ||
| 1371 | state.blend.rgb_equation = | ||
| 1372 | PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb); | ||
| 1373 | state.blend.a_equation = | ||
| 1374 | PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a); | ||
| 1375 | state.blend.src_rgb_func = | ||
| 1376 | PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb); | ||
| 1377 | state.blend.dst_rgb_func = | ||
| 1378 | PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb); | ||
| 1379 | state.blend.src_a_func = | ||
| 1380 | PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a); | ||
| 1381 | state.blend.dst_a_func = | ||
| 1382 | PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a); | ||
| 1383 | } | ||
| 1384 | |||
| 1385 | void RasterizerOpenGL::SyncBlendColor() { | ||
| 1386 | auto blend_color = | ||
| 1387 | PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw); | ||
| 1388 | state.blend.color.red = blend_color[0]; | ||
| 1389 | state.blend.color.green = blend_color[1]; | ||
| 1390 | state.blend.color.blue = blend_color[2]; | ||
| 1391 | state.blend.color.alpha = blend_color[3]; | ||
| 1392 | } | ||
| 1393 | |||
| 1394 | void RasterizerOpenGL::SyncFogColor() { | ||
| 1395 | const auto& regs = Pica::g_state.regs; | ||
| 1396 | uniform_block_data.data.fog_color = { | ||
| 1397 | regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f, | ||
| 1398 | regs.texturing.fog_color.b.Value() / 255.0f, | ||
| 1399 | }; | ||
| 1400 | uniform_block_data.dirty = true; | ||
| 1401 | } | ||
| 1402 | |||
| 1403 | void RasterizerOpenGL::SyncFogLUT() { | ||
| 1404 | std::array<GLvec2, 128> new_data; | ||
| 1405 | |||
| 1406 | std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), | ||
| 1407 | [](const auto& entry) { | ||
| 1408 | return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||
| 1409 | }); | ||
| 1410 | |||
| 1411 | if (new_data != fog_lut_data) { | ||
| 1412 | fog_lut_data = new_data; | ||
| 1413 | glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle); | ||
| 1414 | glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data()); | ||
| 1415 | } | ||
| 1416 | } | ||
| 1417 | |||
| 1418 | void RasterizerOpenGL::SyncProcTexNoise() { | ||
| 1419 | const auto& regs = Pica::g_state.regs.texturing; | ||
| 1420 | uniform_block_data.data.proctex_noise_f = { | ||
| 1421 | Pica::float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(), | ||
| 1422 | Pica::float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(), | ||
| 1423 | }; | ||
| 1424 | uniform_block_data.data.proctex_noise_a = { | ||
| 1425 | regs.proctex_noise_u.amplitude / 4095.0f, regs.proctex_noise_v.amplitude / 4095.0f, | ||
| 1426 | }; | ||
| 1427 | uniform_block_data.data.proctex_noise_p = { | ||
| 1428 | Pica::float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(), | ||
| 1429 | Pica::float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(), | ||
| 1430 | }; | ||
| 1431 | |||
| 1432 | uniform_block_data.dirty = true; | ||
| 1433 | } | ||
| 1434 | |||
| 1435 | // helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap | ||
| 1436 | static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut, | ||
| 1437 | std::array<GLvec2, 128>& lut_data, GLuint buffer) { | ||
| 1438 | std::array<GLvec2, 128> new_data; | ||
| 1439 | std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) { | ||
| 1440 | return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||
| 1441 | }); | ||
| 1442 | |||
| 1443 | if (new_data != lut_data) { | ||
| 1444 | lut_data = new_data; | ||
| 1445 | glBindBuffer(GL_TEXTURE_BUFFER, buffer); | ||
| 1446 | glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data()); | ||
| 1447 | } | ||
| 1448 | } | ||
| 1449 | |||
| 1450 | void RasterizerOpenGL::SyncProcTexNoiseLUT() { | ||
| 1451 | SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data, | ||
| 1452 | proctex_noise_lut_buffer.handle); | ||
| 1453 | } | ||
| 1454 | |||
| 1455 | void RasterizerOpenGL::SyncProcTexColorMap() { | ||
| 1456 | SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data, | ||
| 1457 | proctex_color_map_buffer.handle); | ||
| 1458 | } | ||
| 1459 | |||
| 1460 | void RasterizerOpenGL::SyncProcTexAlphaMap() { | ||
| 1461 | SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data, | ||
| 1462 | proctex_alpha_map_buffer.handle); | ||
| 1463 | } | ||
| 1464 | |||
| 1465 | void RasterizerOpenGL::SyncProcTexLUT() { | ||
| 1466 | std::array<GLvec4, 256> new_data; | ||
| 1467 | |||
| 1468 | std::transform(Pica::g_state.proctex.color_table.begin(), | ||
| 1469 | Pica::g_state.proctex.color_table.end(), new_data.begin(), | ||
| 1470 | [](const auto& entry) { | ||
| 1471 | auto rgba = entry.ToVector() / 255.0f; | ||
| 1472 | return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()}; | ||
| 1473 | }); | ||
| 1474 | |||
| 1475 | if (new_data != proctex_lut_data) { | ||
| 1476 | proctex_lut_data = new_data; | ||
| 1477 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle); | ||
| 1478 | glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data()); | ||
| 1479 | } | ||
| 1480 | } | ||
| 1481 | |||
| 1482 | void RasterizerOpenGL::SyncProcTexDiffLUT() { | ||
| 1483 | std::array<GLvec4, 256> new_data; | ||
| 1484 | |||
| 1485 | std::transform(Pica::g_state.proctex.color_diff_table.begin(), | ||
| 1486 | Pica::g_state.proctex.color_diff_table.end(), new_data.begin(), | ||
| 1487 | [](const auto& entry) { | ||
| 1488 | auto rgba = entry.ToVector() / 255.0f; | ||
| 1489 | return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()}; | ||
| 1490 | }); | ||
| 1491 | |||
| 1492 | if (new_data != proctex_diff_lut_data) { | ||
| 1493 | proctex_diff_lut_data = new_data; | ||
| 1494 | glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle); | ||
| 1495 | glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data()); | ||
| 1496 | } | ||
| 1497 | } | ||
| 1498 | |||
| 1499 | void RasterizerOpenGL::SyncAlphaTest() { | ||
| 1500 | const auto& regs = Pica::g_state.regs; | ||
| 1501 | if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { | ||
| 1502 | uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref; | ||
| 1503 | uniform_block_data.dirty = true; | ||
| 1504 | } | ||
| 1505 | } | ||
| 1506 | |||
| 1507 | void RasterizerOpenGL::SyncLogicOp() { | ||
| 1508 | state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op); | ||
| 1509 | } | ||
| 1510 | |||
| 1511 | void RasterizerOpenGL::SyncColorWriteMask() { | ||
| 1512 | const auto& regs = Pica::g_state.regs; | ||
| 1513 | |||
| 1514 | auto IsColorWriteEnabled = [&](u32 value) { | ||
| 1515 | return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE | ||
| 1516 | : GL_FALSE; | ||
| 1517 | }; | ||
| 1518 | |||
| 1519 | state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable); | ||
| 1520 | state.color_mask.green_enabled = | ||
| 1521 | IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable); | ||
| 1522 | state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable); | ||
| 1523 | state.color_mask.alpha_enabled = | ||
| 1524 | IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable); | ||
| 1525 | } | ||
| 1526 | |||
| 1527 | void RasterizerOpenGL::SyncStencilWriteMask() { | ||
| 1528 | const auto& regs = Pica::g_state.regs; | ||
| 1529 | state.stencil.write_mask = | ||
| 1530 | (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) | ||
| 1531 | ? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask) | ||
| 1532 | : 0; | ||
| 1533 | } | ||
| 1534 | |||
| 1535 | void RasterizerOpenGL::SyncDepthWriteMask() { | ||
| 1536 | const auto& regs = Pica::g_state.regs; | ||
| 1537 | state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && | ||
| 1538 | regs.framebuffer.output_merger.depth_write_enable) | ||
| 1539 | ? GL_TRUE | ||
| 1540 | : GL_FALSE; | ||
| 1541 | } | ||
| 1542 | |||
| 1543 | void RasterizerOpenGL::SyncStencilTest() { | ||
| 1544 | const auto& regs = Pica::g_state.regs; | ||
| 1545 | state.stencil.test_enabled = | ||
| 1546 | regs.framebuffer.output_merger.stencil_test.enable && | ||
| 1547 | regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8; | ||
| 1548 | state.stencil.test_func = | ||
| 1549 | PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func); | ||
| 1550 | state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value; | ||
| 1551 | state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask; | ||
| 1552 | state.stencil.action_stencil_fail = | ||
| 1553 | PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail); | ||
| 1554 | state.stencil.action_depth_fail = | ||
| 1555 | PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail); | ||
| 1556 | state.stencil.action_depth_pass = | ||
| 1557 | PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass); | ||
| 1558 | } | ||
| 1559 | |||
| 1560 | void RasterizerOpenGL::SyncDepthTest() { | ||
| 1561 | const auto& regs = Pica::g_state.regs; | ||
| 1562 | state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 || | ||
| 1563 | regs.framebuffer.output_merger.depth_write_enable == 1; | ||
| 1564 | state.depth.test_func = | ||
| 1565 | regs.framebuffer.output_merger.depth_test_enable == 1 | ||
| 1566 | ? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func) | ||
| 1567 | : GL_ALWAYS; | ||
| 1568 | } | ||
| 1569 | |||
| 1570 | void RasterizerOpenGL::SyncCombinerColor() { | ||
| 1571 | auto combiner_color = | ||
| 1572 | PicaToGL::ColorRGBA8(Pica::g_state.regs.texturing.tev_combiner_buffer_color.raw); | ||
| 1573 | if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) { | ||
| 1574 | uniform_block_data.data.tev_combiner_buffer_color = combiner_color; | ||
| 1575 | uniform_block_data.dirty = true; | ||
| 1576 | } | ||
| 1577 | } | ||
| 1578 | |||
| 1579 | void RasterizerOpenGL::SyncTevConstColor(int stage_index, | ||
| 1580 | const Pica::TexturingRegs::TevStageConfig& tev_stage) { | ||
| 1581 | auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color); | ||
| 1582 | if (const_color != uniform_block_data.data.const_color[stage_index]) { | ||
| 1583 | uniform_block_data.data.const_color[stage_index] = const_color; | ||
| 1584 | uniform_block_data.dirty = true; | ||
| 1585 | } | ||
| 1586 | } | ||
| 1587 | |||
| 1588 | void RasterizerOpenGL::SyncGlobalAmbient() { | ||
| 1589 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient); | ||
| 1590 | if (color != uniform_block_data.data.lighting_global_ambient) { | ||
| 1591 | uniform_block_data.data.lighting_global_ambient = color; | ||
| 1592 | uniform_block_data.dirty = true; | ||
| 1593 | } | ||
| 1594 | } | ||
| 1595 | |||
| 1596 | void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) { | ||
| 1597 | std::array<GLvec2, 256> new_data; | ||
| 1598 | const auto& source_lut = Pica::g_state.lighting.luts[lut_index]; | ||
| 1599 | std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) { | ||
| 1600 | return GLvec2{entry.ToFloat(), entry.DiffToFloat()}; | ||
| 1601 | }); | ||
| 1602 | |||
| 1603 | if (new_data != lighting_lut_data[lut_index]) { | ||
| 1604 | lighting_lut_data[lut_index] = new_data; | ||
| 1605 | glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle); | ||
| 1606 | glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2), | ||
| 1607 | new_data.size() * sizeof(GLvec2), new_data.data()); | ||
| 1608 | } | ||
| 1609 | } | ||
| 1610 | |||
| 1611 | void RasterizerOpenGL::SyncLightSpecular0(int light_index) { | ||
| 1612 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0); | ||
| 1613 | if (color != uniform_block_data.data.light_src[light_index].specular_0) { | ||
| 1614 | uniform_block_data.data.light_src[light_index].specular_0 = color; | ||
| 1615 | uniform_block_data.dirty = true; | ||
| 1616 | } | ||
| 1617 | } | ||
| 1618 | |||
| 1619 | void RasterizerOpenGL::SyncLightSpecular1(int light_index) { | ||
| 1620 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_1); | ||
| 1621 | if (color != uniform_block_data.data.light_src[light_index].specular_1) { | ||
| 1622 | uniform_block_data.data.light_src[light_index].specular_1 = color; | ||
| 1623 | uniform_block_data.dirty = true; | ||
| 1624 | } | ||
| 1625 | } | ||
| 1626 | |||
| 1627 | void RasterizerOpenGL::SyncLightDiffuse(int light_index) { | ||
| 1628 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse); | ||
| 1629 | if (color != uniform_block_data.data.light_src[light_index].diffuse) { | ||
| 1630 | uniform_block_data.data.light_src[light_index].diffuse = color; | ||
| 1631 | uniform_block_data.dirty = true; | ||
| 1632 | } | ||
| 1633 | } | ||
| 1634 | |||
| 1635 | void RasterizerOpenGL::SyncLightAmbient(int light_index) { | ||
| 1636 | auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].ambient); | ||
| 1637 | if (color != uniform_block_data.data.light_src[light_index].ambient) { | ||
| 1638 | uniform_block_data.data.light_src[light_index].ambient = color; | ||
| 1639 | uniform_block_data.dirty = true; | ||
| 1640 | } | ||
| 1641 | } | ||
| 1642 | |||
| 1643 | void RasterizerOpenGL::SyncLightPosition(int light_index) { | ||
| 1644 | GLvec3 position = { | ||
| 1645 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(), | ||
| 1646 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(), | ||
| 1647 | Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()}; | ||
| 1648 | |||
| 1649 | if (position != uniform_block_data.data.light_src[light_index].position) { | ||
| 1650 | uniform_block_data.data.light_src[light_index].position = position; | ||
| 1651 | uniform_block_data.dirty = true; | ||
| 1652 | } | ||
| 1653 | } | ||
| 1654 | |||
| 1655 | void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { | ||
| 1656 | const auto& light = Pica::g_state.regs.lighting.light[light_index]; | ||
| 1657 | GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, | ||
| 1658 | light.spot_z / 2047.0f}; | ||
| 1659 | |||
| 1660 | if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { | ||
| 1661 | uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; | ||
| 1662 | uniform_block_data.dirty = true; | ||
| 1663 | } | ||
| 1664 | } | ||
| 1665 | |||
| 1666 | void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { | ||
| 1667 | GLfloat dist_atten_bias = | ||
| 1668 | Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) | ||
| 1669 | .ToFloat32(); | ||
| 1670 | |||
| 1671 | if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { | ||
| 1672 | uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; | ||
| 1673 | uniform_block_data.dirty = true; | ||
| 1674 | } | ||
| 1675 | } | ||
| 1676 | |||
| 1677 | void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { | ||
| 1678 | GLfloat dist_atten_scale = | ||
| 1679 | Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale) | ||
| 1680 | .ToFloat32(); | ||
| 1681 | |||
| 1682 | if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { | ||
| 1683 | uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; | ||
| 1684 | uniform_block_data.dirty = true; | ||
| 1685 | } | ||
| 1686 | } | ||
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h deleted file mode 100644 index d02c157e8..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ /dev/null | |||
| @@ -1,316 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <cstring> | ||
| 10 | #include <memory> | ||
| 11 | #include <unordered_map> | ||
| 12 | #include <vector> | ||
| 13 | #include <glad/glad.h> | ||
| 14 | #include "common/bit_field.h" | ||
| 15 | #include "common/common_types.h" | ||
| 16 | #include "common/hash.h" | ||
| 17 | #include "common/vector_math.h" | ||
| 18 | #include "core/hw/gpu.h" | ||
| 19 | #include "video_core/pica_state.h" | ||
| 20 | #include "video_core/pica_types.h" | ||
| 21 | #include "video_core/rasterizer_interface.h" | ||
| 22 | #include "video_core/regs_framebuffer.h" | ||
| 23 | #include "video_core/regs_lighting.h" | ||
| 24 | #include "video_core/regs_rasterizer.h" | ||
| 25 | #include "video_core/regs_texturing.h" | ||
| 26 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||
| 27 | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||
| 28 | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||
| 29 | #include "video_core/renderer_opengl/gl_state.h" | ||
| 30 | #include "video_core/renderer_opengl/pica_to_gl.h" | ||
| 31 | #include "video_core/shader/shader.h" | ||
| 32 | |||
| 33 | struct ScreenInfo; | ||
| 34 | |||
| 35 | class RasterizerOpenGL : public VideoCore::RasterizerInterface { | ||
| 36 | public: | ||
| 37 | RasterizerOpenGL(); | ||
| 38 | ~RasterizerOpenGL() override; | ||
| 39 | |||
| 40 | void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||
| 41 | const Pica::Shader::OutputVertex& v2) override; | ||
| 42 | void DrawTriangles() override; | ||
| 43 | void NotifyPicaRegisterChanged(u32 id) override; | ||
| 44 | void FlushAll() override; | ||
| 45 | void FlushRegion(PAddr addr, u64 size) override; | ||
| 46 | void FlushAndInvalidateRegion(PAddr addr, u64 size) override; | ||
| 47 | bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override; | ||
| 48 | bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override; | ||
| 49 | bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override; | ||
| 50 | bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, | ||
| 51 | u32 pixel_stride, ScreenInfo& screen_info) override; | ||
| 52 | |||
| 53 | /// OpenGL shader generated for a given Pica register state | ||
| 54 | struct PicaShader { | ||
| 55 | /// OpenGL shader resource | ||
| 56 | OGLShader shader; | ||
| 57 | }; | ||
| 58 | |||
| 59 | private: | ||
| 60 | struct SamplerInfo { | ||
| 61 | using TextureConfig = Pica::TexturingRegs::TextureConfig; | ||
| 62 | |||
| 63 | OGLSampler sampler; | ||
| 64 | |||
| 65 | /// Creates the sampler object, initializing its state so that it's in sync with the | ||
| 66 | /// SamplerInfo struct. | ||
| 67 | void Create(); | ||
| 68 | /// Syncs the sampler object with the config, updating any necessary state. | ||
| 69 | void SyncWithConfig(const TextureConfig& config); | ||
| 70 | |||
| 71 | private: | ||
| 72 | TextureConfig::TextureFilter mag_filter; | ||
| 73 | TextureConfig::TextureFilter min_filter; | ||
| 74 | TextureConfig::WrapMode wrap_s; | ||
| 75 | TextureConfig::WrapMode wrap_t; | ||
| 76 | u32 border_color; | ||
| 77 | }; | ||
| 78 | |||
| 79 | /// Structure that the hardware rendered vertices are composed of | ||
| 80 | struct HardwareVertex { | ||
| 81 | HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) { | ||
| 82 | position[0] = v.pos.x.ToFloat32(); | ||
| 83 | position[1] = v.pos.y.ToFloat32(); | ||
| 84 | position[2] = v.pos.z.ToFloat32(); | ||
| 85 | position[3] = v.pos.w.ToFloat32(); | ||
| 86 | color[0] = v.color.x.ToFloat32(); | ||
| 87 | color[1] = v.color.y.ToFloat32(); | ||
| 88 | color[2] = v.color.z.ToFloat32(); | ||
| 89 | color[3] = v.color.w.ToFloat32(); | ||
| 90 | tex_coord0[0] = v.tc0.x.ToFloat32(); | ||
| 91 | tex_coord0[1] = v.tc0.y.ToFloat32(); | ||
| 92 | tex_coord1[0] = v.tc1.x.ToFloat32(); | ||
| 93 | tex_coord1[1] = v.tc1.y.ToFloat32(); | ||
| 94 | tex_coord2[0] = v.tc2.x.ToFloat32(); | ||
| 95 | tex_coord2[1] = v.tc2.y.ToFloat32(); | ||
| 96 | tex_coord0_w = v.tc0_w.ToFloat32(); | ||
| 97 | normquat[0] = v.quat.x.ToFloat32(); | ||
| 98 | normquat[1] = v.quat.y.ToFloat32(); | ||
| 99 | normquat[2] = v.quat.z.ToFloat32(); | ||
| 100 | normquat[3] = v.quat.w.ToFloat32(); | ||
| 101 | view[0] = v.view.x.ToFloat32(); | ||
| 102 | view[1] = v.view.y.ToFloat32(); | ||
| 103 | view[2] = v.view.z.ToFloat32(); | ||
| 104 | |||
| 105 | if (flip_quaternion) { | ||
| 106 | for (float& x : normquat) { | ||
| 107 | x = -x; | ||
| 108 | } | ||
| 109 | } | ||
| 110 | } | ||
| 111 | |||
| 112 | GLfloat position[4]; | ||
| 113 | GLfloat color[4]; | ||
| 114 | GLfloat tex_coord0[2]; | ||
| 115 | GLfloat tex_coord1[2]; | ||
| 116 | GLfloat tex_coord2[2]; | ||
| 117 | GLfloat tex_coord0_w; | ||
| 118 | GLfloat normquat[4]; | ||
| 119 | GLfloat view[3]; | ||
| 120 | }; | ||
| 121 | |||
| 122 | struct LightSrc { | ||
| 123 | alignas(16) GLvec3 specular_0; | ||
| 124 | alignas(16) GLvec3 specular_1; | ||
| 125 | alignas(16) GLvec3 diffuse; | ||
| 126 | alignas(16) GLvec3 ambient; | ||
| 127 | alignas(16) GLvec3 position; | ||
| 128 | alignas(16) GLvec3 spot_direction; // negated | ||
| 129 | GLfloat dist_atten_bias; | ||
| 130 | GLfloat dist_atten_scale; | ||
| 131 | }; | ||
| 132 | |||
| 133 | /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned | ||
| 134 | // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at | ||
| 135 | // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. | ||
| 136 | // Not following that rule will cause problems on some AMD drivers. | ||
| 137 | struct UniformData { | ||
| 138 | alignas(8) GLvec2 framebuffer_scale; | ||
| 139 | GLint alphatest_ref; | ||
| 140 | GLfloat depth_scale; | ||
| 141 | GLfloat depth_offset; | ||
| 142 | GLint scissor_x1; | ||
| 143 | GLint scissor_y1; | ||
| 144 | GLint scissor_x2; | ||
| 145 | GLint scissor_y2; | ||
| 146 | alignas(16) GLvec3 fog_color; | ||
| 147 | alignas(8) GLvec2 proctex_noise_f; | ||
| 148 | alignas(8) GLvec2 proctex_noise_a; | ||
| 149 | alignas(8) GLvec2 proctex_noise_p; | ||
| 150 | alignas(16) GLvec3 lighting_global_ambient; | ||
| 151 | LightSrc light_src[8]; | ||
| 152 | alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages | ||
| 153 | alignas(16) GLvec4 tev_combiner_buffer_color; | ||
| 154 | alignas(16) GLvec4 clip_coef; | ||
| 155 | }; | ||
| 156 | |||
| 157 | static_assert( | ||
| 158 | sizeof(UniformData) == 0x470, | ||
| 159 | "The size of the UniformData structure has changed, update the structure in the shader"); | ||
| 160 | static_assert(sizeof(UniformData) < 16384, | ||
| 161 | "UniformData structure must be less than 16kb as per the OpenGL spec"); | ||
| 162 | |||
| 163 | /// Syncs the clip enabled status to match the PICA register | ||
| 164 | void SyncClipEnabled(); | ||
| 165 | |||
| 166 | /// Syncs the clip coefficients to match the PICA register | ||
| 167 | void SyncClipCoef(); | ||
| 168 | |||
| 169 | /// Sets the OpenGL shader in accordance with the current PICA register state | ||
| 170 | void SetShader(); | ||
| 171 | |||
| 172 | /// Syncs the cull mode to match the PICA register | ||
| 173 | void SyncCullMode(); | ||
| 174 | |||
| 175 | /// Syncs the depth scale to match the PICA register | ||
| 176 | void SyncDepthScale(); | ||
| 177 | |||
| 178 | /// Syncs the depth offset to match the PICA register | ||
| 179 | void SyncDepthOffset(); | ||
| 180 | |||
| 181 | /// Syncs the blend enabled status to match the PICA register | ||
| 182 | void SyncBlendEnabled(); | ||
| 183 | |||
| 184 | /// Syncs the blend functions to match the PICA register | ||
| 185 | void SyncBlendFuncs(); | ||
| 186 | |||
| 187 | /// Syncs the blend color to match the PICA register | ||
| 188 | void SyncBlendColor(); | ||
| 189 | |||
| 190 | /// Syncs the fog states to match the PICA register | ||
| 191 | void SyncFogColor(); | ||
| 192 | void SyncFogLUT(); | ||
| 193 | |||
| 194 | /// Sync the procedural texture noise configuration to match the PICA register | ||
| 195 | void SyncProcTexNoise(); | ||
| 196 | |||
| 197 | /// Sync the procedural texture lookup tables | ||
| 198 | void SyncProcTexNoiseLUT(); | ||
| 199 | void SyncProcTexColorMap(); | ||
| 200 | void SyncProcTexAlphaMap(); | ||
| 201 | void SyncProcTexLUT(); | ||
| 202 | void SyncProcTexDiffLUT(); | ||
| 203 | |||
| 204 | /// Syncs the alpha test states to match the PICA register | ||
| 205 | void SyncAlphaTest(); | ||
| 206 | |||
| 207 | /// Syncs the logic op states to match the PICA register | ||
| 208 | void SyncLogicOp(); | ||
| 209 | |||
| 210 | /// Syncs the color write mask to match the PICA register state | ||
| 211 | void SyncColorWriteMask(); | ||
| 212 | |||
| 213 | /// Syncs the stencil write mask to match the PICA register state | ||
| 214 | void SyncStencilWriteMask(); | ||
| 215 | |||
| 216 | /// Syncs the depth write mask to match the PICA register state | ||
| 217 | void SyncDepthWriteMask(); | ||
| 218 | |||
| 219 | /// Syncs the stencil test states to match the PICA register | ||
| 220 | void SyncStencilTest(); | ||
| 221 | |||
| 222 | /// Syncs the depth test states to match the PICA register | ||
| 223 | void SyncDepthTest(); | ||
| 224 | |||
| 225 | /// Syncs the TEV combiner color buffer to match the PICA register | ||
| 226 | void SyncCombinerColor(); | ||
| 227 | |||
| 228 | /// Syncs the TEV constant color to match the PICA register | ||
| 229 | void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage); | ||
| 230 | |||
| 231 | /// Syncs the lighting global ambient color to match the PICA register | ||
| 232 | void SyncGlobalAmbient(); | ||
| 233 | |||
| 234 | /// Syncs the lighting lookup tables | ||
| 235 | void SyncLightingLUT(unsigned index); | ||
| 236 | |||
| 237 | /// Syncs the specified light's specular 0 color to match the PICA register | ||
| 238 | void SyncLightSpecular0(int light_index); | ||
| 239 | |||
| 240 | /// Syncs the specified light's specular 1 color to match the PICA register | ||
| 241 | void SyncLightSpecular1(int light_index); | ||
| 242 | |||
| 243 | /// Syncs the specified light's diffuse color to match the PICA register | ||
| 244 | void SyncLightDiffuse(int light_index); | ||
| 245 | |||
| 246 | /// Syncs the specified light's ambient color to match the PICA register | ||
| 247 | void SyncLightAmbient(int light_index); | ||
| 248 | |||
| 249 | /// Syncs the specified light's position to match the PICA register | ||
| 250 | void SyncLightPosition(int light_index); | ||
| 251 | |||
| 252 | /// Syncs the specified spot light direcition to match the PICA register | ||
| 253 | void SyncLightSpotDirection(int light_index); | ||
| 254 | |||
| 255 | /// Syncs the specified light's distance attenuation bias to match the PICA register | ||
| 256 | void SyncLightDistanceAttenuationBias(int light_index); | ||
| 257 | |||
| 258 | /// Syncs the specified light's distance attenuation scale to match the PICA register | ||
| 259 | void SyncLightDistanceAttenuationScale(int light_index); | ||
| 260 | |||
| 261 | OpenGLState state; | ||
| 262 | |||
| 263 | RasterizerCacheOpenGL res_cache; | ||
| 264 | |||
| 265 | std::vector<HardwareVertex> vertex_batch; | ||
| 266 | |||
| 267 | std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache; | ||
| 268 | const PicaShader* current_shader = nullptr; | ||
| 269 | bool shader_dirty; | ||
| 270 | |||
| 271 | struct { | ||
| 272 | UniformData data; | ||
| 273 | std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty; | ||
| 274 | bool fog_lut_dirty; | ||
| 275 | bool proctex_noise_lut_dirty; | ||
| 276 | bool proctex_color_map_dirty; | ||
| 277 | bool proctex_alpha_map_dirty; | ||
| 278 | bool proctex_lut_dirty; | ||
| 279 | bool proctex_diff_lut_dirty; | ||
| 280 | bool dirty; | ||
| 281 | } uniform_block_data = {}; | ||
| 282 | |||
| 283 | std::array<SamplerInfo, 3> texture_samplers; | ||
| 284 | OGLVertexArray vertex_array; | ||
| 285 | OGLBuffer vertex_buffer; | ||
| 286 | OGLBuffer uniform_buffer; | ||
| 287 | OGLFramebuffer framebuffer; | ||
| 288 | |||
| 289 | OGLBuffer lighting_lut_buffer; | ||
| 290 | OGLTexture lighting_lut; | ||
| 291 | std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{}; | ||
| 292 | |||
| 293 | OGLBuffer fog_lut_buffer; | ||
| 294 | OGLTexture fog_lut; | ||
| 295 | std::array<GLvec2, 128> fog_lut_data{}; | ||
| 296 | |||
| 297 | OGLBuffer proctex_noise_lut_buffer; | ||
| 298 | OGLTexture proctex_noise_lut; | ||
| 299 | std::array<GLvec2, 128> proctex_noise_lut_data{}; | ||
| 300 | |||
| 301 | OGLBuffer proctex_color_map_buffer; | ||
| 302 | OGLTexture proctex_color_map; | ||
| 303 | std::array<GLvec2, 128> proctex_color_map_data{}; | ||
| 304 | |||
| 305 | OGLBuffer proctex_alpha_map_buffer; | ||
| 306 | OGLTexture proctex_alpha_map; | ||
| 307 | std::array<GLvec2, 128> proctex_alpha_map_data{}; | ||
| 308 | |||
| 309 | OGLBuffer proctex_lut_buffer; | ||
| 310 | OGLTexture proctex_lut; | ||
| 311 | std::array<GLvec4, 256> proctex_lut_data{}; | ||
| 312 | |||
| 313 | OGLBuffer proctex_diff_lut_buffer; | ||
| 314 | OGLTexture proctex_diff_lut; | ||
| 315 | std::array<GLvec4, 256> proctex_diff_lut_data{}; | ||
| 316 | }; | ||
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp deleted file mode 100644 index f37894e7a..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ /dev/null | |||
| @@ -1,799 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <atomic> | ||
| 7 | #include <cstring> | ||
| 8 | #include <iterator> | ||
| 9 | #include <unordered_set> | ||
| 10 | #include <utility> | ||
| 11 | #include <vector> | ||
| 12 | #include <glad/glad.h> | ||
| 13 | #include "common/bit_field.h" | ||
| 14 | #include "common/logging/log.h" | ||
| 15 | #include "common/math_util.h" | ||
| 16 | #include "common/microprofile.h" | ||
| 17 | #include "common/vector_math.h" | ||
| 18 | #include "core/frontend/emu_window.h" | ||
| 19 | #include "core/memory.h" | ||
| 20 | #include "core/settings.h" | ||
| 21 | #include "video_core/pica_state.h" | ||
| 22 | #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||
| 23 | #include "video_core/renderer_opengl/gl_state.h" | ||
| 24 | #include "video_core/texture/texture_decode.h" | ||
| 25 | #include "video_core/utils.h" | ||
| 26 | #include "video_core/video_core.h" | ||
| 27 | |||
| 28 | struct FormatTuple { | ||
| 29 | GLint internal_format; | ||
| 30 | GLenum format; | ||
| 31 | GLenum type; | ||
| 32 | }; | ||
| 33 | |||
| 34 | static const std::array<FormatTuple, 5> fb_format_tuples = {{ | ||
| 35 | {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8 | ||
| 36 | {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8 | ||
| 37 | {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1 | ||
| 38 | {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 | ||
| 39 | {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 | ||
| 40 | }}; | ||
| 41 | |||
| 42 | static const std::array<FormatTuple, 4> depth_format_tuples = {{ | ||
| 43 | {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16 | ||
| 44 | {}, | ||
| 45 | {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24 | ||
| 46 | {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8 | ||
| 47 | }}; | ||
| 48 | |||
| 49 | RasterizerCacheOpenGL::RasterizerCacheOpenGL() { | ||
| 50 | transfer_framebuffers[0].Create(); | ||
| 51 | transfer_framebuffers[1].Create(); | ||
| 52 | } | ||
| 53 | |||
| 54 | RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { | ||
| 55 | FlushAll(); | ||
| 56 | } | ||
| 57 | |||
| 58 | static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height, | ||
| 59 | u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data, | ||
| 60 | u8* gl_data, bool morton_to_gl) { | ||
| 61 | using PixelFormat = CachedSurface::PixelFormat; | ||
| 62 | |||
| 63 | u8* data_ptrs[2]; | ||
| 64 | u32 depth_stencil_shifts[2] = {24, 8}; | ||
| 65 | |||
| 66 | if (morton_to_gl) { | ||
| 67 | std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]); | ||
| 68 | } | ||
| 69 | |||
| 70 | if (pixel_format == PixelFormat::D24S8) { | ||
| 71 | for (unsigned y = 0; y < height; ++y) { | ||
| 72 | for (unsigned x = 0; x < width; ++x) { | ||
| 73 | const u32 coarse_y = y & ~7; | ||
| 74 | u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 75 | coarse_y * width * bytes_per_pixel; | ||
| 76 | u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel; | ||
| 77 | |||
| 78 | data_ptrs[morton_to_gl] = morton_data + morton_offset; | ||
| 79 | data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index]; | ||
| 80 | |||
| 81 | // Swap depth and stencil value ordering since 3DS does not match OpenGL | ||
| 82 | u32 depth_stencil; | ||
| 83 | memcpy(&depth_stencil, data_ptrs[1], sizeof(u32)); | ||
| 84 | depth_stencil = (depth_stencil << depth_stencil_shifts[0]) | | ||
| 85 | (depth_stencil >> depth_stencil_shifts[1]); | ||
| 86 | |||
| 87 | memcpy(data_ptrs[0], &depth_stencil, sizeof(u32)); | ||
| 88 | } | ||
| 89 | } | ||
| 90 | } else { | ||
| 91 | for (unsigned y = 0; y < height; ++y) { | ||
| 92 | for (unsigned x = 0; x < width; ++x) { | ||
| 93 | const u32 coarse_y = y & ~7; | ||
| 94 | u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 95 | coarse_y * width * bytes_per_pixel; | ||
| 96 | u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel; | ||
| 97 | |||
| 98 | data_ptrs[morton_to_gl] = morton_data + morton_offset; | ||
| 99 | data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index]; | ||
| 100 | |||
| 101 | memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||
| 102 | } | ||
| 103 | } | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 107 | void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | ||
| 108 | CachedSurface::SurfaceType type, | ||
| 109 | const MathUtil::Rectangle<int>& src_rect, | ||
| 110 | const MathUtil::Rectangle<int>& dst_rect) { | ||
| 111 | using SurfaceType = CachedSurface::SurfaceType; | ||
| 112 | |||
| 113 | OpenGLState cur_state = OpenGLState::GetCurState(); | ||
| 114 | |||
| 115 | // Make sure textures aren't bound to texture units, since going to bind them to framebuffer | ||
| 116 | // components | ||
| 117 | OpenGLState::ResetTexture(src_tex); | ||
| 118 | OpenGLState::ResetTexture(dst_tex); | ||
| 119 | |||
| 120 | // Keep track of previous framebuffer bindings | ||
| 121 | GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer}; | ||
| 122 | cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle; | ||
| 123 | cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle; | ||
| 124 | cur_state.Apply(); | ||
| 125 | |||
| 126 | u32 buffers = 0; | ||
| 127 | |||
| 128 | if (type == SurfaceType::Color || type == SurfaceType::Texture) { | ||
| 129 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, | ||
| 130 | 0); | ||
| 131 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 132 | 0); | ||
| 133 | |||
| 134 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, | ||
| 135 | 0); | ||
| 136 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||
| 137 | 0); | ||
| 138 | |||
| 139 | buffers = GL_COLOR_BUFFER_BIT; | ||
| 140 | } else if (type == SurfaceType::Depth) { | ||
| 141 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 142 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); | ||
| 143 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 144 | |||
| 145 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 146 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); | ||
| 147 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||
| 148 | |||
| 149 | buffers = GL_DEPTH_BUFFER_BIT; | ||
| 150 | } else if (type == SurfaceType::DepthStencil) { | ||
| 151 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 152 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||
| 153 | src_tex, 0); | ||
| 154 | |||
| 155 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | ||
| 156 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||
| 157 | dst_tex, 0); | ||
| 158 | |||
| 159 | buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | ||
| 160 | } | ||
| 161 | |||
| 162 | glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, | ||
| 163 | dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, | ||
| 164 | buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); | ||
| 165 | |||
| 166 | // Restore previous framebuffer bindings | ||
| 167 | cur_state.draw.read_framebuffer = old_fbs[0]; | ||
| 168 | cur_state.draw.draw_framebuffer = old_fbs[1]; | ||
| 169 | cur_state.Apply(); | ||
| 170 | } | ||
| 171 | |||
| 172 | bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | ||
| 173 | const MathUtil::Rectangle<int>& src_rect, | ||
| 174 | CachedSurface* dst_surface, | ||
| 175 | const MathUtil::Rectangle<int>& dst_rect) { | ||
| 176 | |||
| 177 | if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format, | ||
| 178 | dst_surface->pixel_format)) { | ||
| 179 | return false; | ||
| 180 | } | ||
| 181 | |||
| 182 | BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, | ||
| 183 | CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect); | ||
| 184 | return true; | ||
| 185 | } | ||
| 186 | |||
| 187 | static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, | ||
| 188 | u32 width, u32 height) { | ||
| 189 | // Allocate an uninitialized texture of appropriate size and format for the surface | ||
| 190 | using SurfaceType = CachedSurface::SurfaceType; | ||
| 191 | |||
| 192 | OpenGLState cur_state = OpenGLState::GetCurState(); | ||
| 193 | |||
| 194 | // Keep track of previous texture bindings | ||
| 195 | GLuint old_tex = cur_state.texture_units[0].texture_2d; | ||
| 196 | cur_state.texture_units[0].texture_2d = texture; | ||
| 197 | cur_state.Apply(); | ||
| 198 | glActiveTexture(GL_TEXTURE0); | ||
| 199 | |||
| 200 | SurfaceType type = CachedSurface::GetFormatType(pixel_format); | ||
| 201 | |||
| 202 | FormatTuple tuple; | ||
| 203 | if (type == SurfaceType::Color) { | ||
| 204 | ASSERT((size_t)pixel_format < fb_format_tuples.size()); | ||
| 205 | tuple = fb_format_tuples[(unsigned int)pixel_format]; | ||
| 206 | } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { | ||
| 207 | size_t tuple_idx = (size_t)pixel_format - 14; | ||
| 208 | ASSERT(tuple_idx < depth_format_tuples.size()); | ||
| 209 | tuple = depth_format_tuples[tuple_idx]; | ||
| 210 | } else { | ||
| 211 | tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; | ||
| 212 | } | ||
| 213 | |||
| 214 | glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format, | ||
| 215 | tuple.type, nullptr); | ||
| 216 | |||
| 217 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | ||
| 218 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 219 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 220 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 221 | |||
| 222 | // Restore previous texture bindings | ||
| 223 | cur_state.texture_units[0].texture_2d = old_tex; | ||
| 224 | cur_state.Apply(); | ||
| 225 | } | ||
| 226 | |||
| 227 | MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192)); | ||
| 228 | CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale, | ||
| 229 | bool load_if_create) { | ||
| 230 | using PixelFormat = CachedSurface::PixelFormat; | ||
| 231 | using SurfaceType = CachedSurface::SurfaceType; | ||
| 232 | |||
| 233 | if (params.addr == 0) { | ||
| 234 | return nullptr; | ||
| 235 | } | ||
| 236 | |||
| 237 | u32 params_size = | ||
| 238 | params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8; | ||
| 239 | |||
| 240 | // Check for an exact match in existing surfaces | ||
| 241 | CachedSurface* best_exact_surface = nullptr; | ||
| 242 | float exact_surface_goodness = -1.f; | ||
| 243 | |||
| 244 | auto surface_interval = | ||
| 245 | boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size); | ||
| 246 | auto range = surface_cache.equal_range(surface_interval); | ||
| 247 | for (auto it = range.first; it != range.second; ++it) { | ||
| 248 | for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { | ||
| 249 | CachedSurface* surface = it2->get(); | ||
| 250 | |||
| 251 | // Check if the request matches the surface exactly | ||
| 252 | if (params.addr == surface->addr && params.width == surface->width && | ||
| 253 | params.height == surface->height && params.pixel_format == surface->pixel_format) { | ||
| 254 | // Make sure optional param-matching criteria are fulfilled | ||
| 255 | bool tiling_match = (params.is_tiled == surface->is_tiled); | ||
| 256 | bool res_scale_match = (params.res_scale_width == surface->res_scale_width && | ||
| 257 | params.res_scale_height == surface->res_scale_height); | ||
| 258 | if (!match_res_scale || res_scale_match) { | ||
| 259 | // Prioritize same-tiling and highest resolution surfaces | ||
| 260 | float match_goodness = | ||
| 261 | (float)tiling_match + surface->res_scale_width * surface->res_scale_height; | ||
| 262 | if (match_goodness > exact_surface_goodness || surface->dirty) { | ||
| 263 | exact_surface_goodness = match_goodness; | ||
| 264 | best_exact_surface = surface; | ||
| 265 | } | ||
| 266 | } | ||
| 267 | } | ||
| 268 | } | ||
| 269 | } | ||
| 270 | |||
| 271 | // Return the best exact surface if found | ||
| 272 | if (best_exact_surface != nullptr) { | ||
| 273 | return best_exact_surface; | ||
| 274 | } | ||
| 275 | |||
| 276 | // No matching surfaces found, so create a new one | ||
| 277 | u8* texture_src_data = Memory::GetPhysicalPointer(params.addr); | ||
| 278 | if (texture_src_data == nullptr) { | ||
| 279 | return nullptr; | ||
| 280 | } | ||
| 281 | |||
| 282 | MICROPROFILE_SCOPE(OpenGL_SurfaceUpload); | ||
| 283 | |||
| 284 | // Stride only applies to linear images. | ||
| 285 | ASSERT(params.pixel_stride == 0 || !params.is_tiled); | ||
| 286 | |||
| 287 | std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>(); | ||
| 288 | |||
| 289 | new_surface->addr = params.addr; | ||
| 290 | new_surface->size = params_size; | ||
| 291 | |||
| 292 | new_surface->texture.Create(); | ||
| 293 | new_surface->width = params.width; | ||
| 294 | new_surface->height = params.height; | ||
| 295 | new_surface->pixel_stride = params.pixel_stride; | ||
| 296 | new_surface->res_scale_width = params.res_scale_width; | ||
| 297 | new_surface->res_scale_height = params.res_scale_height; | ||
| 298 | |||
| 299 | new_surface->is_tiled = params.is_tiled; | ||
| 300 | new_surface->pixel_format = params.pixel_format; | ||
| 301 | new_surface->dirty = false; | ||
| 302 | |||
| 303 | if (!load_if_create) { | ||
| 304 | // Don't load any data; just allocate the surface's texture | ||
| 305 | AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format, | ||
| 306 | new_surface->GetScaledWidth(), new_surface->GetScaledHeight()); | ||
| 307 | } else { | ||
| 308 | // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead | ||
| 309 | // of memory upload below if that's a common scenario in some game | ||
| 310 | |||
| 311 | Memory::RasterizerFlushRegion(params.addr, params_size); | ||
| 312 | |||
| 313 | // Load data from memory to the new surface | ||
| 314 | OpenGLState cur_state = OpenGLState::GetCurState(); | ||
| 315 | |||
| 316 | GLuint old_tex = cur_state.texture_units[0].texture_2d; | ||
| 317 | cur_state.texture_units[0].texture_2d = new_surface->texture.handle; | ||
| 318 | cur_state.Apply(); | ||
| 319 | glActiveTexture(GL_TEXTURE0); | ||
| 320 | |||
| 321 | if (!new_surface->is_tiled) { | ||
| 322 | // TODO: Ensure this will always be a color format, not a depth or other format | ||
| 323 | ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size()); | ||
| 324 | const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format]; | ||
| 325 | |||
| 326 | glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride); | ||
| 327 | glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, | ||
| 328 | tuple.format, tuple.type, texture_src_data); | ||
| 329 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||
| 330 | } else { | ||
| 331 | SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format); | ||
| 332 | if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { | ||
| 333 | FormatTuple tuple; | ||
| 334 | if ((size_t)params.pixel_format < fb_format_tuples.size()) { | ||
| 335 | tuple = fb_format_tuples[(unsigned int)params.pixel_format]; | ||
| 336 | } else { | ||
| 337 | // Texture | ||
| 338 | tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; | ||
| 339 | } | ||
| 340 | |||
| 341 | std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height); | ||
| 342 | |||
| 343 | Pica::Texture::TextureInfo tex_info; | ||
| 344 | tex_info.width = params.width; | ||
| 345 | tex_info.height = params.height; | ||
| 346 | tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format; | ||
| 347 | tex_info.SetDefaultStride(); | ||
| 348 | tex_info.physical_address = params.addr; | ||
| 349 | |||
| 350 | for (unsigned y = 0; y < params.height; ++y) { | ||
| 351 | for (unsigned x = 0; x < params.width; ++x) { | ||
| 352 | tex_buffer[x + params.width * y] = Pica::Texture::LookupTexture( | ||
| 353 | texture_src_data, x, params.height - 1 - y, tex_info); | ||
| 354 | } | ||
| 355 | } | ||
| 356 | |||
| 357 | glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, | ||
| 358 | 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data()); | ||
| 359 | } else { | ||
| 360 | // Depth/Stencil formats need special treatment since they aren't sampleable using | ||
| 361 | // LookupTexture and can't use RGBA format | ||
| 362 | size_t tuple_idx = (size_t)params.pixel_format - 14; | ||
| 363 | ASSERT(tuple_idx < depth_format_tuples.size()); | ||
| 364 | const FormatTuple& tuple = depth_format_tuples[tuple_idx]; | ||
| 365 | |||
| 366 | u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8; | ||
| 367 | |||
| 368 | // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type | ||
| 369 | bool use_4bpp = (params.pixel_format == PixelFormat::D24); | ||
| 370 | |||
| 371 | u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel; | ||
| 372 | |||
| 373 | std::vector<u8> temp_fb_depth_buffer(params.width * params.height * | ||
| 374 | gl_bytes_per_pixel); | ||
| 375 | |||
| 376 | u8* temp_fb_depth_buffer_ptr = | ||
| 377 | use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data(); | ||
| 378 | |||
| 379 | MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel, | ||
| 380 | gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr, | ||
| 381 | true); | ||
| 382 | |||
| 383 | glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, | ||
| 384 | 0, tuple.format, tuple.type, temp_fb_depth_buffer.data()); | ||
| 385 | } | ||
| 386 | } | ||
| 387 | |||
| 388 | // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface | ||
| 389 | if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) { | ||
| 390 | OGLTexture scaled_texture; | ||
| 391 | scaled_texture.Create(); | ||
| 392 | |||
| 393 | AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format, | ||
| 394 | new_surface->GetScaledWidth(), new_surface->GetScaledHeight()); | ||
| 395 | BlitTextures(new_surface->texture.handle, scaled_texture.handle, | ||
| 396 | CachedSurface::GetFormatType(new_surface->pixel_format), | ||
| 397 | MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height), | ||
| 398 | MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(), | ||
| 399 | new_surface->GetScaledHeight())); | ||
| 400 | |||
| 401 | new_surface->texture.Release(); | ||
| 402 | new_surface->texture.handle = scaled_texture.handle; | ||
| 403 | scaled_texture.handle = 0; | ||
| 404 | cur_state.texture_units[0].texture_2d = new_surface->texture.handle; | ||
| 405 | cur_state.Apply(); | ||
| 406 | } | ||
| 407 | |||
| 408 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | ||
| 409 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||
| 410 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 411 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 412 | |||
| 413 | cur_state.texture_units[0].texture_2d = old_tex; | ||
| 414 | cur_state.Apply(); | ||
| 415 | } | ||
| 416 | |||
| 417 | Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1); | ||
| 418 | surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open( | ||
| 419 | new_surface->addr, new_surface->addr + new_surface->size), | ||
| 420 | std::set<std::shared_ptr<CachedSurface>>({new_surface}))); | ||
| 421 | return new_surface.get(); | ||
| 422 | } | ||
| 423 | |||
| 424 | CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params, | ||
| 425 | bool match_res_scale, bool load_if_create, | ||
| 426 | MathUtil::Rectangle<int>& out_rect) { | ||
| 427 | if (params.addr == 0) { | ||
| 428 | return nullptr; | ||
| 429 | } | ||
| 430 | |||
| 431 | u32 total_pixels = params.width * params.height; | ||
| 432 | u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8; | ||
| 433 | |||
| 434 | // Attempt to find encompassing surfaces | ||
| 435 | CachedSurface* best_subrect_surface = nullptr; | ||
| 436 | float subrect_surface_goodness = -1.f; | ||
| 437 | |||
| 438 | auto surface_interval = | ||
| 439 | boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size); | ||
| 440 | auto cache_upper_bound = surface_cache.upper_bound(surface_interval); | ||
| 441 | for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) { | ||
| 442 | for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { | ||
| 443 | CachedSurface* surface = it2->get(); | ||
| 444 | |||
| 445 | // Check if the request is contained in the surface | ||
| 446 | if (params.addr >= surface->addr && | ||
| 447 | params.addr + params_size - 1 <= surface->addr + surface->size - 1 && | ||
| 448 | params.pixel_format == surface->pixel_format) { | ||
| 449 | // Make sure optional param-matching criteria are fulfilled | ||
| 450 | bool tiling_match = (params.is_tiled == surface->is_tiled); | ||
| 451 | bool res_scale_match = (params.res_scale_width == surface->res_scale_width && | ||
| 452 | params.res_scale_height == surface->res_scale_height); | ||
| 453 | if (!match_res_scale || res_scale_match) { | ||
| 454 | // Prioritize same-tiling and highest resolution surfaces | ||
| 455 | float match_goodness = | ||
| 456 | (float)tiling_match + surface->res_scale_width * surface->res_scale_height; | ||
| 457 | if (match_goodness > subrect_surface_goodness || surface->dirty) { | ||
| 458 | subrect_surface_goodness = match_goodness; | ||
| 459 | best_subrect_surface = surface; | ||
| 460 | } | ||
| 461 | } | ||
| 462 | } | ||
| 463 | } | ||
| 464 | } | ||
| 465 | |||
| 466 | // Return the best subrect surface if found | ||
| 467 | if (best_subrect_surface != nullptr) { | ||
| 468 | unsigned int bytes_per_pixel = | ||
| 469 | (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8); | ||
| 470 | |||
| 471 | int x0, y0; | ||
| 472 | |||
| 473 | if (!params.is_tiled) { | ||
| 474 | u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel; | ||
| 475 | x0 = begin_pixel_index % best_subrect_surface->width; | ||
| 476 | y0 = begin_pixel_index / best_subrect_surface->width; | ||
| 477 | |||
| 478 | out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height); | ||
| 479 | } else { | ||
| 480 | u32 bytes_per_tile = 8 * 8 * bytes_per_pixel; | ||
| 481 | u32 tiles_per_row = best_subrect_surface->width / 8; | ||
| 482 | |||
| 483 | u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile; | ||
| 484 | x0 = begin_tile_index % tiles_per_row * 8; | ||
| 485 | y0 = begin_tile_index / tiles_per_row * 8; | ||
| 486 | |||
| 487 | // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory. | ||
| 488 | out_rect = | ||
| 489 | MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width, | ||
| 490 | best_subrect_surface->height - (y0 + params.height)); | ||
| 491 | } | ||
| 492 | |||
| 493 | out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width); | ||
| 494 | out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width); | ||
| 495 | out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height); | ||
| 496 | out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height); | ||
| 497 | |||
| 498 | return best_subrect_surface; | ||
| 499 | } | ||
| 500 | |||
| 501 | // No subrect found - create and return a new surface | ||
| 502 | if (!params.is_tiled) { | ||
| 503 | out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width), | ||
| 504 | (int)(params.height * params.res_scale_height)); | ||
| 505 | } else { | ||
| 506 | out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height), | ||
| 507 | (int)(params.width * params.res_scale_width), 0); | ||
| 508 | } | ||
| 509 | |||
| 510 | return GetSurface(params, match_res_scale, load_if_create); | ||
| 511 | } | ||
| 512 | |||
| 513 | CachedSurface* RasterizerCacheOpenGL::GetTextureSurface( | ||
| 514 | const Pica::TexturingRegs::FullTextureConfig& config) { | ||
| 515 | |||
| 516 | Pica::Texture::TextureInfo info = | ||
| 517 | Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); | ||
| 518 | |||
| 519 | CachedSurface params; | ||
| 520 | params.addr = info.physical_address; | ||
| 521 | params.width = info.width; | ||
| 522 | params.height = info.height; | ||
| 523 | params.is_tiled = true; | ||
| 524 | params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format); | ||
| 525 | return GetSurface(params, false, true); | ||
| 526 | } | ||
| 527 | |||
| 528 | std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> | ||
| 529 | RasterizerCacheOpenGL::GetFramebufferSurfaces( | ||
| 530 | const Pica::FramebufferRegs::FramebufferConfig& config) { | ||
| 531 | |||
| 532 | const auto& regs = Pica::g_state.regs; | ||
| 533 | |||
| 534 | // Make sur that framebuffers don't overlap if both color and depth are being used | ||
| 535 | u32 fb_area = config.GetWidth() * config.GetHeight(); | ||
| 536 | bool framebuffers_overlap = | ||
| 537 | config.GetColorBufferPhysicalAddress() != 0 && | ||
| 538 | config.GetDepthBufferPhysicalAddress() != 0 && | ||
| 539 | MathUtil::IntervalsIntersect( | ||
| 540 | config.GetColorBufferPhysicalAddress(), | ||
| 541 | fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())), | ||
| 542 | config.GetDepthBufferPhysicalAddress(), | ||
| 543 | fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); | ||
| 544 | bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; | ||
| 545 | bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable && | ||
| 546 | regs.framebuffer.framebuffer.allow_depth_stencil_write; | ||
| 547 | bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && | ||
| 548 | (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable || | ||
| 549 | !framebuffers_overlap); | ||
| 550 | |||
| 551 | if (framebuffers_overlap && using_color_fb && using_depth_fb) { | ||
| 552 | LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " | ||
| 553 | "overlapping framebuffers not supported!"); | ||
| 554 | using_depth_fb = false; | ||
| 555 | } | ||
| 556 | |||
| 557 | // get color and depth surfaces | ||
| 558 | CachedSurface color_params; | ||
| 559 | CachedSurface depth_params; | ||
| 560 | color_params.width = depth_params.width = config.GetWidth(); | ||
| 561 | color_params.height = depth_params.height = config.GetHeight(); | ||
| 562 | color_params.is_tiled = depth_params.is_tiled = true; | ||
| 563 | |||
| 564 | // Set the internal resolution, assume the same scaling factor for top and bottom screens | ||
| 565 | float resolution_scale_factor = Settings::values.resolution_factor; | ||
| 566 | if (resolution_scale_factor == 0.0f) { | ||
| 567 | // Auto - scale resolution to the window size | ||
| 568 | resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio(); | ||
| 569 | } | ||
| 570 | // Scale the resolution by the specified factor | ||
| 571 | color_params.res_scale_width = resolution_scale_factor; | ||
| 572 | depth_params.res_scale_width = resolution_scale_factor; | ||
| 573 | color_params.res_scale_height = resolution_scale_factor; | ||
| 574 | depth_params.res_scale_height = resolution_scale_factor; | ||
| 575 | |||
| 576 | color_params.addr = config.GetColorBufferPhysicalAddress(); | ||
| 577 | color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format); | ||
| 578 | |||
| 579 | depth_params.addr = config.GetDepthBufferPhysicalAddress(); | ||
| 580 | depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format); | ||
| 581 | |||
| 582 | MathUtil::Rectangle<int> color_rect; | ||
| 583 | CachedSurface* color_surface = | ||
| 584 | using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr; | ||
| 585 | |||
| 586 | MathUtil::Rectangle<int> depth_rect; | ||
| 587 | CachedSurface* depth_surface = | ||
| 588 | using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr; | ||
| 589 | |||
| 590 | // Sanity check to make sure found surfaces aren't the same | ||
| 591 | if (using_depth_fb && using_color_fb && color_surface == depth_surface) { | ||
| 592 | LOG_CRITICAL( | ||
| 593 | Render_OpenGL, | ||
| 594 | "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!"); | ||
| 595 | using_depth_fb = false; | ||
| 596 | depth_surface = nullptr; | ||
| 597 | } | ||
| 598 | |||
| 599 | MathUtil::Rectangle<int> rect; | ||
| 600 | |||
| 601 | if (color_surface != nullptr && depth_surface != nullptr && | ||
| 602 | (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) { | ||
| 603 | // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if | ||
| 604 | // they don't match | ||
| 605 | if (color_rect.left != 0 || color_rect.top != 0) { | ||
| 606 | color_surface = GetSurface(color_params, true, true); | ||
| 607 | } | ||
| 608 | |||
| 609 | if (depth_rect.left != 0 || depth_rect.top != 0) { | ||
| 610 | depth_surface = GetSurface(depth_params, true, true); | ||
| 611 | } | ||
| 612 | |||
| 613 | if (!color_surface->is_tiled) { | ||
| 614 | rect = MathUtil::Rectangle<int>( | ||
| 615 | 0, 0, (int)(color_params.width * color_params.res_scale_width), | ||
| 616 | (int)(color_params.height * color_params.res_scale_height)); | ||
| 617 | } else { | ||
| 618 | rect = MathUtil::Rectangle<int>( | ||
| 619 | 0, (int)(color_params.height * color_params.res_scale_height), | ||
| 620 | (int)(color_params.width * color_params.res_scale_width), 0); | ||
| 621 | } | ||
| 622 | } else if (color_surface != nullptr) { | ||
| 623 | rect = color_rect; | ||
| 624 | } else if (depth_surface != nullptr) { | ||
| 625 | rect = depth_rect; | ||
| 626 | } else { | ||
| 627 | rect = MathUtil::Rectangle<int>(0, 0, 0, 0); | ||
| 628 | } | ||
| 629 | |||
| 630 | return std::make_tuple(color_surface, depth_surface, rect); | ||
| 631 | } | ||
| 632 | |||
| 633 | CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) { | ||
| 634 | auto surface_interval = | ||
| 635 | boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress()); | ||
| 636 | auto range = surface_cache.equal_range(surface_interval); | ||
| 637 | for (auto it = range.first; it != range.second; ++it) { | ||
| 638 | for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) { | ||
| 639 | int bits_per_value = 0; | ||
| 640 | if (config.fill_24bit) { | ||
| 641 | bits_per_value = 24; | ||
| 642 | } else if (config.fill_32bit) { | ||
| 643 | bits_per_value = 32; | ||
| 644 | } else { | ||
| 645 | bits_per_value = 16; | ||
| 646 | } | ||
| 647 | |||
| 648 | CachedSurface* surface = it2->get(); | ||
| 649 | |||
| 650 | if (surface->addr == config.GetStartAddress() && | ||
| 651 | CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value && | ||
| 652 | (surface->width * surface->height * | ||
| 653 | CachedSurface::GetFormatBpp(surface->pixel_format) / 8) == | ||
| 654 | (config.GetEndAddress() - config.GetStartAddress())) { | ||
| 655 | return surface; | ||
| 656 | } | ||
| 657 | } | ||
| 658 | } | ||
| 659 | |||
| 660 | return nullptr; | ||
| 661 | } | ||
| 662 | |||
| 663 | MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64)); | ||
| 664 | void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) { | ||
| 665 | using PixelFormat = CachedSurface::PixelFormat; | ||
| 666 | using SurfaceType = CachedSurface::SurfaceType; | ||
| 667 | |||
| 668 | if (!surface->dirty) { | ||
| 669 | return; | ||
| 670 | } | ||
| 671 | |||
| 672 | MICROPROFILE_SCOPE(OpenGL_SurfaceDownload); | ||
| 673 | |||
| 674 | u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr); | ||
| 675 | if (dst_buffer == nullptr) { | ||
| 676 | return; | ||
| 677 | } | ||
| 678 | |||
| 679 | OpenGLState cur_state = OpenGLState::GetCurState(); | ||
| 680 | GLuint old_tex = cur_state.texture_units[0].texture_2d; | ||
| 681 | |||
| 682 | OGLTexture unscaled_tex; | ||
| 683 | GLuint texture_to_flush = surface->texture.handle; | ||
| 684 | |||
| 685 | // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush | ||
| 686 | if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) { | ||
| 687 | unscaled_tex.Create(); | ||
| 688 | |||
| 689 | AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width, | ||
| 690 | surface->height); | ||
| 691 | BlitTextures( | ||
| 692 | surface->texture.handle, unscaled_tex.handle, | ||
| 693 | CachedSurface::GetFormatType(surface->pixel_format), | ||
| 694 | MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()), | ||
| 695 | MathUtil::Rectangle<int>(0, 0, surface->width, surface->height)); | ||
| 696 | |||
| 697 | texture_to_flush = unscaled_tex.handle; | ||
| 698 | } | ||
| 699 | |||
| 700 | cur_state.texture_units[0].texture_2d = texture_to_flush; | ||
| 701 | cur_state.Apply(); | ||
| 702 | glActiveTexture(GL_TEXTURE0); | ||
| 703 | |||
| 704 | if (!surface->is_tiled) { | ||
| 705 | // TODO: Ensure this will always be a color format, not a depth or other format | ||
| 706 | ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); | ||
| 707 | const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; | ||
| 708 | |||
| 709 | glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride); | ||
| 710 | glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer); | ||
| 711 | glPixelStorei(GL_PACK_ROW_LENGTH, 0); | ||
| 712 | } else { | ||
| 713 | SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format); | ||
| 714 | if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { | ||
| 715 | ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); | ||
| 716 | const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; | ||
| 717 | |||
| 718 | u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8; | ||
| 719 | |||
| 720 | std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel); | ||
| 721 | |||
| 722 | glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data()); | ||
| 723 | |||
| 724 | // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion | ||
| 725 | // is necessary. | ||
| 726 | MortonCopyPixels(surface->pixel_format, surface->width, surface->height, | ||
| 727 | bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(), | ||
| 728 | false); | ||
| 729 | } else { | ||
| 730 | // Depth/Stencil formats need special treatment since they aren't sampleable using | ||
| 731 | // LookupTexture and can't use RGBA format | ||
| 732 | size_t tuple_idx = (size_t)surface->pixel_format - 14; | ||
| 733 | ASSERT(tuple_idx < depth_format_tuples.size()); | ||
| 734 | const FormatTuple& tuple = depth_format_tuples[tuple_idx]; | ||
| 735 | |||
| 736 | u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8; | ||
| 737 | |||
| 738 | // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type | ||
| 739 | bool use_4bpp = (surface->pixel_format == PixelFormat::D24); | ||
| 740 | |||
| 741 | u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel; | ||
| 742 | |||
| 743 | std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel); | ||
| 744 | |||
| 745 | glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data()); | ||
| 746 | |||
| 747 | u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data(); | ||
| 748 | |||
| 749 | MortonCopyPixels(surface->pixel_format, surface->width, surface->height, | ||
| 750 | bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr, | ||
| 751 | false); | ||
| 752 | } | ||
| 753 | } | ||
| 754 | |||
| 755 | surface->dirty = false; | ||
| 756 | |||
| 757 | cur_state.texture_units[0].texture_2d = old_tex; | ||
| 758 | cur_state.Apply(); | ||
| 759 | } | ||
| 760 | |||
| 761 | void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, | ||
| 762 | bool invalidate) { | ||
| 763 | if (size == 0) { | ||
| 764 | return; | ||
| 765 | } | ||
| 766 | |||
| 767 | // Gather up unique surfaces that touch the region | ||
| 768 | std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces; | ||
| 769 | |||
| 770 | auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size); | ||
| 771 | auto cache_upper_bound = surface_cache.upper_bound(surface_interval); | ||
| 772 | for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) { | ||
| 773 | std::copy_if(it->second.begin(), it->second.end(), | ||
| 774 | std::inserter(touching_surfaces, touching_surfaces.end()), | ||
| 775 | [skip_surface](std::shared_ptr<CachedSurface> surface) { | ||
| 776 | return (surface.get() != skip_surface); | ||
| 777 | }); | ||
| 778 | } | ||
| 779 | |||
| 780 | // Flush and invalidate surfaces | ||
| 781 | for (auto surface : touching_surfaces) { | ||
| 782 | FlushSurface(surface.get()); | ||
| 783 | if (invalidate) { | ||
| 784 | Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1); | ||
| 785 | surface_cache.subtract( | ||
| 786 | std::make_pair(boost::icl::interval<PAddr>::right_open( | ||
| 787 | surface->addr, surface->addr + surface->size), | ||
| 788 | std::set<std::shared_ptr<CachedSurface>>({surface}))); | ||
| 789 | } | ||
| 790 | } | ||
| 791 | } | ||
| 792 | |||
| 793 | void RasterizerCacheOpenGL::FlushAll() { | ||
| 794 | for (auto& surfaces : surface_cache) { | ||
| 795 | for (auto& surface : surfaces.second) { | ||
| 796 | FlushSurface(surface.get()); | ||
| 797 | } | ||
| 798 | } | ||
| 799 | } | ||
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h deleted file mode 100644 index aea20c693..000000000 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ /dev/null | |||
| @@ -1,239 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <memory> | ||
| 9 | #include <set> | ||
| 10 | #include <tuple> | ||
| 11 | #ifdef __GNUC__ | ||
| 12 | #pragma GCC diagnostic push | ||
| 13 | #pragma GCC diagnostic ignored "-Wunused-local-typedef" | ||
| 14 | #endif | ||
| 15 | #include <boost/icl/interval_map.hpp> | ||
| 16 | #ifdef __GNUC__ | ||
| 17 | #pragma GCC diagnostic pop | ||
| 18 | #endif | ||
| 19 | #include <glad/glad.h> | ||
| 20 | #include "common/assert.h" | ||
| 21 | #include "common/common_funcs.h" | ||
| 22 | #include "common/common_types.h" | ||
| 23 | #include "core/hw/gpu.h" | ||
| 24 | #include "video_core/regs_framebuffer.h" | ||
| 25 | #include "video_core/regs_texturing.h" | ||
| 26 | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||
| 27 | |||
| 28 | namespace MathUtil { | ||
| 29 | template <class T> | ||
| 30 | struct Rectangle; | ||
| 31 | } | ||
| 32 | |||
| 33 | struct CachedSurface; | ||
| 34 | |||
| 35 | using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<CachedSurface>>>; | ||
| 36 | |||
| 37 | struct CachedSurface { | ||
| 38 | enum class PixelFormat { | ||
| 39 | // First 5 formats are shared between textures and color buffers | ||
| 40 | RGBA8 = 0, | ||
| 41 | RGB8 = 1, | ||
| 42 | RGB5A1 = 2, | ||
| 43 | RGB565 = 3, | ||
| 44 | RGBA4 = 4, | ||
| 45 | |||
| 46 | // Texture-only formats | ||
| 47 | IA8 = 5, | ||
| 48 | RG8 = 6, | ||
| 49 | I8 = 7, | ||
| 50 | A8 = 8, | ||
| 51 | IA4 = 9, | ||
| 52 | I4 = 10, | ||
| 53 | A4 = 11, | ||
| 54 | ETC1 = 12, | ||
| 55 | ETC1A4 = 13, | ||
| 56 | |||
| 57 | // Depth buffer-only formats | ||
| 58 | D16 = 14, | ||
| 59 | // gap | ||
| 60 | D24 = 16, | ||
| 61 | D24S8 = 17, | ||
| 62 | |||
| 63 | Invalid = 255, | ||
| 64 | }; | ||
| 65 | |||
| 66 | enum class SurfaceType { | ||
| 67 | Color = 0, | ||
| 68 | Texture = 1, | ||
| 69 | Depth = 2, | ||
| 70 | DepthStencil = 3, | ||
| 71 | Invalid = 4, | ||
| 72 | }; | ||
| 73 | |||
| 74 | static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) { | ||
| 75 | static const std::array<unsigned int, 18> bpp_table = { | ||
| 76 | 32, // RGBA8 | ||
| 77 | 24, // RGB8 | ||
| 78 | 16, // RGB5A1 | ||
| 79 | 16, // RGB565 | ||
| 80 | 16, // RGBA4 | ||
| 81 | 16, // IA8 | ||
| 82 | 16, // RG8 | ||
| 83 | 8, // I8 | ||
| 84 | 8, // A8 | ||
| 85 | 8, // IA4 | ||
| 86 | 4, // I4 | ||
| 87 | 4, // A4 | ||
| 88 | 4, // ETC1 | ||
| 89 | 8, // ETC1A4 | ||
| 90 | 16, // D16 | ||
| 91 | 0, | ||
| 92 | 24, // D24 | ||
| 93 | 32, // D24S8 | ||
| 94 | }; | ||
| 95 | |||
| 96 | ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table)); | ||
| 97 | return bpp_table[(unsigned int)format]; | ||
| 98 | } | ||
| 99 | |||
| 100 | static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) { | ||
| 101 | return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid; | ||
| 102 | } | ||
| 103 | |||
| 104 | static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) { | ||
| 105 | return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; | ||
| 106 | } | ||
| 107 | |||
| 108 | static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) { | ||
| 109 | return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) | ||
| 110 | : PixelFormat::Invalid; | ||
| 111 | } | ||
| 112 | |||
| 113 | static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) { | ||
| 114 | switch (format) { | ||
| 115 | // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat | ||
| 116 | case GPU::Regs::PixelFormat::RGB565: | ||
| 117 | return PixelFormat::RGB565; | ||
| 118 | case GPU::Regs::PixelFormat::RGB5A1: | ||
| 119 | return PixelFormat::RGB5A1; | ||
| 120 | default: | ||
| 121 | return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; | ||
| 122 | } | ||
| 123 | } | ||
| 124 | |||
| 125 | static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) { | ||
| 126 | SurfaceType a_type = GetFormatType(pixel_format_a); | ||
| 127 | SurfaceType b_type = GetFormatType(pixel_format_b); | ||
| 128 | |||
| 129 | if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && | ||
| 130 | (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) { | ||
| 131 | return true; | ||
| 132 | } | ||
| 133 | |||
| 134 | if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) { | ||
| 135 | return true; | ||
| 136 | } | ||
| 137 | |||
| 138 | if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) { | ||
| 139 | return true; | ||
| 140 | } | ||
| 141 | |||
| 142 | return false; | ||
| 143 | } | ||
| 144 | |||
| 145 | static SurfaceType GetFormatType(PixelFormat pixel_format) { | ||
| 146 | if ((unsigned int)pixel_format < 5) { | ||
| 147 | return SurfaceType::Color; | ||
| 148 | } | ||
| 149 | |||
| 150 | if ((unsigned int)pixel_format < 14) { | ||
| 151 | return SurfaceType::Texture; | ||
| 152 | } | ||
| 153 | |||
| 154 | if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) { | ||
| 155 | return SurfaceType::Depth; | ||
| 156 | } | ||
| 157 | |||
| 158 | if (pixel_format == PixelFormat::D24S8) { | ||
| 159 | return SurfaceType::DepthStencil; | ||
| 160 | } | ||
| 161 | |||
| 162 | return SurfaceType::Invalid; | ||
| 163 | } | ||
| 164 | |||
| 165 | u32 GetScaledWidth() const { | ||
| 166 | return (u32)(width * res_scale_width); | ||
| 167 | } | ||
| 168 | |||
| 169 | u32 GetScaledHeight() const { | ||
| 170 | return (u32)(height * res_scale_height); | ||
| 171 | } | ||
| 172 | |||
| 173 | PAddr addr; | ||
| 174 | u32 size; | ||
| 175 | |||
| 176 | PAddr min_valid; | ||
| 177 | PAddr max_valid; | ||
| 178 | |||
| 179 | OGLTexture texture; | ||
| 180 | u32 width; | ||
| 181 | u32 height; | ||
| 182 | /// Stride between lines, in pixels. Only valid for images in linear format. | ||
| 183 | u32 pixel_stride = 0; | ||
| 184 | float res_scale_width = 1.f; | ||
| 185 | float res_scale_height = 1.f; | ||
| 186 | |||
| 187 | bool is_tiled; | ||
| 188 | PixelFormat pixel_format; | ||
| 189 | bool dirty; | ||
| 190 | }; | ||
| 191 | |||
| 192 | class RasterizerCacheOpenGL : NonCopyable { | ||
| 193 | public: | ||
| 194 | RasterizerCacheOpenGL(); | ||
| 195 | ~RasterizerCacheOpenGL(); | ||
| 196 | |||
| 197 | /// Blits one texture to another | ||
| 198 | void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, | ||
| 199 | const MathUtil::Rectangle<int>& src_rect, | ||
| 200 | const MathUtil::Rectangle<int>& dst_rect); | ||
| 201 | |||
| 202 | /// Attempt to blit one surface's texture to another | ||
| 203 | bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect, | ||
| 204 | CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect); | ||
| 205 | |||
| 206 | /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached) | ||
| 207 | CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, | ||
| 208 | bool load_if_create); | ||
| 209 | |||
| 210 | /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from | ||
| 211 | /// 3DS memory to OpenGL and caches it (if not already cached) | ||
| 212 | CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, | ||
| 213 | bool load_if_create, MathUtil::Rectangle<int>& out_rect); | ||
| 214 | |||
| 215 | /// Gets a surface based on the texture configuration | ||
| 216 | CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config); | ||
| 217 | |||
| 218 | /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer | ||
| 219 | /// configuration | ||
| 220 | std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces( | ||
| 221 | const Pica::FramebufferRegs::FramebufferConfig& config); | ||
| 222 | |||
| 223 | /// Attempt to get a surface that exactly matches the fill region and format | ||
| 224 | CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config); | ||
| 225 | |||
| 226 | /// Write the surface back to memory | ||
| 227 | void FlushSurface(CachedSurface* surface); | ||
| 228 | |||
| 229 | /// Write any cached resources overlapping the region back to memory (if dirty) and optionally | ||
| 230 | /// invalidate them in the cache | ||
| 231 | void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate); | ||
| 232 | |||
| 233 | /// Flush all cached resources tracked by this cache manager | ||
| 234 | void FlushAll(); | ||
| 235 | |||
| 236 | private: | ||
| 237 | SurfaceCache surface_cache; | ||
| 238 | OGLFramebuffer transfer_framebuffers[2]; | ||
| 239 | }; | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp deleted file mode 100644 index 9fe183944..000000000 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ /dev/null | |||
| @@ -1,1231 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <array> | ||
| 6 | #include <cstddef> | ||
| 7 | #include <cstring> | ||
| 8 | #include "common/assert.h" | ||
| 9 | #include "common/bit_field.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "core/core.h" | ||
| 12 | #include "video_core/regs_framebuffer.h" | ||
| 13 | #include "video_core/regs_lighting.h" | ||
| 14 | #include "video_core/regs_rasterizer.h" | ||
| 15 | #include "video_core/regs_texturing.h" | ||
| 16 | #include "video_core/renderer_opengl/gl_rasterizer.h" | ||
| 17 | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||
| 18 | #include "video_core/renderer_opengl/gl_shader_util.h" | ||
| 19 | |||
| 20 | using Pica::FramebufferRegs; | ||
| 21 | using Pica::LightingRegs; | ||
| 22 | using Pica::RasterizerRegs; | ||
| 23 | using Pica::TexturingRegs; | ||
| 24 | using TevStageConfig = TexturingRegs::TevStageConfig; | ||
| 25 | |||
| 26 | namespace GLShader { | ||
| 27 | |||
| 28 | static const std::string UniformBlockDef = R"( | ||
| 29 | #define NUM_TEV_STAGES 6 | ||
| 30 | #define NUM_LIGHTS 8 | ||
| 31 | |||
| 32 | struct LightSrc { | ||
| 33 | vec3 specular_0; | ||
| 34 | vec3 specular_1; | ||
| 35 | vec3 diffuse; | ||
| 36 | vec3 ambient; | ||
| 37 | vec3 position; | ||
| 38 | vec3 spot_direction; | ||
| 39 | float dist_atten_bias; | ||
| 40 | float dist_atten_scale; | ||
| 41 | }; | ||
| 42 | |||
| 43 | layout (std140) uniform shader_data { | ||
| 44 | vec2 framebuffer_scale; | ||
| 45 | int alphatest_ref; | ||
| 46 | float depth_scale; | ||
| 47 | float depth_offset; | ||
| 48 | int scissor_x1; | ||
| 49 | int scissor_y1; | ||
| 50 | int scissor_x2; | ||
| 51 | int scissor_y2; | ||
| 52 | vec3 fog_color; | ||
| 53 | vec2 proctex_noise_f; | ||
| 54 | vec2 proctex_noise_a; | ||
| 55 | vec2 proctex_noise_p; | ||
| 56 | vec3 lighting_global_ambient; | ||
| 57 | LightSrc light_src[NUM_LIGHTS]; | ||
| 58 | vec4 const_color[NUM_TEV_STAGES]; | ||
| 59 | vec4 tev_combiner_buffer_color; | ||
| 60 | vec4 clip_coef; | ||
| 61 | }; | ||
| 62 | )"; | ||
| 63 | |||
| 64 | PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { | ||
| 65 | PicaShaderConfig res; | ||
| 66 | |||
| 67 | auto& state = res.state; | ||
| 68 | std::memset(&state, 0, sizeof(PicaShaderConfig::State)); | ||
| 69 | |||
| 70 | state.scissor_test_mode = regs.rasterizer.scissor_test.mode; | ||
| 71 | |||
| 72 | state.depthmap_enable = regs.rasterizer.depthmap_enable; | ||
| 73 | |||
| 74 | state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable | ||
| 75 | ? regs.framebuffer.output_merger.alpha_test.func.Value() | ||
| 76 | : Pica::FramebufferRegs::CompareFunc::Always; | ||
| 77 | |||
| 78 | state.texture0_type = regs.texturing.texture0.type; | ||
| 79 | |||
| 80 | state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0; | ||
| 81 | |||
| 82 | // Copy relevant tev stages fields. | ||
| 83 | // We don't sync const_color here because of the high variance, it is a | ||
| 84 | // shader uniform instead. | ||
| 85 | const auto& tev_stages = regs.texturing.GetTevStages(); | ||
| 86 | DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); | ||
| 87 | for (size_t i = 0; i < tev_stages.size(); i++) { | ||
| 88 | const auto& tev_stage = tev_stages[i]; | ||
| 89 | state.tev_stages[i].sources_raw = tev_stage.sources_raw; | ||
| 90 | state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw; | ||
| 91 | state.tev_stages[i].ops_raw = tev_stage.ops_raw; | ||
| 92 | state.tev_stages[i].scales_raw = tev_stage.scales_raw; | ||
| 93 | } | ||
| 94 | |||
| 95 | state.fog_mode = regs.texturing.fog_mode; | ||
| 96 | state.fog_flip = regs.texturing.fog_flip != 0; | ||
| 97 | |||
| 98 | state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() | | ||
| 99 | regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() | ||
| 100 | << 4; | ||
| 101 | |||
| 102 | // Fragment lighting | ||
| 103 | |||
| 104 | state.lighting.enable = !regs.lighting.disable; | ||
| 105 | state.lighting.src_num = regs.lighting.max_light_index + 1; | ||
| 106 | |||
| 107 | for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) { | ||
| 108 | unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||
| 109 | const auto& light = regs.lighting.light[num]; | ||
| 110 | state.lighting.light[light_index].num = num; | ||
| 111 | state.lighting.light[light_index].directional = light.config.directional != 0; | ||
| 112 | state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; | ||
| 113 | state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0; | ||
| 114 | state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0; | ||
| 115 | state.lighting.light[light_index].dist_atten_enable = | ||
| 116 | !regs.lighting.IsDistAttenDisabled(num); | ||
| 117 | state.lighting.light[light_index].spot_atten_enable = | ||
| 118 | !regs.lighting.IsSpotAttenDisabled(num); | ||
| 119 | } | ||
| 120 | |||
| 121 | state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; | ||
| 122 | state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; | ||
| 123 | state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); | ||
| 124 | state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||
| 125 | |||
| 126 | state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0; | ||
| 127 | state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; | ||
| 128 | state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); | ||
| 129 | state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||
| 130 | |||
| 131 | // this is a dummy field due to lack of the corresponding register | ||
| 132 | state.lighting.lut_sp.enable = true; | ||
| 133 | state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; | ||
| 134 | state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); | ||
| 135 | state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); | ||
| 136 | |||
| 137 | state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; | ||
| 138 | state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; | ||
| 139 | state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); | ||
| 140 | state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); | ||
| 141 | |||
| 142 | state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0; | ||
| 143 | state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; | ||
| 144 | state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); | ||
| 145 | state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); | ||
| 146 | |||
| 147 | state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0; | ||
| 148 | state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; | ||
| 149 | state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); | ||
| 150 | state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); | ||
| 151 | |||
| 152 | state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0; | ||
| 153 | state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; | ||
| 154 | state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); | ||
| 155 | state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); | ||
| 156 | |||
| 157 | state.lighting.config = regs.lighting.config0.config; | ||
| 158 | state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector; | ||
| 159 | state.lighting.bump_mode = regs.lighting.config0.bump_mode; | ||
| 160 | state.lighting.bump_selector = regs.lighting.config0.bump_selector; | ||
| 161 | state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0; | ||
| 162 | state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0; | ||
| 163 | |||
| 164 | state.proctex.enable = regs.texturing.main_config.texture3_enable; | ||
| 165 | if (state.proctex.enable) { | ||
| 166 | state.proctex.coord = regs.texturing.main_config.texture3_coordinates; | ||
| 167 | state.proctex.u_clamp = regs.texturing.proctex.u_clamp; | ||
| 168 | state.proctex.v_clamp = regs.texturing.proctex.v_clamp; | ||
| 169 | state.proctex.color_combiner = regs.texturing.proctex.color_combiner; | ||
| 170 | state.proctex.alpha_combiner = regs.texturing.proctex.alpha_combiner; | ||
| 171 | state.proctex.separate_alpha = regs.texturing.proctex.separate_alpha; | ||
| 172 | state.proctex.noise_enable = regs.texturing.proctex.noise_enable; | ||
| 173 | state.proctex.u_shift = regs.texturing.proctex.u_shift; | ||
| 174 | state.proctex.v_shift = regs.texturing.proctex.v_shift; | ||
| 175 | state.proctex.lut_width = regs.texturing.proctex_lut.width; | ||
| 176 | state.proctex.lut_offset = regs.texturing.proctex_lut_offset; | ||
| 177 | state.proctex.lut_filter = regs.texturing.proctex_lut.filter; | ||
| 178 | } | ||
| 179 | |||
| 180 | return res; | ||
| 181 | } | ||
| 182 | |||
| 183 | /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) | ||
| 184 | static bool IsPassThroughTevStage(const TevStageConfig& stage) { | ||
| 185 | return (stage.color_op == TevStageConfig::Operation::Replace && | ||
| 186 | stage.alpha_op == TevStageConfig::Operation::Replace && | ||
| 187 | stage.color_source1 == TevStageConfig::Source::Previous && | ||
| 188 | stage.alpha_source1 == TevStageConfig::Source::Previous && | ||
| 189 | stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor && | ||
| 190 | stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha && | ||
| 191 | stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); | ||
| 192 | } | ||
| 193 | |||
| 194 | static std::string SampleTexture(const PicaShaderConfig& config, unsigned texture_unit) { | ||
| 195 | const auto& state = config.state; | ||
| 196 | switch (texture_unit) { | ||
| 197 | case 0: | ||
| 198 | // Only unit 0 respects the texturing type | ||
| 199 | switch (state.texture0_type) { | ||
| 200 | case TexturingRegs::TextureConfig::Texture2D: | ||
| 201 | return "texture(tex[0], texcoord[0])"; | ||
| 202 | case TexturingRegs::TextureConfig::Projection2D: | ||
| 203 | return "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; | ||
| 204 | default: | ||
| 205 | LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", | ||
| 206 | static_cast<int>(state.texture0_type)); | ||
| 207 | UNIMPLEMENTED(); | ||
| 208 | return "texture(tex[0], texcoord[0])"; | ||
| 209 | } | ||
| 210 | case 1: | ||
| 211 | return "texture(tex[1], texcoord[1])"; | ||
| 212 | case 2: | ||
| 213 | if (state.texture2_use_coord1) | ||
| 214 | return "texture(tex[2], texcoord[1])"; | ||
| 215 | else | ||
| 216 | return "texture(tex[2], texcoord[2])"; | ||
| 217 | case 3: | ||
| 218 | if (state.proctex.enable) { | ||
| 219 | return "ProcTex()"; | ||
| 220 | } else { | ||
| 221 | LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it"); | ||
| 222 | return "vec4(0.0)"; | ||
| 223 | } | ||
| 224 | default: | ||
| 225 | UNREACHABLE(); | ||
| 226 | return ""; | ||
| 227 | } | ||
| 228 | } | ||
| 229 | |||
| 230 | /// Writes the specified TEV stage source component(s) | ||
| 231 | static void AppendSource(std::string& out, const PicaShaderConfig& config, | ||
| 232 | TevStageConfig::Source source, const std::string& index_name) { | ||
| 233 | const auto& state = config.state; | ||
| 234 | using Source = TevStageConfig::Source; | ||
| 235 | switch (source) { | ||
| 236 | case Source::PrimaryColor: | ||
| 237 | out += "primary_color"; | ||
| 238 | break; | ||
| 239 | case Source::PrimaryFragmentColor: | ||
| 240 | out += "primary_fragment_color"; | ||
| 241 | break; | ||
| 242 | case Source::SecondaryFragmentColor: | ||
| 243 | out += "secondary_fragment_color"; | ||
| 244 | break; | ||
| 245 | case Source::Texture0: | ||
| 246 | out += SampleTexture(config, 0); | ||
| 247 | break; | ||
| 248 | case Source::Texture1: | ||
| 249 | out += SampleTexture(config, 1); | ||
| 250 | break; | ||
| 251 | case Source::Texture2: | ||
| 252 | out += SampleTexture(config, 2); | ||
| 253 | break; | ||
| 254 | case Source::Texture3: | ||
| 255 | out += SampleTexture(config, 3); | ||
| 256 | break; | ||
| 257 | case Source::PreviousBuffer: | ||
| 258 | out += "combiner_buffer"; | ||
| 259 | break; | ||
| 260 | case Source::Constant: | ||
| 261 | ((out += "const_color[") += index_name) += ']'; | ||
| 262 | break; | ||
| 263 | case Source::Previous: | ||
| 264 | out += "last_tex_env_out"; | ||
| 265 | break; | ||
| 266 | default: | ||
| 267 | out += "vec4(0.0)"; | ||
| 268 | LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); | ||
| 269 | break; | ||
| 270 | } | ||
| 271 | } | ||
| 272 | |||
| 273 | /// Writes the color components to use for the specified TEV stage color modifier | ||
| 274 | static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, | ||
| 275 | TevStageConfig::ColorModifier modifier, | ||
| 276 | TevStageConfig::Source source, const std::string& index_name) { | ||
| 277 | using ColorModifier = TevStageConfig::ColorModifier; | ||
| 278 | switch (modifier) { | ||
| 279 | case ColorModifier::SourceColor: | ||
| 280 | AppendSource(out, config, source, index_name); | ||
| 281 | out += ".rgb"; | ||
| 282 | break; | ||
| 283 | case ColorModifier::OneMinusSourceColor: | ||
| 284 | out += "vec3(1.0) - "; | ||
| 285 | AppendSource(out, config, source, index_name); | ||
| 286 | out += ".rgb"; | ||
| 287 | break; | ||
| 288 | case ColorModifier::SourceAlpha: | ||
| 289 | AppendSource(out, config, source, index_name); | ||
| 290 | out += ".aaa"; | ||
| 291 | break; | ||
| 292 | case ColorModifier::OneMinusSourceAlpha: | ||
| 293 | out += "vec3(1.0) - "; | ||
| 294 | AppendSource(out, config, source, index_name); | ||
| 295 | out += ".aaa"; | ||
| 296 | break; | ||
| 297 | case ColorModifier::SourceRed: | ||
| 298 | AppendSource(out, config, source, index_name); | ||
| 299 | out += ".rrr"; | ||
| 300 | break; | ||
| 301 | case ColorModifier::OneMinusSourceRed: | ||
| 302 | out += "vec3(1.0) - "; | ||
| 303 | AppendSource(out, config, source, index_name); | ||
| 304 | out += ".rrr"; | ||
| 305 | break; | ||
| 306 | case ColorModifier::SourceGreen: | ||
| 307 | AppendSource(out, config, source, index_name); | ||
| 308 | out += ".ggg"; | ||
| 309 | break; | ||
| 310 | case ColorModifier::OneMinusSourceGreen: | ||
| 311 | out += "vec3(1.0) - "; | ||
| 312 | AppendSource(out, config, source, index_name); | ||
| 313 | out += ".ggg"; | ||
| 314 | break; | ||
| 315 | case ColorModifier::SourceBlue: | ||
| 316 | AppendSource(out, config, source, index_name); | ||
| 317 | out += ".bbb"; | ||
| 318 | break; | ||
| 319 | case ColorModifier::OneMinusSourceBlue: | ||
| 320 | out += "vec3(1.0) - "; | ||
| 321 | AppendSource(out, config, source, index_name); | ||
| 322 | out += ".bbb"; | ||
| 323 | break; | ||
| 324 | default: | ||
| 325 | out += "vec3(0.0)"; | ||
| 326 | LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); | ||
| 327 | break; | ||
| 328 | } | ||
| 329 | } | ||
| 330 | |||
| 331 | /// Writes the alpha component to use for the specified TEV stage alpha modifier | ||
| 332 | static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, | ||
| 333 | TevStageConfig::AlphaModifier modifier, | ||
| 334 | TevStageConfig::Source source, const std::string& index_name) { | ||
| 335 | using AlphaModifier = TevStageConfig::AlphaModifier; | ||
| 336 | switch (modifier) { | ||
| 337 | case AlphaModifier::SourceAlpha: | ||
| 338 | AppendSource(out, config, source, index_name); | ||
| 339 | out += ".a"; | ||
| 340 | break; | ||
| 341 | case AlphaModifier::OneMinusSourceAlpha: | ||
| 342 | out += "1.0 - "; | ||
| 343 | AppendSource(out, config, source, index_name); | ||
| 344 | out += ".a"; | ||
| 345 | break; | ||
| 346 | case AlphaModifier::SourceRed: | ||
| 347 | AppendSource(out, config, source, index_name); | ||
| 348 | out += ".r"; | ||
| 349 | break; | ||
| 350 | case AlphaModifier::OneMinusSourceRed: | ||
| 351 | out += "1.0 - "; | ||
| 352 | AppendSource(out, config, source, index_name); | ||
| 353 | out += ".r"; | ||
| 354 | break; | ||
| 355 | case AlphaModifier::SourceGreen: | ||
| 356 | AppendSource(out, config, source, index_name); | ||
| 357 | out += ".g"; | ||
| 358 | break; | ||
| 359 | case AlphaModifier::OneMinusSourceGreen: | ||
| 360 | out += "1.0 - "; | ||
| 361 | AppendSource(out, config, source, index_name); | ||
| 362 | out += ".g"; | ||
| 363 | break; | ||
| 364 | case AlphaModifier::SourceBlue: | ||
| 365 | AppendSource(out, config, source, index_name); | ||
| 366 | out += ".b"; | ||
| 367 | break; | ||
| 368 | case AlphaModifier::OneMinusSourceBlue: | ||
| 369 | out += "1.0 - "; | ||
| 370 | AppendSource(out, config, source, index_name); | ||
| 371 | out += ".b"; | ||
| 372 | break; | ||
| 373 | default: | ||
| 374 | out += "0.0"; | ||
| 375 | LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); | ||
| 376 | break; | ||
| 377 | } | ||
| 378 | } | ||
| 379 | |||
| 380 | /// Writes the combiner function for the color components for the specified TEV stage operation | ||
| 381 | static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation, | ||
| 382 | const std::string& variable_name) { | ||
| 383 | out += "clamp("; | ||
| 384 | using Operation = TevStageConfig::Operation; | ||
| 385 | switch (operation) { | ||
| 386 | case Operation::Replace: | ||
| 387 | out += variable_name + "[0]"; | ||
| 388 | break; | ||
| 389 | case Operation::Modulate: | ||
| 390 | out += variable_name + "[0] * " + variable_name + "[1]"; | ||
| 391 | break; | ||
| 392 | case Operation::Add: | ||
| 393 | out += variable_name + "[0] + " + variable_name + "[1]"; | ||
| 394 | break; | ||
| 395 | case Operation::AddSigned: | ||
| 396 | out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; | ||
| 397 | break; | ||
| 398 | case Operation::Lerp: | ||
| 399 | out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + | ||
| 400 | "[1] * (vec3(1.0) - " + variable_name + "[2])"; | ||
| 401 | break; | ||
| 402 | case Operation::Subtract: | ||
| 403 | out += variable_name + "[0] - " + variable_name + "[1]"; | ||
| 404 | break; | ||
| 405 | case Operation::MultiplyThenAdd: | ||
| 406 | out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; | ||
| 407 | break; | ||
| 408 | case Operation::AddThenMultiply: | ||
| 409 | out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + | ||
| 410 | variable_name + "[2]"; | ||
| 411 | break; | ||
| 412 | case Operation::Dot3_RGB: | ||
| 413 | case Operation::Dot3_RGBA: | ||
| 414 | out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + | ||
| 415 | "[1] - vec3(0.5)) * 4.0)"; | ||
| 416 | break; | ||
| 417 | default: | ||
| 418 | out += "vec3(0.0)"; | ||
| 419 | LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); | ||
| 420 | break; | ||
| 421 | } | ||
| 422 | out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0 | ||
| 423 | } | ||
| 424 | |||
| 425 | /// Writes the combiner function for the alpha component for the specified TEV stage operation | ||
| 426 | static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation, | ||
| 427 | const std::string& variable_name) { | ||
| 428 | out += "clamp("; | ||
| 429 | using Operation = TevStageConfig::Operation; | ||
| 430 | switch (operation) { | ||
| 431 | case Operation::Replace: | ||
| 432 | out += variable_name + "[0]"; | ||
| 433 | break; | ||
| 434 | case Operation::Modulate: | ||
| 435 | out += variable_name + "[0] * " + variable_name + "[1]"; | ||
| 436 | break; | ||
| 437 | case Operation::Add: | ||
| 438 | out += variable_name + "[0] + " + variable_name + "[1]"; | ||
| 439 | break; | ||
| 440 | case Operation::AddSigned: | ||
| 441 | out += variable_name + "[0] + " + variable_name + "[1] - 0.5"; | ||
| 442 | break; | ||
| 443 | case Operation::Lerp: | ||
| 444 | out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + | ||
| 445 | "[1] * (1.0 - " + variable_name + "[2])"; | ||
| 446 | break; | ||
| 447 | case Operation::Subtract: | ||
| 448 | out += variable_name + "[0] - " + variable_name + "[1]"; | ||
| 449 | break; | ||
| 450 | case Operation::MultiplyThenAdd: | ||
| 451 | out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; | ||
| 452 | break; | ||
| 453 | case Operation::AddThenMultiply: | ||
| 454 | out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + | ||
| 455 | "[2]"; | ||
| 456 | break; | ||
| 457 | default: | ||
| 458 | out += "0.0"; | ||
| 459 | LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation); | ||
| 460 | break; | ||
| 461 | } | ||
| 462 | out += ", 0.0, 1.0)"; | ||
| 463 | } | ||
| 464 | |||
| 465 | /// Writes the if-statement condition used to evaluate alpha testing | ||
| 466 | static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) { | ||
| 467 | using CompareFunc = FramebufferRegs::CompareFunc; | ||
| 468 | switch (func) { | ||
| 469 | case CompareFunc::Never: | ||
| 470 | out += "true"; | ||
| 471 | break; | ||
| 472 | case CompareFunc::Always: | ||
| 473 | out += "false"; | ||
| 474 | break; | ||
| 475 | case CompareFunc::Equal: | ||
| 476 | case CompareFunc::NotEqual: | ||
| 477 | case CompareFunc::LessThan: | ||
| 478 | case CompareFunc::LessThanOrEqual: | ||
| 479 | case CompareFunc::GreaterThan: | ||
| 480 | case CompareFunc::GreaterThanOrEqual: { | ||
| 481 | static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"}; | ||
| 482 | unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal; | ||
| 483 | out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref"; | ||
| 484 | break; | ||
| 485 | } | ||
| 486 | |||
| 487 | default: | ||
| 488 | out += "false"; | ||
| 489 | LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); | ||
| 490 | break; | ||
| 491 | } | ||
| 492 | } | ||
| 493 | |||
| 494 | /// Writes the code to emulate the specified TEV stage | ||
| 495 | static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) { | ||
| 496 | const auto stage = | ||
| 497 | static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]); | ||
| 498 | if (!IsPassThroughTevStage(stage)) { | ||
| 499 | std::string index_name = std::to_string(index); | ||
| 500 | |||
| 501 | out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; | ||
| 502 | AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name); | ||
| 503 | out += ", "; | ||
| 504 | AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name); | ||
| 505 | out += ", "; | ||
| 506 | AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name); | ||
| 507 | out += ");\n"; | ||
| 508 | |||
| 509 | out += "vec3 color_output_" + index_name + " = "; | ||
| 510 | AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); | ||
| 511 | out += ";\n"; | ||
| 512 | |||
| 513 | if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { | ||
| 514 | // result of Dot3_RGBA operation is also placed to the alpha component | ||
| 515 | out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; | ||
| 516 | } else { | ||
| 517 | out += "float alpha_results_" + index_name + "[3] = float[3]("; | ||
| 518 | AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, | ||
| 519 | index_name); | ||
| 520 | out += ", "; | ||
| 521 | AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, | ||
| 522 | index_name); | ||
| 523 | out += ", "; | ||
| 524 | AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, | ||
| 525 | index_name); | ||
| 526 | out += ");\n"; | ||
| 527 | |||
| 528 | out += "float alpha_output_" + index_name + " = "; | ||
| 529 | AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); | ||
| 530 | out += ";\n"; | ||
| 531 | } | ||
| 532 | |||
| 533 | out += "last_tex_env_out = vec4(" | ||
| 534 | "clamp(color_output_" + | ||
| 535 | index_name + " * " + std::to_string(stage.GetColorMultiplier()) + | ||
| 536 | ".0, vec3(0.0), vec3(1.0))," | ||
| 537 | "clamp(alpha_output_" + | ||
| 538 | index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + | ||
| 539 | ".0, 0.0, 1.0));\n"; | ||
| 540 | } | ||
| 541 | |||
| 542 | out += "combiner_buffer = next_combiner_buffer;\n"; | ||
| 543 | |||
| 544 | if (config.TevStageUpdatesCombinerBufferColor(index)) | ||
| 545 | out += "next_combiner_buffer.rgb = last_tex_env_out.rgb;\n"; | ||
| 546 | |||
| 547 | if (config.TevStageUpdatesCombinerBufferAlpha(index)) | ||
| 548 | out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; | ||
| 549 | } | ||
| 550 | |||
| 551 | /// Writes the code to emulate fragment lighting | ||
| 552 | static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||
| 553 | const auto& lighting = config.state.lighting; | ||
| 554 | |||
| 555 | // Define lighting globals | ||
| 556 | out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||
| 557 | "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" | ||
| 558 | "vec3 light_vector = vec3(0.0);\n" | ||
| 559 | "vec3 refl_value = vec3(0.0);\n" | ||
| 560 | "vec3 spot_dir = vec3(0.0);\n" | ||
| 561 | "vec3 half_vector = vec3(0.0);\n" | ||
| 562 | "float geo_factor = 1.0;\n"; | ||
| 563 | |||
| 564 | // Compute fragment normals and tangents | ||
| 565 | auto Perturbation = [&]() { | ||
| 566 | return "2.0 * (" + SampleTexture(config, lighting.bump_selector) + ").rgb - 1.0"; | ||
| 567 | }; | ||
| 568 | if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { | ||
| 569 | // Bump mapping is enabled using a normal map | ||
| 570 | out += "vec3 surface_normal = " + Perturbation() + ";\n"; | ||
| 571 | |||
| 572 | // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher | ||
| 573 | // precision result | ||
| 574 | if (lighting.bump_renorm) { | ||
| 575 | std::string val = | ||
| 576 | "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))"; | ||
| 577 | out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n"; | ||
| 578 | } | ||
| 579 | |||
| 580 | // The tangent vector is not perturbed by the normal map and is just a unit vector. | ||
| 581 | out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n"; | ||
| 582 | } else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { | ||
| 583 | // Bump mapping is enabled using a tangent map | ||
| 584 | out += "vec3 surface_tangent = " + Perturbation() + ";\n"; | ||
| 585 | // Mathematically, recomputing Z-component of the tangent vector won't affect the relevant | ||
| 586 | // computation below, which is also confirmed on 3DS. So we don't bother recomputing here | ||
| 587 | // even if 'renorm' is enabled. | ||
| 588 | |||
| 589 | // The normal vector is not perturbed by the tangent map and is just a unit vector. | ||
| 590 | out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n"; | ||
| 591 | } else { | ||
| 592 | // No bump mapping - surface local normal and tangent are just unit vectors | ||
| 593 | out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n"; | ||
| 594 | out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n"; | ||
| 595 | } | ||
| 596 | |||
| 597 | // Rotate the surface-local normal by the interpolated normal quaternion to convert it to | ||
| 598 | // eyespace. | ||
| 599 | out += "vec4 normalized_normquat = normalize(normquat);\n"; | ||
| 600 | out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; | ||
| 601 | out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; | ||
| 602 | |||
| 603 | // Samples the specified lookup table for specular lighting | ||
| 604 | auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num, | ||
| 605 | LightingRegs::LightingLutInput input, bool abs) { | ||
| 606 | std::string index; | ||
| 607 | switch (input) { | ||
| 608 | case LightingRegs::LightingLutInput::NH: | ||
| 609 | index = "dot(normal, normalize(half_vector))"; | ||
| 610 | break; | ||
| 611 | |||
| 612 | case LightingRegs::LightingLutInput::VH: | ||
| 613 | index = std::string("dot(normalize(view), normalize(half_vector))"); | ||
| 614 | break; | ||
| 615 | |||
| 616 | case LightingRegs::LightingLutInput::NV: | ||
| 617 | index = std::string("dot(normal, normalize(view))"); | ||
| 618 | break; | ||
| 619 | |||
| 620 | case LightingRegs::LightingLutInput::LN: | ||
| 621 | index = std::string("dot(light_vector, normal)"); | ||
| 622 | break; | ||
| 623 | |||
| 624 | case LightingRegs::LightingLutInput::SP: | ||
| 625 | index = std::string("dot(light_vector, spot_dir)"); | ||
| 626 | break; | ||
| 627 | |||
| 628 | case LightingRegs::LightingLutInput::CP: | ||
| 629 | // CP input is only available with configuration 7 | ||
| 630 | if (lighting.config == LightingRegs::LightingConfig::Config7) { | ||
| 631 | // Note: even if the normal vector is modified by normal map, which is not the | ||
| 632 | // normal of the tangent plane anymore, the half angle vector is still projected | ||
| 633 | // using the modified normal vector. | ||
| 634 | std::string half_angle_proj = | ||
| 635 | "normalize(half_vector) - normal * dot(normal, normalize(half_vector))"; | ||
| 636 | // Note: the half angle vector projection is confirmed not normalized before the dot | ||
| 637 | // product. The result is in fact not cos(phi) as the name suggested. | ||
| 638 | index = "dot(" + half_angle_proj + ", tangent)"; | ||
| 639 | } else { | ||
| 640 | index = "0.0"; | ||
| 641 | } | ||
| 642 | break; | ||
| 643 | |||
| 644 | default: | ||
| 645 | LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); | ||
| 646 | UNIMPLEMENTED(); | ||
| 647 | index = "0.0"; | ||
| 648 | break; | ||
| 649 | } | ||
| 650 | |||
| 651 | std::string sampler_string = std::to_string(static_cast<unsigned>(sampler)); | ||
| 652 | |||
| 653 | if (abs) { | ||
| 654 | // LUT index is in the range of (0.0, 1.0) | ||
| 655 | index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" | ||
| 656 | : "max(" + index + ", 0.0)"; | ||
| 657 | return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")"; | ||
| 658 | } else { | ||
| 659 | // LUT index is in the range of (-1.0, 1.0) | ||
| 660 | return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")"; | ||
| 661 | } | ||
| 662 | |||
| 663 | }; | ||
| 664 | |||
| 665 | // Write the code to emulate each enabled light | ||
| 666 | for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) { | ||
| 667 | const auto& light_config = lighting.light[light_index]; | ||
| 668 | std::string light_src = "light_src[" + std::to_string(light_config.num) + "]"; | ||
| 669 | |||
| 670 | // Compute light vector (directional or positional) | ||
| 671 | if (light_config.directional) | ||
| 672 | out += "light_vector = normalize(" + light_src + ".position);\n"; | ||
| 673 | else | ||
| 674 | out += "light_vector = normalize(" + light_src + ".position + view);\n"; | ||
| 675 | |||
| 676 | out += "spot_dir = " + light_src + ".spot_direction;\n"; | ||
| 677 | out += "half_vector = normalize(view) + light_vector;\n"; | ||
| 678 | |||
| 679 | // Compute dot product of light_vector and normal, adjust if lighting is one-sided or | ||
| 680 | // two-sided | ||
| 681 | std::string dot_product = light_config.two_sided_diffuse | ||
| 682 | ? "abs(dot(light_vector, normal))" | ||
| 683 | : "max(dot(light_vector, normal), 0.0)"; | ||
| 684 | |||
| 685 | // If enabled, compute spot light attenuation value | ||
| 686 | std::string spot_atten = "1.0"; | ||
| 687 | if (light_config.spot_atten_enable && | ||
| 688 | LightingRegs::IsLightingSamplerSupported( | ||
| 689 | lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||
| 690 | std::string value = | ||
| 691 | GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num), | ||
| 692 | light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); | ||
| 693 | spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")"; | ||
| 694 | } | ||
| 695 | |||
| 696 | // If enabled, compute distance attenuation value | ||
| 697 | std::string dist_atten = "1.0"; | ||
| 698 | if (light_config.dist_atten_enable) { | ||
| 699 | std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " + | ||
| 700 | light_src + ".position) + " + light_src + | ||
| 701 | ".dist_atten_bias, 0.0, 1.0)"; | ||
| 702 | auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); | ||
| 703 | dist_atten = "LookupLightingLUTUnsigned(" + | ||
| 704 | std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")"; | ||
| 705 | } | ||
| 706 | |||
| 707 | // If enabled, clamp specular component if lighting result is negative | ||
| 708 | std::string clamp_highlights = | ||
| 709 | lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; | ||
| 710 | |||
| 711 | if (light_config.geometric_factor_0 || light_config.geometric_factor_1) { | ||
| 712 | out += "geo_factor = dot(half_vector, half_vector);\n" | ||
| 713 | "geo_factor = geo_factor == 0.0 ? 0.0 : min(" + | ||
| 714 | dot_product + " / geo_factor, 1.0);\n"; | ||
| 715 | } | ||
| 716 | |||
| 717 | // Specular 0 component | ||
| 718 | std::string d0_lut_value = "1.0"; | ||
| 719 | if (lighting.lut_d0.enable && | ||
| 720 | LightingRegs::IsLightingSamplerSupported( | ||
| 721 | lighting.config, LightingRegs::LightingSampler::Distribution0)) { | ||
| 722 | // Lookup specular "distribution 0" LUT value | ||
| 723 | std::string value = | ||
| 724 | GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num, | ||
| 725 | lighting.lut_d0.type, lighting.lut_d0.abs_input); | ||
| 726 | d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")"; | ||
| 727 | } | ||
| 728 | std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; | ||
| 729 | if (light_config.geometric_factor_0) { | ||
| 730 | specular_0 = "(" + specular_0 + " * geo_factor)"; | ||
| 731 | } | ||
| 732 | |||
| 733 | // If enabled, lookup ReflectRed value, otherwise, 1.0 is used | ||
| 734 | if (lighting.lut_rr.enable && | ||
| 735 | LightingRegs::IsLightingSamplerSupported(lighting.config, | ||
| 736 | LightingRegs::LightingSampler::ReflectRed)) { | ||
| 737 | std::string value = | ||
| 738 | GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num, | ||
| 739 | lighting.lut_rr.type, lighting.lut_rr.abs_input); | ||
| 740 | value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")"; | ||
| 741 | out += "refl_value.r = " + value + ";\n"; | ||
| 742 | } else { | ||
| 743 | out += "refl_value.r = 1.0;\n"; | ||
| 744 | } | ||
| 745 | |||
| 746 | // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used | ||
| 747 | if (lighting.lut_rg.enable && | ||
| 748 | LightingRegs::IsLightingSamplerSupported(lighting.config, | ||
| 749 | LightingRegs::LightingSampler::ReflectGreen)) { | ||
| 750 | std::string value = | ||
| 751 | GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num, | ||
| 752 | lighting.lut_rg.type, lighting.lut_rg.abs_input); | ||
| 753 | value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")"; | ||
| 754 | out += "refl_value.g = " + value + ";\n"; | ||
| 755 | } else { | ||
| 756 | out += "refl_value.g = refl_value.r;\n"; | ||
| 757 | } | ||
| 758 | |||
| 759 | // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used | ||
| 760 | if (lighting.lut_rb.enable && | ||
| 761 | LightingRegs::IsLightingSamplerSupported(lighting.config, | ||
| 762 | LightingRegs::LightingSampler::ReflectBlue)) { | ||
| 763 | std::string value = | ||
| 764 | GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num, | ||
| 765 | lighting.lut_rb.type, lighting.lut_rb.abs_input); | ||
| 766 | value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")"; | ||
| 767 | out += "refl_value.b = " + value + ";\n"; | ||
| 768 | } else { | ||
| 769 | out += "refl_value.b = refl_value.r;\n"; | ||
| 770 | } | ||
| 771 | |||
| 772 | // Specular 1 component | ||
| 773 | std::string d1_lut_value = "1.0"; | ||
| 774 | if (lighting.lut_d1.enable && | ||
| 775 | LightingRegs::IsLightingSamplerSupported( | ||
| 776 | lighting.config, LightingRegs::LightingSampler::Distribution1)) { | ||
| 777 | // Lookup specular "distribution 1" LUT value | ||
| 778 | std::string value = | ||
| 779 | GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num, | ||
| 780 | lighting.lut_d1.type, lighting.lut_d1.abs_input); | ||
| 781 | d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")"; | ||
| 782 | } | ||
| 783 | std::string specular_1 = | ||
| 784 | "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; | ||
| 785 | if (light_config.geometric_factor_1) { | ||
| 786 | specular_1 = "(" + specular_1 + " * geo_factor)"; | ||
| 787 | } | ||
| 788 | |||
| 789 | // Fresnel | ||
| 790 | // Note: only the last entry in the light slots applies the Fresnel factor | ||
| 791 | if (light_index == lighting.src_num - 1 && lighting.lut_fr.enable && | ||
| 792 | LightingRegs::IsLightingSamplerSupported(lighting.config, | ||
| 793 | LightingRegs::LightingSampler::Fresnel)) { | ||
| 794 | // Lookup fresnel LUT value | ||
| 795 | std::string value = | ||
| 796 | GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num, | ||
| 797 | lighting.lut_fr.type, lighting.lut_fr.abs_input); | ||
| 798 | value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")"; | ||
| 799 | |||
| 800 | // Enabled for diffuse lighting alpha component | ||
| 801 | if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || | ||
| 802 | lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 803 | out += "diffuse_sum.a = " + value + ";\n"; | ||
| 804 | } | ||
| 805 | |||
| 806 | // Enabled for the specular lighting alpha component | ||
| 807 | if (lighting.fresnel_selector == | ||
| 808 | LightingRegs::LightingFresnelSelector::SecondaryAlpha || | ||
| 809 | lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 810 | out += "specular_sum.a = " + value + ";\n"; | ||
| 811 | } | ||
| 812 | } | ||
| 813 | |||
| 814 | // Compute primary fragment color (diffuse lighting) function | ||
| 815 | out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + | ||
| 816 | light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; | ||
| 817 | |||
| 818 | // Compute secondary fragment color (specular lighting) function | ||
| 819 | out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + | ||
| 820 | clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; | ||
| 821 | } | ||
| 822 | |||
| 823 | // Sum final lighting result | ||
| 824 | out += "diffuse_sum.rgb += lighting_global_ambient;\n"; | ||
| 825 | out += "primary_fragment_color = clamp(diffuse_sum, vec4(0.0), vec4(1.0));\n"; | ||
| 826 | out += "secondary_fragment_color = clamp(specular_sum, vec4(0.0), vec4(1.0));\n"; | ||
| 827 | } | ||
| 828 | |||
| 829 | using ProcTexClamp = TexturingRegs::ProcTexClamp; | ||
| 830 | using ProcTexShift = TexturingRegs::ProcTexShift; | ||
| 831 | using ProcTexCombiner = TexturingRegs::ProcTexCombiner; | ||
| 832 | using ProcTexFilter = TexturingRegs::ProcTexFilter; | ||
| 833 | |||
| 834 | void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShift mode, | ||
| 835 | ProcTexClamp clamp_mode) { | ||
| 836 | std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5"; | ||
| 837 | switch (mode) { | ||
| 838 | case ProcTexShift::None: | ||
| 839 | out += "0"; | ||
| 840 | break; | ||
| 841 | case ProcTexShift::Odd: | ||
| 842 | out += offset + " * ((int(" + v + ") / 2) % 2)"; | ||
| 843 | break; | ||
| 844 | case ProcTexShift::Even: | ||
| 845 | out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; | ||
| 846 | break; | ||
| 847 | default: | ||
| 848 | LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||
| 849 | out += "0"; | ||
| 850 | break; | ||
| 851 | } | ||
| 852 | } | ||
| 853 | |||
| 854 | void AppendProcTexClamp(std::string& out, const std::string& var, ProcTexClamp mode) { | ||
| 855 | switch (mode) { | ||
| 856 | case ProcTexClamp::ToZero: | ||
| 857 | out += var + " = " + var + " > 1.0 ? 0 : " + var + ";\n"; | ||
| 858 | break; | ||
| 859 | case ProcTexClamp::ToEdge: | ||
| 860 | out += var + " = " + "min(" + var + ", 1.0);\n"; | ||
| 861 | break; | ||
| 862 | case ProcTexClamp::SymmetricalRepeat: | ||
| 863 | out += var + " = " + "fract(" + var + ");\n"; | ||
| 864 | break; | ||
| 865 | case ProcTexClamp::MirroredRepeat: { | ||
| 866 | out += | ||
| 867 | var + " = int(" + var + ") % 2 == 0 ? fract(" + var + ") : 1.0 - fract(" + var + ");\n"; | ||
| 868 | break; | ||
| 869 | } | ||
| 870 | case ProcTexClamp::Pulse: | ||
| 871 | out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n"; | ||
| 872 | break; | ||
| 873 | default: | ||
| 874 | LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||
| 875 | out += var + " = " + "min(" + var + ", 1.0);\n"; | ||
| 876 | break; | ||
| 877 | } | ||
| 878 | } | ||
| 879 | |||
| 880 | void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner, | ||
| 881 | const std::string& map_lut) { | ||
| 882 | std::string combined; | ||
| 883 | switch (combiner) { | ||
| 884 | case ProcTexCombiner::U: | ||
| 885 | combined = "u"; | ||
| 886 | break; | ||
| 887 | case ProcTexCombiner::U2: | ||
| 888 | combined = "(u * u)"; | ||
| 889 | break; | ||
| 890 | case TexturingRegs::ProcTexCombiner::V: | ||
| 891 | combined = "v"; | ||
| 892 | break; | ||
| 893 | case TexturingRegs::ProcTexCombiner::V2: | ||
| 894 | combined = "(v * v)"; | ||
| 895 | break; | ||
| 896 | case TexturingRegs::ProcTexCombiner::Add: | ||
| 897 | combined = "((u + v) * 0.5)"; | ||
| 898 | break; | ||
| 899 | case TexturingRegs::ProcTexCombiner::Add2: | ||
| 900 | combined = "((u * u + v * v) * 0.5)"; | ||
| 901 | break; | ||
| 902 | case TexturingRegs::ProcTexCombiner::SqrtAdd2: | ||
| 903 | combined = "min(sqrt(u * u + v * v), 1.0)"; | ||
| 904 | break; | ||
| 905 | case TexturingRegs::ProcTexCombiner::Min: | ||
| 906 | combined = "min(u, v)"; | ||
| 907 | break; | ||
| 908 | case TexturingRegs::ProcTexCombiner::Max: | ||
| 909 | combined = "max(u, v)"; | ||
| 910 | break; | ||
| 911 | case TexturingRegs::ProcTexCombiner::RMax: | ||
| 912 | combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; | ||
| 913 | break; | ||
| 914 | default: | ||
| 915 | LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||
| 916 | combined = "0.0"; | ||
| 917 | break; | ||
| 918 | } | ||
| 919 | out += "ProcTexLookupLUT(" + map_lut + ", " + combined + ")"; | ||
| 920 | } | ||
| 921 | |||
| 922 | void AppendProcTexSampler(std::string& out, const PicaShaderConfig& config) { | ||
| 923 | // LUT sampling uitlity | ||
| 924 | // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and | ||
| 925 | // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using | ||
| 926 | // value entries and difference entries. | ||
| 927 | out += R"( | ||
| 928 | float ProcTexLookupLUT(samplerBuffer lut, float coord) { | ||
| 929 | coord *= 128; | ||
| 930 | float index_i = clamp(floor(coord), 0.0, 127.0); | ||
| 931 | float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be | ||
| 932 | // extracted as index_i = 127.0 and index_f = 1.0 | ||
| 933 | vec2 entry = texelFetch(lut, int(index_i)).rg; | ||
| 934 | return clamp(entry.r + entry.g * index_f, 0.0, 1.0); | ||
| 935 | } | ||
| 936 | )"; | ||
| 937 | |||
| 938 | // Noise utility | ||
| 939 | if (config.state.proctex.noise_enable) { | ||
| 940 | // See swrasterizer/proctex.cpp for more information about these functions | ||
| 941 | out += R"( | ||
| 942 | int ProcTexNoiseRand1D(int v) { | ||
| 943 | const int table[] = int[](0,4,10,8,4,9,7,12,5,15,13,14,11,15,2,11); | ||
| 944 | return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; | ||
| 945 | } | ||
| 946 | |||
| 947 | float ProcTexNoiseRand2D(vec2 point) { | ||
| 948 | const int table[] = int[](10,2,15,8,0,7,4,5,5,13,2,6,13,9,3,14); | ||
| 949 | int u2 = ProcTexNoiseRand1D(int(point.x)); | ||
| 950 | int v2 = ProcTexNoiseRand1D(int(point.y)); | ||
| 951 | v2 += ((u2 & 3) == 1) ? 4 : 0; | ||
| 952 | v2 ^= (u2 & 1) * 6; | ||
| 953 | v2 += 10 + u2; | ||
| 954 | v2 &= 0xF; | ||
| 955 | v2 ^= table[u2]; | ||
| 956 | return -1.0 + float(v2) * 2.0/ 15.0; | ||
| 957 | } | ||
| 958 | |||
| 959 | float ProcTexNoiseCoef(vec2 x) { | ||
| 960 | vec2 grid = 9.0 * proctex_noise_f * abs(x + proctex_noise_p); | ||
| 961 | vec2 point = floor(grid); | ||
| 962 | vec2 frac = grid - point; | ||
| 963 | |||
| 964 | float g0 = ProcTexNoiseRand2D(point) * (frac.x + frac.y); | ||
| 965 | float g1 = ProcTexNoiseRand2D(point + vec2(1.0, 0.0)) * (frac.x + frac.y - 1.0); | ||
| 966 | float g2 = ProcTexNoiseRand2D(point + vec2(0.0, 1.0)) * (frac.x + frac.y - 1.0); | ||
| 967 | float g3 = ProcTexNoiseRand2D(point + vec2(1.0, 1.0)) * (frac.x + frac.y - 2.0); | ||
| 968 | |||
| 969 | float x_noise = ProcTexLookupLUT(proctex_noise_lut, frac.x); | ||
| 970 | float y_noise = ProcTexLookupLUT(proctex_noise_lut, frac.y); | ||
| 971 | float x0 = mix(g0, g1, x_noise); | ||
| 972 | float x1 = mix(g2, g3, x_noise); | ||
| 973 | return mix(x0, x1, y_noise); | ||
| 974 | } | ||
| 975 | )"; | ||
| 976 | } | ||
| 977 | |||
| 978 | out += "vec4 ProcTex() {\n"; | ||
| 979 | out += "vec2 uv = abs(texcoord[" + std::to_string(config.state.proctex.coord) + "]);\n"; | ||
| 980 | |||
| 981 | // Get shift offset before noise generation | ||
| 982 | out += "float u_shift = "; | ||
| 983 | AppendProcTexShiftOffset(out, "uv.y", config.state.proctex.u_shift, | ||
| 984 | config.state.proctex.u_clamp); | ||
| 985 | out += ";\n"; | ||
| 986 | out += "float v_shift = "; | ||
| 987 | AppendProcTexShiftOffset(out, "uv.x", config.state.proctex.v_shift, | ||
| 988 | config.state.proctex.v_clamp); | ||
| 989 | out += ";\n"; | ||
| 990 | |||
| 991 | // Generate noise | ||
| 992 | if (config.state.proctex.noise_enable) { | ||
| 993 | out += "uv += proctex_noise_a * ProcTexNoiseCoef(uv);\n"; | ||
| 994 | out += "uv = abs(uv);\n"; | ||
| 995 | } | ||
| 996 | |||
| 997 | // Shift | ||
| 998 | out += "float u = uv.x + u_shift;\n"; | ||
| 999 | out += "float v = uv.y + v_shift;\n"; | ||
| 1000 | |||
| 1001 | // Clamp | ||
| 1002 | AppendProcTexClamp(out, "u", config.state.proctex.u_clamp); | ||
| 1003 | AppendProcTexClamp(out, "v", config.state.proctex.v_clamp); | ||
| 1004 | |||
| 1005 | // Combine and map | ||
| 1006 | out += "float lut_coord = "; | ||
| 1007 | AppendProcTexCombineAndMap(out, config.state.proctex.color_combiner, "proctex_color_map"); | ||
| 1008 | out += ";\n"; | ||
| 1009 | |||
| 1010 | // Look up color | ||
| 1011 | // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1] | ||
| 1012 | out += "lut_coord *= " + std::to_string(config.state.proctex.lut_width - 1) + ";\n"; | ||
| 1013 | // TODO(wwylele): implement mipmap | ||
| 1014 | switch (config.state.proctex.lut_filter) { | ||
| 1015 | case ProcTexFilter::Linear: | ||
| 1016 | case ProcTexFilter::LinearMipmapLinear: | ||
| 1017 | case ProcTexFilter::LinearMipmapNearest: | ||
| 1018 | out += "int lut_index_i = int(lut_coord) + " + | ||
| 1019 | std::to_string(config.state.proctex.lut_offset) + ";\n"; | ||
| 1020 | out += "float lut_index_f = fract(lut_coord);\n"; | ||
| 1021 | out += "vec4 final_color = texelFetch(proctex_lut, lut_index_i) + lut_index_f * " | ||
| 1022 | "texelFetch(proctex_diff_lut, lut_index_i);\n"; | ||
| 1023 | break; | ||
| 1024 | case ProcTexFilter::Nearest: | ||
| 1025 | case ProcTexFilter::NearestMipmapLinear: | ||
| 1026 | case ProcTexFilter::NearestMipmapNearest: | ||
| 1027 | out += "lut_coord += " + std::to_string(config.state.proctex.lut_offset) + ";\n"; | ||
| 1028 | out += "vec4 final_color = texelFetch(proctex_lut, int(round(lut_coord)));\n"; | ||
| 1029 | break; | ||
| 1030 | } | ||
| 1031 | |||
| 1032 | if (config.state.proctex.separate_alpha) { | ||
| 1033 | // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It | ||
| 1034 | // uses the output of CombineAndMap directly instead. | ||
| 1035 | out += "float final_alpha = "; | ||
| 1036 | AppendProcTexCombineAndMap(out, config.state.proctex.alpha_combiner, "proctex_alpha_map"); | ||
| 1037 | out += ";\n"; | ||
| 1038 | out += "return vec4(final_color.xyz, final_alpha);\n}\n"; | ||
| 1039 | } else { | ||
| 1040 | out += "return final_color;\n}\n"; | ||
| 1041 | } | ||
| 1042 | } | ||
| 1043 | |||
| 1044 | std::string GenerateFragmentShader(const PicaShaderConfig& config) { | ||
| 1045 | const auto& state = config.state; | ||
| 1046 | |||
| 1047 | std::string out = R"( | ||
| 1048 | #version 330 core | ||
| 1049 | |||
| 1050 | in vec4 primary_color; | ||
| 1051 | in vec2 texcoord[3]; | ||
| 1052 | in float texcoord0_w; | ||
| 1053 | in vec4 normquat; | ||
| 1054 | in vec3 view; | ||
| 1055 | |||
| 1056 | in vec4 gl_FragCoord; | ||
| 1057 | |||
| 1058 | out vec4 color; | ||
| 1059 | |||
| 1060 | uniform sampler2D tex[3]; | ||
| 1061 | uniform samplerBuffer lighting_lut; | ||
| 1062 | uniform samplerBuffer fog_lut; | ||
| 1063 | uniform samplerBuffer proctex_noise_lut; | ||
| 1064 | uniform samplerBuffer proctex_color_map; | ||
| 1065 | uniform samplerBuffer proctex_alpha_map; | ||
| 1066 | uniform samplerBuffer proctex_lut; | ||
| 1067 | uniform samplerBuffer proctex_diff_lut; | ||
| 1068 | )"; | ||
| 1069 | |||
| 1070 | out += UniformBlockDef; | ||
| 1071 | |||
| 1072 | out += R"( | ||
| 1073 | // Rotate the vector v by the quaternion q | ||
| 1074 | vec3 quaternion_rotate(vec4 q, vec3 v) { | ||
| 1075 | return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); | ||
| 1076 | } | ||
| 1077 | |||
| 1078 | float LookupLightingLUT(int lut_index, int index, float delta) { | ||
| 1079 | vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg; | ||
| 1080 | return entry.r + entry.g * delta; | ||
| 1081 | } | ||
| 1082 | |||
| 1083 | float LookupLightingLUTUnsigned(int lut_index, float pos) { | ||
| 1084 | int index = clamp(int(pos * 256.0), 0, 255); | ||
| 1085 | float delta = pos * 256.0 - index; | ||
| 1086 | return LookupLightingLUT(lut_index, index, delta); | ||
| 1087 | } | ||
| 1088 | |||
| 1089 | float LookupLightingLUTSigned(int lut_index, float pos) { | ||
| 1090 | int index = clamp(int(pos * 128.0), -128, 127); | ||
| 1091 | float delta = pos * 128.0 - index; | ||
| 1092 | if (index < 0) index += 256; | ||
| 1093 | return LookupLightingLUT(lut_index, index, delta); | ||
| 1094 | } | ||
| 1095 | |||
| 1096 | )"; | ||
| 1097 | |||
| 1098 | if (config.state.proctex.enable) | ||
| 1099 | AppendProcTexSampler(out, config); | ||
| 1100 | |||
| 1101 | out += R"( | ||
| 1102 | void main() { | ||
| 1103 | vec4 primary_fragment_color = vec4(0.0); | ||
| 1104 | vec4 secondary_fragment_color = vec4(0.0); | ||
| 1105 | )"; | ||
| 1106 | |||
| 1107 | // Do not do any sort of processing if it's obvious we're not going to pass the alpha test | ||
| 1108 | if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) { | ||
| 1109 | out += "discard; }"; | ||
| 1110 | return out; | ||
| 1111 | } | ||
| 1112 | |||
| 1113 | // Append the scissor test | ||
| 1114 | if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) { | ||
| 1115 | out += "if ("; | ||
| 1116 | // Negate the condition if we have to keep only the pixels outside the scissor box | ||
| 1117 | if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include) | ||
| 1118 | out += "!"; | ||
| 1119 | out += "(gl_FragCoord.x >= scissor_x1 && " | ||
| 1120 | "gl_FragCoord.y >= scissor_y1 && " | ||
| 1121 | "gl_FragCoord.x < scissor_x2 && " | ||
| 1122 | "gl_FragCoord.y < scissor_y2)) discard;\n"; | ||
| 1123 | } | ||
| 1124 | |||
| 1125 | // After perspective divide, OpenGL transform z_over_w from [-1, 1] to [near, far]. Here we use | ||
| 1126 | // default near = 0 and far = 1, and undo the transformation to get the original z_over_w, then | ||
| 1127 | // do our own transformation according to PICA specification. | ||
| 1128 | out += "float z_over_w = 2.0 * gl_FragCoord.z - 1.0;\n"; | ||
| 1129 | out += "float depth = z_over_w * depth_scale + depth_offset;\n"; | ||
| 1130 | if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) { | ||
| 1131 | out += "depth /= gl_FragCoord.w;\n"; | ||
| 1132 | } | ||
| 1133 | |||
| 1134 | if (state.lighting.enable) | ||
| 1135 | WriteLighting(out, config); | ||
| 1136 | |||
| 1137 | out += "vec4 combiner_buffer = vec4(0.0);\n"; | ||
| 1138 | out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; | ||
| 1139 | out += "vec4 last_tex_env_out = vec4(0.0);\n"; | ||
| 1140 | |||
| 1141 | for (size_t index = 0; index < state.tev_stages.size(); ++index) | ||
| 1142 | WriteTevStage(out, config, (unsigned)index); | ||
| 1143 | |||
| 1144 | if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) { | ||
| 1145 | out += "if ("; | ||
| 1146 | AppendAlphaTestCondition(out, state.alpha_test_func); | ||
| 1147 | out += ") discard;\n"; | ||
| 1148 | } | ||
| 1149 | |||
| 1150 | // Append fog combiner | ||
| 1151 | if (state.fog_mode == TexturingRegs::FogMode::Fog) { | ||
| 1152 | // Get index into fog LUT | ||
| 1153 | if (state.fog_flip) { | ||
| 1154 | out += "float fog_index = (1.0 - depth) * 128.0;\n"; | ||
| 1155 | } else { | ||
| 1156 | out += "float fog_index = depth * 128.0;\n"; | ||
| 1157 | } | ||
| 1158 | |||
| 1159 | // Generate clamped fog factor from LUT for given fog index | ||
| 1160 | out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n"; | ||
| 1161 | out += "float fog_f = fog_index - fog_i;\n"; | ||
| 1162 | out += "vec2 fog_lut_entry = texelFetch(fog_lut, int(fog_i)).rg;\n"; | ||
| 1163 | out += "float fog_factor = fog_lut_entry.r + fog_lut_entry.g * fog_f;\n"; | ||
| 1164 | out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n"; | ||
| 1165 | |||
| 1166 | // Blend the fog | ||
| 1167 | out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n"; | ||
| 1168 | } else if (state.fog_mode == TexturingRegs::FogMode::Gas) { | ||
| 1169 | Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", | ||
| 1170 | true); | ||
| 1171 | LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||
| 1172 | UNIMPLEMENTED(); | ||
| 1173 | } | ||
| 1174 | |||
| 1175 | out += "gl_FragDepth = depth;\n"; | ||
| 1176 | out += "color = last_tex_env_out;\n"; | ||
| 1177 | |||
| 1178 | out += "}"; | ||
| 1179 | |||
| 1180 | return out; | ||
| 1181 | } | ||
| 1182 | |||
| 1183 | std::string GenerateVertexShader() { | ||
| 1184 | std::string out = "#version 330 core\n"; | ||
| 1185 | |||
| 1186 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + | ||
| 1187 | ") in vec4 vert_position;\n"; | ||
| 1188 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; | ||
| 1189 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + | ||
| 1190 | ") in vec2 vert_texcoord0;\n"; | ||
| 1191 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + | ||
| 1192 | ") in vec2 vert_texcoord1;\n"; | ||
| 1193 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + | ||
| 1194 | ") in vec2 vert_texcoord2;\n"; | ||
| 1195 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + | ||
| 1196 | ") in float vert_texcoord0_w;\n"; | ||
| 1197 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + | ||
| 1198 | ") in vec4 vert_normquat;\n"; | ||
| 1199 | out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n"; | ||
| 1200 | |||
| 1201 | out += R"( | ||
| 1202 | out vec4 primary_color; | ||
| 1203 | out vec2 texcoord[3]; | ||
| 1204 | out float texcoord0_w; | ||
| 1205 | out vec4 normquat; | ||
| 1206 | out vec3 view; | ||
| 1207 | |||
| 1208 | )"; | ||
| 1209 | |||
| 1210 | out += UniformBlockDef; | ||
| 1211 | |||
| 1212 | out += R"( | ||
| 1213 | |||
| 1214 | void main() { | ||
| 1215 | primary_color = vert_color; | ||
| 1216 | texcoord[0] = vert_texcoord0; | ||
| 1217 | texcoord[1] = vert_texcoord1; | ||
| 1218 | texcoord[2] = vert_texcoord2; | ||
| 1219 | texcoord0_w = vert_texcoord0_w; | ||
| 1220 | normquat = vert_normquat; | ||
| 1221 | view = vert_view; | ||
| 1222 | gl_Position = vert_position; | ||
| 1223 | gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0 | ||
| 1224 | gl_ClipDistance[1] = dot(clip_coef, vert_position); | ||
| 1225 | } | ||
| 1226 | )"; | ||
| 1227 | |||
| 1228 | return out; | ||
| 1229 | } | ||
| 1230 | |||
| 1231 | } // namespace GLShader | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h deleted file mode 100644 index 2302ae453..000000000 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ /dev/null | |||
| @@ -1,162 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstring> | ||
| 9 | #include <functional> | ||
| 10 | #include <string> | ||
| 11 | #include <type_traits> | ||
| 12 | #include "video_core/regs.h" | ||
| 13 | |||
| 14 | namespace GLShader { | ||
| 15 | |||
| 16 | enum Attributes { | ||
| 17 | ATTRIBUTE_POSITION, | ||
| 18 | ATTRIBUTE_COLOR, | ||
| 19 | ATTRIBUTE_TEXCOORD0, | ||
| 20 | ATTRIBUTE_TEXCOORD1, | ||
| 21 | ATTRIBUTE_TEXCOORD2, | ||
| 22 | ATTRIBUTE_TEXCOORD0_W, | ||
| 23 | ATTRIBUTE_NORMQUAT, | ||
| 24 | ATTRIBUTE_VIEW, | ||
| 25 | }; | ||
| 26 | |||
| 27 | /** | ||
| 28 | * This struct contains all state used to generate the GLSL shader program that emulates the current | ||
| 29 | * Pica register configuration. This struct is used as a cache key for generated GLSL shader | ||
| 30 | * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by | ||
| 31 | * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where | ||
| 32 | * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) | ||
| 33 | * two separate shaders sharing the same key. | ||
| 34 | * | ||
| 35 | * We use a union because "implicitly-defined copy/move constructor for a union X copies the object | ||
| 36 | * representation of X." and "implicitly-defined copy assignment operator for a union X copies the | ||
| 37 | * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important | ||
| 38 | * because the padding bytes are included in the hash and comparison between objects. | ||
| 39 | */ | ||
| 40 | union PicaShaderConfig { | ||
| 41 | |||
| 42 | /// Construct a PicaShaderConfig with the given Pica register configuration. | ||
| 43 | static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs); | ||
| 44 | |||
| 45 | bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { | ||
| 46 | return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); | ||
| 47 | } | ||
| 48 | |||
| 49 | bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { | ||
| 50 | return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); | ||
| 51 | } | ||
| 52 | |||
| 53 | bool operator==(const PicaShaderConfig& o) const { | ||
| 54 | return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; | ||
| 55 | }; | ||
| 56 | |||
| 57 | // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. | ||
| 58 | // This makes BitField not TC when used in a union or struct so we have to resort | ||
| 59 | // to this ugly hack. | ||
| 60 | // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. | ||
| 61 | // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs() | ||
| 62 | struct TevStageConfigRaw { | ||
| 63 | u32 sources_raw; | ||
| 64 | u32 modifiers_raw; | ||
| 65 | u32 ops_raw; | ||
| 66 | u32 scales_raw; | ||
| 67 | explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { | ||
| 68 | Pica::TexturingRegs::TevStageConfig stage; | ||
| 69 | stage.sources_raw = sources_raw; | ||
| 70 | stage.modifiers_raw = modifiers_raw; | ||
| 71 | stage.ops_raw = ops_raw; | ||
| 72 | stage.const_color = 0; | ||
| 73 | stage.scales_raw = scales_raw; | ||
| 74 | return stage; | ||
| 75 | } | ||
| 76 | }; | ||
| 77 | |||
| 78 | struct State { | ||
| 79 | Pica::FramebufferRegs::CompareFunc alpha_test_func; | ||
| 80 | Pica::RasterizerRegs::ScissorMode scissor_test_mode; | ||
| 81 | Pica::TexturingRegs::TextureConfig::TextureType texture0_type; | ||
| 82 | bool texture2_use_coord1; | ||
| 83 | std::array<TevStageConfigRaw, 6> tev_stages; | ||
| 84 | u8 combiner_buffer_input; | ||
| 85 | |||
| 86 | Pica::RasterizerRegs::DepthBuffering depthmap_enable; | ||
| 87 | Pica::TexturingRegs::FogMode fog_mode; | ||
| 88 | bool fog_flip; | ||
| 89 | |||
| 90 | struct { | ||
| 91 | struct { | ||
| 92 | unsigned num; | ||
| 93 | bool directional; | ||
| 94 | bool two_sided_diffuse; | ||
| 95 | bool dist_atten_enable; | ||
| 96 | bool spot_atten_enable; | ||
| 97 | bool geometric_factor_0; | ||
| 98 | bool geometric_factor_1; | ||
| 99 | } light[8]; | ||
| 100 | |||
| 101 | bool enable; | ||
| 102 | unsigned src_num; | ||
| 103 | Pica::LightingRegs::LightingBumpMode bump_mode; | ||
| 104 | unsigned bump_selector; | ||
| 105 | bool bump_renorm; | ||
| 106 | bool clamp_highlights; | ||
| 107 | |||
| 108 | Pica::LightingRegs::LightingConfig config; | ||
| 109 | Pica::LightingRegs::LightingFresnelSelector fresnel_selector; | ||
| 110 | |||
| 111 | struct { | ||
| 112 | bool enable; | ||
| 113 | bool abs_input; | ||
| 114 | Pica::LightingRegs::LightingLutInput type; | ||
| 115 | float scale; | ||
| 116 | } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; | ||
| 117 | } lighting; | ||
| 118 | |||
| 119 | struct { | ||
| 120 | bool enable; | ||
| 121 | u32 coord; | ||
| 122 | Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp; | ||
| 123 | Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner; | ||
| 124 | bool separate_alpha; | ||
| 125 | bool noise_enable; | ||
| 126 | Pica::TexturingRegs::ProcTexShift u_shift, v_shift; | ||
| 127 | u32 lut_width; | ||
| 128 | u32 lut_offset; | ||
| 129 | Pica::TexturingRegs::ProcTexFilter lut_filter; | ||
| 130 | } proctex; | ||
| 131 | |||
| 132 | } state; | ||
| 133 | }; | ||
| 134 | #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) | ||
| 135 | static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, | ||
| 136 | "PicaShaderConfig::State must be trivially copyable"); | ||
| 137 | #endif | ||
| 138 | |||
| 139 | /** | ||
| 140 | * Generates the GLSL vertex shader program source code for the current Pica state | ||
| 141 | * @returns String of the shader source code | ||
| 142 | */ | ||
| 143 | std::string GenerateVertexShader(); | ||
| 144 | |||
| 145 | /** | ||
| 146 | * Generates the GLSL fragment shader program source code for the current Pica state | ||
| 147 | * @param config ShaderCacheKey object generated for the current Pica state, used for the shader | ||
| 148 | * configuration (NOTE: Use state in this struct only, not the Pica registers!) | ||
| 149 | * @returns String of the shader source code | ||
| 150 | */ | ||
| 151 | std::string GenerateFragmentShader(const PicaShaderConfig& config); | ||
| 152 | |||
| 153 | } // namespace GLShader | ||
| 154 | |||
| 155 | namespace std { | ||
| 156 | template <> | ||
| 157 | struct hash<GLShader::PicaShaderConfig> { | ||
| 158 | size_t operator()(const GLShader::PicaShaderConfig& k) const { | ||
| 159 | return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); | ||
| 160 | } | ||
| 161 | }; | ||
| 162 | } // namespace std | ||
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h deleted file mode 100644 index c7fa1f873..000000000 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ /dev/null | |||
| @@ -1,235 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <glad/glad.h> | ||
| 10 | #include "common/assert.h" | ||
| 11 | #include "common/bit_field.h" | ||
| 12 | #include "common/common_funcs.h" | ||
| 13 | #include "common/common_types.h" | ||
| 14 | #include "common/logging/log.h" | ||
| 15 | #include "core/core.h" | ||
| 16 | #include "video_core/regs_framebuffer.h" | ||
| 17 | #include "video_core/regs_lighting.h" | ||
| 18 | #include "video_core/regs_texturing.h" | ||
| 19 | |||
| 20 | using GLvec2 = std::array<GLfloat, 2>; | ||
| 21 | using GLvec3 = std::array<GLfloat, 3>; | ||
| 22 | using GLvec4 = std::array<GLfloat, 4>; | ||
| 23 | |||
| 24 | namespace PicaToGL { | ||
| 25 | |||
| 26 | inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) { | ||
| 27 | static const GLenum filter_mode_table[] = { | ||
| 28 | GL_NEAREST, // TextureFilter::Nearest | ||
| 29 | GL_LINEAR, // TextureFilter::Linear | ||
| 30 | }; | ||
| 31 | |||
| 32 | // Range check table for input | ||
| 33 | if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) { | ||
| 34 | LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); | ||
| 35 | UNREACHABLE(); | ||
| 36 | |||
| 37 | return GL_LINEAR; | ||
| 38 | } | ||
| 39 | |||
| 40 | GLenum gl_mode = filter_mode_table[mode]; | ||
| 41 | |||
| 42 | // Check for dummy values indicating an unknown mode | ||
| 43 | if (gl_mode == 0) { | ||
| 44 | LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); | ||
| 45 | UNIMPLEMENTED(); | ||
| 46 | |||
| 47 | return GL_LINEAR; | ||
| 48 | } | ||
| 49 | |||
| 50 | return gl_mode; | ||
| 51 | } | ||
| 52 | |||
| 53 | inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) { | ||
| 54 | static const GLenum wrap_mode_table[] = { | ||
| 55 | GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge | ||
| 56 | GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder | ||
| 57 | GL_REPEAT, // WrapMode::Repeat | ||
| 58 | GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat | ||
| 59 | // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the | ||
| 60 | // comments in enum WrapMode. | ||
| 61 | GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2 | ||
| 62 | GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2 | ||
| 63 | GL_REPEAT, // WrapMode::Repeat2 | ||
| 64 | GL_REPEAT, // WrapMode::Repeat3 | ||
| 65 | }; | ||
| 66 | |||
| 67 | // Range check table for input | ||
| 68 | if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) { | ||
| 69 | LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); | ||
| 70 | UNREACHABLE(); | ||
| 71 | |||
| 72 | return GL_CLAMP_TO_EDGE; | ||
| 73 | } | ||
| 74 | |||
| 75 | if (static_cast<u32>(mode) > 3) { | ||
| 76 | Core::Telemetry().AddField(Telemetry::FieldType::Session, | ||
| 77 | "VideoCore_Pica_UnsupportedTextureWrapMode", | ||
| 78 | static_cast<u32>(mode)); | ||
| 79 | LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode)); | ||
| 80 | } | ||
| 81 | |||
| 82 | GLenum gl_mode = wrap_mode_table[mode]; | ||
| 83 | |||
| 84 | // Check for dummy values indicating an unknown mode | ||
| 85 | if (gl_mode == 0) { | ||
| 86 | LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); | ||
| 87 | UNIMPLEMENTED(); | ||
| 88 | |||
| 89 | return GL_CLAMP_TO_EDGE; | ||
| 90 | } | ||
| 91 | |||
| 92 | return gl_mode; | ||
| 93 | } | ||
| 94 | |||
| 95 | inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) { | ||
| 96 | static const GLenum blend_equation_table[] = { | ||
| 97 | GL_FUNC_ADD, // BlendEquation::Add | ||
| 98 | GL_FUNC_SUBTRACT, // BlendEquation::Subtract | ||
| 99 | GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract | ||
| 100 | GL_MIN, // BlendEquation::Min | ||
| 101 | GL_MAX, // BlendEquation::Max | ||
| 102 | }; | ||
| 103 | |||
| 104 | // Range check table for input | ||
| 105 | if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) { | ||
| 106 | LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %d", equation); | ||
| 107 | UNREACHABLE(); | ||
| 108 | |||
| 109 | return GL_FUNC_ADD; | ||
| 110 | } | ||
| 111 | |||
| 112 | return blend_equation_table[(unsigned)equation]; | ||
| 113 | } | ||
| 114 | |||
| 115 | inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) { | ||
| 116 | static const GLenum blend_func_table[] = { | ||
| 117 | GL_ZERO, // BlendFactor::Zero | ||
| 118 | GL_ONE, // BlendFactor::One | ||
| 119 | GL_SRC_COLOR, // BlendFactor::SourceColor | ||
| 120 | GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor | ||
| 121 | GL_DST_COLOR, // BlendFactor::DestColor | ||
| 122 | GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor | ||
| 123 | GL_SRC_ALPHA, // BlendFactor::SourceAlpha | ||
| 124 | GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha | ||
| 125 | GL_DST_ALPHA, // BlendFactor::DestAlpha | ||
| 126 | GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha | ||
| 127 | GL_CONSTANT_COLOR, // BlendFactor::ConstantColor | ||
| 128 | GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor | ||
| 129 | GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha | ||
| 130 | GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha | ||
| 131 | GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate | ||
| 132 | }; | ||
| 133 | |||
| 134 | // Range check table for input | ||
| 135 | if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) { | ||
| 136 | LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor); | ||
| 137 | UNREACHABLE(); | ||
| 138 | |||
| 139 | return GL_ONE; | ||
| 140 | } | ||
| 141 | |||
| 142 | return blend_func_table[(unsigned)factor]; | ||
| 143 | } | ||
| 144 | |||
| 145 | inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) { | ||
| 146 | static const GLenum logic_op_table[] = { | ||
| 147 | GL_CLEAR, // Clear | ||
| 148 | GL_AND, // And | ||
| 149 | GL_AND_REVERSE, // AndReverse | ||
| 150 | GL_COPY, // Copy | ||
| 151 | GL_SET, // Set | ||
| 152 | GL_COPY_INVERTED, // CopyInverted | ||
| 153 | GL_NOOP, // NoOp | ||
| 154 | GL_INVERT, // Invert | ||
| 155 | GL_NAND, // Nand | ||
| 156 | GL_OR, // Or | ||
| 157 | GL_NOR, // Nor | ||
| 158 | GL_XOR, // Xor | ||
| 159 | GL_EQUIV, // Equiv | ||
| 160 | GL_AND_INVERTED, // AndInverted | ||
| 161 | GL_OR_REVERSE, // OrReverse | ||
| 162 | GL_OR_INVERTED, // OrInverted | ||
| 163 | }; | ||
| 164 | |||
| 165 | // Range check table for input | ||
| 166 | if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) { | ||
| 167 | LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", op); | ||
| 168 | UNREACHABLE(); | ||
| 169 | |||
| 170 | return GL_COPY; | ||
| 171 | } | ||
| 172 | |||
| 173 | return logic_op_table[(unsigned)op]; | ||
| 174 | } | ||
| 175 | |||
| 176 | inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) { | ||
| 177 | static const GLenum compare_func_table[] = { | ||
| 178 | GL_NEVER, // CompareFunc::Never | ||
| 179 | GL_ALWAYS, // CompareFunc::Always | ||
| 180 | GL_EQUAL, // CompareFunc::Equal | ||
| 181 | GL_NOTEQUAL, // CompareFunc::NotEqual | ||
| 182 | GL_LESS, // CompareFunc::LessThan | ||
| 183 | GL_LEQUAL, // CompareFunc::LessThanOrEqual | ||
| 184 | GL_GREATER, // CompareFunc::GreaterThan | ||
| 185 | GL_GEQUAL, // CompareFunc::GreaterThanOrEqual | ||
| 186 | }; | ||
| 187 | |||
| 188 | // Range check table for input | ||
| 189 | if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) { | ||
| 190 | LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func); | ||
| 191 | UNREACHABLE(); | ||
| 192 | |||
| 193 | return GL_ALWAYS; | ||
| 194 | } | ||
| 195 | |||
| 196 | return compare_func_table[(unsigned)func]; | ||
| 197 | } | ||
| 198 | |||
| 199 | inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) { | ||
| 200 | static const GLenum stencil_op_table[] = { | ||
| 201 | GL_KEEP, // StencilAction::Keep | ||
| 202 | GL_ZERO, // StencilAction::Zero | ||
| 203 | GL_REPLACE, // StencilAction::Replace | ||
| 204 | GL_INCR, // StencilAction::Increment | ||
| 205 | GL_DECR, // StencilAction::Decrement | ||
| 206 | GL_INVERT, // StencilAction::Invert | ||
| 207 | GL_INCR_WRAP, // StencilAction::IncrementWrap | ||
| 208 | GL_DECR_WRAP, // StencilAction::DecrementWrap | ||
| 209 | }; | ||
| 210 | |||
| 211 | // Range check table for input | ||
| 212 | if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) { | ||
| 213 | LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action); | ||
| 214 | UNREACHABLE(); | ||
| 215 | |||
| 216 | return GL_KEEP; | ||
| 217 | } | ||
| 218 | |||
| 219 | return stencil_op_table[(unsigned)action]; | ||
| 220 | } | ||
| 221 | |||
| 222 | inline GLvec4 ColorRGBA8(const u32 color) { | ||
| 223 | return {{ | ||
| 224 | (color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f, (color >> 16 & 0xFF) / 255.0f, | ||
| 225 | (color >> 24 & 0xFF) / 255.0f, | ||
| 226 | }}; | ||
| 227 | } | ||
| 228 | |||
| 229 | inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) { | ||
| 230 | return {{ | ||
| 231 | color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, | ||
| 232 | }}; | ||
| 233 | } | ||
| 234 | |||
| 235 | } // namespace | ||
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index e59eb7d76..410b0e959 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp | |||
| @@ -13,14 +13,11 @@ | |||
| 13 | #include "core/core.h" | 13 | #include "core/core.h" |
| 14 | #include "core/core_timing.h" | 14 | #include "core/core_timing.h" |
| 15 | #include "core/frontend/emu_window.h" | 15 | #include "core/frontend/emu_window.h" |
| 16 | #include "core/hw/gpu.h" | ||
| 17 | #include "core/hw/hw.h" | 16 | #include "core/hw/hw.h" |
| 18 | #include "core/hw/lcd.h" | 17 | #include "core/hw/lcd.h" |
| 19 | #include "core/memory.h" | 18 | #include "core/memory.h" |
| 20 | #include "core/settings.h" | 19 | #include "core/settings.h" |
| 21 | #include "core/tracer/recorder.h" | 20 | #include "core/tracer/recorder.h" |
| 22 | #include "video_core/debug_utils/debug_utils.h" | ||
| 23 | #include "video_core/rasterizer_interface.h" | ||
| 24 | #include "video_core/renderer_opengl/renderer_opengl.h" | 21 | #include "video_core/renderer_opengl/renderer_opengl.h" |
| 25 | #include "video_core/video_core.h" | 22 | #include "video_core/video_core.h" |
| 26 | 23 | ||
| @@ -128,10 +125,6 @@ void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) { | |||
| 128 | 125 | ||
| 129 | prev_state.Apply(); | 126 | prev_state.Apply(); |
| 130 | RefreshRasterizerSetting(); | 127 | RefreshRasterizerSetting(); |
| 131 | |||
| 132 | if (Pica::g_debug_context && Pica::g_debug_context->recorder) { | ||
| 133 | Pica::g_debug_context->recorder->FrameFinished(); | ||
| 134 | } | ||
| 135 | } | 128 | } |
| 136 | 129 | ||
| 137 | static inline u32 MortonInterleave128(u32 x, u32 y) { | 130 | static inline u32 MortonInterleave128(u32 x, u32 y) { |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 9d2bb8423..dc21d7a38 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h | |||
| @@ -8,7 +8,6 @@ | |||
| 8 | #include <glad/glad.h> | 8 | #include <glad/glad.h> |
| 9 | #include "common/common_types.h" | 9 | #include "common/common_types.h" |
| 10 | #include "common/math_util.h" | 10 | #include "common/math_util.h" |
| 11 | #include "core/hw/gpu.h" | ||
| 12 | #include "video_core/renderer_base.h" | 11 | #include "video_core/renderer_base.h" |
| 13 | #include "video_core/renderer_opengl/gl_resource_manager.h" | 12 | #include "video_core/renderer_opengl/gl_resource_manager.h" |
| 14 | #include "video_core/renderer_opengl/gl_state.h" | 13 | #include "video_core/renderer_opengl/gl_state.h" |
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h deleted file mode 100644 index 9e82122e1..000000000 --- a/src/video_core/shader/debug_data.h +++ /dev/null | |||
| @@ -1,186 +0,0 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <vector> | ||
| 8 | #include "common/common_types.h" | ||
| 9 | #include "common/vector_math.h" | ||
| 10 | #include "video_core/pica_types.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | namespace Shader { | ||
| 14 | |||
| 15 | /// Helper structure used to keep track of data useful for inspection of shader emulation | ||
| 16 | template <bool full_debugging> | ||
| 17 | struct DebugData; | ||
| 18 | |||
| 19 | template <> | ||
| 20 | struct DebugData<false> { | ||
| 21 | // TODO: Hide these behind and interface and move them to DebugData<true> | ||
| 22 | u32 max_offset = 0; ///< maximum program counter ever reached | ||
| 23 | u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used | ||
| 24 | }; | ||
| 25 | |||
| 26 | template <> | ||
| 27 | struct DebugData<true> { | ||
| 28 | /// Records store the input and output operands of a particular instruction. | ||
| 29 | struct Record { | ||
| 30 | enum Type { | ||
| 31 | // Floating point arithmetic operands | ||
| 32 | SRC1 = 0x1, | ||
| 33 | SRC2 = 0x2, | ||
| 34 | SRC3 = 0x4, | ||
| 35 | |||
| 36 | // Initial and final output operand value | ||
| 37 | DEST_IN = 0x8, | ||
| 38 | DEST_OUT = 0x10, | ||
| 39 | |||
| 40 | // Current and next instruction offset (in words) | ||
| 41 | CUR_INSTR = 0x20, | ||
| 42 | NEXT_INSTR = 0x40, | ||
| 43 | |||
| 44 | // Output address register value | ||
| 45 | ADDR_REG_OUT = 0x80, | ||
| 46 | |||
| 47 | // Result of a comparison instruction | ||
| 48 | CMP_RESULT = 0x100, | ||
| 49 | |||
| 50 | // Input values for conditional flow control instructions | ||
| 51 | COND_BOOL_IN = 0x200, | ||
| 52 | COND_CMP_IN = 0x400, | ||
| 53 | |||
| 54 | // Input values for a loop | ||
| 55 | LOOP_INT_IN = 0x800, | ||
| 56 | }; | ||
| 57 | |||
| 58 | Math::Vec4<float24> src1; | ||
| 59 | Math::Vec4<float24> src2; | ||
| 60 | Math::Vec4<float24> src3; | ||
| 61 | |||
| 62 | Math::Vec4<float24> dest_in; | ||
| 63 | Math::Vec4<float24> dest_out; | ||
| 64 | |||
| 65 | s32 address_registers[2]; | ||
| 66 | bool conditional_code[2]; | ||
| 67 | bool cond_bool; | ||
| 68 | bool cond_cmp[2]; | ||
| 69 | Math::Vec4<u8> loop_int; | ||
| 70 | |||
| 71 | u32 instruction_offset; | ||
| 72 | u32 next_instruction; | ||
| 73 | |||
| 74 | /// set of enabled fields (as a combination of Type flags) | ||
| 75 | unsigned mask = 0; | ||
| 76 | }; | ||
| 77 | |||
| 78 | u32 max_offset = 0; ///< maximum program counter ever reached | ||
| 79 | u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used | ||
| 80 | |||
| 81 | /// List of records for each executed shader instruction | ||
| 82 | std::vector<DebugData<true>::Record> records; | ||
| 83 | }; | ||
| 84 | |||
| 85 | /// Type alias for better readability | ||
| 86 | using DebugDataRecord = DebugData<true>::Record; | ||
| 87 | |||
| 88 | /// Helper function to set a DebugData<true>::Record field based on the template enum parameter. | ||
| 89 | template <DebugDataRecord::Type type, typename ValueType> | ||
| 90 | inline void SetField(DebugDataRecord& record, ValueType value); | ||
| 91 | |||
| 92 | template <> | ||
| 93 | inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { | ||
| 94 | record.src1.x = value[0]; | ||
| 95 | record.src1.y = value[1]; | ||
| 96 | record.src1.z = value[2]; | ||
| 97 | record.src1.w = value[3]; | ||
| 98 | } | ||
| 99 | |||
| 100 | template <> | ||
| 101 | inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { | ||
| 102 | record.src2.x = value[0]; | ||
| 103 | record.src2.y = value[1]; | ||
| 104 | record.src2.z = value[2]; | ||
| 105 | record.src2.w = value[3]; | ||
| 106 | } | ||
| 107 | |||
| 108 | template <> | ||
| 109 | inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { | ||
| 110 | record.src3.x = value[0]; | ||
| 111 | record.src3.y = value[1]; | ||
| 112 | record.src3.z = value[2]; | ||
| 113 | record.src3.w = value[3]; | ||
| 114 | } | ||
| 115 | |||
| 116 | template <> | ||
| 117 | inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { | ||
| 118 | record.dest_in.x = value[0]; | ||
| 119 | record.dest_in.y = value[1]; | ||
| 120 | record.dest_in.z = value[2]; | ||
| 121 | record.dest_in.w = value[3]; | ||
| 122 | } | ||
| 123 | |||
| 124 | template <> | ||
| 125 | inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { | ||
| 126 | record.dest_out.x = value[0]; | ||
| 127 | record.dest_out.y = value[1]; | ||
| 128 | record.dest_out.z = value[2]; | ||
| 129 | record.dest_out.w = value[3]; | ||
| 130 | } | ||
| 131 | |||
| 132 | template <> | ||
| 133 | inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { | ||
| 134 | record.address_registers[0] = value[0]; | ||
| 135 | record.address_registers[1] = value[1]; | ||
| 136 | } | ||
| 137 | |||
| 138 | template <> | ||
| 139 | inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { | ||
| 140 | record.conditional_code[0] = value[0]; | ||
| 141 | record.conditional_code[1] = value[1]; | ||
| 142 | } | ||
| 143 | |||
| 144 | template <> | ||
| 145 | inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { | ||
| 146 | record.cond_bool = value; | ||
| 147 | } | ||
| 148 | |||
| 149 | template <> | ||
| 150 | inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { | ||
| 151 | record.cond_cmp[0] = value[0]; | ||
| 152 | record.cond_cmp[1] = value[1]; | ||
| 153 | } | ||
| 154 | |||
| 155 | template <> | ||
| 156 | inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { | ||
| 157 | record.loop_int = value; | ||
| 158 | } | ||
| 159 | |||
| 160 | template <> | ||
| 161 | inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { | ||
| 162 | record.instruction_offset = value; | ||
| 163 | } | ||
| 164 | |||
| 165 | template <> | ||
| 166 | inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { | ||
| 167 | record.next_instruction = value; | ||
| 168 | } | ||
| 169 | |||
| 170 | /// Helper function to set debug information on the current shader iteration. | ||
| 171 | template <DebugDataRecord::Type type, typename ValueType> | ||
| 172 | inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { | ||
| 173 | // Debugging disabled => nothing to do | ||
| 174 | } | ||
| 175 | |||
| 176 | template <DebugDataRecord::Type type, typename ValueType> | ||
| 177 | inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { | ||
| 178 | if (offset >= debug_data.records.size()) | ||
| 179 | debug_data.records.resize(offset + 1); | ||
| 180 | |||
| 181 | SetField<type, ValueType>(debug_data.records[offset], value); | ||
| 182 | debug_data.records[offset].mask |= type; | ||
| 183 | } | ||
| 184 | |||
| 185 | } // namespace Shader | ||
| 186 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp deleted file mode 100644 index 2857d2829..000000000 --- a/src/video_core/shader/shader.cpp +++ /dev/null | |||
| @@ -1,154 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <cmath> | ||
| 6 | #include <cstring> | ||
| 7 | #include "common/bit_set.h" | ||
| 8 | #include "common/logging/log.h" | ||
| 9 | #include "common/microprofile.h" | ||
| 10 | #include "video_core/pica_state.h" | ||
| 11 | #include "video_core/regs_rasterizer.h" | ||
| 12 | #include "video_core/regs_shader.h" | ||
| 13 | #include "video_core/shader/shader.h" | ||
| 14 | #include "video_core/shader/shader_interpreter.h" | ||
| 15 | #ifdef ARCHITECTURE_x86_64 | ||
| 16 | #include "video_core/shader/shader_jit_x64.h" | ||
| 17 | #endif // ARCHITECTURE_x86_64 | ||
| 18 | #include "video_core/video_core.h" | ||
| 19 | |||
| 20 | namespace Pica { | ||
| 21 | |||
| 22 | namespace Shader { | ||
| 23 | |||
| 24 | OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, | ||
| 25 | const AttributeBuffer& input) { | ||
| 26 | // Setup output data | ||
| 27 | union { | ||
| 28 | OutputVertex ret{}; | ||
| 29 | std::array<float24, 24> vertex_slots; | ||
| 30 | }; | ||
| 31 | static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes."); | ||
| 32 | |||
| 33 | unsigned int num_attributes = regs.vs_output_total; | ||
| 34 | ASSERT(num_attributes <= 7); | ||
| 35 | for (unsigned int i = 0; i < num_attributes; ++i) { | ||
| 36 | const auto& output_register_map = regs.vs_output_attributes[i]; | ||
| 37 | |||
| 38 | RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = { | ||
| 39 | output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, | ||
| 40 | output_register_map.map_w}; | ||
| 41 | |||
| 42 | for (unsigned comp = 0; comp < 4; ++comp) { | ||
| 43 | RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp]; | ||
| 44 | if (semantic < vertex_slots.size()) { | ||
| 45 | vertex_slots[semantic] = input.attr[i][comp]; | ||
| 46 | } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) { | ||
| 47 | LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); | ||
| 48 | } | ||
| 49 | } | ||
| 50 | } | ||
| 51 | |||
| 52 | // The hardware takes the absolute and saturates vertex colors like this, *before* doing | ||
| 53 | // interpolation | ||
| 54 | for (unsigned i = 0; i < 4; ++i) { | ||
| 55 | float c = std::fabs(ret.color[i].ToFloat32()); | ||
| 56 | ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); | ||
| 57 | } | ||
| 58 | |||
| 59 | LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " | ||
| 60 | "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)", | ||
| 61 | ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), | ||
| 62 | ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), | ||
| 63 | ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(), | ||
| 64 | ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), | ||
| 65 | ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(), | ||
| 66 | ret.view.y.ToFloat32(), ret.view.z.ToFloat32()); | ||
| 67 | |||
| 68 | return ret; | ||
| 69 | } | ||
| 70 | |||
| 71 | void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) { | ||
| 72 | const unsigned max_attribute = config.max_input_attribute_index; | ||
| 73 | |||
| 74 | for (unsigned attr = 0; attr <= max_attribute; ++attr) { | ||
| 75 | unsigned reg = config.GetRegisterForAttribute(attr); | ||
| 76 | registers.input[reg] = input.attr[attr]; | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | ||
| 81 | unsigned int output_i = 0; | ||
| 82 | for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { | ||
| 83 | output.attr[output_i++] = registers.output[reg]; | ||
| 84 | } | ||
| 85 | } | ||
| 86 | |||
| 87 | UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} | ||
| 88 | |||
| 89 | GSEmitter::GSEmitter() { | ||
| 90 | handlers = new Handlers; | ||
| 91 | } | ||
| 92 | |||
| 93 | GSEmitter::~GSEmitter() { | ||
| 94 | delete handlers; | ||
| 95 | } | ||
| 96 | |||
| 97 | void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { | ||
| 98 | ASSERT(vertex_id < 3); | ||
| 99 | std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin()); | ||
| 100 | if (prim_emit) { | ||
| 101 | if (winding) | ||
| 102 | handlers->winding_setter(); | ||
| 103 | for (size_t i = 0; i < buffer.size(); ++i) { | ||
| 104 | AttributeBuffer output; | ||
| 105 | unsigned int output_i = 0; | ||
| 106 | for (unsigned int reg : Common::BitSet<u32>(output_mask)) { | ||
| 107 | output.attr[output_i++] = buffer[i][reg]; | ||
| 108 | } | ||
| 109 | handlers->vertex_handler(output); | ||
| 110 | } | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 114 | GSUnitState::GSUnitState() : UnitState(&emitter) {} | ||
| 115 | |||
| 116 | void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) { | ||
| 117 | emitter.handlers->vertex_handler = std::move(vertex_handler); | ||
| 118 | emitter.handlers->winding_setter = std::move(winding_setter); | ||
| 119 | } | ||
| 120 | |||
| 121 | void GSUnitState::ConfigOutput(const ShaderRegs& config) { | ||
| 122 | emitter.output_mask = config.output_mask; | ||
| 123 | } | ||
| 124 | |||
| 125 | MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | ||
| 126 | |||
| 127 | #ifdef ARCHITECTURE_x86_64 | ||
| 128 | static std::unique_ptr<JitX64Engine> jit_engine; | ||
| 129 | #endif // ARCHITECTURE_x86_64 | ||
| 130 | static InterpreterEngine interpreter_engine; | ||
| 131 | |||
| 132 | ShaderEngine* GetEngine() { | ||
| 133 | #ifdef ARCHITECTURE_x86_64 | ||
| 134 | // TODO(yuriks): Re-initialize on each change rather than being persistent | ||
| 135 | if (VideoCore::g_shader_jit_enabled) { | ||
| 136 | if (jit_engine == nullptr) { | ||
| 137 | jit_engine = std::make_unique<JitX64Engine>(); | ||
| 138 | } | ||
| 139 | return jit_engine.get(); | ||
| 140 | } | ||
| 141 | #endif // ARCHITECTURE_x86_64 | ||
| 142 | |||
| 143 | return &interpreter_engine; | ||
| 144 | } | ||
| 145 | |||
| 146 | void Shutdown() { | ||
| 147 | #ifdef ARCHITECTURE_x86_64 | ||
| 148 | jit_engine = nullptr; | ||
| 149 | #endif // ARCHITECTURE_x86_64 | ||
| 150 | } | ||
| 151 | |||
| 152 | } // namespace Shader | ||
| 153 | |||
| 154 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h deleted file mode 100644 index a3789da01..000000000 --- a/src/video_core/shader/shader.h +++ /dev/null | |||
| @@ -1,233 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <functional> | ||
| 10 | #include <type_traits> | ||
| 11 | #include <nihstro/shader_bytecode.h> | ||
| 12 | #include "common/assert.h" | ||
| 13 | #include "common/common_funcs.h" | ||
| 14 | #include "common/common_types.h" | ||
| 15 | #include "common/vector_math.h" | ||
| 16 | #include "video_core/pica_types.h" | ||
| 17 | #include "video_core/regs_rasterizer.h" | ||
| 18 | #include "video_core/regs_shader.h" | ||
| 19 | |||
| 20 | using nihstro::RegisterType; | ||
| 21 | using nihstro::SourceRegister; | ||
| 22 | using nihstro::DestRegister; | ||
| 23 | |||
| 24 | namespace Pica { | ||
| 25 | |||
| 26 | namespace Shader { | ||
| 27 | |||
| 28 | constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096; | ||
| 29 | constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096; | ||
| 30 | |||
| 31 | struct AttributeBuffer { | ||
| 32 | alignas(16) Math::Vec4<float24> attr[16]; | ||
| 33 | }; | ||
| 34 | |||
| 35 | /// Handler type for receiving vertex outputs from vertex shader or geometry shader | ||
| 36 | using VertexHandler = std::function<void(const AttributeBuffer&)>; | ||
| 37 | |||
| 38 | /// Handler type for signaling to invert the vertex order of the next triangle | ||
| 39 | using WindingSetter = std::function<void()>; | ||
| 40 | |||
| 41 | struct OutputVertex { | ||
| 42 | Math::Vec4<float24> pos; | ||
| 43 | Math::Vec4<float24> quat; | ||
| 44 | Math::Vec4<float24> color; | ||
| 45 | Math::Vec2<float24> tc0; | ||
| 46 | Math::Vec2<float24> tc1; | ||
| 47 | float24 tc0_w; | ||
| 48 | INSERT_PADDING_WORDS(1); | ||
| 49 | Math::Vec3<float24> view; | ||
| 50 | INSERT_PADDING_WORDS(1); | ||
| 51 | Math::Vec2<float24> tc2; | ||
| 52 | |||
| 53 | static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, | ||
| 54 | const AttributeBuffer& output); | ||
| 55 | }; | ||
| 56 | #define ASSERT_POS(var, pos) \ | ||
| 57 | static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \ | ||
| 58 | "offset.") | ||
| 59 | ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X); | ||
| 60 | ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X); | ||
| 61 | ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R); | ||
| 62 | ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U); | ||
| 63 | ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U); | ||
| 64 | ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W); | ||
| 65 | ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X); | ||
| 66 | ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U); | ||
| 67 | #undef ASSERT_POS | ||
| 68 | static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); | ||
| 69 | static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size"); | ||
| 70 | |||
| 71 | /** | ||
| 72 | * This structure contains state information for primitive emitting in geometry shader. | ||
| 73 | */ | ||
| 74 | struct GSEmitter { | ||
| 75 | std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer; | ||
| 76 | u8 vertex_id; | ||
| 77 | bool prim_emit; | ||
| 78 | bool winding; | ||
| 79 | u32 output_mask; | ||
| 80 | |||
| 81 | // Function objects are hidden behind a raw pointer to make the structure standard layout type, | ||
| 82 | // for JIT to use offsetof to access other members. | ||
| 83 | struct Handlers { | ||
| 84 | VertexHandler vertex_handler; | ||
| 85 | WindingSetter winding_setter; | ||
| 86 | } * handlers; | ||
| 87 | |||
| 88 | GSEmitter(); | ||
| 89 | ~GSEmitter(); | ||
| 90 | void Emit(Math::Vec4<float24> (&vertex)[16]); | ||
| 91 | }; | ||
| 92 | static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type"); | ||
| 93 | |||
| 94 | /** | ||
| 95 | * This structure contains the state information that needs to be unique for a shader unit. The 3DS | ||
| 96 | * has four shader units that process shaders in parallel. At the present, Citra only implements a | ||
| 97 | * single shader unit that processes all shaders serially. Putting the state information in a struct | ||
| 98 | * here will make it easier for us to parallelize the shader processing later. | ||
| 99 | */ | ||
| 100 | struct UnitState { | ||
| 101 | explicit UnitState(GSEmitter* emitter = nullptr); | ||
| 102 | struct Registers { | ||
| 103 | // The registers are accessed by the shader JIT using SSE instructions, and are therefore | ||
| 104 | // required to be 16-byte aligned. | ||
| 105 | alignas(16) Math::Vec4<float24> input[16]; | ||
| 106 | alignas(16) Math::Vec4<float24> temporary[16]; | ||
| 107 | alignas(16) Math::Vec4<float24> output[16]; | ||
| 108 | } registers; | ||
| 109 | static_assert(std::is_pod<Registers>::value, "Structure is not POD"); | ||
| 110 | |||
| 111 | bool conditional_code[2]; | ||
| 112 | |||
| 113 | // Two Address registers and one loop counter | ||
| 114 | // TODO: How many bits do these actually have? | ||
| 115 | s32 address_registers[3]; | ||
| 116 | |||
| 117 | GSEmitter* emitter_ptr; | ||
| 118 | |||
| 119 | static size_t InputOffset(const SourceRegister& reg) { | ||
| 120 | switch (reg.GetRegisterType()) { | ||
| 121 | case RegisterType::Input: | ||
| 122 | return offsetof(UnitState, registers.input) + | ||
| 123 | reg.GetIndex() * sizeof(Math::Vec4<float24>); | ||
| 124 | |||
| 125 | case RegisterType::Temporary: | ||
| 126 | return offsetof(UnitState, registers.temporary) + | ||
| 127 | reg.GetIndex() * sizeof(Math::Vec4<float24>); | ||
| 128 | |||
| 129 | default: | ||
| 130 | UNREACHABLE(); | ||
| 131 | return 0; | ||
| 132 | } | ||
| 133 | } | ||
| 134 | |||
| 135 | static size_t OutputOffset(const DestRegister& reg) { | ||
| 136 | switch (reg.GetRegisterType()) { | ||
| 137 | case RegisterType::Output: | ||
| 138 | return offsetof(UnitState, registers.output) + | ||
| 139 | reg.GetIndex() * sizeof(Math::Vec4<float24>); | ||
| 140 | |||
| 141 | case RegisterType::Temporary: | ||
| 142 | return offsetof(UnitState, registers.temporary) + | ||
| 143 | reg.GetIndex() * sizeof(Math::Vec4<float24>); | ||
| 144 | |||
| 145 | default: | ||
| 146 | UNREACHABLE(); | ||
| 147 | return 0; | ||
| 148 | } | ||
| 149 | } | ||
| 150 | |||
| 151 | /** | ||
| 152 | * Loads the unit state with an input vertex. | ||
| 153 | * | ||
| 154 | * @param config Shader configuration registers corresponding to the unit. | ||
| 155 | * @param input Attribute buffer to load into the input registers. | ||
| 156 | */ | ||
| 157 | void LoadInput(const ShaderRegs& config, const AttributeBuffer& input); | ||
| 158 | |||
| 159 | void WriteOutput(const ShaderRegs& config, AttributeBuffer& output); | ||
| 160 | }; | ||
| 161 | |||
| 162 | /** | ||
| 163 | * This is an extended shader unit state that represents the special unit that can run both vertex | ||
| 164 | * shader and geometry shader. It contains an additional primitive emitter and utilities for | ||
| 165 | * geometry shader. | ||
| 166 | */ | ||
| 167 | struct GSUnitState : public UnitState { | ||
| 168 | GSUnitState(); | ||
| 169 | void SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter); | ||
| 170 | void ConfigOutput(const ShaderRegs& config); | ||
| 171 | |||
| 172 | GSEmitter emitter; | ||
| 173 | }; | ||
| 174 | |||
| 175 | struct ShaderSetup { | ||
| 176 | struct { | ||
| 177 | // The float uniforms are accessed by the shader JIT using SSE instructions, and are | ||
| 178 | // therefore required to be 16-byte aligned. | ||
| 179 | alignas(16) Math::Vec4<float24> f[96]; | ||
| 180 | |||
| 181 | std::array<bool, 16> b; | ||
| 182 | std::array<Math::Vec4<u8>, 4> i; | ||
| 183 | } uniforms; | ||
| 184 | |||
| 185 | static size_t GetFloatUniformOffset(unsigned index) { | ||
| 186 | return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>); | ||
| 187 | } | ||
| 188 | |||
| 189 | static size_t GetBoolUniformOffset(unsigned index) { | ||
| 190 | return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); | ||
| 191 | } | ||
| 192 | |||
| 193 | static size_t GetIntUniformOffset(unsigned index) { | ||
| 194 | return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); | ||
| 195 | } | ||
| 196 | |||
| 197 | std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code; | ||
| 198 | std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data; | ||
| 199 | |||
| 200 | /// Data private to ShaderEngines | ||
| 201 | struct EngineData { | ||
| 202 | unsigned int entry_point; | ||
| 203 | /// Used by the JIT, points to a compiled shader object. | ||
| 204 | const void* cached_shader = nullptr; | ||
| 205 | } engine_data; | ||
| 206 | }; | ||
| 207 | |||
| 208 | class ShaderEngine { | ||
| 209 | public: | ||
| 210 | virtual ~ShaderEngine() = default; | ||
| 211 | |||
| 212 | /** | ||
| 213 | * Performs any shader unit setup that only needs to happen once per shader (as opposed to once | ||
| 214 | * per vertex, which would happen within the `Run` function). | ||
| 215 | */ | ||
| 216 | virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0; | ||
| 217 | |||
| 218 | /** | ||
| 219 | * Runs the currently setup shader. | ||
| 220 | * | ||
| 221 | * @param setup Shader engine state, must be setup with SetupBatch on each shader change. | ||
| 222 | * @param state Shader unit state, must be setup with input data before each shader invocation. | ||
| 223 | */ | ||
| 224 | virtual void Run(const ShaderSetup& setup, UnitState& state) const = 0; | ||
| 225 | }; | ||
| 226 | |||
| 227 | // TODO(yuriks): Remove and make it non-global state somewhere | ||
| 228 | ShaderEngine* GetEngine(); | ||
| 229 | void Shutdown(); | ||
| 230 | |||
| 231 | } // namespace Shader | ||
| 232 | |||
| 233 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp deleted file mode 100644 index 9d4da4904..000000000 --- a/src/video_core/shader/shader_interpreter.cpp +++ /dev/null | |||
| @@ -1,701 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <cmath> | ||
| 8 | #include <numeric> | ||
| 9 | #include <boost/container/static_vector.hpp> | ||
| 10 | #include <boost/range/algorithm/fill.hpp> | ||
| 11 | #include <nihstro/shader_bytecode.h> | ||
| 12 | #include "common/assert.h" | ||
| 13 | #include "common/common_types.h" | ||
| 14 | #include "common/logging/log.h" | ||
| 15 | #include "common/microprofile.h" | ||
| 16 | #include "common/vector_math.h" | ||
| 17 | #include "video_core/pica_state.h" | ||
| 18 | #include "video_core/pica_types.h" | ||
| 19 | #include "video_core/shader/shader.h" | ||
| 20 | #include "video_core/shader/shader_interpreter.h" | ||
| 21 | |||
| 22 | using nihstro::OpCode; | ||
| 23 | using nihstro::Instruction; | ||
| 24 | using nihstro::RegisterType; | ||
| 25 | using nihstro::SourceRegister; | ||
| 26 | using nihstro::SwizzlePattern; | ||
| 27 | |||
| 28 | namespace Pica { | ||
| 29 | |||
| 30 | namespace Shader { | ||
| 31 | |||
| 32 | struct CallStackElement { | ||
| 33 | u32 final_address; // Address upon which we jump to return_address | ||
| 34 | u32 return_address; // Where to jump when leaving scope | ||
| 35 | u8 repeat_counter; // How often to repeat until this call stack element is removed | ||
| 36 | u8 loop_increment; // Which value to add to the loop counter after an iteration | ||
| 37 | // TODO: Should this be a signed value? Does it even matter? | ||
| 38 | u32 loop_address; // The address where we'll return to after each loop iteration | ||
| 39 | }; | ||
| 40 | |||
| 41 | template <bool Debug> | ||
| 42 | static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data, | ||
| 43 | unsigned offset) { | ||
| 44 | // TODO: Is there a maximal size for this? | ||
| 45 | boost::container::static_vector<CallStackElement, 16> call_stack; | ||
| 46 | u32 program_counter = offset; | ||
| 47 | |||
| 48 | state.conditional_code[0] = false; | ||
| 49 | state.conditional_code[1] = false; | ||
| 50 | |||
| 51 | auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, | ||
| 52 | u8 repeat_count, u8 loop_increment) { | ||
| 53 | // -1 to make sure when incrementing the PC we end up at the correct offset | ||
| 54 | program_counter = offset - 1; | ||
| 55 | ASSERT(call_stack.size() < call_stack.capacity()); | ||
| 56 | call_stack.push_back( | ||
| 57 | {offset + num_instructions, return_offset, repeat_count, loop_increment, offset}); | ||
| 58 | }; | ||
| 59 | |||
| 60 | auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) { | ||
| 61 | using Op = Instruction::FlowControlType::Op; | ||
| 62 | |||
| 63 | bool result_x = flow_control.refx.Value() == state.conditional_code[0]; | ||
| 64 | bool result_y = flow_control.refy.Value() == state.conditional_code[1]; | ||
| 65 | |||
| 66 | switch (flow_control.op) { | ||
| 67 | case Op::Or: | ||
| 68 | return result_x || result_y; | ||
| 69 | case Op::And: | ||
| 70 | return result_x && result_y; | ||
| 71 | case Op::JustX: | ||
| 72 | return result_x; | ||
| 73 | case Op::JustY: | ||
| 74 | return result_y; | ||
| 75 | default: | ||
| 76 | UNREACHABLE(); | ||
| 77 | return false; | ||
| 78 | } | ||
| 79 | }; | ||
| 80 | |||
| 81 | const auto& uniforms = setup.uniforms; | ||
| 82 | const auto& swizzle_data = setup.swizzle_data; | ||
| 83 | const auto& program_code = setup.program_code; | ||
| 84 | |||
| 85 | // Placeholder for invalid inputs | ||
| 86 | static float24 dummy_vec4_float24[4]; | ||
| 87 | |||
| 88 | unsigned iteration = 0; | ||
| 89 | bool exit_loop = false; | ||
| 90 | while (!exit_loop) { | ||
| 91 | if (!call_stack.empty()) { | ||
| 92 | auto& top = call_stack.back(); | ||
| 93 | if (program_counter == top.final_address) { | ||
| 94 | state.address_registers[2] += top.loop_increment; | ||
| 95 | |||
| 96 | if (top.repeat_counter-- == 0) { | ||
| 97 | program_counter = top.return_address; | ||
| 98 | call_stack.pop_back(); | ||
| 99 | } else { | ||
| 100 | program_counter = top.loop_address; | ||
| 101 | } | ||
| 102 | |||
| 103 | // TODO: Is "trying again" accurate to hardware? | ||
| 104 | continue; | ||
| 105 | } | ||
| 106 | } | ||
| 107 | |||
| 108 | const Instruction instr = {program_code[program_counter]}; | ||
| 109 | const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]}; | ||
| 110 | |||
| 111 | Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter); | ||
| 112 | if (iteration > 0) | ||
| 113 | Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter); | ||
| 114 | |||
| 115 | debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter); | ||
| 116 | |||
| 117 | auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { | ||
| 118 | switch (source_reg.GetRegisterType()) { | ||
| 119 | case RegisterType::Input: | ||
| 120 | return &state.registers.input[source_reg.GetIndex()].x; | ||
| 121 | |||
| 122 | case RegisterType::Temporary: | ||
| 123 | return &state.registers.temporary[source_reg.GetIndex()].x; | ||
| 124 | |||
| 125 | case RegisterType::FloatUniform: | ||
| 126 | return &uniforms.f[source_reg.GetIndex()].x; | ||
| 127 | |||
| 128 | default: | ||
| 129 | return dummy_vec4_float24; | ||
| 130 | } | ||
| 131 | }; | ||
| 132 | |||
| 133 | switch (instr.opcode.Value().GetInfo().type) { | ||
| 134 | case OpCode::Type::Arithmetic: { | ||
| 135 | const bool is_inverted = | ||
| 136 | (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); | ||
| 137 | |||
| 138 | const int address_offset = | ||
| 139 | (instr.common.address_register_index == 0) | ||
| 140 | ? 0 | ||
| 141 | : state.address_registers[instr.common.address_register_index - 1]; | ||
| 142 | |||
| 143 | const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + | ||
| 144 | (is_inverted ? 0 : address_offset)); | ||
| 145 | const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + | ||
| 146 | (is_inverted ? address_offset : 0)); | ||
| 147 | |||
| 148 | const bool negate_src1 = ((bool)swizzle.negate_src1 != false); | ||
| 149 | const bool negate_src2 = ((bool)swizzle.negate_src2 != false); | ||
| 150 | |||
| 151 | float24 src1[4] = { | ||
| 152 | src1_[(int)swizzle.src1_selector_0.Value()], | ||
| 153 | src1_[(int)swizzle.src1_selector_1.Value()], | ||
| 154 | src1_[(int)swizzle.src1_selector_2.Value()], | ||
| 155 | src1_[(int)swizzle.src1_selector_3.Value()], | ||
| 156 | }; | ||
| 157 | if (negate_src1) { | ||
| 158 | src1[0] = -src1[0]; | ||
| 159 | src1[1] = -src1[1]; | ||
| 160 | src1[2] = -src1[2]; | ||
| 161 | src1[3] = -src1[3]; | ||
| 162 | } | ||
| 163 | float24 src2[4] = { | ||
| 164 | src2_[(int)swizzle.src2_selector_0.Value()], | ||
| 165 | src2_[(int)swizzle.src2_selector_1.Value()], | ||
| 166 | src2_[(int)swizzle.src2_selector_2.Value()], | ||
| 167 | src2_[(int)swizzle.src2_selector_3.Value()], | ||
| 168 | }; | ||
| 169 | if (negate_src2) { | ||
| 170 | src2[0] = -src2[0]; | ||
| 171 | src2[1] = -src2[1]; | ||
| 172 | src2[2] = -src2[2]; | ||
| 173 | src2[3] = -src2[3]; | ||
| 174 | } | ||
| 175 | |||
| 176 | float24* dest = | ||
| 177 | (instr.common.dest.Value() < 0x10) | ||
| 178 | ? &state.registers.output[instr.common.dest.Value().GetIndex()][0] | ||
| 179 | : (instr.common.dest.Value() < 0x20) | ||
| 180 | ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] | ||
| 181 | : dummy_vec4_float24; | ||
| 182 | |||
| 183 | debug_data.max_opdesc_id = | ||
| 184 | std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id); | ||
| 185 | |||
| 186 | switch (instr.opcode.Value().EffectiveOpCode()) { | ||
| 187 | case OpCode::Id::ADD: { | ||
| 188 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 189 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 190 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 191 | for (int i = 0; i < 4; ++i) { | ||
| 192 | if (!swizzle.DestComponentEnabled(i)) | ||
| 193 | continue; | ||
| 194 | |||
| 195 | dest[i] = src1[i] + src2[i]; | ||
| 196 | } | ||
| 197 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 198 | break; | ||
| 199 | } | ||
| 200 | |||
| 201 | case OpCode::Id::MUL: { | ||
| 202 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 203 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 204 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 205 | for (int i = 0; i < 4; ++i) { | ||
| 206 | if (!swizzle.DestComponentEnabled(i)) | ||
| 207 | continue; | ||
| 208 | |||
| 209 | dest[i] = src1[i] * src2[i]; | ||
| 210 | } | ||
| 211 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 212 | break; | ||
| 213 | } | ||
| 214 | |||
| 215 | case OpCode::Id::FLR: | ||
| 216 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 217 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 218 | for (int i = 0; i < 4; ++i) { | ||
| 219 | if (!swizzle.DestComponentEnabled(i)) | ||
| 220 | continue; | ||
| 221 | |||
| 222 | dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32())); | ||
| 223 | } | ||
| 224 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 225 | break; | ||
| 226 | |||
| 227 | case OpCode::Id::MAX: | ||
| 228 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 229 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 230 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 231 | for (int i = 0; i < 4; ++i) { | ||
| 232 | if (!swizzle.DestComponentEnabled(i)) | ||
| 233 | continue; | ||
| 234 | |||
| 235 | // NOTE: Exact form required to match NaN semantics to hardware: | ||
| 236 | // max(0, NaN) -> NaN | ||
| 237 | // max(NaN, 0) -> 0 | ||
| 238 | dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i]; | ||
| 239 | } | ||
| 240 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 241 | break; | ||
| 242 | |||
| 243 | case OpCode::Id::MIN: | ||
| 244 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 245 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 246 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 247 | for (int i = 0; i < 4; ++i) { | ||
| 248 | if (!swizzle.DestComponentEnabled(i)) | ||
| 249 | continue; | ||
| 250 | |||
| 251 | // NOTE: Exact form required to match NaN semantics to hardware: | ||
| 252 | // min(0, NaN) -> NaN | ||
| 253 | // min(NaN, 0) -> 0 | ||
| 254 | dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i]; | ||
| 255 | } | ||
| 256 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 257 | break; | ||
| 258 | |||
| 259 | case OpCode::Id::DP3: | ||
| 260 | case OpCode::Id::DP4: | ||
| 261 | case OpCode::Id::DPH: | ||
| 262 | case OpCode::Id::DPHI: { | ||
| 263 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 264 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 265 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 266 | |||
| 267 | OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode(); | ||
| 268 | if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI) | ||
| 269 | src1[3] = float24::FromFloat32(1.0f); | ||
| 270 | |||
| 271 | int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4; | ||
| 272 | float24 dot = std::inner_product(src1, src1 + num_components, src2, | ||
| 273 | float24::FromFloat32(0.f)); | ||
| 274 | |||
| 275 | for (int i = 0; i < 4; ++i) { | ||
| 276 | if (!swizzle.DestComponentEnabled(i)) | ||
| 277 | continue; | ||
| 278 | |||
| 279 | dest[i] = dot; | ||
| 280 | } | ||
| 281 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 282 | break; | ||
| 283 | } | ||
| 284 | |||
| 285 | // Reciprocal | ||
| 286 | case OpCode::Id::RCP: { | ||
| 287 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 288 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 289 | float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); | ||
| 290 | for (int i = 0; i < 4; ++i) { | ||
| 291 | if (!swizzle.DestComponentEnabled(i)) | ||
| 292 | continue; | ||
| 293 | |||
| 294 | dest[i] = rcp_res; | ||
| 295 | } | ||
| 296 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 297 | break; | ||
| 298 | } | ||
| 299 | |||
| 300 | // Reciprocal Square Root | ||
| 301 | case OpCode::Id::RSQ: { | ||
| 302 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 303 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 304 | float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32())); | ||
| 305 | for (int i = 0; i < 4; ++i) { | ||
| 306 | if (!swizzle.DestComponentEnabled(i)) | ||
| 307 | continue; | ||
| 308 | |||
| 309 | dest[i] = rsq_res; | ||
| 310 | } | ||
| 311 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 312 | break; | ||
| 313 | } | ||
| 314 | |||
| 315 | case OpCode::Id::MOVA: { | ||
| 316 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 317 | for (int i = 0; i < 2; ++i) { | ||
| 318 | if (!swizzle.DestComponentEnabled(i)) | ||
| 319 | continue; | ||
| 320 | |||
| 321 | // TODO: Figure out how the rounding is done on hardware | ||
| 322 | state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32()); | ||
| 323 | } | ||
| 324 | Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration, | ||
| 325 | state.address_registers); | ||
| 326 | break; | ||
| 327 | } | ||
| 328 | |||
| 329 | case OpCode::Id::MOV: { | ||
| 330 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 331 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 332 | for (int i = 0; i < 4; ++i) { | ||
| 333 | if (!swizzle.DestComponentEnabled(i)) | ||
| 334 | continue; | ||
| 335 | |||
| 336 | dest[i] = src1[i]; | ||
| 337 | } | ||
| 338 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 339 | break; | ||
| 340 | } | ||
| 341 | |||
| 342 | case OpCode::Id::SGE: | ||
| 343 | case OpCode::Id::SGEI: | ||
| 344 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 345 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 346 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 347 | for (int i = 0; i < 4; ++i) { | ||
| 348 | if (!swizzle.DestComponentEnabled(i)) | ||
| 349 | continue; | ||
| 350 | |||
| 351 | dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f) | ||
| 352 | : float24::FromFloat32(0.0f); | ||
| 353 | } | ||
| 354 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 355 | break; | ||
| 356 | |||
| 357 | case OpCode::Id::SLT: | ||
| 358 | case OpCode::Id::SLTI: | ||
| 359 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 360 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 361 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 362 | for (int i = 0; i < 4; ++i) { | ||
| 363 | if (!swizzle.DestComponentEnabled(i)) | ||
| 364 | continue; | ||
| 365 | |||
| 366 | dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f) | ||
| 367 | : float24::FromFloat32(0.0f); | ||
| 368 | } | ||
| 369 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 370 | break; | ||
| 371 | |||
| 372 | case OpCode::Id::CMP: | ||
| 373 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 374 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 375 | for (int i = 0; i < 2; ++i) { | ||
| 376 | // TODO: Can you restrict to one compare via dest masking? | ||
| 377 | |||
| 378 | auto compare_op = instr.common.compare_op; | ||
| 379 | auto op = (i == 0) ? compare_op.x.Value() : compare_op.y.Value(); | ||
| 380 | |||
| 381 | switch (op) { | ||
| 382 | case Instruction::Common::CompareOpType::Equal: | ||
| 383 | state.conditional_code[i] = (src1[i] == src2[i]); | ||
| 384 | break; | ||
| 385 | |||
| 386 | case Instruction::Common::CompareOpType::NotEqual: | ||
| 387 | state.conditional_code[i] = (src1[i] != src2[i]); | ||
| 388 | break; | ||
| 389 | |||
| 390 | case Instruction::Common::CompareOpType::LessThan: | ||
| 391 | state.conditional_code[i] = (src1[i] < src2[i]); | ||
| 392 | break; | ||
| 393 | |||
| 394 | case Instruction::Common::CompareOpType::LessEqual: | ||
| 395 | state.conditional_code[i] = (src1[i] <= src2[i]); | ||
| 396 | break; | ||
| 397 | |||
| 398 | case Instruction::Common::CompareOpType::GreaterThan: | ||
| 399 | state.conditional_code[i] = (src1[i] > src2[i]); | ||
| 400 | break; | ||
| 401 | |||
| 402 | case Instruction::Common::CompareOpType::GreaterEqual: | ||
| 403 | state.conditional_code[i] = (src1[i] >= src2[i]); | ||
| 404 | break; | ||
| 405 | |||
| 406 | default: | ||
| 407 | LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op)); | ||
| 408 | break; | ||
| 409 | } | ||
| 410 | } | ||
| 411 | Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code); | ||
| 412 | break; | ||
| 413 | |||
| 414 | case OpCode::Id::EX2: { | ||
| 415 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 416 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 417 | |||
| 418 | // EX2 only takes first component exp2 and writes it to all dest components | ||
| 419 | float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32())); | ||
| 420 | for (int i = 0; i < 4; ++i) { | ||
| 421 | if (!swizzle.DestComponentEnabled(i)) | ||
| 422 | continue; | ||
| 423 | |||
| 424 | dest[i] = ex2_res; | ||
| 425 | } | ||
| 426 | |||
| 427 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 428 | break; | ||
| 429 | } | ||
| 430 | |||
| 431 | case OpCode::Id::LG2: { | ||
| 432 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 433 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 434 | |||
| 435 | // LG2 only takes the first component log2 and writes it to all dest components | ||
| 436 | float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32())); | ||
| 437 | for (int i = 0; i < 4; ++i) { | ||
| 438 | if (!swizzle.DestComponentEnabled(i)) | ||
| 439 | continue; | ||
| 440 | |||
| 441 | dest[i] = lg2_res; | ||
| 442 | } | ||
| 443 | |||
| 444 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 445 | break; | ||
| 446 | } | ||
| 447 | |||
| 448 | default: | ||
| 449 | LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x", | ||
| 450 | (int)instr.opcode.Value().EffectiveOpCode(), | ||
| 451 | instr.opcode.Value().GetInfo().name, instr.hex); | ||
| 452 | DEBUG_ASSERT(false); | ||
| 453 | break; | ||
| 454 | } | ||
| 455 | |||
| 456 | break; | ||
| 457 | } | ||
| 458 | |||
| 459 | case OpCode::Type::MultiplyAdd: { | ||
| 460 | if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) || | ||
| 461 | (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) { | ||
| 462 | const SwizzlePattern& swizzle = *reinterpret_cast<const SwizzlePattern*>( | ||
| 463 | &swizzle_data[instr.mad.operand_desc_id]); | ||
| 464 | |||
| 465 | bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI); | ||
| 466 | |||
| 467 | const int address_offset = | ||
| 468 | (instr.mad.address_register_index == 0) | ||
| 469 | ? 0 | ||
| 470 | : state.address_registers[instr.mad.address_register_index - 1]; | ||
| 471 | |||
| 472 | const float24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted)); | ||
| 473 | const float24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted) + | ||
| 474 | (!is_inverted * address_offset)); | ||
| 475 | const float24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted) + | ||
| 476 | (is_inverted * address_offset)); | ||
| 477 | |||
| 478 | const bool negate_src1 = ((bool)swizzle.negate_src1 != false); | ||
| 479 | const bool negate_src2 = ((bool)swizzle.negate_src2 != false); | ||
| 480 | const bool negate_src3 = ((bool)swizzle.negate_src3 != false); | ||
| 481 | |||
| 482 | float24 src1[4] = { | ||
| 483 | src1_[(int)swizzle.src1_selector_0.Value()], | ||
| 484 | src1_[(int)swizzle.src1_selector_1.Value()], | ||
| 485 | src1_[(int)swizzle.src1_selector_2.Value()], | ||
| 486 | src1_[(int)swizzle.src1_selector_3.Value()], | ||
| 487 | }; | ||
| 488 | if (negate_src1) { | ||
| 489 | src1[0] = -src1[0]; | ||
| 490 | src1[1] = -src1[1]; | ||
| 491 | src1[2] = -src1[2]; | ||
| 492 | src1[3] = -src1[3]; | ||
| 493 | } | ||
| 494 | float24 src2[4] = { | ||
| 495 | src2_[(int)swizzle.src2_selector_0.Value()], | ||
| 496 | src2_[(int)swizzle.src2_selector_1.Value()], | ||
| 497 | src2_[(int)swizzle.src2_selector_2.Value()], | ||
| 498 | src2_[(int)swizzle.src2_selector_3.Value()], | ||
| 499 | }; | ||
| 500 | if (negate_src2) { | ||
| 501 | src2[0] = -src2[0]; | ||
| 502 | src2[1] = -src2[1]; | ||
| 503 | src2[2] = -src2[2]; | ||
| 504 | src2[3] = -src2[3]; | ||
| 505 | } | ||
| 506 | float24 src3[4] = { | ||
| 507 | src3_[(int)swizzle.src3_selector_0.Value()], | ||
| 508 | src3_[(int)swizzle.src3_selector_1.Value()], | ||
| 509 | src3_[(int)swizzle.src3_selector_2.Value()], | ||
| 510 | src3_[(int)swizzle.src3_selector_3.Value()], | ||
| 511 | }; | ||
| 512 | if (negate_src3) { | ||
| 513 | src3[0] = -src3[0]; | ||
| 514 | src3[1] = -src3[1]; | ||
| 515 | src3[2] = -src3[2]; | ||
| 516 | src3[3] = -src3[3]; | ||
| 517 | } | ||
| 518 | |||
| 519 | float24* dest = | ||
| 520 | (instr.mad.dest.Value() < 0x10) | ||
| 521 | ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0] | ||
| 522 | : (instr.mad.dest.Value() < 0x20) | ||
| 523 | ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] | ||
| 524 | : dummy_vec4_float24; | ||
| 525 | |||
| 526 | Record<DebugDataRecord::SRC1>(debug_data, iteration, src1); | ||
| 527 | Record<DebugDataRecord::SRC2>(debug_data, iteration, src2); | ||
| 528 | Record<DebugDataRecord::SRC3>(debug_data, iteration, src3); | ||
| 529 | Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest); | ||
| 530 | for (int i = 0; i < 4; ++i) { | ||
| 531 | if (!swizzle.DestComponentEnabled(i)) | ||
| 532 | continue; | ||
| 533 | |||
| 534 | dest[i] = src1[i] * src2[i] + src3[i]; | ||
| 535 | } | ||
| 536 | Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest); | ||
| 537 | } else { | ||
| 538 | LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x", | ||
| 539 | (int)instr.opcode.Value().EffectiveOpCode(), | ||
| 540 | instr.opcode.Value().GetInfo().name, instr.hex); | ||
| 541 | } | ||
| 542 | break; | ||
| 543 | } | ||
| 544 | |||
| 545 | default: { | ||
| 546 | // Handle each instruction on its own | ||
| 547 | switch (instr.opcode.Value()) { | ||
| 548 | case OpCode::Id::END: | ||
| 549 | exit_loop = true; | ||
| 550 | break; | ||
| 551 | |||
| 552 | case OpCode::Id::JMPC: | ||
| 553 | Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||
| 554 | if (evaluate_condition(instr.flow_control)) { | ||
| 555 | program_counter = instr.flow_control.dest_offset - 1; | ||
| 556 | } | ||
| 557 | break; | ||
| 558 | |||
| 559 | case OpCode::Id::JMPU: | ||
| 560 | Record<DebugDataRecord::COND_BOOL_IN>( | ||
| 561 | debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||
| 562 | |||
| 563 | if (uniforms.b[instr.flow_control.bool_uniform_id] == | ||
| 564 | !(instr.flow_control.num_instructions & 1)) { | ||
| 565 | program_counter = instr.flow_control.dest_offset - 1; | ||
| 566 | } | ||
| 567 | break; | ||
| 568 | |||
| 569 | case OpCode::Id::CALL: | ||
| 570 | call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||
| 571 | program_counter + 1, 0, 0); | ||
| 572 | break; | ||
| 573 | |||
| 574 | case OpCode::Id::CALLU: | ||
| 575 | Record<DebugDataRecord::COND_BOOL_IN>( | ||
| 576 | debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||
| 577 | if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||
| 578 | call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||
| 579 | program_counter + 1, 0, 0); | ||
| 580 | } | ||
| 581 | break; | ||
| 582 | |||
| 583 | case OpCode::Id::CALLC: | ||
| 584 | Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||
| 585 | if (evaluate_condition(instr.flow_control)) { | ||
| 586 | call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||
| 587 | program_counter + 1, 0, 0); | ||
| 588 | } | ||
| 589 | break; | ||
| 590 | |||
| 591 | case OpCode::Id::NOP: | ||
| 592 | break; | ||
| 593 | |||
| 594 | case OpCode::Id::IFU: | ||
| 595 | Record<DebugDataRecord::COND_BOOL_IN>( | ||
| 596 | debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]); | ||
| 597 | if (uniforms.b[instr.flow_control.bool_uniform_id]) { | ||
| 598 | call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, | ||
| 599 | instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||
| 600 | 0); | ||
| 601 | } else { | ||
| 602 | call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||
| 603 | instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||
| 604 | 0); | ||
| 605 | } | ||
| 606 | |||
| 607 | break; | ||
| 608 | |||
| 609 | case OpCode::Id::IFC: { | ||
| 610 | // TODO: Do we need to consider swizzlers here? | ||
| 611 | |||
| 612 | Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code); | ||
| 613 | if (evaluate_condition(instr.flow_control)) { | ||
| 614 | call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1, | ||
| 615 | instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||
| 616 | 0); | ||
| 617 | } else { | ||
| 618 | call(instr.flow_control.dest_offset, instr.flow_control.num_instructions, | ||
| 619 | instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0, | ||
| 620 | 0); | ||
| 621 | } | ||
| 622 | |||
| 623 | break; | ||
| 624 | } | ||
| 625 | |||
| 626 | case OpCode::Id::LOOP: { | ||
| 627 | Math::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x, | ||
| 628 | uniforms.i[instr.flow_control.int_uniform_id].y, | ||
| 629 | uniforms.i[instr.flow_control.int_uniform_id].z, | ||
| 630 | uniforms.i[instr.flow_control.int_uniform_id].w); | ||
| 631 | state.address_registers[2] = loop_param.y; | ||
| 632 | |||
| 633 | Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param); | ||
| 634 | call(program_counter + 1, instr.flow_control.dest_offset - program_counter, | ||
| 635 | instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z); | ||
| 636 | break; | ||
| 637 | } | ||
| 638 | |||
| 639 | case OpCode::Id::EMIT: { | ||
| 640 | GSEmitter* emitter = state.emitter_ptr; | ||
| 641 | ASSERT_MSG(emitter, "Execute EMIT on VS"); | ||
| 642 | emitter->Emit(state.registers.output); | ||
| 643 | break; | ||
| 644 | } | ||
| 645 | |||
| 646 | case OpCode::Id::SETEMIT: { | ||
| 647 | GSEmitter* emitter = state.emitter_ptr; | ||
| 648 | ASSERT_MSG(emitter, "Execute SETEMIT on VS"); | ||
| 649 | emitter->vertex_id = instr.setemit.vertex_id; | ||
| 650 | emitter->prim_emit = instr.setemit.prim_emit != 0; | ||
| 651 | emitter->winding = instr.setemit.winding != 0; | ||
| 652 | break; | ||
| 653 | } | ||
| 654 | |||
| 655 | default: | ||
| 656 | LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", | ||
| 657 | (int)instr.opcode.Value().EffectiveOpCode(), | ||
| 658 | instr.opcode.Value().GetInfo().name, instr.hex); | ||
| 659 | break; | ||
| 660 | } | ||
| 661 | |||
| 662 | break; | ||
| 663 | } | ||
| 664 | } | ||
| 665 | |||
| 666 | ++program_counter; | ||
| 667 | ++iteration; | ||
| 668 | } | ||
| 669 | } | ||
| 670 | |||
| 671 | void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { | ||
| 672 | ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH); | ||
| 673 | setup.engine_data.entry_point = entry_point; | ||
| 674 | } | ||
| 675 | |||
| 676 | MICROPROFILE_DECLARE(GPU_Shader); | ||
| 677 | |||
| 678 | void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const { | ||
| 679 | |||
| 680 | MICROPROFILE_SCOPE(GPU_Shader); | ||
| 681 | |||
| 682 | DebugData<false> dummy_debug_data; | ||
| 683 | RunInterpreter(setup, state, dummy_debug_data, setup.engine_data.entry_point); | ||
| 684 | } | ||
| 685 | |||
| 686 | DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup, | ||
| 687 | const AttributeBuffer& input, | ||
| 688 | const ShaderRegs& config) const { | ||
| 689 | UnitState state; | ||
| 690 | DebugData<true> debug_data; | ||
| 691 | |||
| 692 | // Setup input register table | ||
| 693 | boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||
| 694 | state.LoadInput(config, input); | ||
| 695 | RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point); | ||
| 696 | return debug_data; | ||
| 697 | } | ||
| 698 | |||
| 699 | } // namespace | ||
| 700 | |||
| 701 | } // namespace | ||
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h deleted file mode 100644 index 50fd7c69d..000000000 --- a/src/video_core/shader/shader_interpreter.h +++ /dev/null | |||
| @@ -1,32 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "video_core/shader/debug_data.h" | ||
| 8 | #include "video_core/shader/shader.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | |||
| 12 | namespace Shader { | ||
| 13 | |||
| 14 | class InterpreterEngine final : public ShaderEngine { | ||
| 15 | public: | ||
| 16 | void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override; | ||
| 17 | void Run(const ShaderSetup& setup, UnitState& state) const override; | ||
| 18 | |||
| 19 | /** | ||
| 20 | * Produce debug information based on the given shader and input vertex | ||
| 21 | * @param setup Shader engine state | ||
| 22 | * @param input Input vertex into the shader | ||
| 23 | * @param config Configuration object for the shader pipeline | ||
| 24 | * @return Debug information for this shader with regards to the given vertex | ||
| 25 | */ | ||
| 26 | DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input, | ||
| 27 | const ShaderRegs& config) const; | ||
| 28 | }; | ||
| 29 | |||
| 30 | } // namespace | ||
| 31 | |||
| 32 | } // namespace | ||
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp deleted file mode 100644 index 73c21871c..000000000 --- a/src/video_core/shader/shader_jit_x64.cpp +++ /dev/null | |||
| @@ -1,48 +0,0 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/hash.h" | ||
| 6 | #include "common/microprofile.h" | ||
| 7 | #include "video_core/shader/shader.h" | ||
| 8 | #include "video_core/shader/shader_jit_x64.h" | ||
| 9 | #include "video_core/shader/shader_jit_x64_compiler.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Shader { | ||
| 13 | |||
| 14 | JitX64Engine::JitX64Engine() = default; | ||
| 15 | JitX64Engine::~JitX64Engine() = default; | ||
| 16 | |||
| 17 | void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { | ||
| 18 | ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH); | ||
| 19 | setup.engine_data.entry_point = entry_point; | ||
| 20 | |||
| 21 | u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); | ||
| 22 | u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data)); | ||
| 23 | |||
| 24 | u64 cache_key = code_hash ^ swizzle_hash; | ||
| 25 | auto iter = cache.find(cache_key); | ||
| 26 | if (iter != cache.end()) { | ||
| 27 | setup.engine_data.cached_shader = iter->second.get(); | ||
| 28 | } else { | ||
| 29 | auto shader = std::make_unique<JitShader>(); | ||
| 30 | shader->Compile(&setup.program_code, &setup.swizzle_data); | ||
| 31 | setup.engine_data.cached_shader = shader.get(); | ||
| 32 | cache.emplace_hint(iter, cache_key, std::move(shader)); | ||
| 33 | } | ||
| 34 | } | ||
| 35 | |||
| 36 | MICROPROFILE_DECLARE(GPU_Shader); | ||
| 37 | |||
| 38 | void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const { | ||
| 39 | ASSERT(setup.engine_data.cached_shader != nullptr); | ||
| 40 | |||
| 41 | MICROPROFILE_SCOPE(GPU_Shader); | ||
| 42 | |||
| 43 | const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader); | ||
| 44 | shader->Run(setup, state, setup.engine_data.entry_point); | ||
| 45 | } | ||
| 46 | |||
| 47 | } // namespace Shader | ||
| 48 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h deleted file mode 100644 index 078b2cba5..000000000 --- a/src/video_core/shader/shader_jit_x64.h +++ /dev/null | |||
| @@ -1,30 +0,0 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <memory> | ||
| 8 | #include <unordered_map> | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "video_core/shader/shader.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | namespace Shader { | ||
| 14 | |||
| 15 | class JitShader; | ||
| 16 | |||
| 17 | class JitX64Engine final : public ShaderEngine { | ||
| 18 | public: | ||
| 19 | JitX64Engine(); | ||
| 20 | ~JitX64Engine() override; | ||
| 21 | |||
| 22 | void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override; | ||
| 23 | void Run(const ShaderSetup& setup, UnitState& state) const override; | ||
| 24 | |||
| 25 | private: | ||
| 26 | std::unordered_map<u64, std::unique_ptr<JitShader>> cache; | ||
| 27 | }; | ||
| 28 | |||
| 29 | } // namespace Shader | ||
| 30 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp deleted file mode 100644 index 1b31623bd..000000000 --- a/src/video_core/shader/shader_jit_x64_compiler.cpp +++ /dev/null | |||
| @@ -1,942 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <cmath> | ||
| 7 | #include <cstdint> | ||
| 8 | #include <nihstro/shader_bytecode.h> | ||
| 9 | #include <smmintrin.h> | ||
| 10 | #include <xmmintrin.h> | ||
| 11 | #include "common/assert.h" | ||
| 12 | #include "common/logging/log.h" | ||
| 13 | #include "common/vector_math.h" | ||
| 14 | #include "common/x64/cpu_detect.h" | ||
| 15 | #include "common/x64/xbyak_abi.h" | ||
| 16 | #include "common/x64/xbyak_util.h" | ||
| 17 | #include "video_core/pica_state.h" | ||
| 18 | #include "video_core/pica_types.h" | ||
| 19 | #include "video_core/shader/shader.h" | ||
| 20 | #include "video_core/shader/shader_jit_x64_compiler.h" | ||
| 21 | |||
| 22 | using namespace Common::X64; | ||
| 23 | using namespace Xbyak::util; | ||
| 24 | using Xbyak::Label; | ||
| 25 | using Xbyak::Reg32; | ||
| 26 | using Xbyak::Reg64; | ||
| 27 | using Xbyak::Xmm; | ||
| 28 | |||
| 29 | namespace Pica { | ||
| 30 | |||
| 31 | namespace Shader { | ||
| 32 | |||
| 33 | typedef void (JitShader::*JitFunction)(Instruction instr); | ||
| 34 | |||
| 35 | const JitFunction instr_table[64] = { | ||
| 36 | &JitShader::Compile_ADD, // add | ||
| 37 | &JitShader::Compile_DP3, // dp3 | ||
| 38 | &JitShader::Compile_DP4, // dp4 | ||
| 39 | &JitShader::Compile_DPH, // dph | ||
| 40 | nullptr, // unknown | ||
| 41 | &JitShader::Compile_EX2, // ex2 | ||
| 42 | &JitShader::Compile_LG2, // lg2 | ||
| 43 | nullptr, // unknown | ||
| 44 | &JitShader::Compile_MUL, // mul | ||
| 45 | &JitShader::Compile_SGE, // sge | ||
| 46 | &JitShader::Compile_SLT, // slt | ||
| 47 | &JitShader::Compile_FLR, // flr | ||
| 48 | &JitShader::Compile_MAX, // max | ||
| 49 | &JitShader::Compile_MIN, // min | ||
| 50 | &JitShader::Compile_RCP, // rcp | ||
| 51 | &JitShader::Compile_RSQ, // rsq | ||
| 52 | nullptr, // unknown | ||
| 53 | nullptr, // unknown | ||
| 54 | &JitShader::Compile_MOVA, // mova | ||
| 55 | &JitShader::Compile_MOV, // mov | ||
| 56 | nullptr, // unknown | ||
| 57 | nullptr, // unknown | ||
| 58 | nullptr, // unknown | ||
| 59 | nullptr, // unknown | ||
| 60 | &JitShader::Compile_DPH, // dphi | ||
| 61 | nullptr, // unknown | ||
| 62 | &JitShader::Compile_SGE, // sgei | ||
| 63 | &JitShader::Compile_SLT, // slti | ||
| 64 | nullptr, // unknown | ||
| 65 | nullptr, // unknown | ||
| 66 | nullptr, // unknown | ||
| 67 | nullptr, // unknown | ||
| 68 | nullptr, // unknown | ||
| 69 | &JitShader::Compile_NOP, // nop | ||
| 70 | &JitShader::Compile_END, // end | ||
| 71 | nullptr, // break | ||
| 72 | &JitShader::Compile_CALL, // call | ||
| 73 | &JitShader::Compile_CALLC, // callc | ||
| 74 | &JitShader::Compile_CALLU, // callu | ||
| 75 | &JitShader::Compile_IF, // ifu | ||
| 76 | &JitShader::Compile_IF, // ifc | ||
| 77 | &JitShader::Compile_LOOP, // loop | ||
| 78 | &JitShader::Compile_EMIT, // emit | ||
| 79 | &JitShader::Compile_SETE, // sete | ||
| 80 | &JitShader::Compile_JMP, // jmpc | ||
| 81 | &JitShader::Compile_JMP, // jmpu | ||
| 82 | &JitShader::Compile_CMP, // cmp | ||
| 83 | &JitShader::Compile_CMP, // cmp | ||
| 84 | &JitShader::Compile_MAD, // madi | ||
| 85 | &JitShader::Compile_MAD, // madi | ||
| 86 | &JitShader::Compile_MAD, // madi | ||
| 87 | &JitShader::Compile_MAD, // madi | ||
| 88 | &JitShader::Compile_MAD, // madi | ||
| 89 | &JitShader::Compile_MAD, // madi | ||
| 90 | &JitShader::Compile_MAD, // madi | ||
| 91 | &JitShader::Compile_MAD, // madi | ||
| 92 | &JitShader::Compile_MAD, // mad | ||
| 93 | &JitShader::Compile_MAD, // mad | ||
| 94 | &JitShader::Compile_MAD, // mad | ||
| 95 | &JitShader::Compile_MAD, // mad | ||
| 96 | &JitShader::Compile_MAD, // mad | ||
| 97 | &JitShader::Compile_MAD, // mad | ||
| 98 | &JitShader::Compile_MAD, // mad | ||
| 99 | &JitShader::Compile_MAD, // mad | ||
| 100 | }; | ||
| 101 | |||
| 102 | // The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can | ||
| 103 | // be used as scratch registers within a compiler function. The other registers have designated | ||
| 104 | // purposes, as documented below: | ||
| 105 | |||
| 106 | /// Pointer to the uniform memory | ||
| 107 | static const Reg64 SETUP = r9; | ||
| 108 | /// The two 32-bit VS address offset registers set by the MOVA instruction | ||
| 109 | static const Reg64 ADDROFFS_REG_0 = r10; | ||
| 110 | static const Reg64 ADDROFFS_REG_1 = r11; | ||
| 111 | /// VS loop count register (Multiplied by 16) | ||
| 112 | static const Reg32 LOOPCOUNT_REG = r12d; | ||
| 113 | /// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker) | ||
| 114 | static const Reg32 LOOPCOUNT = esi; | ||
| 115 | /// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16) | ||
| 116 | static const Reg32 LOOPINC = edi; | ||
| 117 | /// Result of the previous CMP instruction for the X-component comparison | ||
| 118 | static const Reg64 COND0 = r13; | ||
| 119 | /// Result of the previous CMP instruction for the Y-component comparison | ||
| 120 | static const Reg64 COND1 = r14; | ||
| 121 | /// Pointer to the UnitState instance for the current VS unit | ||
| 122 | static const Reg64 STATE = r15; | ||
| 123 | /// SIMD scratch register | ||
| 124 | static const Xmm SCRATCH = xmm0; | ||
| 125 | /// Loaded with the first swizzled source register, otherwise can be used as a scratch register | ||
| 126 | static const Xmm SRC1 = xmm1; | ||
| 127 | /// Loaded with the second swizzled source register, otherwise can be used as a scratch register | ||
| 128 | static const Xmm SRC2 = xmm2; | ||
| 129 | /// Loaded with the third swizzled source register, otherwise can be used as a scratch register | ||
| 130 | static const Xmm SRC3 = xmm3; | ||
| 131 | /// Additional scratch register | ||
| 132 | static const Xmm SCRATCH2 = xmm4; | ||
| 133 | /// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one | ||
| 134 | static const Xmm ONE = xmm14; | ||
| 135 | /// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR | ||
| 136 | static const Xmm NEGBIT = xmm15; | ||
| 137 | |||
| 138 | // State registers that must not be modified by external functions calls | ||
| 139 | // Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed | ||
| 140 | static const BitSet32 persistent_regs = BuildRegSet({ | ||
| 141 | // Pointers to register blocks | ||
| 142 | SETUP, STATE, | ||
| 143 | // Cached registers | ||
| 144 | ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, | ||
| 145 | // Constants | ||
| 146 | ONE, NEGBIT, | ||
| 147 | // Loop variables | ||
| 148 | LOOPCOUNT, LOOPINC, | ||
| 149 | }); | ||
| 150 | |||
| 151 | /// Raw constant for the source register selector that indicates no swizzling is performed | ||
| 152 | static const u8 NO_SRC_REG_SWIZZLE = 0x1b; | ||
| 153 | /// Raw constant for the destination register enable mask that indicates all components are enabled | ||
| 154 | static const u8 NO_DEST_REG_MASK = 0xf; | ||
| 155 | |||
| 156 | static void LogCritical(const char* msg) { | ||
| 157 | LOG_CRITICAL(HW_GPU, "%s", msg); | ||
| 158 | } | ||
| 159 | |||
| 160 | void JitShader::Compile_Assert(bool condition, const char* msg) { | ||
| 161 | if (!condition) { | ||
| 162 | mov(ABI_PARAM1, reinterpret_cast<size_t>(msg)); | ||
| 163 | CallFarFunction(*this, LogCritical); | ||
| 164 | } | ||
| 165 | } | ||
| 166 | |||
| 167 | /** | ||
| 168 | * Loads and swizzles a source register into the specified XMM register. | ||
| 169 | * @param instr VS instruction, used for determining how to load the source register | ||
| 170 | * @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3) | ||
| 171 | * @param src_reg SourceRegister object corresponding to the source register to load | ||
| 172 | * @param dest Destination XMM register to store the loaded, swizzled source register | ||
| 173 | */ | ||
| 174 | void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, | ||
| 175 | Xmm dest) { | ||
| 176 | Reg64 src_ptr; | ||
| 177 | size_t src_offset; | ||
| 178 | |||
| 179 | if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { | ||
| 180 | src_ptr = SETUP; | ||
| 181 | src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); | ||
| 182 | } else { | ||
| 183 | src_ptr = STATE; | ||
| 184 | src_offset = UnitState::InputOffset(src_reg); | ||
| 185 | } | ||
| 186 | |||
| 187 | int src_offset_disp = (int)src_offset; | ||
| 188 | ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type"); | ||
| 189 | |||
| 190 | unsigned operand_desc_id; | ||
| 191 | |||
| 192 | const bool is_inverted = | ||
| 193 | (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); | ||
| 194 | |||
| 195 | unsigned address_register_index; | ||
| 196 | unsigned offset_src; | ||
| 197 | |||
| 198 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || | ||
| 199 | instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { | ||
| 200 | operand_desc_id = instr.mad.operand_desc_id; | ||
| 201 | offset_src = is_inverted ? 3 : 2; | ||
| 202 | address_register_index = instr.mad.address_register_index; | ||
| 203 | } else { | ||
| 204 | operand_desc_id = instr.common.operand_desc_id; | ||
| 205 | offset_src = is_inverted ? 2 : 1; | ||
| 206 | address_register_index = instr.common.address_register_index; | ||
| 207 | } | ||
| 208 | |||
| 209 | if (src_num == offset_src && address_register_index != 0) { | ||
| 210 | switch (address_register_index) { | ||
| 211 | case 1: // address offset 1 | ||
| 212 | movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]); | ||
| 213 | break; | ||
| 214 | case 2: // address offset 2 | ||
| 215 | movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]); | ||
| 216 | break; | ||
| 217 | case 3: // address offset 3 | ||
| 218 | movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]); | ||
| 219 | break; | ||
| 220 | default: | ||
| 221 | UNREACHABLE(); | ||
| 222 | break; | ||
| 223 | } | ||
| 224 | } else { | ||
| 225 | // Load the source | ||
| 226 | movaps(dest, xword[src_ptr + src_offset_disp]); | ||
| 227 | } | ||
| 228 | |||
| 229 | SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; | ||
| 230 | |||
| 231 | // Generate instructions for source register swizzling as needed | ||
| 232 | u8 sel = swiz.GetRawSelector(src_num); | ||
| 233 | if (sel != NO_SRC_REG_SWIZZLE) { | ||
| 234 | // Selector component order needs to be reversed for the SHUFPS instruction | ||
| 235 | sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2); | ||
| 236 | |||
| 237 | // Shuffle inputs for swizzle | ||
| 238 | shufps(dest, dest, sel); | ||
| 239 | } | ||
| 240 | |||
| 241 | // If the source register should be negated, flip the negative bit using XOR | ||
| 242 | const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3}; | ||
| 243 | if (negate[src_num - 1]) { | ||
| 244 | xorps(dest, NEGBIT); | ||
| 245 | } | ||
| 246 | } | ||
| 247 | |||
| 248 | void JitShader::Compile_DestEnable(Instruction instr, Xmm src) { | ||
| 249 | DestRegister dest; | ||
| 250 | unsigned operand_desc_id; | ||
| 251 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD || | ||
| 252 | instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { | ||
| 253 | operand_desc_id = instr.mad.operand_desc_id; | ||
| 254 | dest = instr.mad.dest.Value(); | ||
| 255 | } else { | ||
| 256 | operand_desc_id = instr.common.operand_desc_id; | ||
| 257 | dest = instr.common.dest.Value(); | ||
| 258 | } | ||
| 259 | |||
| 260 | SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]}; | ||
| 261 | |||
| 262 | size_t dest_offset_disp = UnitState::OutputOffset(dest); | ||
| 263 | |||
| 264 | // If all components are enabled, write the result to the destination register | ||
| 265 | if (swiz.dest_mask == NO_DEST_REG_MASK) { | ||
| 266 | // Store dest back to memory | ||
| 267 | movaps(xword[STATE + dest_offset_disp], src); | ||
| 268 | |||
| 269 | } else { | ||
| 270 | // Not all components are enabled, so mask the result when storing to the destination | ||
| 271 | // register... | ||
| 272 | movaps(SCRATCH, xword[STATE + dest_offset_disp]); | ||
| 273 | |||
| 274 | if (Common::GetCPUCaps().sse4_1) { | ||
| 275 | u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | | ||
| 276 | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1); | ||
| 277 | blendps(SCRATCH, src, mask); | ||
| 278 | } else { | ||
| 279 | movaps(SCRATCH2, src); | ||
| 280 | unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination | ||
| 281 | unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination | ||
| 282 | |||
| 283 | // Compute selector to selectively copy source components to destination for SHUFPS | ||
| 284 | // instruction | ||
| 285 | u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) | | ||
| 286 | ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) | | ||
| 287 | ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) | | ||
| 288 | ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6); | ||
| 289 | shufps(SCRATCH, SCRATCH2, sel); | ||
| 290 | } | ||
| 291 | |||
| 292 | // Store dest back to memory | ||
| 293 | movaps(xword[STATE + dest_offset_disp], SCRATCH); | ||
| 294 | } | ||
| 295 | } | ||
| 296 | |||
| 297 | void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) { | ||
| 298 | // 0 * inf and inf * 0 in the PICA should return 0 instead of NaN. This can be implemented by | ||
| 299 | // checking for NaNs before and after the multiplication. If the multiplication result is NaN | ||
| 300 | // where neither source was, this NaN was generated by a 0 * inf multiplication, and so the | ||
| 301 | // result should be transformed to 0 to match PICA fp rules. | ||
| 302 | |||
| 303 | // Set scratch to mask of (src1 != NaN and src2 != NaN) | ||
| 304 | movaps(scratch, src1); | ||
| 305 | cmpordps(scratch, src2); | ||
| 306 | |||
| 307 | mulps(src1, src2); | ||
| 308 | |||
| 309 | // Set src2 to mask of (result == NaN) | ||
| 310 | movaps(src2, src1); | ||
| 311 | cmpunordps(src2, src2); | ||
| 312 | |||
| 313 | // Clear components where scratch != src2 (i.e. if result is NaN where neither source was NaN) | ||
| 314 | xorps(scratch, src2); | ||
| 315 | andps(src1, scratch); | ||
| 316 | } | ||
| 317 | |||
| 318 | void JitShader::Compile_EvaluateCondition(Instruction instr) { | ||
| 319 | // Note: NXOR is used below to check for equality | ||
| 320 | switch (instr.flow_control.op) { | ||
| 321 | case Instruction::FlowControlType::Or: | ||
| 322 | mov(eax, COND0); | ||
| 323 | mov(ebx, COND1); | ||
| 324 | xor_(eax, (instr.flow_control.refx.Value() ^ 1)); | ||
| 325 | xor_(ebx, (instr.flow_control.refy.Value() ^ 1)); | ||
| 326 | or_(eax, ebx); | ||
| 327 | break; | ||
| 328 | |||
| 329 | case Instruction::FlowControlType::And: | ||
| 330 | mov(eax, COND0); | ||
| 331 | mov(ebx, COND1); | ||
| 332 | xor_(eax, (instr.flow_control.refx.Value() ^ 1)); | ||
| 333 | xor_(ebx, (instr.flow_control.refy.Value() ^ 1)); | ||
| 334 | and_(eax, ebx); | ||
| 335 | break; | ||
| 336 | |||
| 337 | case Instruction::FlowControlType::JustX: | ||
| 338 | mov(eax, COND0); | ||
| 339 | xor_(eax, (instr.flow_control.refx.Value() ^ 1)); | ||
| 340 | break; | ||
| 341 | |||
| 342 | case Instruction::FlowControlType::JustY: | ||
| 343 | mov(eax, COND1); | ||
| 344 | xor_(eax, (instr.flow_control.refy.Value() ^ 1)); | ||
| 345 | break; | ||
| 346 | } | ||
| 347 | } | ||
| 348 | |||
| 349 | void JitShader::Compile_UniformCondition(Instruction instr) { | ||
| 350 | size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); | ||
| 351 | cmp(byte[SETUP + offset], 0); | ||
| 352 | } | ||
| 353 | |||
| 354 | BitSet32 JitShader::PersistentCallerSavedRegs() { | ||
| 355 | return persistent_regs & ABI_ALL_CALLER_SAVED; | ||
| 356 | } | ||
| 357 | |||
| 358 | void JitShader::Compile_ADD(Instruction instr) { | ||
| 359 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 360 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 361 | addps(SRC1, SRC2); | ||
| 362 | Compile_DestEnable(instr, SRC1); | ||
| 363 | } | ||
| 364 | |||
| 365 | void JitShader::Compile_DP3(Instruction instr) { | ||
| 366 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 367 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 368 | |||
| 369 | Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||
| 370 | |||
| 371 | movaps(SRC2, SRC1); | ||
| 372 | shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1)); | ||
| 373 | |||
| 374 | movaps(SRC3, SRC1); | ||
| 375 | shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2)); | ||
| 376 | |||
| 377 | shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); | ||
| 378 | addps(SRC1, SRC2); | ||
| 379 | addps(SRC1, SRC3); | ||
| 380 | |||
| 381 | Compile_DestEnable(instr, SRC1); | ||
| 382 | } | ||
| 383 | |||
| 384 | void JitShader::Compile_DP4(Instruction instr) { | ||
| 385 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 386 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 387 | |||
| 388 | Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||
| 389 | |||
| 390 | movaps(SRC2, SRC1); | ||
| 391 | shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY | ||
| 392 | addps(SRC1, SRC2); | ||
| 393 | |||
| 394 | movaps(SRC2, SRC1); | ||
| 395 | shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX | ||
| 396 | addps(SRC1, SRC2); | ||
| 397 | |||
| 398 | Compile_DestEnable(instr, SRC1); | ||
| 399 | } | ||
| 400 | |||
| 401 | void JitShader::Compile_DPH(Instruction instr) { | ||
| 402 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) { | ||
| 403 | Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); | ||
| 404 | Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); | ||
| 405 | } else { | ||
| 406 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 407 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 408 | } | ||
| 409 | |||
| 410 | if (Common::GetCPUCaps().sse4_1) { | ||
| 411 | // Set 4th component to 1.0 | ||
| 412 | blendps(SRC1, ONE, 0b1000); | ||
| 413 | } else { | ||
| 414 | // Set 4th component to 1.0 | ||
| 415 | movaps(SCRATCH, SRC1); | ||
| 416 | unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__ | ||
| 417 | unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1 | ||
| 418 | } | ||
| 419 | |||
| 420 | Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||
| 421 | |||
| 422 | movaps(SRC2, SRC1); | ||
| 423 | shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY | ||
| 424 | addps(SRC1, SRC2); | ||
| 425 | |||
| 426 | movaps(SRC2, SRC1); | ||
| 427 | shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX | ||
| 428 | addps(SRC1, SRC2); | ||
| 429 | |||
| 430 | Compile_DestEnable(instr, SRC1); | ||
| 431 | } | ||
| 432 | |||
| 433 | void JitShader::Compile_EX2(Instruction instr) { | ||
| 434 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 435 | movss(xmm0, SRC1); // ABI_PARAM1 | ||
| 436 | |||
| 437 | ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 438 | CallFarFunction(*this, exp2f); | ||
| 439 | ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 440 | |||
| 441 | shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN | ||
| 442 | movaps(SRC1, xmm0); | ||
| 443 | Compile_DestEnable(instr, SRC1); | ||
| 444 | } | ||
| 445 | |||
| 446 | void JitShader::Compile_LG2(Instruction instr) { | ||
| 447 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 448 | movss(xmm0, SRC1); // ABI_PARAM1 | ||
| 449 | |||
| 450 | ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 451 | CallFarFunction(*this, log2f); | ||
| 452 | ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 453 | |||
| 454 | shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN | ||
| 455 | movaps(SRC1, xmm0); | ||
| 456 | Compile_DestEnable(instr, SRC1); | ||
| 457 | } | ||
| 458 | |||
| 459 | void JitShader::Compile_MUL(Instruction instr) { | ||
| 460 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 461 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 462 | Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||
| 463 | Compile_DestEnable(instr, SRC1); | ||
| 464 | } | ||
| 465 | |||
| 466 | void JitShader::Compile_SGE(Instruction instr) { | ||
| 467 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) { | ||
| 468 | Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); | ||
| 469 | Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); | ||
| 470 | } else { | ||
| 471 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 472 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 473 | } | ||
| 474 | |||
| 475 | cmpleps(SRC2, SRC1); | ||
| 476 | andps(SRC2, ONE); | ||
| 477 | |||
| 478 | Compile_DestEnable(instr, SRC2); | ||
| 479 | } | ||
| 480 | |||
| 481 | void JitShader::Compile_SLT(Instruction instr) { | ||
| 482 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) { | ||
| 483 | Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1); | ||
| 484 | Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2); | ||
| 485 | } else { | ||
| 486 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 487 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 488 | } | ||
| 489 | |||
| 490 | cmpltps(SRC1, SRC2); | ||
| 491 | andps(SRC1, ONE); | ||
| 492 | |||
| 493 | Compile_DestEnable(instr, SRC1); | ||
| 494 | } | ||
| 495 | |||
| 496 | void JitShader::Compile_FLR(Instruction instr) { | ||
| 497 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 498 | |||
| 499 | if (Common::GetCPUCaps().sse4_1) { | ||
| 500 | roundps(SRC1, SRC1, _MM_FROUND_FLOOR); | ||
| 501 | } else { | ||
| 502 | cvttps2dq(SRC1, SRC1); | ||
| 503 | cvtdq2ps(SRC1, SRC1); | ||
| 504 | } | ||
| 505 | |||
| 506 | Compile_DestEnable(instr, SRC1); | ||
| 507 | } | ||
| 508 | |||
| 509 | void JitShader::Compile_MAX(Instruction instr) { | ||
| 510 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 511 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 512 | // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. | ||
| 513 | maxps(SRC1, SRC2); | ||
| 514 | Compile_DestEnable(instr, SRC1); | ||
| 515 | } | ||
| 516 | |||
| 517 | void JitShader::Compile_MIN(Instruction instr) { | ||
| 518 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 519 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 520 | // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned. | ||
| 521 | minps(SRC1, SRC2); | ||
| 522 | Compile_DestEnable(instr, SRC1); | ||
| 523 | } | ||
| 524 | |||
| 525 | void JitShader::Compile_MOVA(Instruction instr) { | ||
| 526 | SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]}; | ||
| 527 | |||
| 528 | if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) { | ||
| 529 | return; // NoOp | ||
| 530 | } | ||
| 531 | |||
| 532 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 533 | |||
| 534 | // Convert floats to integers using truncation (only care about X and Y components) | ||
| 535 | cvttps2dq(SRC1, SRC1); | ||
| 536 | |||
| 537 | // Get result | ||
| 538 | movq(rax, SRC1); | ||
| 539 | |||
| 540 | // Handle destination enable | ||
| 541 | if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) { | ||
| 542 | // Move and sign-extend low 32 bits | ||
| 543 | movsxd(ADDROFFS_REG_0, eax); | ||
| 544 | |||
| 545 | // Move and sign-extend high 32 bits | ||
| 546 | shr(rax, 32); | ||
| 547 | movsxd(ADDROFFS_REG_1, eax); | ||
| 548 | |||
| 549 | // Multiply by 16 to be used as an offset later | ||
| 550 | shl(ADDROFFS_REG_0, 4); | ||
| 551 | shl(ADDROFFS_REG_1, 4); | ||
| 552 | } else { | ||
| 553 | if (swiz.DestComponentEnabled(0)) { | ||
| 554 | // Move and sign-extend low 32 bits | ||
| 555 | movsxd(ADDROFFS_REG_0, eax); | ||
| 556 | |||
| 557 | // Multiply by 16 to be used as an offset later | ||
| 558 | shl(ADDROFFS_REG_0, 4); | ||
| 559 | } else if (swiz.DestComponentEnabled(1)) { | ||
| 560 | // Move and sign-extend high 32 bits | ||
| 561 | shr(rax, 32); | ||
| 562 | movsxd(ADDROFFS_REG_1, eax); | ||
| 563 | |||
| 564 | // Multiply by 16 to be used as an offset later | ||
| 565 | shl(ADDROFFS_REG_1, 4); | ||
| 566 | } | ||
| 567 | } | ||
| 568 | } | ||
| 569 | |||
| 570 | void JitShader::Compile_MOV(Instruction instr) { | ||
| 571 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 572 | Compile_DestEnable(instr, SRC1); | ||
| 573 | } | ||
| 574 | |||
| 575 | void JitShader::Compile_RCP(Instruction instr) { | ||
| 576 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 577 | |||
| 578 | // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica | ||
| 579 | // performs this operation more accurately. This should be checked on hardware. | ||
| 580 | rcpss(SRC1, SRC1); | ||
| 581 | shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX | ||
| 582 | |||
| 583 | Compile_DestEnable(instr, SRC1); | ||
| 584 | } | ||
| 585 | |||
| 586 | void JitShader::Compile_RSQ(Instruction instr) { | ||
| 587 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 588 | |||
| 589 | // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica | ||
| 590 | // performs this operation more accurately. This should be checked on hardware. | ||
| 591 | rsqrtss(SRC1, SRC1); | ||
| 592 | shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX | ||
| 593 | |||
| 594 | Compile_DestEnable(instr, SRC1); | ||
| 595 | } | ||
| 596 | |||
| 597 | void JitShader::Compile_NOP(Instruction instr) {} | ||
| 598 | |||
| 599 | void JitShader::Compile_END(Instruction instr) { | ||
| 600 | ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16); | ||
| 601 | ret(); | ||
| 602 | } | ||
| 603 | |||
| 604 | void JitShader::Compile_CALL(Instruction instr) { | ||
| 605 | // Push offset of the return | ||
| 606 | push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions)); | ||
| 607 | |||
| 608 | // Call the subroutine | ||
| 609 | call(instruction_labels[instr.flow_control.dest_offset]); | ||
| 610 | |||
| 611 | // Skip over the return offset that's on the stack | ||
| 612 | add(rsp, 8); | ||
| 613 | } | ||
| 614 | |||
| 615 | void JitShader::Compile_CALLC(Instruction instr) { | ||
| 616 | Compile_EvaluateCondition(instr); | ||
| 617 | Label b; | ||
| 618 | jz(b); | ||
| 619 | Compile_CALL(instr); | ||
| 620 | L(b); | ||
| 621 | } | ||
| 622 | |||
| 623 | void JitShader::Compile_CALLU(Instruction instr) { | ||
| 624 | Compile_UniformCondition(instr); | ||
| 625 | Label b; | ||
| 626 | jz(b); | ||
| 627 | Compile_CALL(instr); | ||
| 628 | L(b); | ||
| 629 | } | ||
| 630 | |||
| 631 | void JitShader::Compile_CMP(Instruction instr) { | ||
| 632 | using Op = Instruction::Common::CompareOpType::Op; | ||
| 633 | Op op_x = instr.common.compare_op.x; | ||
| 634 | Op op_y = instr.common.compare_op.y; | ||
| 635 | |||
| 636 | Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); | ||
| 637 | Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||
| 638 | |||
| 639 | // SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to | ||
| 640 | // emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here | ||
| 641 | // because they don't match when used with NaNs. | ||
| 642 | static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE}; | ||
| 643 | |||
| 644 | bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual); | ||
| 645 | Xmm lhs_x = invert_op_x ? SRC2 : SRC1; | ||
| 646 | Xmm rhs_x = invert_op_x ? SRC1 : SRC2; | ||
| 647 | |||
| 648 | if (op_x == op_y) { | ||
| 649 | // Compare X-component and Y-component together | ||
| 650 | cmpps(lhs_x, rhs_x, cmp[op_x]); | ||
| 651 | movq(COND0, lhs_x); | ||
| 652 | |||
| 653 | mov(COND1, COND0); | ||
| 654 | } else { | ||
| 655 | bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual); | ||
| 656 | Xmm lhs_y = invert_op_y ? SRC2 : SRC1; | ||
| 657 | Xmm rhs_y = invert_op_y ? SRC1 : SRC2; | ||
| 658 | |||
| 659 | // Compare X-component | ||
| 660 | movaps(SCRATCH, lhs_x); | ||
| 661 | cmpss(SCRATCH, rhs_x, cmp[op_x]); | ||
| 662 | |||
| 663 | // Compare Y-component | ||
| 664 | cmpps(lhs_y, rhs_y, cmp[op_y]); | ||
| 665 | |||
| 666 | movq(COND0, SCRATCH); | ||
| 667 | movq(COND1, lhs_y); | ||
| 668 | } | ||
| 669 | |||
| 670 | shr(COND0.cvt32(), 31); // ignores upper 32 bits in source | ||
| 671 | shr(COND1, 63); | ||
| 672 | } | ||
| 673 | |||
| 674 | void JitShader::Compile_MAD(Instruction instr) { | ||
| 675 | Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1); | ||
| 676 | |||
| 677 | if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) { | ||
| 678 | Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2); | ||
| 679 | Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3); | ||
| 680 | } else { | ||
| 681 | Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2); | ||
| 682 | Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3); | ||
| 683 | } | ||
| 684 | |||
| 685 | Compile_SanitizedMul(SRC1, SRC2, SCRATCH); | ||
| 686 | addps(SRC1, SRC3); | ||
| 687 | |||
| 688 | Compile_DestEnable(instr, SRC1); | ||
| 689 | } | ||
| 690 | |||
| 691 | void JitShader::Compile_IF(Instruction instr) { | ||
| 692 | Compile_Assert(instr.flow_control.dest_offset >= program_counter, | ||
| 693 | "Backwards if-statements not supported"); | ||
| 694 | Label l_else, l_endif; | ||
| 695 | |||
| 696 | // Evaluate the "IF" condition | ||
| 697 | if (instr.opcode.Value() == OpCode::Id::IFU) { | ||
| 698 | Compile_UniformCondition(instr); | ||
| 699 | } else if (instr.opcode.Value() == OpCode::Id::IFC) { | ||
| 700 | Compile_EvaluateCondition(instr); | ||
| 701 | } | ||
| 702 | jz(l_else, T_NEAR); | ||
| 703 | |||
| 704 | // Compile the code that corresponds to the condition evaluating as true | ||
| 705 | Compile_Block(instr.flow_control.dest_offset); | ||
| 706 | |||
| 707 | // If there isn't an "ELSE" condition, we are done here | ||
| 708 | if (instr.flow_control.num_instructions == 0) { | ||
| 709 | L(l_else); | ||
| 710 | return; | ||
| 711 | } | ||
| 712 | |||
| 713 | jmp(l_endif, T_NEAR); | ||
| 714 | |||
| 715 | L(l_else); | ||
| 716 | // This code corresponds to the "ELSE" condition | ||
| 717 | // Comple the code that corresponds to the condition evaluating as false | ||
| 718 | Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions); | ||
| 719 | |||
| 720 | L(l_endif); | ||
| 721 | } | ||
| 722 | |||
| 723 | void JitShader::Compile_LOOP(Instruction instr) { | ||
| 724 | Compile_Assert(instr.flow_control.dest_offset >= program_counter, | ||
| 725 | "Backwards loops not supported"); | ||
| 726 | Compile_Assert(!looping, "Nested loops not supported"); | ||
| 727 | |||
| 728 | looping = true; | ||
| 729 | |||
| 730 | // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id. | ||
| 731 | // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by | ||
| 732 | // 4 bits) to be used as an offset into the 16-byte vector registers later | ||
| 733 | size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); | ||
| 734 | mov(LOOPCOUNT, dword[SETUP + offset]); | ||
| 735 | mov(LOOPCOUNT_REG, LOOPCOUNT); | ||
| 736 | shr(LOOPCOUNT_REG, 4); | ||
| 737 | and_(LOOPCOUNT_REG, 0xFF0); // Y-component is the start | ||
| 738 | mov(LOOPINC, LOOPCOUNT); | ||
| 739 | shr(LOOPINC, 12); | ||
| 740 | and_(LOOPINC, 0xFF0); // Z-component is the incrementer | ||
| 741 | movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count | ||
| 742 | add(LOOPCOUNT, 1); // Iteration count is X-component + 1 | ||
| 743 | |||
| 744 | Label l_loop_start; | ||
| 745 | L(l_loop_start); | ||
| 746 | |||
| 747 | Compile_Block(instr.flow_control.dest_offset + 1); | ||
| 748 | |||
| 749 | add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component | ||
| 750 | sub(LOOPCOUNT, 1); // Increment loop count by 1 | ||
| 751 | jnz(l_loop_start); // Loop if not equal | ||
| 752 | |||
| 753 | looping = false; | ||
| 754 | } | ||
| 755 | |||
| 756 | void JitShader::Compile_JMP(Instruction instr) { | ||
| 757 | if (instr.opcode.Value() == OpCode::Id::JMPC) | ||
| 758 | Compile_EvaluateCondition(instr); | ||
| 759 | else if (instr.opcode.Value() == OpCode::Id::JMPU) | ||
| 760 | Compile_UniformCondition(instr); | ||
| 761 | else | ||
| 762 | UNREACHABLE(); | ||
| 763 | |||
| 764 | bool inverted_condition = | ||
| 765 | (instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1); | ||
| 766 | |||
| 767 | Label& b = instruction_labels[instr.flow_control.dest_offset]; | ||
| 768 | if (inverted_condition) { | ||
| 769 | jz(b, T_NEAR); | ||
| 770 | } else { | ||
| 771 | jnz(b, T_NEAR); | ||
| 772 | } | ||
| 773 | } | ||
| 774 | |||
| 775 | static void Emit(GSEmitter* emitter, Math::Vec4<float24> (*output)[16]) { | ||
| 776 | emitter->Emit(*output); | ||
| 777 | } | ||
| 778 | |||
| 779 | void JitShader::Compile_EMIT(Instruction instr) { | ||
| 780 | Label have_emitter, end; | ||
| 781 | mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]); | ||
| 782 | test(rax, rax); | ||
| 783 | jnz(have_emitter); | ||
| 784 | |||
| 785 | ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 786 | mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute EMIT on VS")); | ||
| 787 | CallFarFunction(*this, LogCritical); | ||
| 788 | ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 789 | jmp(end); | ||
| 790 | |||
| 791 | L(have_emitter); | ||
| 792 | ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 793 | mov(ABI_PARAM1, rax); | ||
| 794 | mov(ABI_PARAM2, STATE); | ||
| 795 | add(ABI_PARAM2, static_cast<Xbyak::uint32>(offsetof(UnitState, registers.output))); | ||
| 796 | CallFarFunction(*this, Emit); | ||
| 797 | ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 798 | L(end); | ||
| 799 | } | ||
| 800 | |||
| 801 | void JitShader::Compile_SETE(Instruction instr) { | ||
| 802 | Label have_emitter, end; | ||
| 803 | mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]); | ||
| 804 | test(rax, rax); | ||
| 805 | jnz(have_emitter); | ||
| 806 | |||
| 807 | ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 808 | mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute SETEMIT on VS")); | ||
| 809 | CallFarFunction(*this, LogCritical); | ||
| 810 | ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0); | ||
| 811 | jmp(end); | ||
| 812 | |||
| 813 | L(have_emitter); | ||
| 814 | mov(byte[rax + offsetof(GSEmitter, vertex_id)], instr.setemit.vertex_id); | ||
| 815 | mov(byte[rax + offsetof(GSEmitter, prim_emit)], instr.setemit.prim_emit); | ||
| 816 | mov(byte[rax + offsetof(GSEmitter, winding)], instr.setemit.winding); | ||
| 817 | L(end); | ||
| 818 | } | ||
| 819 | |||
| 820 | void JitShader::Compile_Block(unsigned end) { | ||
| 821 | while (program_counter < end) { | ||
| 822 | Compile_NextInstr(); | ||
| 823 | } | ||
| 824 | } | ||
| 825 | |||
| 826 | void JitShader::Compile_Return() { | ||
| 827 | // Peek return offset on the stack and check if we're at that offset | ||
| 828 | mov(rax, qword[rsp + 8]); | ||
| 829 | cmp(eax, (program_counter)); | ||
| 830 | |||
| 831 | // If so, jump back to before CALL | ||
| 832 | Label b; | ||
| 833 | jnz(b); | ||
| 834 | ret(); | ||
| 835 | L(b); | ||
| 836 | } | ||
| 837 | |||
| 838 | void JitShader::Compile_NextInstr() { | ||
| 839 | if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) { | ||
| 840 | Compile_Return(); | ||
| 841 | } | ||
| 842 | |||
| 843 | L(instruction_labels[program_counter]); | ||
| 844 | |||
| 845 | Instruction instr = {(*program_code)[program_counter++]}; | ||
| 846 | |||
| 847 | OpCode::Id opcode = instr.opcode.Value(); | ||
| 848 | auto instr_func = instr_table[static_cast<unsigned>(opcode)]; | ||
| 849 | |||
| 850 | if (instr_func) { | ||
| 851 | // JIT the instruction! | ||
| 852 | ((*this).*instr_func)(instr); | ||
| 853 | } else { | ||
| 854 | // Unhandled instruction | ||
| 855 | LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", | ||
| 856 | instr.opcode.Value().EffectiveOpCode(), instr.hex); | ||
| 857 | } | ||
| 858 | } | ||
| 859 | |||
| 860 | void JitShader::FindReturnOffsets() { | ||
| 861 | return_offsets.clear(); | ||
| 862 | |||
| 863 | for (size_t offset = 0; offset < program_code->size(); ++offset) { | ||
| 864 | Instruction instr = {(*program_code)[offset]}; | ||
| 865 | |||
| 866 | switch (instr.opcode.Value()) { | ||
| 867 | case OpCode::Id::CALL: | ||
| 868 | case OpCode::Id::CALLC: | ||
| 869 | case OpCode::Id::CALLU: | ||
| 870 | return_offsets.push_back(instr.flow_control.dest_offset + | ||
| 871 | instr.flow_control.num_instructions); | ||
| 872 | break; | ||
| 873 | default: | ||
| 874 | break; | ||
| 875 | } | ||
| 876 | } | ||
| 877 | |||
| 878 | // Sort for efficient binary search later | ||
| 879 | std::sort(return_offsets.begin(), return_offsets.end()); | ||
| 880 | } | ||
| 881 | |||
| 882 | void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_, | ||
| 883 | const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) { | ||
| 884 | program_code = program_code_; | ||
| 885 | swizzle_data = swizzle_data_; | ||
| 886 | |||
| 887 | // Reset flow control state | ||
| 888 | program = (CompiledShader*)getCurr(); | ||
| 889 | program_counter = 0; | ||
| 890 | looping = false; | ||
| 891 | instruction_labels.fill(Xbyak::Label()); | ||
| 892 | |||
| 893 | // Find all `CALL` instructions and identify return locations | ||
| 894 | FindReturnOffsets(); | ||
| 895 | |||
| 896 | // The stack pointer is 8 modulo 16 at the entry of a procedure | ||
| 897 | // We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential | ||
| 898 | // return checks (see Compile_Return) that happen in shader main routine. | ||
| 899 | ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16); | ||
| 900 | mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL); | ||
| 901 | |||
| 902 | mov(SETUP, ABI_PARAM1); | ||
| 903 | mov(STATE, ABI_PARAM2); | ||
| 904 | |||
| 905 | // Zero address/loop registers | ||
| 906 | xor_(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32()); | ||
| 907 | xor_(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32()); | ||
| 908 | xor_(LOOPCOUNT_REG, LOOPCOUNT_REG); | ||
| 909 | |||
| 910 | // Used to set a register to one | ||
| 911 | static const __m128 one = {1.f, 1.f, 1.f, 1.f}; | ||
| 912 | mov(rax, reinterpret_cast<size_t>(&one)); | ||
| 913 | movaps(ONE, xword[rax]); | ||
| 914 | |||
| 915 | // Used to negate registers | ||
| 916 | static const __m128 neg = {-0.f, -0.f, -0.f, -0.f}; | ||
| 917 | mov(rax, reinterpret_cast<size_t>(&neg)); | ||
| 918 | movaps(NEGBIT, xword[rax]); | ||
| 919 | |||
| 920 | // Jump to start of the shader program | ||
| 921 | jmp(ABI_PARAM3); | ||
| 922 | |||
| 923 | // Compile entire program | ||
| 924 | Compile_Block(static_cast<unsigned>(program_code->size())); | ||
| 925 | |||
| 926 | // Free memory that's no longer needed | ||
| 927 | program_code = nullptr; | ||
| 928 | swizzle_data = nullptr; | ||
| 929 | return_offsets.clear(); | ||
| 930 | return_offsets.shrink_to_fit(); | ||
| 931 | |||
| 932 | ready(); | ||
| 933 | |||
| 934 | ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); | ||
| 935 | LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize()); | ||
| 936 | } | ||
| 937 | |||
| 938 | JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {} | ||
| 939 | |||
| 940 | } // namespace Shader | ||
| 941 | |||
| 942 | } // namespace Pica | ||
diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h deleted file mode 100644 index 4aee56b1d..000000000 --- a/src/video_core/shader/shader_jit_x64_compiler.h +++ /dev/null | |||
| @@ -1,127 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <cstddef> | ||
| 9 | #include <utility> | ||
| 10 | #include <vector> | ||
| 11 | #include <nihstro/shader_bytecode.h> | ||
| 12 | #include <xbyak.h> | ||
| 13 | #include "common/bit_set.h" | ||
| 14 | #include "common/common_types.h" | ||
| 15 | #include "video_core/shader/shader.h" | ||
| 16 | |||
| 17 | using nihstro::Instruction; | ||
| 18 | using nihstro::OpCode; | ||
| 19 | using nihstro::SwizzlePattern; | ||
| 20 | |||
| 21 | namespace Pica { | ||
| 22 | |||
| 23 | namespace Shader { | ||
| 24 | |||
| 25 | /// Memory allocated for each compiled shader | ||
| 26 | constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64; | ||
| 27 | |||
| 28 | /** | ||
| 29 | * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 | ||
| 30 | * code that can be executed on the host machine directly. | ||
| 31 | */ | ||
| 32 | class JitShader : public Xbyak::CodeGenerator { | ||
| 33 | public: | ||
| 34 | JitShader(); | ||
| 35 | |||
| 36 | void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { | ||
| 37 | program(&setup, &state, instruction_labels[offset].getAddress()); | ||
| 38 | } | ||
| 39 | |||
| 40 | void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code, | ||
| 41 | const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data); | ||
| 42 | |||
| 43 | void Compile_ADD(Instruction instr); | ||
| 44 | void Compile_DP3(Instruction instr); | ||
| 45 | void Compile_DP4(Instruction instr); | ||
| 46 | void Compile_DPH(Instruction instr); | ||
| 47 | void Compile_EX2(Instruction instr); | ||
| 48 | void Compile_LG2(Instruction instr); | ||
| 49 | void Compile_MUL(Instruction instr); | ||
| 50 | void Compile_SGE(Instruction instr); | ||
| 51 | void Compile_SLT(Instruction instr); | ||
| 52 | void Compile_FLR(Instruction instr); | ||
| 53 | void Compile_MAX(Instruction instr); | ||
| 54 | void Compile_MIN(Instruction instr); | ||
| 55 | void Compile_RCP(Instruction instr); | ||
| 56 | void Compile_RSQ(Instruction instr); | ||
| 57 | void Compile_MOVA(Instruction instr); | ||
| 58 | void Compile_MOV(Instruction instr); | ||
| 59 | void Compile_NOP(Instruction instr); | ||
| 60 | void Compile_END(Instruction instr); | ||
| 61 | void Compile_CALL(Instruction instr); | ||
| 62 | void Compile_CALLC(Instruction instr); | ||
| 63 | void Compile_CALLU(Instruction instr); | ||
| 64 | void Compile_IF(Instruction instr); | ||
| 65 | void Compile_LOOP(Instruction instr); | ||
| 66 | void Compile_JMP(Instruction instr); | ||
| 67 | void Compile_CMP(Instruction instr); | ||
| 68 | void Compile_MAD(Instruction instr); | ||
| 69 | void Compile_EMIT(Instruction instr); | ||
| 70 | void Compile_SETE(Instruction instr); | ||
| 71 | |||
| 72 | private: | ||
| 73 | void Compile_Block(unsigned end); | ||
| 74 | void Compile_NextInstr(); | ||
| 75 | |||
| 76 | void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, | ||
| 77 | Xbyak::Xmm dest); | ||
| 78 | void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); | ||
| 79 | |||
| 80 | /** | ||
| 81 | * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying | ||
| 82 | * zero by inf. Clobbers `src2` and `scratch`. | ||
| 83 | */ | ||
| 84 | void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); | ||
| 85 | |||
| 86 | void Compile_EvaluateCondition(Instruction instr); | ||
| 87 | void Compile_UniformCondition(Instruction instr); | ||
| 88 | |||
| 89 | /** | ||
| 90 | * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. | ||
| 91 | */ | ||
| 92 | void Compile_Return(); | ||
| 93 | |||
| 94 | BitSet32 PersistentCallerSavedRegs(); | ||
| 95 | |||
| 96 | /** | ||
| 97 | * Assertion evaluated at compile-time, but only triggered if executed at runtime. | ||
| 98 | * @param condition Condition to be evaluated. | ||
| 99 | * @param msg Message to be logged if the assertion fails. | ||
| 100 | */ | ||
| 101 | void Compile_Assert(bool condition, const char* msg); | ||
| 102 | |||
| 103 | /** | ||
| 104 | * Analyzes the entire shader program for `CALL` instructions before emitting any code, | ||
| 105 | * identifying the locations where a return needs to be inserted. | ||
| 106 | */ | ||
| 107 | void FindReturnOffsets(); | ||
| 108 | |||
| 109 | const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr; | ||
| 110 | const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr; | ||
| 111 | |||
| 112 | /// Mapping of Pica VS instructions to pointers in the emitted code | ||
| 113 | std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels; | ||
| 114 | |||
| 115 | /// Offsets in code where a return needs to be inserted | ||
| 116 | std::vector<unsigned> return_offsets; | ||
| 117 | |||
| 118 | unsigned program_counter = 0; ///< Offset of the next instruction to decode | ||
| 119 | bool looping = false; ///< True if compiling a loop, used to check for nested loops | ||
| 120 | |||
| 121 | using CompiledShader = void(const void* setup, void* state, const u8* start_addr); | ||
| 122 | CompiledShader* program = nullptr; | ||
| 123 | }; | ||
| 124 | |||
| 125 | } // Shader | ||
| 126 | |||
| 127 | } // Pica | ||
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp deleted file mode 100644 index c1ed48398..000000000 --- a/src/video_core/swrasterizer/clipper.cpp +++ /dev/null | |||
| @@ -1,197 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <cstddef> | ||
| 8 | #include <boost/container/static_vector.hpp> | ||
| 9 | #include <boost/container/vector.hpp> | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/common_types.h" | ||
| 12 | #include "common/logging/log.h" | ||
| 13 | #include "common/vector_math.h" | ||
| 14 | #include "video_core/pica_state.h" | ||
| 15 | #include "video_core/pica_types.h" | ||
| 16 | #include "video_core/shader/shader.h" | ||
| 17 | #include "video_core/swrasterizer/clipper.h" | ||
| 18 | #include "video_core/swrasterizer/rasterizer.h" | ||
| 19 | |||
| 20 | using Pica::Rasterizer::Vertex; | ||
| 21 | |||
| 22 | namespace Pica { | ||
| 23 | |||
| 24 | namespace Clipper { | ||
| 25 | |||
| 26 | struct ClippingEdge { | ||
| 27 | public: | ||
| 28 | ClippingEdge(Math::Vec4<float24> coeffs, Math::Vec4<float24> bias = Math::Vec4<float24>( | ||
| 29 | float24::FromFloat32(0), float24::FromFloat32(0), | ||
| 30 | float24::FromFloat32(0), float24::FromFloat32(0))) | ||
| 31 | : coeffs(coeffs), bias(bias) {} | ||
| 32 | |||
| 33 | bool IsInside(const Vertex& vertex) const { | ||
| 34 | return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0); | ||
| 35 | } | ||
| 36 | |||
| 37 | bool IsOutSide(const Vertex& vertex) const { | ||
| 38 | return !IsInside(vertex); | ||
| 39 | } | ||
| 40 | |||
| 41 | Vertex GetIntersection(const Vertex& v0, const Vertex& v1) const { | ||
| 42 | float24 dp = Math::Dot(v0.pos + bias, coeffs); | ||
| 43 | float24 dp_prev = Math::Dot(v1.pos + bias, coeffs); | ||
| 44 | float24 factor = dp_prev / (dp_prev - dp); | ||
| 45 | |||
| 46 | return Vertex::Lerp(factor, v0, v1); | ||
| 47 | } | ||
| 48 | |||
| 49 | private: | ||
| 50 | float24 pos; | ||
| 51 | Math::Vec4<float24> coeffs; | ||
| 52 | Math::Vec4<float24> bias; | ||
| 53 | }; | ||
| 54 | |||
| 55 | static void InitScreenCoordinates(Vertex& vtx) { | ||
| 56 | struct { | ||
| 57 | float24 halfsize_x; | ||
| 58 | float24 offset_x; | ||
| 59 | float24 halfsize_y; | ||
| 60 | float24 offset_y; | ||
| 61 | float24 zscale; | ||
| 62 | float24 offset_z; | ||
| 63 | } viewport; | ||
| 64 | |||
| 65 | const auto& regs = g_state.regs; | ||
| 66 | viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x); | ||
| 67 | viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y); | ||
| 68 | viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x)); | ||
| 69 | viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y)); | ||
| 70 | |||
| 71 | float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; | ||
| 72 | vtx.pos.w = inv_w; | ||
| 73 | vtx.quat *= inv_w; | ||
| 74 | vtx.color *= inv_w; | ||
| 75 | vtx.tc0 *= inv_w; | ||
| 76 | vtx.tc1 *= inv_w; | ||
| 77 | vtx.tc0_w *= inv_w; | ||
| 78 | vtx.view *= inv_w; | ||
| 79 | vtx.tc2 *= inv_w; | ||
| 80 | |||
| 81 | vtx.screenpos[0] = | ||
| 82 | (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x; | ||
| 83 | vtx.screenpos[1] = | ||
| 84 | (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y; | ||
| 85 | vtx.screenpos[2] = vtx.pos.z * inv_w; | ||
| 86 | } | ||
| 87 | |||
| 88 | void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { | ||
| 89 | using boost::container::static_vector; | ||
| 90 | |||
| 91 | // Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at | ||
| 92 | // the new edge (or less in degenerate cases). As such, we can say that each clipping plane | ||
| 93 | // introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a | ||
| 94 | // fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9. | ||
| 95 | static const size_t MAX_VERTICES = 9; | ||
| 96 | static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2}; | ||
| 97 | static_vector<Vertex, MAX_VERTICES> buffer_b; | ||
| 98 | |||
| 99 | auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) { | ||
| 100 | if (Math::Dot(a, b) < float24::Zero()) | ||
| 101 | a = a * float24::FromFloat32(-1.0f); | ||
| 102 | }; | ||
| 103 | |||
| 104 | // Flip the quaternions if they are opposite to prevent interpolating them over the wrong | ||
| 105 | // direction. | ||
| 106 | FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat); | ||
| 107 | FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat); | ||
| 108 | |||
| 109 | auto* output_list = &buffer_a; | ||
| 110 | auto* input_list = &buffer_b; | ||
| 111 | |||
| 112 | // NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value. | ||
| 113 | // TODO: Not sure if this is a valid approach. Also should probably instead use the smallest | ||
| 114 | // epsilon possible within float24 accuracy. | ||
| 115 | static const float24 EPSILON = float24::FromFloat32(0.00001f); | ||
| 116 | static const float24 f0 = float24::FromFloat32(0.0); | ||
| 117 | static const float24 f1 = float24::FromFloat32(1.0); | ||
| 118 | static const std::array<ClippingEdge, 7> clipping_edges = {{ | ||
| 119 | {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w | ||
| 120 | {Math::MakeVec(f1, f0, f0, f1)}, // x = -w | ||
| 121 | {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w | ||
| 122 | {Math::MakeVec(f0, f1, f0, f1)}, // y = -w | ||
| 123 | {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0 | ||
| 124 | {Math::MakeVec(f0, f0, f1, f1)}, // z = -w | ||
| 125 | {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON | ||
| 126 | }}; | ||
| 127 | |||
| 128 | // Simple implementation of the Sutherland-Hodgman clipping algorithm. | ||
| 129 | // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here) | ||
| 130 | auto Clip = [&](const ClippingEdge& edge) { | ||
| 131 | std::swap(input_list, output_list); | ||
| 132 | output_list->clear(); | ||
| 133 | |||
| 134 | const Vertex* reference_vertex = &input_list->back(); | ||
| 135 | |||
| 136 | for (const auto& vertex : *input_list) { | ||
| 137 | // NOTE: This algorithm changes vertex order in some cases! | ||
| 138 | if (edge.IsInside(vertex)) { | ||
| 139 | if (edge.IsOutSide(*reference_vertex)) { | ||
| 140 | output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); | ||
| 141 | } | ||
| 142 | |||
| 143 | output_list->push_back(vertex); | ||
| 144 | } else if (edge.IsInside(*reference_vertex)) { | ||
| 145 | output_list->push_back(edge.GetIntersection(vertex, *reference_vertex)); | ||
| 146 | } | ||
| 147 | reference_vertex = &vertex; | ||
| 148 | } | ||
| 149 | }; | ||
| 150 | |||
| 151 | for (auto edge : clipping_edges) { | ||
| 152 | Clip(edge); | ||
| 153 | |||
| 154 | // Need to have at least a full triangle to continue... | ||
| 155 | if (output_list->size() < 3) | ||
| 156 | return; | ||
| 157 | } | ||
| 158 | |||
| 159 | if (g_state.regs.rasterizer.clip_enable) { | ||
| 160 | ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()}; | ||
| 161 | Clip(custom_edge); | ||
| 162 | |||
| 163 | if (output_list->size() < 3) | ||
| 164 | return; | ||
| 165 | } | ||
| 166 | |||
| 167 | InitScreenCoordinates((*output_list)[0]); | ||
| 168 | InitScreenCoordinates((*output_list)[1]); | ||
| 169 | |||
| 170 | for (size_t i = 0; i < output_list->size() - 2; i++) { | ||
| 171 | Vertex& vtx0 = (*output_list)[0]; | ||
| 172 | Vertex& vtx1 = (*output_list)[i + 1]; | ||
| 173 | Vertex& vtx2 = (*output_list)[i + 2]; | ||
| 174 | |||
| 175 | InitScreenCoordinates(vtx2); | ||
| 176 | |||
| 177 | LOG_TRACE(Render_Software, | ||
| 178 | "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " | ||
| 179 | "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | ||
| 180 | "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | ||
| 181 | i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), | ||
| 182 | vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(), | ||
| 183 | vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||
| 184 | vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), | ||
| 185 | vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(), | ||
| 186 | vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(), | ||
| 187 | vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(), | ||
| 188 | vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(), | ||
| 189 | vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32()); | ||
| 190 | |||
| 191 | Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2); | ||
| 192 | } | ||
| 193 | } | ||
| 194 | |||
| 195 | } // namespace | ||
| 196 | |||
| 197 | } // namespace | ||
diff --git a/src/video_core/swrasterizer/clipper.h b/src/video_core/swrasterizer/clipper.h deleted file mode 100644 index b51af0af9..000000000 --- a/src/video_core/swrasterizer/clipper.h +++ /dev/null | |||
| @@ -1,21 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | namespace Pica { | ||
| 8 | |||
| 9 | namespace Shader { | ||
| 10 | struct OutputVertex; | ||
| 11 | } | ||
| 12 | |||
| 13 | namespace Clipper { | ||
| 14 | |||
| 15 | using Shader::OutputVertex; | ||
| 16 | |||
| 17 | void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2); | ||
| 18 | |||
| 19 | } // namespace | ||
| 20 | |||
| 21 | } // namespace | ||
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp deleted file mode 100644 index f34eab6cf..000000000 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ /dev/null | |||
| @@ -1,360 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/color.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "common/math_util.h" | ||
| 12 | #include "common/vector_math.h" | ||
| 13 | #include "core/hw/gpu.h" | ||
| 14 | #include "core/memory.h" | ||
| 15 | #include "video_core/pica_state.h" | ||
| 16 | #include "video_core/regs_framebuffer.h" | ||
| 17 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 18 | #include "video_core/utils.h" | ||
| 19 | |||
| 20 | namespace Pica { | ||
| 21 | namespace Rasterizer { | ||
| 22 | |||
| 23 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||
| 24 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 25 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 26 | |||
| 27 | // Similarly to textures, the render framebuffer is laid out from bottom to top, too. | ||
| 28 | // NOTE: The framebuffer height register contains the actual FB height minus one. | ||
| 29 | y = framebuffer.height - y; | ||
| 30 | |||
| 31 | const u32 coarse_y = y & ~7; | ||
| 32 | u32 bytes_per_pixel = | ||
| 33 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 34 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 35 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 36 | u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||
| 37 | |||
| 38 | switch (framebuffer.color_format) { | ||
| 39 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 40 | Color::EncodeRGBA8(color, dst_pixel); | ||
| 41 | break; | ||
| 42 | |||
| 43 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 44 | Color::EncodeRGB8(color, dst_pixel); | ||
| 45 | break; | ||
| 46 | |||
| 47 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 48 | Color::EncodeRGB5A1(color, dst_pixel); | ||
| 49 | break; | ||
| 50 | |||
| 51 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 52 | Color::EncodeRGB565(color, dst_pixel); | ||
| 53 | break; | ||
| 54 | |||
| 55 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 56 | Color::EncodeRGBA4(color, dst_pixel); | ||
| 57 | break; | ||
| 58 | |||
| 59 | default: | ||
| 60 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 61 | framebuffer.color_format.Value()); | ||
| 62 | UNIMPLEMENTED(); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 66 | const Math::Vec4<u8> GetPixel(int x, int y) { | ||
| 67 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 68 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 69 | |||
| 70 | y = framebuffer.height - y; | ||
| 71 | |||
| 72 | const u32 coarse_y = y & ~7; | ||
| 73 | u32 bytes_per_pixel = | ||
| 74 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 75 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 76 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 77 | u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||
| 78 | |||
| 79 | switch (framebuffer.color_format) { | ||
| 80 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 81 | return Color::DecodeRGBA8(src_pixel); | ||
| 82 | |||
| 83 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 84 | return Color::DecodeRGB8(src_pixel); | ||
| 85 | |||
| 86 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 87 | return Color::DecodeRGB5A1(src_pixel); | ||
| 88 | |||
| 89 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 90 | return Color::DecodeRGB565(src_pixel); | ||
| 91 | |||
| 92 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 93 | return Color::DecodeRGBA4(src_pixel); | ||
| 94 | |||
| 95 | default: | ||
| 96 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 97 | framebuffer.color_format.Value()); | ||
| 98 | UNIMPLEMENTED(); | ||
| 99 | } | ||
| 100 | |||
| 101 | return {0, 0, 0, 0}; | ||
| 102 | } | ||
| 103 | |||
| 104 | u32 GetDepth(int x, int y) { | ||
| 105 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 106 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 107 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 108 | |||
| 109 | y = framebuffer.height - y; | ||
| 110 | |||
| 111 | const u32 coarse_y = y & ~7; | ||
| 112 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 113 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 114 | |||
| 115 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 116 | u8* src_pixel = depth_buffer + src_offset; | ||
| 117 | |||
| 118 | switch (framebuffer.depth_format) { | ||
| 119 | case FramebufferRegs::DepthFormat::D16: | ||
| 120 | return Color::DecodeD16(src_pixel); | ||
| 121 | case FramebufferRegs::DepthFormat::D24: | ||
| 122 | return Color::DecodeD24(src_pixel); | ||
| 123 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 124 | return Color::DecodeD24S8(src_pixel).x; | ||
| 125 | default: | ||
| 126 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 127 | UNIMPLEMENTED(); | ||
| 128 | return 0; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | |||
| 132 | u8 GetStencil(int x, int y) { | ||
| 133 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 134 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 135 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 136 | |||
| 137 | y = framebuffer.height - y; | ||
| 138 | |||
| 139 | const u32 coarse_y = y & ~7; | ||
| 140 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 141 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 142 | |||
| 143 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 144 | u8* src_pixel = depth_buffer + src_offset; | ||
| 145 | |||
| 146 | switch (framebuffer.depth_format) { | ||
| 147 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 148 | return Color::DecodeD24S8(src_pixel).y; | ||
| 149 | |||
| 150 | default: | ||
| 151 | LOG_WARNING( | ||
| 152 | HW_GPU, | ||
| 153 | "GetStencil called for function which doesn't have a stencil component (format %u)", | ||
| 154 | framebuffer.depth_format); | ||
| 155 | return 0; | ||
| 156 | } | ||
| 157 | } | ||
| 158 | |||
| 159 | void SetDepth(int x, int y, u32 value) { | ||
| 160 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 161 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 162 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 163 | |||
| 164 | y = framebuffer.height - y; | ||
| 165 | |||
| 166 | const u32 coarse_y = y & ~7; | ||
| 167 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 168 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 169 | |||
| 170 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 171 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 172 | |||
| 173 | switch (framebuffer.depth_format) { | ||
| 174 | case FramebufferRegs::DepthFormat::D16: | ||
| 175 | Color::EncodeD16(value, dst_pixel); | ||
| 176 | break; | ||
| 177 | |||
| 178 | case FramebufferRegs::DepthFormat::D24: | ||
| 179 | Color::EncodeD24(value, dst_pixel); | ||
| 180 | break; | ||
| 181 | |||
| 182 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 183 | Color::EncodeD24X8(value, dst_pixel); | ||
| 184 | break; | ||
| 185 | |||
| 186 | default: | ||
| 187 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 188 | UNIMPLEMENTED(); | ||
| 189 | break; | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | void SetStencil(int x, int y, u8 value) { | ||
| 194 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 195 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 196 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 197 | |||
| 198 | y = framebuffer.height - y; | ||
| 199 | |||
| 200 | const u32 coarse_y = y & ~7; | ||
| 201 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 202 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 203 | |||
| 204 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 205 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 206 | |||
| 207 | switch (framebuffer.depth_format) { | ||
| 208 | case Pica::FramebufferRegs::DepthFormat::D16: | ||
| 209 | case Pica::FramebufferRegs::DepthFormat::D24: | ||
| 210 | // Nothing to do | ||
| 211 | break; | ||
| 212 | |||
| 213 | case Pica::FramebufferRegs::DepthFormat::D24S8: | ||
| 214 | Color::EncodeX24S8(value, dst_pixel); | ||
| 215 | break; | ||
| 216 | |||
| 217 | default: | ||
| 218 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 219 | UNIMPLEMENTED(); | ||
| 220 | break; | ||
| 221 | } | ||
| 222 | } | ||
| 223 | |||
| 224 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { | ||
| 225 | switch (action) { | ||
| 226 | case FramebufferRegs::StencilAction::Keep: | ||
| 227 | return old_stencil; | ||
| 228 | |||
| 229 | case FramebufferRegs::StencilAction::Zero: | ||
| 230 | return 0; | ||
| 231 | |||
| 232 | case FramebufferRegs::StencilAction::Replace: | ||
| 233 | return ref; | ||
| 234 | |||
| 235 | case FramebufferRegs::StencilAction::Increment: | ||
| 236 | // Saturated increment | ||
| 237 | return std::min<u8>(old_stencil, 254) + 1; | ||
| 238 | |||
| 239 | case FramebufferRegs::StencilAction::Decrement: | ||
| 240 | // Saturated decrement | ||
| 241 | return std::max<u8>(old_stencil, 1) - 1; | ||
| 242 | |||
| 243 | case FramebufferRegs::StencilAction::Invert: | ||
| 244 | return ~old_stencil; | ||
| 245 | |||
| 246 | case FramebufferRegs::StencilAction::IncrementWrap: | ||
| 247 | return old_stencil + 1; | ||
| 248 | |||
| 249 | case FramebufferRegs::StencilAction::DecrementWrap: | ||
| 250 | return old_stencil - 1; | ||
| 251 | |||
| 252 | default: | ||
| 253 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | ||
| 254 | UNIMPLEMENTED(); | ||
| 255 | return 0; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||
| 260 | const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||
| 261 | FramebufferRegs::BlendEquation equation) { | ||
| 262 | Math::Vec4<int> result; | ||
| 263 | |||
| 264 | auto src_result = (src * srcfactor).Cast<int>(); | ||
| 265 | auto dst_result = (dest * destfactor).Cast<int>(); | ||
| 266 | |||
| 267 | switch (equation) { | ||
| 268 | case FramebufferRegs::BlendEquation::Add: | ||
| 269 | result = (src_result + dst_result) / 255; | ||
| 270 | break; | ||
| 271 | |||
| 272 | case FramebufferRegs::BlendEquation::Subtract: | ||
| 273 | result = (src_result - dst_result) / 255; | ||
| 274 | break; | ||
| 275 | |||
| 276 | case FramebufferRegs::BlendEquation::ReverseSubtract: | ||
| 277 | result = (dst_result - src_result) / 255; | ||
| 278 | break; | ||
| 279 | |||
| 280 | // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the | ||
| 281 | // min/max computations, but is this what the 3DS actually does? | ||
| 282 | case FramebufferRegs::BlendEquation::Min: | ||
| 283 | result.r() = std::min(src.r(), dest.r()); | ||
| 284 | result.g() = std::min(src.g(), dest.g()); | ||
| 285 | result.b() = std::min(src.b(), dest.b()); | ||
| 286 | result.a() = std::min(src.a(), dest.a()); | ||
| 287 | break; | ||
| 288 | |||
| 289 | case FramebufferRegs::BlendEquation::Max: | ||
| 290 | result.r() = std::max(src.r(), dest.r()); | ||
| 291 | result.g() = std::max(src.g(), dest.g()); | ||
| 292 | result.b() = std::max(src.b(), dest.b()); | ||
| 293 | result.a() = std::max(src.a(), dest.a()); | ||
| 294 | break; | ||
| 295 | |||
| 296 | default: | ||
| 297 | LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); | ||
| 298 | UNIMPLEMENTED(); | ||
| 299 | } | ||
| 300 | |||
| 301 | return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), | ||
| 302 | MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); | ||
| 303 | }; | ||
| 304 | |||
| 305 | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { | ||
| 306 | switch (op) { | ||
| 307 | case FramebufferRegs::LogicOp::Clear: | ||
| 308 | return 0; | ||
| 309 | |||
| 310 | case FramebufferRegs::LogicOp::And: | ||
| 311 | return src & dest; | ||
| 312 | |||
| 313 | case FramebufferRegs::LogicOp::AndReverse: | ||
| 314 | return src & ~dest; | ||
| 315 | |||
| 316 | case FramebufferRegs::LogicOp::Copy: | ||
| 317 | return src; | ||
| 318 | |||
| 319 | case FramebufferRegs::LogicOp::Set: | ||
| 320 | return 255; | ||
| 321 | |||
| 322 | case FramebufferRegs::LogicOp::CopyInverted: | ||
| 323 | return ~src; | ||
| 324 | |||
| 325 | case FramebufferRegs::LogicOp::NoOp: | ||
| 326 | return dest; | ||
| 327 | |||
| 328 | case FramebufferRegs::LogicOp::Invert: | ||
| 329 | return ~dest; | ||
| 330 | |||
| 331 | case FramebufferRegs::LogicOp::Nand: | ||
| 332 | return ~(src & dest); | ||
| 333 | |||
| 334 | case FramebufferRegs::LogicOp::Or: | ||
| 335 | return src | dest; | ||
| 336 | |||
| 337 | case FramebufferRegs::LogicOp::Nor: | ||
| 338 | return ~(src | dest); | ||
| 339 | |||
| 340 | case FramebufferRegs::LogicOp::Xor: | ||
| 341 | return src ^ dest; | ||
| 342 | |||
| 343 | case FramebufferRegs::LogicOp::Equiv: | ||
| 344 | return ~(src ^ dest); | ||
| 345 | |||
| 346 | case FramebufferRegs::LogicOp::AndInverted: | ||
| 347 | return ~src & dest; | ||
| 348 | |||
| 349 | case FramebufferRegs::LogicOp::OrReverse: | ||
| 350 | return src | ~dest; | ||
| 351 | |||
| 352 | case FramebufferRegs::LogicOp::OrInverted: | ||
| 353 | return ~src | dest; | ||
| 354 | } | ||
| 355 | |||
| 356 | UNREACHABLE(); | ||
| 357 | }; | ||
| 358 | |||
| 359 | } // namespace Rasterizer | ||
| 360 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h deleted file mode 100644 index 4a32a4979..000000000 --- a/src/video_core/swrasterizer/framebuffer.h +++ /dev/null | |||
| @@ -1,29 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "video_core/regs_framebuffer.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Rasterizer { | ||
| 13 | |||
| 14 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color); | ||
| 15 | const Math::Vec4<u8> GetPixel(int x, int y); | ||
| 16 | u32 GetDepth(int x, int y); | ||
| 17 | u8 GetStencil(int x, int y); | ||
| 18 | void SetDepth(int x, int y, u32 value); | ||
| 19 | void SetStencil(int x, int y, u8 value); | ||
| 20 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref); | ||
| 21 | |||
| 22 | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||
| 23 | const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||
| 24 | FramebufferRegs::BlendEquation equation); | ||
| 25 | |||
| 26 | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op); | ||
| 27 | |||
| 28 | } // namespace Rasterizer | ||
| 29 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp deleted file mode 100644 index 5fa748611..000000000 --- a/src/video_core/swrasterizer/lighting.cpp +++ /dev/null | |||
| @@ -1,308 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/math_util.h" | ||
| 6 | #include "video_core/swrasterizer/lighting.h" | ||
| 7 | |||
| 8 | namespace Pica { | ||
| 9 | |||
| 10 | static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, | ||
| 11 | float delta) { | ||
| 12 | ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); | ||
| 13 | ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index"); | ||
| 14 | |||
| 15 | const auto& lut = lighting.luts[lut_index][index]; | ||
| 16 | |||
| 17 | float lut_value = lut.ToFloat(); | ||
| 18 | float lut_diff = lut.DiffToFloat(); | ||
| 19 | |||
| 20 | return lut_value + lut_diff * delta; | ||
| 21 | } | ||
| 22 | |||
| 23 | std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||
| 24 | const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, | ||
| 25 | const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, | ||
| 26 | const Math::Vec4<u8> (&texture_color)[4]) { | ||
| 27 | |||
| 28 | Math::Vec3<float> surface_normal; | ||
| 29 | Math::Vec3<float> surface_tangent; | ||
| 30 | |||
| 31 | if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) { | ||
| 32 | Math::Vec3<float> perturbation = | ||
| 33 | texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f - | ||
| 34 | Math::MakeVec(1.0f, 1.0f, 1.0f); | ||
| 35 | if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { | ||
| 36 | if (!lighting.config0.disable_bump_renorm) { | ||
| 37 | const float z_square = 1 - perturbation.xy().Length2(); | ||
| 38 | perturbation.z = std::sqrt(std::max(z_square, 0.0f)); | ||
| 39 | } | ||
| 40 | surface_normal = perturbation; | ||
| 41 | surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); | ||
| 42 | } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) { | ||
| 43 | surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||
| 44 | surface_tangent = perturbation; | ||
| 45 | } else { | ||
| 46 | LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value()); | ||
| 47 | } | ||
| 48 | } else { | ||
| 49 | surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f); | ||
| 50 | surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f); | ||
| 51 | } | ||
| 52 | |||
| 53 | // Use the normalized the quaternion when performing the rotation | ||
| 54 | auto normal = Math::QuaternionRotate(normquat, surface_normal); | ||
| 55 | auto tangent = Math::QuaternionRotate(normquat, surface_tangent); | ||
| 56 | |||
| 57 | Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 58 | Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f}; | ||
| 59 | |||
| 60 | for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { | ||
| 61 | unsigned num = lighting.light_enable.GetNum(light_index); | ||
| 62 | const auto& light_config = lighting.light[num]; | ||
| 63 | |||
| 64 | Math::Vec3<float> refl_value = {}; | ||
| 65 | Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(), | ||
| 66 | float16::FromRaw(light_config.y).ToFloat32(), | ||
| 67 | float16::FromRaw(light_config.z).ToFloat32()}; | ||
| 68 | Math::Vec3<float> light_vector; | ||
| 69 | |||
| 70 | if (light_config.config.directional) | ||
| 71 | light_vector = position; | ||
| 72 | else | ||
| 73 | light_vector = position + view; | ||
| 74 | |||
| 75 | light_vector.Normalize(); | ||
| 76 | |||
| 77 | Math::Vec3<float> norm_view = view.Normalized(); | ||
| 78 | Math::Vec3<float> half_vector = norm_view + light_vector; | ||
| 79 | |||
| 80 | float dist_atten = 1.0f; | ||
| 81 | if (!lighting.IsDistAttenDisabled(num)) { | ||
| 82 | auto distance = (-view - position).Length(); | ||
| 83 | float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32(); | ||
| 84 | float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32(); | ||
| 85 | size_t lut = | ||
| 86 | static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||
| 87 | |||
| 88 | float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f); | ||
| 89 | |||
| 90 | u8 lutindex = | ||
| 91 | static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||
| 92 | float delta = sample_loc * 256 - lutindex; | ||
| 93 | dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); | ||
| 94 | } | ||
| 95 | |||
| 96 | auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, | ||
| 97 | LightingRegs::LightingScale scale_enum, | ||
| 98 | LightingRegs::LightingSampler sampler) { | ||
| 99 | float result = 0.0f; | ||
| 100 | |||
| 101 | switch (input) { | ||
| 102 | case LightingRegs::LightingLutInput::NH: | ||
| 103 | result = Math::Dot(normal, half_vector.Normalized()); | ||
| 104 | break; | ||
| 105 | |||
| 106 | case LightingRegs::LightingLutInput::VH: | ||
| 107 | result = Math::Dot(norm_view, half_vector.Normalized()); | ||
| 108 | break; | ||
| 109 | |||
| 110 | case LightingRegs::LightingLutInput::NV: | ||
| 111 | result = Math::Dot(normal, norm_view); | ||
| 112 | break; | ||
| 113 | |||
| 114 | case LightingRegs::LightingLutInput::LN: | ||
| 115 | result = Math::Dot(light_vector, normal); | ||
| 116 | break; | ||
| 117 | |||
| 118 | case LightingRegs::LightingLutInput::SP: { | ||
| 119 | Math::Vec3<s32> spot_dir{light_config.spot_x.Value(), light_config.spot_y.Value(), | ||
| 120 | light_config.spot_z.Value()}; | ||
| 121 | result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f); | ||
| 122 | break; | ||
| 123 | } | ||
| 124 | case LightingRegs::LightingLutInput::CP: | ||
| 125 | if (lighting.config0.config == LightingRegs::LightingConfig::Config7) { | ||
| 126 | const Math::Vec3<float> norm_half_vector = half_vector.Normalized(); | ||
| 127 | const Math::Vec3<float> half_vector_proj = | ||
| 128 | norm_half_vector - normal * Math::Dot(normal, norm_half_vector); | ||
| 129 | result = Math::Dot(half_vector_proj, tangent); | ||
| 130 | } else { | ||
| 131 | result = 0.0f; | ||
| 132 | } | ||
| 133 | break; | ||
| 134 | default: | ||
| 135 | LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); | ||
| 136 | UNIMPLEMENTED(); | ||
| 137 | result = 0.0f; | ||
| 138 | } | ||
| 139 | |||
| 140 | u8 index; | ||
| 141 | float delta; | ||
| 142 | |||
| 143 | if (abs) { | ||
| 144 | if (light_config.config.two_sided_diffuse) | ||
| 145 | result = std::abs(result); | ||
| 146 | else | ||
| 147 | result = std::max(result, 0.0f); | ||
| 148 | |||
| 149 | float flr = std::floor(result * 256.0f); | ||
| 150 | index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); | ||
| 151 | delta = result * 256 - index; | ||
| 152 | } else { | ||
| 153 | float flr = std::floor(result * 128.0f); | ||
| 154 | s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); | ||
| 155 | delta = result * 128.0f - signed_index; | ||
| 156 | index = static_cast<u8>(signed_index); | ||
| 157 | } | ||
| 158 | |||
| 159 | float scale = lighting.lut_scale.GetScale(scale_enum); | ||
| 160 | return scale * | ||
| 161 | LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta); | ||
| 162 | }; | ||
| 163 | |||
| 164 | // If enabled, compute spot light attenuation value | ||
| 165 | float spot_atten = 1.0f; | ||
| 166 | if (!lighting.IsSpotAttenDisabled(num) && | ||
| 167 | LightingRegs::IsLightingSamplerSupported( | ||
| 168 | lighting.config0.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { | ||
| 169 | auto lut = LightingRegs::SpotlightAttenuationSampler(num); | ||
| 170 | spot_atten = GetLutValue(lighting.lut_input.sp, lighting.abs_lut_input.disable_sp == 0, | ||
| 171 | lighting.lut_scale.sp, lut); | ||
| 172 | } | ||
| 173 | |||
| 174 | // Specular 0 component | ||
| 175 | float d0_lut_value = 1.0f; | ||
| 176 | if (lighting.config1.disable_lut_d0 == 0 && | ||
| 177 | LightingRegs::IsLightingSamplerSupported( | ||
| 178 | lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) { | ||
| 179 | d0_lut_value = | ||
| 180 | GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0, | ||
| 181 | lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0); | ||
| 182 | } | ||
| 183 | |||
| 184 | Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f(); | ||
| 185 | |||
| 186 | // If enabled, lookup ReflectRed value, otherwise, 1.0 is used | ||
| 187 | if (lighting.config1.disable_lut_rr == 0 && | ||
| 188 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 189 | LightingRegs::LightingSampler::ReflectRed)) { | ||
| 190 | refl_value.x = | ||
| 191 | GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0, | ||
| 192 | lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed); | ||
| 193 | } else { | ||
| 194 | refl_value.x = 1.0f; | ||
| 195 | } | ||
| 196 | |||
| 197 | // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used | ||
| 198 | if (lighting.config1.disable_lut_rg == 0 && | ||
| 199 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 200 | LightingRegs::LightingSampler::ReflectGreen)) { | ||
| 201 | refl_value.y = | ||
| 202 | GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0, | ||
| 203 | lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen); | ||
| 204 | } else { | ||
| 205 | refl_value.y = refl_value.x; | ||
| 206 | } | ||
| 207 | |||
| 208 | // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used | ||
| 209 | if (lighting.config1.disable_lut_rb == 0 && | ||
| 210 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 211 | LightingRegs::LightingSampler::ReflectBlue)) { | ||
| 212 | refl_value.z = | ||
| 213 | GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0, | ||
| 214 | lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue); | ||
| 215 | } else { | ||
| 216 | refl_value.z = refl_value.x; | ||
| 217 | } | ||
| 218 | |||
| 219 | // Specular 1 component | ||
| 220 | float d1_lut_value = 1.0f; | ||
| 221 | if (lighting.config1.disable_lut_d1 == 0 && | ||
| 222 | LightingRegs::IsLightingSamplerSupported( | ||
| 223 | lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) { | ||
| 224 | d1_lut_value = | ||
| 225 | GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0, | ||
| 226 | lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1); | ||
| 227 | } | ||
| 228 | |||
| 229 | Math::Vec3<float> specular_1 = | ||
| 230 | d1_lut_value * refl_value * light_config.specular_1.ToVec3f(); | ||
| 231 | |||
| 232 | // Fresnel | ||
| 233 | // Note: only the last entry in the light slots applies the Fresnel factor | ||
| 234 | if (light_index == lighting.max_light_index && lighting.config1.disable_lut_fr == 0 && | ||
| 235 | LightingRegs::IsLightingSamplerSupported(lighting.config0.config, | ||
| 236 | LightingRegs::LightingSampler::Fresnel)) { | ||
| 237 | |||
| 238 | float lut_value = | ||
| 239 | GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0, | ||
| 240 | lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel); | ||
| 241 | |||
| 242 | // Enabled for diffuse lighting alpha component | ||
| 243 | if (lighting.config0.fresnel_selector == | ||
| 244 | LightingRegs::LightingFresnelSelector::PrimaryAlpha || | ||
| 245 | lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 246 | diffuse_sum.a() = lut_value; | ||
| 247 | } | ||
| 248 | |||
| 249 | // Enabled for the specular lighting alpha component | ||
| 250 | if (lighting.config0.fresnel_selector == | ||
| 251 | LightingRegs::LightingFresnelSelector::SecondaryAlpha || | ||
| 252 | lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) { | ||
| 253 | specular_sum.a() = lut_value; | ||
| 254 | } | ||
| 255 | } | ||
| 256 | |||
| 257 | auto dot_product = Math::Dot(light_vector, normal); | ||
| 258 | |||
| 259 | // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot | ||
| 260 | // product. | ||
| 261 | float clamp_highlights = 1.0f; | ||
| 262 | if (lighting.config0.clamp_highlights) { | ||
| 263 | if (dot_product <= 0.0f) | ||
| 264 | clamp_highlights = 0.0f; | ||
| 265 | else | ||
| 266 | clamp_highlights = 1.0f; | ||
| 267 | } | ||
| 268 | |||
| 269 | if (light_config.config.two_sided_diffuse) | ||
| 270 | dot_product = std::abs(dot_product); | ||
| 271 | else | ||
| 272 | dot_product = std::max(dot_product, 0.0f); | ||
| 273 | |||
| 274 | if (light_config.config.geometric_factor_0 || light_config.config.geometric_factor_1) { | ||
| 275 | float geo_factor = half_vector.Length2(); | ||
| 276 | geo_factor = geo_factor == 0.0f ? 0.0f : std::min(dot_product / geo_factor, 1.0f); | ||
| 277 | if (light_config.config.geometric_factor_0) { | ||
| 278 | specular_0 *= geo_factor; | ||
| 279 | } | ||
| 280 | if (light_config.config.geometric_factor_1) { | ||
| 281 | specular_1 *= geo_factor; | ||
| 282 | } | ||
| 283 | } | ||
| 284 | |||
| 285 | auto diffuse = | ||
| 286 | light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); | ||
| 287 | diffuse_sum += Math::MakeVec(diffuse * dist_atten * spot_atten, 0.0f); | ||
| 288 | |||
| 289 | specular_sum += Math::MakeVec( | ||
| 290 | (specular_0 + specular_1) * clamp_highlights * dist_atten * spot_atten, 0.0f); | ||
| 291 | } | ||
| 292 | |||
| 293 | diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); | ||
| 294 | |||
| 295 | auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, | ||
| 296 | MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, | ||
| 297 | MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, | ||
| 298 | MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) | ||
| 299 | .Cast<u8>(); | ||
| 300 | auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, | ||
| 301 | MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, | ||
| 302 | MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, | ||
| 303 | MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) | ||
| 304 | .Cast<u8>(); | ||
| 305 | return std::make_tuple(diffuse, specular); | ||
| 306 | } | ||
| 307 | |||
| 308 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/lighting.h b/src/video_core/swrasterizer/lighting.h deleted file mode 100644 index d807a3d94..000000000 --- a/src/video_core/swrasterizer/lighting.h +++ /dev/null | |||
| @@ -1,19 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <tuple> | ||
| 8 | #include "common/quaternion.h" | ||
| 9 | #include "common/vector_math.h" | ||
| 10 | #include "video_core/pica_state.h" | ||
| 11 | |||
| 12 | namespace Pica { | ||
| 13 | |||
| 14 | std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | ||
| 15 | const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, | ||
| 16 | const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view, | ||
| 17 | const Math::Vec4<u8> (&texture_color)[4]); | ||
| 18 | |||
| 19 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp deleted file mode 100644 index b69892778..000000000 --- a/src/video_core/swrasterizer/proctex.cpp +++ /dev/null | |||
| @@ -1,223 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <array> | ||
| 6 | #include <cmath> | ||
| 7 | #include "common/math_util.h" | ||
| 8 | #include "video_core/swrasterizer/proctex.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | namespace Rasterizer { | ||
| 12 | |||
| 13 | using ProcTexClamp = TexturingRegs::ProcTexClamp; | ||
| 14 | using ProcTexShift = TexturingRegs::ProcTexShift; | ||
| 15 | using ProcTexCombiner = TexturingRegs::ProcTexCombiner; | ||
| 16 | using ProcTexFilter = TexturingRegs::ProcTexFilter; | ||
| 17 | |||
| 18 | static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) { | ||
| 19 | // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and | ||
| 20 | // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using | ||
| 21 | // value entries and difference entries. | ||
| 22 | coord *= 128; | ||
| 23 | const int index_int = std::min(static_cast<int>(coord), 127); | ||
| 24 | const float frac = coord - index_int; | ||
| 25 | return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat(); | ||
| 26 | } | ||
| 27 | |||
| 28 | // These function are used to generate random noise for procedural texture. Their results are | ||
| 29 | // verified against real hardware, but it's not known if the algorithm is the same as hardware. | ||
| 30 | static unsigned int NoiseRand1D(unsigned int v) { | ||
| 31 | static constexpr std::array<unsigned int, 16> table{ | ||
| 32 | {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}}; | ||
| 33 | return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF]; | ||
| 34 | } | ||
| 35 | |||
| 36 | static float NoiseRand2D(unsigned int x, unsigned int y) { | ||
| 37 | static constexpr std::array<unsigned int, 16> table{ | ||
| 38 | {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}}; | ||
| 39 | unsigned int u2 = NoiseRand1D(x); | ||
| 40 | unsigned int v2 = NoiseRand1D(y); | ||
| 41 | v2 += ((u2 & 3) == 1) ? 4 : 0; | ||
| 42 | v2 ^= (u2 & 1) * 6; | ||
| 43 | v2 += 10 + u2; | ||
| 44 | v2 &= 0xF; | ||
| 45 | v2 ^= table[u2]; | ||
| 46 | return -1.0f + v2 * 2.0f / 15.0f; | ||
| 47 | } | ||
| 48 | |||
| 49 | static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||
| 50 | const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(); | ||
| 51 | const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(); | ||
| 52 | const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(); | ||
| 53 | const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(); | ||
| 54 | const float x = 9 * freq_u * std::abs(u + phase_u); | ||
| 55 | const float y = 9 * freq_v * std::abs(v + phase_v); | ||
| 56 | const int x_int = static_cast<int>(x); | ||
| 57 | const int y_int = static_cast<int>(y); | ||
| 58 | const float x_frac = x - x_int; | ||
| 59 | const float y_frac = y - y_int; | ||
| 60 | |||
| 61 | const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac); | ||
| 62 | const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1); | ||
| 63 | const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1); | ||
| 64 | const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2); | ||
| 65 | const float x_noise = LookupLUT(state.noise_table, x_frac); | ||
| 66 | const float y_noise = LookupLUT(state.noise_table, y_frac); | ||
| 67 | return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise); | ||
| 68 | } | ||
| 69 | |||
| 70 | static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) { | ||
| 71 | const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f; | ||
| 72 | switch (mode) { | ||
| 73 | case ProcTexShift::None: | ||
| 74 | return 0; | ||
| 75 | case ProcTexShift::Odd: | ||
| 76 | return offset * (((int)v / 2) % 2); | ||
| 77 | case ProcTexShift::Even: | ||
| 78 | return offset * ((((int)v + 1) / 2) % 2); | ||
| 79 | default: | ||
| 80 | LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode)); | ||
| 81 | return 0; | ||
| 82 | } | ||
| 83 | }; | ||
| 84 | |||
| 85 | static void ClampCoord(float& coord, ProcTexClamp mode) { | ||
| 86 | switch (mode) { | ||
| 87 | case ProcTexClamp::ToZero: | ||
| 88 | if (coord > 1.0f) | ||
| 89 | coord = 0.0f; | ||
| 90 | break; | ||
| 91 | case ProcTexClamp::ToEdge: | ||
| 92 | coord = std::min(coord, 1.0f); | ||
| 93 | break; | ||
| 94 | case ProcTexClamp::SymmetricalRepeat: | ||
| 95 | coord = coord - std::floor(coord); | ||
| 96 | break; | ||
| 97 | case ProcTexClamp::MirroredRepeat: { | ||
| 98 | int integer = static_cast<int>(coord); | ||
| 99 | float frac = coord - integer; | ||
| 100 | coord = (integer % 2) == 0 ? frac : (1.0f - frac); | ||
| 101 | break; | ||
| 102 | } | ||
| 103 | case ProcTexClamp::Pulse: | ||
| 104 | if (coord <= 0.5f) | ||
| 105 | coord = 0.0f; | ||
| 106 | else | ||
| 107 | coord = 1.0f; | ||
| 108 | break; | ||
| 109 | default: | ||
| 110 | LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode)); | ||
| 111 | coord = std::min(coord, 1.0f); | ||
| 112 | break; | ||
| 113 | } | ||
| 114 | } | ||
| 115 | |||
| 116 | float CombineAndMap(float u, float v, ProcTexCombiner combiner, | ||
| 117 | const std::array<State::ProcTex::ValueEntry, 128>& map_table) { | ||
| 118 | float f; | ||
| 119 | switch (combiner) { | ||
| 120 | case ProcTexCombiner::U: | ||
| 121 | f = u; | ||
| 122 | break; | ||
| 123 | case ProcTexCombiner::U2: | ||
| 124 | f = u * u; | ||
| 125 | break; | ||
| 126 | case TexturingRegs::ProcTexCombiner::V: | ||
| 127 | f = v; | ||
| 128 | break; | ||
| 129 | case TexturingRegs::ProcTexCombiner::V2: | ||
| 130 | f = v * v; | ||
| 131 | break; | ||
| 132 | case TexturingRegs::ProcTexCombiner::Add: | ||
| 133 | f = (u + v) * 0.5f; | ||
| 134 | break; | ||
| 135 | case TexturingRegs::ProcTexCombiner::Add2: | ||
| 136 | f = (u * u + v * v) * 0.5f; | ||
| 137 | break; | ||
| 138 | case TexturingRegs::ProcTexCombiner::SqrtAdd2: | ||
| 139 | f = std::min(std::sqrt(u * u + v * v), 1.0f); | ||
| 140 | break; | ||
| 141 | case TexturingRegs::ProcTexCombiner::Min: | ||
| 142 | f = std::min(u, v); | ||
| 143 | break; | ||
| 144 | case TexturingRegs::ProcTexCombiner::Max: | ||
| 145 | f = std::max(u, v); | ||
| 146 | break; | ||
| 147 | case TexturingRegs::ProcTexCombiner::RMax: | ||
| 148 | f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); | ||
| 149 | break; | ||
| 150 | default: | ||
| 151 | LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner)); | ||
| 152 | f = 0.0f; | ||
| 153 | break; | ||
| 154 | } | ||
| 155 | return LookupLUT(map_table, f); | ||
| 156 | } | ||
| 157 | |||
| 158 | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) { | ||
| 159 | u = std::abs(u); | ||
| 160 | v = std::abs(v); | ||
| 161 | |||
| 162 | // Get shift offset before noise generation | ||
| 163 | const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp); | ||
| 164 | const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp); | ||
| 165 | |||
| 166 | // Generate noise | ||
| 167 | if (regs.proctex.noise_enable) { | ||
| 168 | float noise = NoiseCoef(u, v, regs, state); | ||
| 169 | u += noise * regs.proctex_noise_u.amplitude / 4095.0f; | ||
| 170 | v += noise * regs.proctex_noise_v.amplitude / 4095.0f; | ||
| 171 | u = std::abs(u); | ||
| 172 | v = std::abs(v); | ||
| 173 | } | ||
| 174 | |||
| 175 | // Shift | ||
| 176 | u += u_shift; | ||
| 177 | v += v_shift; | ||
| 178 | |||
| 179 | // Clamp | ||
| 180 | ClampCoord(u, regs.proctex.u_clamp); | ||
| 181 | ClampCoord(v, regs.proctex.v_clamp); | ||
| 182 | |||
| 183 | // Combine and map | ||
| 184 | const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table); | ||
| 185 | |||
| 186 | // Look up the color | ||
| 187 | // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1] | ||
| 188 | const u32 offset = regs.proctex_lut_offset; | ||
| 189 | const u32 width = regs.proctex_lut.width; | ||
| 190 | const float index = offset + (lut_coord * (width - 1)); | ||
| 191 | Math::Vec4<u8> final_color; | ||
| 192 | // TODO(wwylele): implement mipmap | ||
| 193 | switch (regs.proctex_lut.filter) { | ||
| 194 | case ProcTexFilter::Linear: | ||
| 195 | case ProcTexFilter::LinearMipmapLinear: | ||
| 196 | case ProcTexFilter::LinearMipmapNearest: { | ||
| 197 | const int index_int = static_cast<int>(index); | ||
| 198 | const float frac = index - index_int; | ||
| 199 | const auto color_value = state.color_table[index_int].ToVector().Cast<float>(); | ||
| 200 | const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>(); | ||
| 201 | final_color = (color_value + frac * color_diff).Cast<u8>(); | ||
| 202 | break; | ||
| 203 | } | ||
| 204 | case ProcTexFilter::Nearest: | ||
| 205 | case ProcTexFilter::NearestMipmapLinear: | ||
| 206 | case ProcTexFilter::NearestMipmapNearest: | ||
| 207 | final_color = state.color_table[static_cast<int>(std::round(index))].ToVector(); | ||
| 208 | break; | ||
| 209 | } | ||
| 210 | |||
| 211 | if (regs.proctex.separate_alpha) { | ||
| 212 | // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It | ||
| 213 | // uses the output of CombineAndMap directly instead. | ||
| 214 | const float final_alpha = | ||
| 215 | CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table); | ||
| 216 | return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255)); | ||
| 217 | } else { | ||
| 218 | return final_color; | ||
| 219 | } | ||
| 220 | } | ||
| 221 | |||
| 222 | } // namespace Rasterizer | ||
| 223 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h deleted file mode 100644 index 036e4620e..000000000 --- a/src/video_core/swrasterizer/proctex.h +++ /dev/null | |||
| @@ -1,16 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/common_types.h" | ||
| 6 | #include "common/vector_math.h" | ||
| 7 | #include "video_core/pica_state.h" | ||
| 8 | |||
| 9 | namespace Pica { | ||
| 10 | namespace Rasterizer { | ||
| 11 | |||
| 12 | /// Generates procedural texture color for the given coordinates | ||
| 13 | Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state); | ||
| 14 | |||
| 15 | } // namespace Rasterizer | ||
| 16 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp deleted file mode 100644 index 862135614..000000000 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ /dev/null | |||
| @@ -1,853 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <cmath> | ||
| 8 | #include <tuple> | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/bit_field.h" | ||
| 11 | #include "common/color.h" | ||
| 12 | #include "common/common_types.h" | ||
| 13 | #include "common/logging/log.h" | ||
| 14 | #include "common/math_util.h" | ||
| 15 | #include "common/microprofile.h" | ||
| 16 | #include "common/quaternion.h" | ||
| 17 | #include "common/vector_math.h" | ||
| 18 | #include "core/hw/gpu.h" | ||
| 19 | #include "core/memory.h" | ||
| 20 | #include "video_core/debug_utils/debug_utils.h" | ||
| 21 | #include "video_core/pica_state.h" | ||
| 22 | #include "video_core/pica_types.h" | ||
| 23 | #include "video_core/regs_framebuffer.h" | ||
| 24 | #include "video_core/regs_rasterizer.h" | ||
| 25 | #include "video_core/regs_texturing.h" | ||
| 26 | #include "video_core/shader/shader.h" | ||
| 27 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 28 | #include "video_core/swrasterizer/lighting.h" | ||
| 29 | #include "video_core/swrasterizer/proctex.h" | ||
| 30 | #include "video_core/swrasterizer/rasterizer.h" | ||
| 31 | #include "video_core/swrasterizer/texturing.h" | ||
| 32 | #include "video_core/texture/texture_decode.h" | ||
| 33 | #include "video_core/utils.h" | ||
| 34 | |||
| 35 | namespace Pica { | ||
| 36 | namespace Rasterizer { | ||
| 37 | |||
| 38 | // NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values | ||
| 39 | struct Fix12P4 { | ||
| 40 | Fix12P4() {} | ||
| 41 | Fix12P4(u16 val) : val(val) {} | ||
| 42 | |||
| 43 | static u16 FracMask() { | ||
| 44 | return 0xF; | ||
| 45 | } | ||
| 46 | static u16 IntMask() { | ||
| 47 | return (u16)~0xF; | ||
| 48 | } | ||
| 49 | |||
| 50 | operator u16() const { | ||
| 51 | return val; | ||
| 52 | } | ||
| 53 | |||
| 54 | bool operator<(const Fix12P4& oth) const { | ||
| 55 | return (u16) * this < (u16)oth; | ||
| 56 | } | ||
| 57 | |||
| 58 | private: | ||
| 59 | u16 val; | ||
| 60 | }; | ||
| 61 | |||
| 62 | /** | ||
| 63 | * Calculate signed area of the triangle spanned by the three argument vertices. | ||
| 64 | * The sign denotes an orientation. | ||
| 65 | * | ||
| 66 | * @todo define orientation concretely. | ||
| 67 | */ | ||
| 68 | static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>& vtx2, | ||
| 69 | const Math::Vec2<Fix12P4>& vtx3) { | ||
| 70 | const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0); | ||
| 71 | const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0); | ||
| 72 | // TODO: There is a very small chance this will overflow for sizeof(int) == 4 | ||
| 73 | return Math::Cross(vec1, vec2).z; | ||
| 74 | }; | ||
| 75 | |||
| 76 | /// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name | ||
| 77 | static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w, | ||
| 78 | const TexturingRegs& regs) { | ||
| 79 | const float abs_u = std::abs(u.ToFloat32()); | ||
| 80 | const float abs_v = std::abs(v.ToFloat32()); | ||
| 81 | const float abs_w = std::abs(w.ToFloat32()); | ||
| 82 | float24 x, y, z; | ||
| 83 | PAddr addr; | ||
| 84 | if (abs_u > abs_v && abs_u > abs_w) { | ||
| 85 | if (u > float24::FromFloat32(0)) { | ||
| 86 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX); | ||
| 87 | y = -v; | ||
| 88 | } else { | ||
| 89 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX); | ||
| 90 | y = v; | ||
| 91 | } | ||
| 92 | x = -w; | ||
| 93 | z = u; | ||
| 94 | } else if (abs_v > abs_w) { | ||
| 95 | if (v > float24::FromFloat32(0)) { | ||
| 96 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY); | ||
| 97 | x = u; | ||
| 98 | } else { | ||
| 99 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY); | ||
| 100 | x = -u; | ||
| 101 | } | ||
| 102 | y = w; | ||
| 103 | z = v; | ||
| 104 | } else { | ||
| 105 | if (w > float24::FromFloat32(0)) { | ||
| 106 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ); | ||
| 107 | y = -v; | ||
| 108 | } else { | ||
| 109 | addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ); | ||
| 110 | y = v; | ||
| 111 | } | ||
| 112 | x = u; | ||
| 113 | z = w; | ||
| 114 | } | ||
| 115 | const float24 half = float24::FromFloat32(0.5f); | ||
| 116 | return std::make_tuple(x / z * half + half, y / z * half + half, addr); | ||
| 117 | } | ||
| 118 | |||
| 119 | MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); | ||
| 120 | |||
| 121 | /** | ||
| 122 | * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing | ||
| 123 | * culling via recursion. | ||
| 124 | */ | ||
| 125 | static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2, | ||
| 126 | bool reversed = false) { | ||
| 127 | const auto& regs = g_state.regs; | ||
| 128 | MICROPROFILE_SCOPE(GPU_Rasterization); | ||
| 129 | |||
| 130 | // vertex positions in rasterizer coordinates | ||
| 131 | static auto FloatToFix = [](float24 flt) { | ||
| 132 | // TODO: Rounding here is necessary to prevent garbage pixels at | ||
| 133 | // triangle borders. Is it that the correct solution, though? | ||
| 134 | return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f))); | ||
| 135 | }; | ||
| 136 | static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) { | ||
| 137 | return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; | ||
| 138 | }; | ||
| 139 | |||
| 140 | Math::Vec3<Fix12P4> vtxpos[3]{ScreenToRasterizerCoordinates(v0.screenpos), | ||
| 141 | ScreenToRasterizerCoordinates(v1.screenpos), | ||
| 142 | ScreenToRasterizerCoordinates(v2.screenpos)}; | ||
| 143 | |||
| 144 | if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) { | ||
| 145 | // Make sure we always end up with a triangle wound counter-clockwise | ||
| 146 | if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) { | ||
| 147 | ProcessTriangleInternal(v0, v2, v1, true); | ||
| 148 | return; | ||
| 149 | } | ||
| 150 | } else { | ||
| 151 | if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) { | ||
| 152 | // Reverse vertex order and use the CCW code path. | ||
| 153 | ProcessTriangleInternal(v0, v2, v1, true); | ||
| 154 | return; | ||
| 155 | } | ||
| 156 | |||
| 157 | // Cull away triangles which are wound clockwise. | ||
| 158 | if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) | ||
| 159 | return; | ||
| 160 | } | ||
| 161 | |||
| 162 | u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||
| 163 | u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||
| 164 | u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); | ||
| 165 | u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); | ||
| 166 | |||
| 167 | // Convert the scissor box coordinates to 12.4 fixed point | ||
| 168 | u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4); | ||
| 169 | u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4); | ||
| 170 | // x2,y2 have +1 added to cover the entire sub-pixel area | ||
| 171 | u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4); | ||
| 172 | u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4); | ||
| 173 | |||
| 174 | if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) { | ||
| 175 | // Calculate the new bounds | ||
| 176 | min_x = std::max(min_x, scissor_x1); | ||
| 177 | min_y = std::max(min_y, scissor_y1); | ||
| 178 | max_x = std::min(max_x, scissor_x2); | ||
| 179 | max_y = std::min(max_y, scissor_y2); | ||
| 180 | } | ||
| 181 | |||
| 182 | min_x &= Fix12P4::IntMask(); | ||
| 183 | min_y &= Fix12P4::IntMask(); | ||
| 184 | max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||
| 185 | max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask()); | ||
| 186 | |||
| 187 | // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not | ||
| 188 | // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias | ||
| 189 | // values which are added to the barycentric coordinates w0, w1 and w2, respectively. | ||
| 190 | // NOTE: These are the PSP filling rules. Not sure if the 3DS uses the same ones... | ||
| 191 | auto IsRightSideOrFlatBottomEdge = [](const Math::Vec2<Fix12P4>& vtx, | ||
| 192 | const Math::Vec2<Fix12P4>& line1, | ||
| 193 | const Math::Vec2<Fix12P4>& line2) { | ||
| 194 | if (line1.y == line2.y) { | ||
| 195 | // just check if vertex is above us => bottom line parallel to x-axis | ||
| 196 | return vtx.y < line1.y; | ||
| 197 | } else { | ||
| 198 | // check if vertex is on our left => right side | ||
| 199 | // TODO: Not sure how likely this is to overflow | ||
| 200 | return (int)vtx.x < (int)line1.x + | ||
| 201 | ((int)line2.x - (int)line1.x) * ((int)vtx.y - (int)line1.y) / | ||
| 202 | ((int)line2.y - (int)line1.y); | ||
| 203 | } | ||
| 204 | }; | ||
| 205 | int bias0 = | ||
| 206 | IsRightSideOrFlatBottomEdge(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) ? -1 : 0; | ||
| 207 | int bias1 = | ||
| 208 | IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0; | ||
| 209 | int bias2 = | ||
| 210 | IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0; | ||
| 211 | |||
| 212 | auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w); | ||
| 213 | |||
| 214 | auto textures = regs.texturing.GetTextures(); | ||
| 215 | auto tev_stages = regs.texturing.GetTevStages(); | ||
| 216 | |||
| 217 | bool stencil_action_enable = | ||
| 218 | g_state.regs.framebuffer.output_merger.stencil_test.enable && | ||
| 219 | g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8; | ||
| 220 | const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test; | ||
| 221 | |||
| 222 | // Enter rasterization loop, starting at the center of the topleft bounding box corner. | ||
| 223 | // TODO: Not sure if looping through x first might be faster | ||
| 224 | for (u16 y = min_y + 8; y < max_y; y += 0x10) { | ||
| 225 | for (u16 x = min_x + 8; x < max_x; x += 0x10) { | ||
| 226 | |||
| 227 | // Do not process the pixel if it's inside the scissor box and the scissor mode is set | ||
| 228 | // to Exclude | ||
| 229 | if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) { | ||
| 230 | if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2) | ||
| 231 | continue; | ||
| 232 | } | ||
| 233 | |||
| 234 | // Calculate the barycentric coordinates w0, w1 and w2 | ||
| 235 | int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); | ||
| 236 | int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y}); | ||
| 237 | int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y}); | ||
| 238 | int wsum = w0 + w1 + w2; | ||
| 239 | |||
| 240 | // If current pixel is not covered by the current primitive | ||
| 241 | if (w0 < 0 || w1 < 0 || w2 < 0) | ||
| 242 | continue; | ||
| 243 | |||
| 244 | auto baricentric_coordinates = | ||
| 245 | Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)), | ||
| 246 | float24::FromFloat32(static_cast<float>(w1)), | ||
| 247 | float24::FromFloat32(static_cast<float>(w2))); | ||
| 248 | float24 interpolated_w_inverse = | ||
| 249 | float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates); | ||
| 250 | |||
| 251 | // interpolated_z = z / w | ||
| 252 | float interpolated_z_over_w = | ||
| 253 | (v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 + | ||
| 254 | v2.screenpos[2].ToFloat32() * w2) / | ||
| 255 | wsum; | ||
| 256 | |||
| 257 | // Not fully accurate. About 3 bits in precision are missing. | ||
| 258 | // Z-Buffer (z / w * scale + offset) | ||
| 259 | float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32(); | ||
| 260 | float depth_offset = | ||
| 261 | float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32(); | ||
| 262 | float depth = interpolated_z_over_w * depth_scale + depth_offset; | ||
| 263 | |||
| 264 | // Potentially switch to W-Buffer | ||
| 265 | if (regs.rasterizer.depthmap_enable == | ||
| 266 | Pica::RasterizerRegs::DepthBuffering::WBuffering) { | ||
| 267 | // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w) | ||
| 268 | depth *= interpolated_w_inverse.ToFloat32() * wsum; | ||
| 269 | } | ||
| 270 | |||
| 271 | // Clamp the result | ||
| 272 | depth = MathUtil::Clamp(depth, 0.0f, 1.0f); | ||
| 273 | |||
| 274 | // Perspective correct attribute interpolation: | ||
| 275 | // Attribute values cannot be calculated by simple linear interpolation since | ||
| 276 | // they are not linear in screen space. For example, when interpolating a | ||
| 277 | // texture coordinate across two vertices, something simple like | ||
| 278 | // u = (u0*w0 + u1*w1)/(w0+w1) | ||
| 279 | // will not work. However, the attribute value divided by the | ||
| 280 | // clipspace w-coordinate (u/w) and and the inverse w-coordinate (1/w) are linear | ||
| 281 | // in screenspace. Hence, we can linearly interpolate these two independently and | ||
| 282 | // calculate the interpolated attribute by dividing the results. | ||
| 283 | // I.e. | ||
| 284 | // u_over_w = ((u0/v0.pos.w)*w0 + (u1/v1.pos.w)*w1)/(w0+w1) | ||
| 285 | // one_over_w = (( 1/v0.pos.w)*w0 + ( 1/v1.pos.w)*w1)/(w0+w1) | ||
| 286 | // u = u_over_w / one_over_w | ||
| 287 | // | ||
| 288 | // The generalization to three vertices is straightforward in baricentric coordinates. | ||
| 289 | auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { | ||
| 290 | auto attr_over_w = Math::MakeVec(attr0, attr1, attr2); | ||
| 291 | float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); | ||
| 292 | return interpolated_attr_over_w * interpolated_w_inverse; | ||
| 293 | }; | ||
| 294 | |||
| 295 | Math::Vec4<u8> primary_color{ | ||
| 296 | (u8)( | ||
| 297 | GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() * | ||
| 298 | 255), | ||
| 299 | (u8)( | ||
| 300 | GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() * | ||
| 301 | 255), | ||
| 302 | (u8)( | ||
| 303 | GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() * | ||
| 304 | 255), | ||
| 305 | (u8)( | ||
| 306 | GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() * | ||
| 307 | 255), | ||
| 308 | }; | ||
| 309 | |||
| 310 | Math::Vec2<float24> uv[3]; | ||
| 311 | uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u()); | ||
| 312 | uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v()); | ||
| 313 | uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u()); | ||
| 314 | uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v()); | ||
| 315 | uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u()); | ||
| 316 | uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v()); | ||
| 317 | |||
| 318 | Math::Vec4<u8> texture_color[4]{}; | ||
| 319 | for (int i = 0; i < 3; ++i) { | ||
| 320 | const auto& texture = textures[i]; | ||
| 321 | if (!texture.enabled) | ||
| 322 | continue; | ||
| 323 | |||
| 324 | DEBUG_ASSERT(0 != texture.config.address); | ||
| 325 | |||
| 326 | int coordinate_i = | ||
| 327 | (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; | ||
| 328 | float24 u = uv[coordinate_i].u(); | ||
| 329 | float24 v = uv[coordinate_i].v(); | ||
| 330 | |||
| 331 | // Only unit 0 respects the texturing type (according to 3DBrew) | ||
| 332 | // TODO: Refactor so cubemaps and shadowmaps can be handled | ||
| 333 | PAddr texture_address = texture.config.GetPhysicalAddress(); | ||
| 334 | if (i == 0) { | ||
| 335 | switch (texture.config.type) { | ||
| 336 | case TexturingRegs::TextureConfig::Texture2D: | ||
| 337 | break; | ||
| 338 | case TexturingRegs::TextureConfig::TextureCube: { | ||
| 339 | auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||
| 340 | std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing); | ||
| 341 | break; | ||
| 342 | } | ||
| 343 | case TexturingRegs::TextureConfig::Projection2D: { | ||
| 344 | auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||
| 345 | u /= tc0_w; | ||
| 346 | v /= tc0_w; | ||
| 347 | break; | ||
| 348 | } | ||
| 349 | default: | ||
| 350 | // TODO: Change to LOG_ERROR when more types are handled. | ||
| 351 | LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); | ||
| 352 | UNIMPLEMENTED(); | ||
| 353 | break; | ||
| 354 | } | ||
| 355 | } | ||
| 356 | |||
| 357 | int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))) | ||
| 358 | .ToFloat32(); | ||
| 359 | int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))) | ||
| 360 | .ToFloat32(); | ||
| 361 | |||
| 362 | bool use_border_s = false; | ||
| 363 | bool use_border_t = false; | ||
| 364 | |||
| 365 | if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) { | ||
| 366 | use_border_s = s < 0 || s >= static_cast<int>(texture.config.width); | ||
| 367 | } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) { | ||
| 368 | use_border_s = s >= static_cast<int>(texture.config.width); | ||
| 369 | } | ||
| 370 | |||
| 371 | if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) { | ||
| 372 | use_border_t = t < 0 || t >= static_cast<int>(texture.config.height); | ||
| 373 | } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) { | ||
| 374 | use_border_t = t >= static_cast<int>(texture.config.height); | ||
| 375 | } | ||
| 376 | |||
| 377 | if (use_border_s || use_border_t) { | ||
| 378 | auto border_color = texture.config.border_color; | ||
| 379 | texture_color[i] = {border_color.r, border_color.g, border_color.b, | ||
| 380 | border_color.a}; | ||
| 381 | } else { | ||
| 382 | // Textures are laid out from bottom to top, hence we invert the t coordinate. | ||
| 383 | // NOTE: This may not be the right place for the inversion. | ||
| 384 | // TODO: Check if this applies to ETC textures, too. | ||
| 385 | s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width); | ||
| 386 | t = texture.config.height - 1 - | ||
| 387 | GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||
| 388 | |||
| 389 | const u8* texture_data = Memory::GetPhysicalPointer(texture_address); | ||
| 390 | auto info = | ||
| 391 | Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||
| 392 | |||
| 393 | // TODO: Apply the min and mag filters to the texture | ||
| 394 | texture_color[i] = Texture::LookupTexture(texture_data, s, t, info); | ||
| 395 | #if PICA_DUMP_TEXTURES | ||
| 396 | DebugUtils::DumpTexture(texture.config, texture_data); | ||
| 397 | #endif | ||
| 398 | } | ||
| 399 | } | ||
| 400 | |||
| 401 | // sample procedural texture | ||
| 402 | if (regs.texturing.main_config.texture3_enable) { | ||
| 403 | const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates]; | ||
| 404 | texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(), | ||
| 405 | g_state.regs.texturing, g_state.proctex); | ||
| 406 | } | ||
| 407 | |||
| 408 | // Texture environment - consists of 6 stages of color and alpha combining. | ||
| 409 | // | ||
| 410 | // Color combiners take three input color values from some source (e.g. interpolated | ||
| 411 | // vertex color, texture color, previous stage, etc), perform some very simple | ||
| 412 | // operations on each of them (e.g. inversion) and then calculate the output color | ||
| 413 | // with some basic arithmetic. Alpha combiners can be configured separately but work | ||
| 414 | // analogously. | ||
| 415 | Math::Vec4<u8> combiner_output; | ||
| 416 | Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0}; | ||
| 417 | Math::Vec4<u8> next_combiner_buffer = { | ||
| 418 | regs.texturing.tev_combiner_buffer_color.r, | ||
| 419 | regs.texturing.tev_combiner_buffer_color.g, | ||
| 420 | regs.texturing.tev_combiner_buffer_color.b, | ||
| 421 | regs.texturing.tev_combiner_buffer_color.a, | ||
| 422 | }; | ||
| 423 | |||
| 424 | Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; | ||
| 425 | Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; | ||
| 426 | |||
| 427 | if (!g_state.regs.lighting.disable) { | ||
| 428 | Math::Quaternion<float> normquat = Math::Quaternion<float>{ | ||
| 429 | {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(), | ||
| 430 | GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(), | ||
| 431 | GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()}, | ||
| 432 | GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(), | ||
| 433 | }.Normalized(); | ||
| 434 | |||
| 435 | Math::Vec3<float> view{ | ||
| 436 | GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(), | ||
| 437 | GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(), | ||
| 438 | GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(), | ||
| 439 | }; | ||
| 440 | std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( | ||
| 441 | g_state.regs.lighting, g_state.lighting, normquat, view, texture_color); | ||
| 442 | } | ||
| 443 | |||
| 444 | for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); | ||
| 445 | ++tev_stage_index) { | ||
| 446 | const auto& tev_stage = tev_stages[tev_stage_index]; | ||
| 447 | using Source = TexturingRegs::TevStageConfig::Source; | ||
| 448 | |||
| 449 | auto GetSource = [&](Source source) -> Math::Vec4<u8> { | ||
| 450 | switch (source) { | ||
| 451 | case Source::PrimaryColor: | ||
| 452 | return primary_color; | ||
| 453 | |||
| 454 | case Source::PrimaryFragmentColor: | ||
| 455 | return primary_fragment_color; | ||
| 456 | |||
| 457 | case Source::SecondaryFragmentColor: | ||
| 458 | return secondary_fragment_color; | ||
| 459 | |||
| 460 | case Source::Texture0: | ||
| 461 | return texture_color[0]; | ||
| 462 | |||
| 463 | case Source::Texture1: | ||
| 464 | return texture_color[1]; | ||
| 465 | |||
| 466 | case Source::Texture2: | ||
| 467 | return texture_color[2]; | ||
| 468 | |||
| 469 | case Source::Texture3: | ||
| 470 | return texture_color[3]; | ||
| 471 | |||
| 472 | case Source::PreviousBuffer: | ||
| 473 | return combiner_buffer; | ||
| 474 | |||
| 475 | case Source::Constant: | ||
| 476 | return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, | ||
| 477 | tev_stage.const_a}; | ||
| 478 | |||
| 479 | case Source::Previous: | ||
| 480 | return combiner_output; | ||
| 481 | |||
| 482 | default: | ||
| 483 | LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source); | ||
| 484 | UNIMPLEMENTED(); | ||
| 485 | return {0, 0, 0, 0}; | ||
| 486 | } | ||
| 487 | }; | ||
| 488 | |||
| 489 | // color combiner | ||
| 490 | // NOTE: Not sure if the alpha combiner might use the color output of the previous | ||
| 491 | // stage as input. Hence, we currently don't directly write the result to | ||
| 492 | // combiner_output.rgb(), but instead store it in a temporary variable until | ||
| 493 | // alpha combining has been done. | ||
| 494 | Math::Vec3<u8> color_result[3] = { | ||
| 495 | GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)), | ||
| 496 | GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)), | ||
| 497 | GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)), | ||
| 498 | }; | ||
| 499 | auto color_output = ColorCombine(tev_stage.color_op, color_result); | ||
| 500 | |||
| 501 | u8 alpha_output; | ||
| 502 | if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { | ||
| 503 | // result of Dot3_RGBA operation is also placed to the alpha component | ||
| 504 | alpha_output = color_output.x; | ||
| 505 | } else { | ||
| 506 | // alpha combiner | ||
| 507 | std::array<u8, 3> alpha_result = {{ | ||
| 508 | GetAlphaModifier(tev_stage.alpha_modifier1, | ||
| 509 | GetSource(tev_stage.alpha_source1)), | ||
| 510 | GetAlphaModifier(tev_stage.alpha_modifier2, | ||
| 511 | GetSource(tev_stage.alpha_source2)), | ||
| 512 | GetAlphaModifier(tev_stage.alpha_modifier3, | ||
| 513 | GetSource(tev_stage.alpha_source3)), | ||
| 514 | }}; | ||
| 515 | alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||
| 516 | } | ||
| 517 | |||
| 518 | combiner_output[0] = | ||
| 519 | std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); | ||
| 520 | combiner_output[1] = | ||
| 521 | std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier()); | ||
| 522 | combiner_output[2] = | ||
| 523 | std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier()); | ||
| 524 | combiner_output[3] = | ||
| 525 | std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier()); | ||
| 526 | |||
| 527 | combiner_buffer = next_combiner_buffer; | ||
| 528 | |||
| 529 | if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor( | ||
| 530 | tev_stage_index)) { | ||
| 531 | next_combiner_buffer.r() = combiner_output.r(); | ||
| 532 | next_combiner_buffer.g() = combiner_output.g(); | ||
| 533 | next_combiner_buffer.b() = combiner_output.b(); | ||
| 534 | } | ||
| 535 | |||
| 536 | if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha( | ||
| 537 | tev_stage_index)) { | ||
| 538 | next_combiner_buffer.a() = combiner_output.a(); | ||
| 539 | } | ||
| 540 | } | ||
| 541 | |||
| 542 | const auto& output_merger = regs.framebuffer.output_merger; | ||
| 543 | // TODO: Does alpha testing happen before or after stencil? | ||
| 544 | if (output_merger.alpha_test.enable) { | ||
| 545 | bool pass = false; | ||
| 546 | |||
| 547 | switch (output_merger.alpha_test.func) { | ||
| 548 | case FramebufferRegs::CompareFunc::Never: | ||
| 549 | pass = false; | ||
| 550 | break; | ||
| 551 | |||
| 552 | case FramebufferRegs::CompareFunc::Always: | ||
| 553 | pass = true; | ||
| 554 | break; | ||
| 555 | |||
| 556 | case FramebufferRegs::CompareFunc::Equal: | ||
| 557 | pass = combiner_output.a() == output_merger.alpha_test.ref; | ||
| 558 | break; | ||
| 559 | |||
| 560 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 561 | pass = combiner_output.a() != output_merger.alpha_test.ref; | ||
| 562 | break; | ||
| 563 | |||
| 564 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 565 | pass = combiner_output.a() < output_merger.alpha_test.ref; | ||
| 566 | break; | ||
| 567 | |||
| 568 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 569 | pass = combiner_output.a() <= output_merger.alpha_test.ref; | ||
| 570 | break; | ||
| 571 | |||
| 572 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 573 | pass = combiner_output.a() > output_merger.alpha_test.ref; | ||
| 574 | break; | ||
| 575 | |||
| 576 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 577 | pass = combiner_output.a() >= output_merger.alpha_test.ref; | ||
| 578 | break; | ||
| 579 | } | ||
| 580 | |||
| 581 | if (!pass) | ||
| 582 | continue; | ||
| 583 | } | ||
| 584 | |||
| 585 | // Apply fog combiner | ||
| 586 | // Not fully accurate. We'd have to know what data type is used to | ||
| 587 | // store the depth etc. Using float for now until we know more | ||
| 588 | // about Pica datatypes | ||
| 589 | if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { | ||
| 590 | const Math::Vec3<u8> fog_color = { | ||
| 591 | static_cast<u8>(regs.texturing.fog_color.r.Value()), | ||
| 592 | static_cast<u8>(regs.texturing.fog_color.g.Value()), | ||
| 593 | static_cast<u8>(regs.texturing.fog_color.b.Value()), | ||
| 594 | }; | ||
| 595 | |||
| 596 | // Get index into fog LUT | ||
| 597 | float fog_index; | ||
| 598 | if (g_state.regs.texturing.fog_flip) { | ||
| 599 | fog_index = (1.0f - depth) * 128.0f; | ||
| 600 | } else { | ||
| 601 | fog_index = depth * 128.0f; | ||
| 602 | } | ||
| 603 | |||
| 604 | // Generate clamped fog factor from LUT for given fog index | ||
| 605 | float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f); | ||
| 606 | float fog_f = fog_index - fog_i; | ||
| 607 | const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)]; | ||
| 608 | float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f; | ||
| 609 | fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f); | ||
| 610 | |||
| 611 | // Blend the fog | ||
| 612 | for (unsigned i = 0; i < 3; i++) { | ||
| 613 | combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] + | ||
| 614 | (1.0f - fog_factor) * fog_color[i]); | ||
| 615 | } | ||
| 616 | } | ||
| 617 | |||
| 618 | u8 old_stencil = 0; | ||
| 619 | |||
| 620 | auto UpdateStencil = [stencil_test, x, y, | ||
| 621 | &old_stencil](Pica::FramebufferRegs::StencilAction action) { | ||
| 622 | u8 new_stencil = | ||
| 623 | PerformStencilAction(action, old_stencil, stencil_test.reference_value); | ||
| 624 | if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0) | ||
| 625 | SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | | ||
| 626 | (old_stencil & ~stencil_test.write_mask)); | ||
| 627 | }; | ||
| 628 | |||
| 629 | if (stencil_action_enable) { | ||
| 630 | old_stencil = GetStencil(x >> 4, y >> 4); | ||
| 631 | u8 dest = old_stencil & stencil_test.input_mask; | ||
| 632 | u8 ref = stencil_test.reference_value & stencil_test.input_mask; | ||
| 633 | |||
| 634 | bool pass = false; | ||
| 635 | switch (stencil_test.func) { | ||
| 636 | case FramebufferRegs::CompareFunc::Never: | ||
| 637 | pass = false; | ||
| 638 | break; | ||
| 639 | |||
| 640 | case FramebufferRegs::CompareFunc::Always: | ||
| 641 | pass = true; | ||
| 642 | break; | ||
| 643 | |||
| 644 | case FramebufferRegs::CompareFunc::Equal: | ||
| 645 | pass = (ref == dest); | ||
| 646 | break; | ||
| 647 | |||
| 648 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 649 | pass = (ref != dest); | ||
| 650 | break; | ||
| 651 | |||
| 652 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 653 | pass = (ref < dest); | ||
| 654 | break; | ||
| 655 | |||
| 656 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 657 | pass = (ref <= dest); | ||
| 658 | break; | ||
| 659 | |||
| 660 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 661 | pass = (ref > dest); | ||
| 662 | break; | ||
| 663 | |||
| 664 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 665 | pass = (ref >= dest); | ||
| 666 | break; | ||
| 667 | } | ||
| 668 | |||
| 669 | if (!pass) { | ||
| 670 | UpdateStencil(stencil_test.action_stencil_fail); | ||
| 671 | continue; | ||
| 672 | } | ||
| 673 | } | ||
| 674 | |||
| 675 | // Convert float to integer | ||
| 676 | unsigned num_bits = | ||
| 677 | FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format); | ||
| 678 | u32 z = (u32)(depth * ((1 << num_bits) - 1)); | ||
| 679 | |||
| 680 | if (output_merger.depth_test_enable) { | ||
| 681 | u32 ref_z = GetDepth(x >> 4, y >> 4); | ||
| 682 | |||
| 683 | bool pass = false; | ||
| 684 | |||
| 685 | switch (output_merger.depth_test_func) { | ||
| 686 | case FramebufferRegs::CompareFunc::Never: | ||
| 687 | pass = false; | ||
| 688 | break; | ||
| 689 | |||
| 690 | case FramebufferRegs::CompareFunc::Always: | ||
| 691 | pass = true; | ||
| 692 | break; | ||
| 693 | |||
| 694 | case FramebufferRegs::CompareFunc::Equal: | ||
| 695 | pass = z == ref_z; | ||
| 696 | break; | ||
| 697 | |||
| 698 | case FramebufferRegs::CompareFunc::NotEqual: | ||
| 699 | pass = z != ref_z; | ||
| 700 | break; | ||
| 701 | |||
| 702 | case FramebufferRegs::CompareFunc::LessThan: | ||
| 703 | pass = z < ref_z; | ||
| 704 | break; | ||
| 705 | |||
| 706 | case FramebufferRegs::CompareFunc::LessThanOrEqual: | ||
| 707 | pass = z <= ref_z; | ||
| 708 | break; | ||
| 709 | |||
| 710 | case FramebufferRegs::CompareFunc::GreaterThan: | ||
| 711 | pass = z > ref_z; | ||
| 712 | break; | ||
| 713 | |||
| 714 | case FramebufferRegs::CompareFunc::GreaterThanOrEqual: | ||
| 715 | pass = z >= ref_z; | ||
| 716 | break; | ||
| 717 | } | ||
| 718 | |||
| 719 | if (!pass) { | ||
| 720 | if (stencil_action_enable) | ||
| 721 | UpdateStencil(stencil_test.action_depth_fail); | ||
| 722 | continue; | ||
| 723 | } | ||
| 724 | } | ||
| 725 | |||
| 726 | if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 && | ||
| 727 | output_merger.depth_write_enable) { | ||
| 728 | |||
| 729 | SetDepth(x >> 4, y >> 4, z); | ||
| 730 | } | ||
| 731 | |||
| 732 | // The stencil depth_pass action is executed even if depth testing is disabled | ||
| 733 | if (stencil_action_enable) | ||
| 734 | UpdateStencil(stencil_test.action_depth_pass); | ||
| 735 | |||
| 736 | auto dest = GetPixel(x >> 4, y >> 4); | ||
| 737 | Math::Vec4<u8> blend_output = combiner_output; | ||
| 738 | |||
| 739 | if (output_merger.alphablend_enable) { | ||
| 740 | auto params = output_merger.alpha_blending; | ||
| 741 | |||
| 742 | auto LookupFactor = [&](unsigned channel, | ||
| 743 | FramebufferRegs::BlendFactor factor) -> u8 { | ||
| 744 | DEBUG_ASSERT(channel < 4); | ||
| 745 | |||
| 746 | const Math::Vec4<u8> blend_const = { | ||
| 747 | static_cast<u8>(output_merger.blend_const.r), | ||
| 748 | static_cast<u8>(output_merger.blend_const.g), | ||
| 749 | static_cast<u8>(output_merger.blend_const.b), | ||
| 750 | static_cast<u8>(output_merger.blend_const.a), | ||
| 751 | }; | ||
| 752 | |||
| 753 | switch (factor) { | ||
| 754 | case FramebufferRegs::BlendFactor::Zero: | ||
| 755 | return 0; | ||
| 756 | |||
| 757 | case FramebufferRegs::BlendFactor::One: | ||
| 758 | return 255; | ||
| 759 | |||
| 760 | case FramebufferRegs::BlendFactor::SourceColor: | ||
| 761 | return combiner_output[channel]; | ||
| 762 | |||
| 763 | case FramebufferRegs::BlendFactor::OneMinusSourceColor: | ||
| 764 | return 255 - combiner_output[channel]; | ||
| 765 | |||
| 766 | case FramebufferRegs::BlendFactor::DestColor: | ||
| 767 | return dest[channel]; | ||
| 768 | |||
| 769 | case FramebufferRegs::BlendFactor::OneMinusDestColor: | ||
| 770 | return 255 - dest[channel]; | ||
| 771 | |||
| 772 | case FramebufferRegs::BlendFactor::SourceAlpha: | ||
| 773 | return combiner_output.a(); | ||
| 774 | |||
| 775 | case FramebufferRegs::BlendFactor::OneMinusSourceAlpha: | ||
| 776 | return 255 - combiner_output.a(); | ||
| 777 | |||
| 778 | case FramebufferRegs::BlendFactor::DestAlpha: | ||
| 779 | return dest.a(); | ||
| 780 | |||
| 781 | case FramebufferRegs::BlendFactor::OneMinusDestAlpha: | ||
| 782 | return 255 - dest.a(); | ||
| 783 | |||
| 784 | case FramebufferRegs::BlendFactor::ConstantColor: | ||
| 785 | return blend_const[channel]; | ||
| 786 | |||
| 787 | case FramebufferRegs::BlendFactor::OneMinusConstantColor: | ||
| 788 | return 255 - blend_const[channel]; | ||
| 789 | |||
| 790 | case FramebufferRegs::BlendFactor::ConstantAlpha: | ||
| 791 | return blend_const.a(); | ||
| 792 | |||
| 793 | case FramebufferRegs::BlendFactor::OneMinusConstantAlpha: | ||
| 794 | return 255 - blend_const.a(); | ||
| 795 | |||
| 796 | case FramebufferRegs::BlendFactor::SourceAlphaSaturate: | ||
| 797 | // Returns 1.0 for the alpha channel | ||
| 798 | if (channel == 3) | ||
| 799 | return 255; | ||
| 800 | return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); | ||
| 801 | |||
| 802 | default: | ||
| 803 | LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor); | ||
| 804 | UNIMPLEMENTED(); | ||
| 805 | break; | ||
| 806 | } | ||
| 807 | |||
| 808 | return combiner_output[channel]; | ||
| 809 | }; | ||
| 810 | |||
| 811 | auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb), | ||
| 812 | LookupFactor(1, params.factor_source_rgb), | ||
| 813 | LookupFactor(2, params.factor_source_rgb), | ||
| 814 | LookupFactor(3, params.factor_source_a)); | ||
| 815 | |||
| 816 | auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb), | ||
| 817 | LookupFactor(1, params.factor_dest_rgb), | ||
| 818 | LookupFactor(2, params.factor_dest_rgb), | ||
| 819 | LookupFactor(3, params.factor_dest_a)); | ||
| 820 | |||
| 821 | blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, | ||
| 822 | params.blend_equation_rgb); | ||
| 823 | blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, | ||
| 824 | dstfactor, params.blend_equation_a) | ||
| 825 | .a(); | ||
| 826 | } else { | ||
| 827 | blend_output = | ||
| 828 | Math::MakeVec(LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op), | ||
| 829 | LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op), | ||
| 830 | LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op), | ||
| 831 | LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op)); | ||
| 832 | } | ||
| 833 | |||
| 834 | const Math::Vec4<u8> result = { | ||
| 835 | output_merger.red_enable ? blend_output.r() : dest.r(), | ||
| 836 | output_merger.green_enable ? blend_output.g() : dest.g(), | ||
| 837 | output_merger.blue_enable ? blend_output.b() : dest.b(), | ||
| 838 | output_merger.alpha_enable ? blend_output.a() : dest.a(), | ||
| 839 | }; | ||
| 840 | |||
| 841 | if (regs.framebuffer.framebuffer.allow_color_write != 0) | ||
| 842 | DrawPixel(x >> 4, y >> 4, result); | ||
| 843 | } | ||
| 844 | } | ||
| 845 | } | ||
| 846 | |||
| 847 | void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) { | ||
| 848 | ProcessTriangleInternal(v0, v1, v2); | ||
| 849 | } | ||
| 850 | |||
| 851 | } // namespace Rasterizer | ||
| 852 | |||
| 853 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h deleted file mode 100644 index 66cd6cfd4..000000000 --- a/src/video_core/swrasterizer/rasterizer.h +++ /dev/null | |||
| @@ -1,48 +0,0 @@ | |||
| 1 | // Copyright 2014 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "video_core/shader/shader.h" | ||
| 8 | |||
| 9 | namespace Pica { | ||
| 10 | |||
| 11 | namespace Rasterizer { | ||
| 12 | |||
| 13 | struct Vertex : Shader::OutputVertex { | ||
| 14 | Vertex(const OutputVertex& v) : OutputVertex(v) {} | ||
| 15 | |||
| 16 | // Attributes used to store intermediate results | ||
| 17 | // position after perspective divide | ||
| 18 | Math::Vec3<float24> screenpos; | ||
| 19 | |||
| 20 | // Linear interpolation | ||
| 21 | // factor: 0=this, 1=vtx | ||
| 22 | // Note: This function cannot be called after perspective divide | ||
| 23 | void Lerp(float24 factor, const Vertex& vtx) { | ||
| 24 | pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor); | ||
| 25 | quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor); | ||
| 26 | color = color * factor + vtx.color * (float24::FromFloat32(1) - factor); | ||
| 27 | tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor); | ||
| 28 | tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor); | ||
| 29 | tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor); | ||
| 30 | view = view * factor + vtx.view * (float24::FromFloat32(1) - factor); | ||
| 31 | tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor); | ||
| 32 | } | ||
| 33 | |||
| 34 | // Linear interpolation | ||
| 35 | // factor: 0=v0, 1=v1 | ||
| 36 | // Note: This function cannot be called after perspective divide | ||
| 37 | static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) { | ||
| 38 | Vertex ret = v0; | ||
| 39 | ret.Lerp(factor, v1); | ||
| 40 | return ret; | ||
| 41 | } | ||
| 42 | }; | ||
| 43 | |||
| 44 | void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2); | ||
| 45 | |||
| 46 | } // namespace Rasterizer | ||
| 47 | |||
| 48 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/swrasterizer.cpp b/src/video_core/swrasterizer/swrasterizer.cpp deleted file mode 100644 index 402b705dd..000000000 --- a/src/video_core/swrasterizer/swrasterizer.cpp +++ /dev/null | |||
| @@ -1,15 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "video_core/swrasterizer/clipper.h" | ||
| 6 | #include "video_core/swrasterizer/swrasterizer.h" | ||
| 7 | |||
| 8 | namespace VideoCore { | ||
| 9 | |||
| 10 | void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||
| 11 | const Pica::Shader::OutputVertex& v1, | ||
| 12 | const Pica::Shader::OutputVertex& v2) { | ||
| 13 | Pica::Clipper::ProcessTriangle(v0, v1, v2); | ||
| 14 | } | ||
| 15 | } | ||
diff --git a/src/video_core/swrasterizer/swrasterizer.h b/src/video_core/swrasterizer/swrasterizer.h deleted file mode 100644 index 04ebd5312..000000000 --- a/src/video_core/swrasterizer/swrasterizer.h +++ /dev/null | |||
| @@ -1,27 +0,0 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "video_core/rasterizer_interface.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | namespace Shader { | ||
| 12 | struct OutputVertex; | ||
| 13 | } | ||
| 14 | } | ||
| 15 | |||
| 16 | namespace VideoCore { | ||
| 17 | |||
| 18 | class SWRasterizer : public RasterizerInterface { | ||
| 19 | void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, | ||
| 20 | const Pica::Shader::OutputVertex& v2) override; | ||
| 21 | void DrawTriangles() override {} | ||
| 22 | void NotifyPicaRegisterChanged(u32 id) override {} | ||
| 23 | void FlushAll() override {} | ||
| 24 | void FlushRegion(PAddr addr, u64 size) override {} | ||
| 25 | void FlushAndInvalidateRegion(PAddr addr, u64 size) override {} | ||
| 26 | }; | ||
| 27 | } | ||
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp deleted file mode 100644 index 79b1ce841..000000000 --- a/src/video_core/swrasterizer/texturing.cpp +++ /dev/null | |||
| @@ -1,244 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/common_types.h" | ||
| 9 | #include "common/math_util.h" | ||
| 10 | #include "common/vector_math.h" | ||
| 11 | #include "video_core/regs_texturing.h" | ||
| 12 | #include "video_core/swrasterizer/texturing.h" | ||
| 13 | |||
| 14 | namespace Pica { | ||
| 15 | namespace Rasterizer { | ||
| 16 | |||
| 17 | using TevStageConfig = TexturingRegs::TevStageConfig; | ||
| 18 | |||
| 19 | int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { | ||
| 20 | switch (mode) { | ||
| 21 | case TexturingRegs::TextureConfig::ClampToEdge2: | ||
| 22 | // For negative coordinate, ClampToEdge2 behaves the same as Repeat | ||
| 23 | if (val < 0) { | ||
| 24 | return static_cast<int>(static_cast<unsigned>(val) % size); | ||
| 25 | } | ||
| 26 | // [[fallthrough]] | ||
| 27 | case TexturingRegs::TextureConfig::ClampToEdge: | ||
| 28 | val = std::max(val, 0); | ||
| 29 | val = std::min(val, static_cast<int>(size) - 1); | ||
| 30 | return val; | ||
| 31 | |||
| 32 | case TexturingRegs::TextureConfig::ClampToBorder: | ||
| 33 | return val; | ||
| 34 | |||
| 35 | case TexturingRegs::TextureConfig::ClampToBorder2: | ||
| 36 | // For ClampToBorder2, the case of positive coordinate beyond the texture size is already | ||
| 37 | // handled outside. Here we only handle the negative coordinate in the same way as Repeat. | ||
| 38 | case TexturingRegs::TextureConfig::Repeat2: | ||
| 39 | case TexturingRegs::TextureConfig::Repeat3: | ||
| 40 | case TexturingRegs::TextureConfig::Repeat: | ||
| 41 | return static_cast<int>(static_cast<unsigned>(val) % size); | ||
| 42 | |||
| 43 | case TexturingRegs::TextureConfig::MirroredRepeat: { | ||
| 44 | unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); | ||
| 45 | if (coord >= size) | ||
| 46 | coord = 2 * size - 1 - coord; | ||
| 47 | return static_cast<int>(coord); | ||
| 48 | } | ||
| 49 | |||
| 50 | default: | ||
| 51 | LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); | ||
| 52 | UNIMPLEMENTED(); | ||
| 53 | return 0; | ||
| 54 | } | ||
| 55 | }; | ||
| 56 | |||
| 57 | Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, | ||
| 58 | const Math::Vec4<u8>& values) { | ||
| 59 | using ColorModifier = TevStageConfig::ColorModifier; | ||
| 60 | |||
| 61 | switch (factor) { | ||
| 62 | case ColorModifier::SourceColor: | ||
| 63 | return values.rgb(); | ||
| 64 | |||
| 65 | case ColorModifier::OneMinusSourceColor: | ||
| 66 | return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); | ||
| 67 | |||
| 68 | case ColorModifier::SourceAlpha: | ||
| 69 | return values.aaa(); | ||
| 70 | |||
| 71 | case ColorModifier::OneMinusSourceAlpha: | ||
| 72 | return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); | ||
| 73 | |||
| 74 | case ColorModifier::SourceRed: | ||
| 75 | return values.rrr(); | ||
| 76 | |||
| 77 | case ColorModifier::OneMinusSourceRed: | ||
| 78 | return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); | ||
| 79 | |||
| 80 | case ColorModifier::SourceGreen: | ||
| 81 | return values.ggg(); | ||
| 82 | |||
| 83 | case ColorModifier::OneMinusSourceGreen: | ||
| 84 | return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); | ||
| 85 | |||
| 86 | case ColorModifier::SourceBlue: | ||
| 87 | return values.bbb(); | ||
| 88 | |||
| 89 | case ColorModifier::OneMinusSourceBlue: | ||
| 90 | return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); | ||
| 91 | } | ||
| 92 | |||
| 93 | UNREACHABLE(); | ||
| 94 | }; | ||
| 95 | |||
| 96 | u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { | ||
| 97 | using AlphaModifier = TevStageConfig::AlphaModifier; | ||
| 98 | |||
| 99 | switch (factor) { | ||
| 100 | case AlphaModifier::SourceAlpha: | ||
| 101 | return values.a(); | ||
| 102 | |||
| 103 | case AlphaModifier::OneMinusSourceAlpha: | ||
| 104 | return 255 - values.a(); | ||
| 105 | |||
| 106 | case AlphaModifier::SourceRed: | ||
| 107 | return values.r(); | ||
| 108 | |||
| 109 | case AlphaModifier::OneMinusSourceRed: | ||
| 110 | return 255 - values.r(); | ||
| 111 | |||
| 112 | case AlphaModifier::SourceGreen: | ||
| 113 | return values.g(); | ||
| 114 | |||
| 115 | case AlphaModifier::OneMinusSourceGreen: | ||
| 116 | return 255 - values.g(); | ||
| 117 | |||
| 118 | case AlphaModifier::SourceBlue: | ||
| 119 | return values.b(); | ||
| 120 | |||
| 121 | case AlphaModifier::OneMinusSourceBlue: | ||
| 122 | return 255 - values.b(); | ||
| 123 | } | ||
| 124 | |||
| 125 | UNREACHABLE(); | ||
| 126 | }; | ||
| 127 | |||
| 128 | Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { | ||
| 129 | using Operation = TevStageConfig::Operation; | ||
| 130 | |||
| 131 | switch (op) { | ||
| 132 | case Operation::Replace: | ||
| 133 | return input[0]; | ||
| 134 | |||
| 135 | case Operation::Modulate: | ||
| 136 | return ((input[0] * input[1]) / 255).Cast<u8>(); | ||
| 137 | |||
| 138 | case Operation::Add: { | ||
| 139 | auto result = input[0] + input[1]; | ||
| 140 | result.r() = std::min(255, result.r()); | ||
| 141 | result.g() = std::min(255, result.g()); | ||
| 142 | result.b() = std::min(255, result.b()); | ||
| 143 | return result.Cast<u8>(); | ||
| 144 | } | ||
| 145 | |||
| 146 | case Operation::AddSigned: { | ||
| 147 | // TODO(bunnei): Verify that the color conversion from (float) 0.5f to | ||
| 148 | // (byte) 128 is correct | ||
| 149 | auto result = | ||
| 150 | input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); | ||
| 151 | result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); | ||
| 152 | result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); | ||
| 153 | result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); | ||
| 154 | return result.Cast<u8>(); | ||
| 155 | } | ||
| 156 | |||
| 157 | case Operation::Lerp: | ||
| 158 | return ((input[0] * input[2] + | ||
| 159 | input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / | ||
| 160 | 255) | ||
| 161 | .Cast<u8>(); | ||
| 162 | |||
| 163 | case Operation::Subtract: { | ||
| 164 | auto result = input[0].Cast<int>() - input[1].Cast<int>(); | ||
| 165 | result.r() = std::max(0, result.r()); | ||
| 166 | result.g() = std::max(0, result.g()); | ||
| 167 | result.b() = std::max(0, result.b()); | ||
| 168 | return result.Cast<u8>(); | ||
| 169 | } | ||
| 170 | |||
| 171 | case Operation::MultiplyThenAdd: { | ||
| 172 | auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; | ||
| 173 | result.r() = std::min(255, result.r()); | ||
| 174 | result.g() = std::min(255, result.g()); | ||
| 175 | result.b() = std::min(255, result.b()); | ||
| 176 | return result.Cast<u8>(); | ||
| 177 | } | ||
| 178 | |||
| 179 | case Operation::AddThenMultiply: { | ||
| 180 | auto result = input[0] + input[1]; | ||
| 181 | result.r() = std::min(255, result.r()); | ||
| 182 | result.g() = std::min(255, result.g()); | ||
| 183 | result.b() = std::min(255, result.b()); | ||
| 184 | result = (result * input[2].Cast<int>()) / 255; | ||
| 185 | return result.Cast<u8>(); | ||
| 186 | } | ||
| 187 | case Operation::Dot3_RGB: | ||
| 188 | case Operation::Dot3_RGBA: { | ||
| 189 | // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results | ||
| 190 | // indicate that the per-component computation can't have a higher precision than 1/256, | ||
| 191 | // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give | ||
| 192 | // different results. | ||
| 193 | int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + | ||
| 194 | ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + | ||
| 195 | ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; | ||
| 196 | result = std::max(0, std::min(255, result)); | ||
| 197 | return {(u8)result, (u8)result, (u8)result}; | ||
| 198 | } | ||
| 199 | default: | ||
| 200 | LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); | ||
| 201 | UNIMPLEMENTED(); | ||
| 202 | return {0, 0, 0}; | ||
| 203 | } | ||
| 204 | }; | ||
| 205 | |||
| 206 | u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { | ||
| 207 | switch (op) { | ||
| 208 | using Operation = TevStageConfig::Operation; | ||
| 209 | case Operation::Replace: | ||
| 210 | return input[0]; | ||
| 211 | |||
| 212 | case Operation::Modulate: | ||
| 213 | return input[0] * input[1] / 255; | ||
| 214 | |||
| 215 | case Operation::Add: | ||
| 216 | return std::min(255, input[0] + input[1]); | ||
| 217 | |||
| 218 | case Operation::AddSigned: { | ||
| 219 | // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct | ||
| 220 | auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; | ||
| 221 | return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); | ||
| 222 | } | ||
| 223 | |||
| 224 | case Operation::Lerp: | ||
| 225 | return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; | ||
| 226 | |||
| 227 | case Operation::Subtract: | ||
| 228 | return std::max(0, (int)input[0] - (int)input[1]); | ||
| 229 | |||
| 230 | case Operation::MultiplyThenAdd: | ||
| 231 | return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); | ||
| 232 | |||
| 233 | case Operation::AddThenMultiply: | ||
| 234 | return (std::min(255, (input[0] + input[1])) * input[2]) / 255; | ||
| 235 | |||
| 236 | default: | ||
| 237 | LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); | ||
| 238 | UNIMPLEMENTED(); | ||
| 239 | return 0; | ||
| 240 | } | ||
| 241 | }; | ||
| 242 | |||
| 243 | } // namespace Rasterizer | ||
| 244 | } // namespace Pica | ||
diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h deleted file mode 100644 index 24f74a5a3..000000000 --- a/src/video_core/swrasterizer/texturing.h +++ /dev/null | |||
| @@ -1,28 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "video_core/regs_texturing.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Rasterizer { | ||
| 13 | |||
| 14 | int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); | ||
| 15 | |||
| 16 | Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, | ||
| 17 | const Math::Vec4<u8>& values); | ||
| 18 | |||
| 19 | u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, | ||
| 20 | const Math::Vec4<u8>& values); | ||
| 21 | |||
| 22 | Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, | ||
| 23 | const Math::Vec3<u8> input[3]); | ||
| 24 | |||
| 25 | u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); | ||
| 26 | |||
| 27 | } // namespace Rasterizer | ||
| 28 | } // namespace Pica | ||
diff --git a/src/video_core/texture/etc1.cpp b/src/video_core/texture/etc1.cpp deleted file mode 100644 index 43f7f56db..000000000 --- a/src/video_core/texture/etc1.cpp +++ /dev/null | |||
| @@ -1,122 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <array> | ||
| 6 | #include "common/bit_field.h" | ||
| 7 | #include "common/color.h" | ||
| 8 | #include "common/common_types.h" | ||
| 9 | #include "common/math_util.h" | ||
| 10 | #include "common/vector_math.h" | ||
| 11 | #include "video_core/texture/etc1.h" | ||
| 12 | |||
| 13 | namespace Pica { | ||
| 14 | namespace Texture { | ||
| 15 | |||
| 16 | namespace { | ||
| 17 | |||
| 18 | constexpr std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{ | ||
| 19 | {2, 8}, {5, 17}, {9, 29}, {13, 42}, {18, 60}, {24, 80}, {33, 106}, {47, 183}, | ||
| 20 | }}; | ||
| 21 | |||
| 22 | union ETC1Tile { | ||
| 23 | u64 raw; | ||
| 24 | |||
| 25 | // Each of these two is a collection of 16 bits (one per lookup value) | ||
| 26 | BitField<0, 16, u64> table_subindexes; | ||
| 27 | BitField<16, 16, u64> negation_flags; | ||
| 28 | |||
| 29 | unsigned GetTableSubIndex(unsigned index) const { | ||
| 30 | return (table_subindexes >> index) & 1; | ||
| 31 | } | ||
| 32 | |||
| 33 | bool GetNegationFlag(unsigned index) const { | ||
| 34 | return ((negation_flags >> index) & 1) == 1; | ||
| 35 | } | ||
| 36 | |||
| 37 | BitField<32, 1, u64> flip; | ||
| 38 | BitField<33, 1, u64> differential_mode; | ||
| 39 | |||
| 40 | BitField<34, 3, u64> table_index_2; | ||
| 41 | BitField<37, 3, u64> table_index_1; | ||
| 42 | |||
| 43 | union { | ||
| 44 | // delta value + base value | ||
| 45 | BitField<40, 3, s64> db; | ||
| 46 | BitField<43, 5, u64> b; | ||
| 47 | |||
| 48 | BitField<48, 3, s64> dg; | ||
| 49 | BitField<51, 5, u64> g; | ||
| 50 | |||
| 51 | BitField<56, 3, s64> dr; | ||
| 52 | BitField<59, 5, u64> r; | ||
| 53 | } differential; | ||
| 54 | |||
| 55 | union { | ||
| 56 | BitField<40, 4, u64> b2; | ||
| 57 | BitField<44, 4, u64> b1; | ||
| 58 | |||
| 59 | BitField<48, 4, u64> g2; | ||
| 60 | BitField<52, 4, u64> g1; | ||
| 61 | |||
| 62 | BitField<56, 4, u64> r2; | ||
| 63 | BitField<60, 4, u64> r1; | ||
| 64 | } separate; | ||
| 65 | |||
| 66 | const Math::Vec3<u8> GetRGB(unsigned int x, unsigned int y) const { | ||
| 67 | int texel = 4 * x + y; | ||
| 68 | |||
| 69 | if (flip) | ||
| 70 | std::swap(x, y); | ||
| 71 | |||
| 72 | // Lookup base value | ||
| 73 | Math::Vec3<int> ret; | ||
| 74 | if (differential_mode) { | ||
| 75 | ret.r() = static_cast<int>(differential.r); | ||
| 76 | ret.g() = static_cast<int>(differential.g); | ||
| 77 | ret.b() = static_cast<int>(differential.b); | ||
| 78 | if (x >= 2) { | ||
| 79 | ret.r() += static_cast<int>(differential.dr); | ||
| 80 | ret.g() += static_cast<int>(differential.dg); | ||
| 81 | ret.b() += static_cast<int>(differential.db); | ||
| 82 | } | ||
| 83 | ret.r() = Color::Convert5To8(ret.r()); | ||
| 84 | ret.g() = Color::Convert5To8(ret.g()); | ||
| 85 | ret.b() = Color::Convert5To8(ret.b()); | ||
| 86 | } else { | ||
| 87 | if (x < 2) { | ||
| 88 | ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1)); | ||
| 89 | ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1)); | ||
| 90 | ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1)); | ||
| 91 | } else { | ||
| 92 | ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2)); | ||
| 93 | ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2)); | ||
| 94 | ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2)); | ||
| 95 | } | ||
| 96 | } | ||
| 97 | |||
| 98 | // Add modifier | ||
| 99 | unsigned table_index = | ||
| 100 | static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value()); | ||
| 101 | |||
| 102 | int modifier = etc1_modifier_table[table_index][GetTableSubIndex(texel)]; | ||
| 103 | if (GetNegationFlag(texel)) | ||
| 104 | modifier *= -1; | ||
| 105 | |||
| 106 | ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255); | ||
| 107 | ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255); | ||
| 108 | ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255); | ||
| 109 | |||
| 110 | return ret.Cast<u8>(); | ||
| 111 | } | ||
| 112 | }; | ||
| 113 | |||
| 114 | } // anonymous namespace | ||
| 115 | |||
| 116 | Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y) { | ||
| 117 | ETC1Tile tile{value}; | ||
| 118 | return tile.GetRGB(x, y); | ||
| 119 | } | ||
| 120 | |||
| 121 | } // namespace Texture | ||
| 122 | } // namespace Pica | ||
diff --git a/src/video_core/texture/etc1.h b/src/video_core/texture/etc1.h deleted file mode 100644 index e188b19df..000000000 --- a/src/video_core/texture/etc1.h +++ /dev/null | |||
| @@ -1,16 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | |||
| 10 | namespace Pica { | ||
| 11 | namespace Texture { | ||
| 12 | |||
| 13 | Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y); | ||
| 14 | |||
| 15 | } // namespace Texture | ||
| 16 | } // namespace Pica | ||
diff --git a/src/video_core/texture/texture_decode.cpp b/src/video_core/texture/texture_decode.cpp deleted file mode 100644 index 0818d652c..000000000 --- a/src/video_core/texture/texture_decode.cpp +++ /dev/null | |||
| @@ -1,227 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include "common/assert.h" | ||
| 6 | #include "common/color.h" | ||
| 7 | #include "common/logging/log.h" | ||
| 8 | #include "common/math_util.h" | ||
| 9 | #include "common/swap.h" | ||
| 10 | #include "common/vector_math.h" | ||
| 11 | #include "video_core/regs_texturing.h" | ||
| 12 | #include "video_core/texture/etc1.h" | ||
| 13 | #include "video_core/texture/texture_decode.h" | ||
| 14 | #include "video_core/utils.h" | ||
| 15 | |||
| 16 | using TextureFormat = Pica::TexturingRegs::TextureFormat; | ||
| 17 | |||
| 18 | namespace Pica { | ||
| 19 | namespace Texture { | ||
| 20 | |||
| 21 | constexpr size_t TILE_SIZE = 8 * 8; | ||
| 22 | constexpr size_t ETC1_SUBTILES = 2 * 2; | ||
| 23 | |||
| 24 | size_t CalculateTileSize(TextureFormat format) { | ||
| 25 | switch (format) { | ||
| 26 | case TextureFormat::RGBA8: | ||
| 27 | return 4 * TILE_SIZE; | ||
| 28 | |||
| 29 | case TextureFormat::RGB8: | ||
| 30 | return 3 * TILE_SIZE; | ||
| 31 | |||
| 32 | case TextureFormat::RGB5A1: | ||
| 33 | case TextureFormat::RGB565: | ||
| 34 | case TextureFormat::RGBA4: | ||
| 35 | case TextureFormat::IA8: | ||
| 36 | case TextureFormat::RG8: | ||
| 37 | return 2 * TILE_SIZE; | ||
| 38 | |||
| 39 | case TextureFormat::I8: | ||
| 40 | case TextureFormat::A8: | ||
| 41 | case TextureFormat::IA4: | ||
| 42 | return 1 * TILE_SIZE; | ||
| 43 | |||
| 44 | case TextureFormat::I4: | ||
| 45 | case TextureFormat::A4: | ||
| 46 | return TILE_SIZE / 2; | ||
| 47 | |||
| 48 | case TextureFormat::ETC1: | ||
| 49 | return ETC1_SUBTILES * 8; | ||
| 50 | |||
| 51 | case TextureFormat::ETC1A4: | ||
| 52 | return ETC1_SUBTILES * 16; | ||
| 53 | |||
| 54 | default: // placeholder for yet unknown formats | ||
| 55 | UNIMPLEMENTED(); | ||
| 56 | return 0; | ||
| 57 | } | ||
| 58 | } | ||
| 59 | |||
| 60 | Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y, | ||
| 61 | const TextureInfo& info, bool disable_alpha) { | ||
| 62 | // Coordinate in tiles | ||
| 63 | const unsigned int coarse_x = x / 8; | ||
| 64 | const unsigned int coarse_y = y / 8; | ||
| 65 | |||
| 66 | // Coordinate inside the tile | ||
| 67 | const unsigned int fine_x = x % 8; | ||
| 68 | const unsigned int fine_y = y % 8; | ||
| 69 | |||
| 70 | const u8* line = source + coarse_y * info.stride; | ||
| 71 | const u8* tile = line + coarse_x * CalculateTileSize(info.format); | ||
| 72 | return LookupTexelInTile(tile, fine_x, fine_y, info, disable_alpha); | ||
| 73 | } | ||
| 74 | |||
| 75 | Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y, | ||
| 76 | const TextureInfo& info, bool disable_alpha) { | ||
| 77 | DEBUG_ASSERT(x < 8); | ||
| 78 | DEBUG_ASSERT(y < 8); | ||
| 79 | |||
| 80 | using VideoCore::MortonInterleave; | ||
| 81 | |||
| 82 | switch (info.format) { | ||
| 83 | case TextureFormat::RGBA8: { | ||
| 84 | auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4); | ||
| 85 | return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; | ||
| 86 | } | ||
| 87 | |||
| 88 | case TextureFormat::RGB8: { | ||
| 89 | auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3); | ||
| 90 | return {res.r(), res.g(), res.b(), 255}; | ||
| 91 | } | ||
| 92 | |||
| 93 | case TextureFormat::RGB5A1: { | ||
| 94 | auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2); | ||
| 95 | return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; | ||
| 96 | } | ||
| 97 | |||
| 98 | case TextureFormat::RGB565: { | ||
| 99 | auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2); | ||
| 100 | return {res.r(), res.g(), res.b(), 255}; | ||
| 101 | } | ||
| 102 | |||
| 103 | case TextureFormat::RGBA4: { | ||
| 104 | auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2); | ||
| 105 | return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())}; | ||
| 106 | } | ||
| 107 | |||
| 108 | case TextureFormat::IA8: { | ||
| 109 | const u8* source_ptr = source + MortonInterleave(x, y) * 2; | ||
| 110 | |||
| 111 | if (disable_alpha) { | ||
| 112 | // Show intensity as red, alpha as green | ||
| 113 | return {source_ptr[1], source_ptr[0], 0, 255}; | ||
| 114 | } else { | ||
| 115 | return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]}; | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | case TextureFormat::RG8: { | ||
| 120 | auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2); | ||
| 121 | return {res.r(), res.g(), 0, 255}; | ||
| 122 | } | ||
| 123 | |||
| 124 | case TextureFormat::I8: { | ||
| 125 | const u8* source_ptr = source + MortonInterleave(x, y); | ||
| 126 | return {*source_ptr, *source_ptr, *source_ptr, 255}; | ||
| 127 | } | ||
| 128 | |||
| 129 | case TextureFormat::A8: { | ||
| 130 | const u8* source_ptr = source + MortonInterleave(x, y); | ||
| 131 | |||
| 132 | if (disable_alpha) { | ||
| 133 | return {*source_ptr, *source_ptr, *source_ptr, 255}; | ||
| 134 | } else { | ||
| 135 | return {0, 0, 0, *source_ptr}; | ||
| 136 | } | ||
| 137 | } | ||
| 138 | |||
| 139 | case TextureFormat::IA4: { | ||
| 140 | const u8* source_ptr = source + MortonInterleave(x, y); | ||
| 141 | |||
| 142 | u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); | ||
| 143 | u8 a = Color::Convert4To8((*source_ptr) & 0xF); | ||
| 144 | |||
| 145 | if (disable_alpha) { | ||
| 146 | // Show intensity as red, alpha as green | ||
| 147 | return {i, a, 0, 255}; | ||
| 148 | } else { | ||
| 149 | return {i, i, i, a}; | ||
| 150 | } | ||
| 151 | } | ||
| 152 | |||
| 153 | case TextureFormat::I4: { | ||
| 154 | u32 morton_offset = MortonInterleave(x, y); | ||
| 155 | const u8* source_ptr = source + morton_offset / 2; | ||
| 156 | |||
| 157 | u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF); | ||
| 158 | i = Color::Convert4To8(i); | ||
| 159 | |||
| 160 | return {i, i, i, 255}; | ||
| 161 | } | ||
| 162 | |||
| 163 | case TextureFormat::A4: { | ||
| 164 | u32 morton_offset = MortonInterleave(x, y); | ||
| 165 | const u8* source_ptr = source + morton_offset / 2; | ||
| 166 | |||
| 167 | u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF); | ||
| 168 | a = Color::Convert4To8(a); | ||
| 169 | |||
| 170 | if (disable_alpha) { | ||
| 171 | return {a, a, a, 255}; | ||
| 172 | } else { | ||
| 173 | return {0, 0, 0, a}; | ||
| 174 | } | ||
| 175 | } | ||
| 176 | |||
| 177 | case TextureFormat::ETC1: | ||
| 178 | case TextureFormat::ETC1A4: { | ||
| 179 | bool has_alpha = (info.format == TextureFormat::ETC1A4); | ||
| 180 | size_t subtile_size = has_alpha ? 16 : 8; | ||
| 181 | |||
| 182 | // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles | ||
| 183 | constexpr unsigned int subtile_width = 4; | ||
| 184 | constexpr unsigned int subtile_height = 4; | ||
| 185 | |||
| 186 | unsigned int subtile_index = (x / subtile_width) + 2 * (y / subtile_height); | ||
| 187 | x %= subtile_width; | ||
| 188 | y %= subtile_height; | ||
| 189 | |||
| 190 | const u8* subtile_ptr = source + subtile_index * subtile_size; | ||
| 191 | |||
| 192 | u8 alpha = 255; | ||
| 193 | if (has_alpha) { | ||
| 194 | u64_le packed_alpha; | ||
| 195 | memcpy(&packed_alpha, subtile_ptr, sizeof(u64)); | ||
| 196 | subtile_ptr += sizeof(u64); | ||
| 197 | |||
| 198 | alpha = Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF); | ||
| 199 | } | ||
| 200 | |||
| 201 | u64_le subtile_data; | ||
| 202 | memcpy(&subtile_data, subtile_ptr, sizeof(u64)); | ||
| 203 | |||
| 204 | return Math::MakeVec(SampleETC1Subtile(subtile_data, x, y), | ||
| 205 | disable_alpha ? (u8)255 : alpha); | ||
| 206 | } | ||
| 207 | |||
| 208 | default: | ||
| 209 | LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format); | ||
| 210 | DEBUG_ASSERT(false); | ||
| 211 | return {}; | ||
| 212 | } | ||
| 213 | } | ||
| 214 | |||
| 215 | TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config, | ||
| 216 | const TexturingRegs::TextureFormat& format) { | ||
| 217 | TextureInfo info; | ||
| 218 | info.physical_address = config.GetPhysicalAddress(); | ||
| 219 | info.width = config.width; | ||
| 220 | info.height = config.height; | ||
| 221 | info.format = format; | ||
| 222 | info.SetDefaultStride(); | ||
| 223 | return info; | ||
| 224 | } | ||
| 225 | |||
| 226 | } // namespace Texture | ||
| 227 | } // namespace Pica | ||
diff --git a/src/video_core/texture/texture_decode.h b/src/video_core/texture/texture_decode.h deleted file mode 100644 index 8507cfeb8..000000000 --- a/src/video_core/texture/texture_decode.h +++ /dev/null | |||
| @@ -1,60 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include "common/common_types.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "video_core/regs_texturing.h" | ||
| 10 | |||
| 11 | namespace Pica { | ||
| 12 | namespace Texture { | ||
| 13 | |||
| 14 | /// Returns the byte size of a 8*8 tile of the specified texture format. | ||
| 15 | size_t CalculateTileSize(TexturingRegs::TextureFormat format); | ||
| 16 | |||
| 17 | struct TextureInfo { | ||
| 18 | PAddr physical_address; | ||
| 19 | unsigned int width; | ||
| 20 | unsigned int height; | ||
| 21 | ptrdiff_t stride; | ||
| 22 | TexturingRegs::TextureFormat format; | ||
| 23 | |||
| 24 | static TextureInfo FromPicaRegister(const TexturingRegs::TextureConfig& config, | ||
| 25 | const TexturingRegs::TextureFormat& format); | ||
| 26 | |||
| 27 | /// Calculates stride from format and width, assuming that the entire texture is contiguous. | ||
| 28 | void SetDefaultStride() { | ||
| 29 | stride = CalculateTileSize(format) * (width / 8); | ||
| 30 | } | ||
| 31 | }; | ||
| 32 | |||
| 33 | /** | ||
| 34 | * Lookup texel located at the given coordinates and return an RGBA vector of its color. | ||
| 35 | * @param source Source pointer to read data from | ||
| 36 | * @param x,y Texture coordinates to read from | ||
| 37 | * @param info TextureInfo object describing the texture setup | ||
| 38 | * @param disable_alpha This is used for debug widgets which use this method to display textures | ||
| 39 | * without providing a good way to visualize alpha by themselves. If true, this will return 255 for | ||
| 40 | * the alpha component, and either drop the information entirely or store it in an "unused" color | ||
| 41 | * channel. | ||
| 42 | * @todo Eventually we should get rid of the disable_alpha parameter. | ||
| 43 | */ | ||
| 44 | Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y, | ||
| 45 | const TextureInfo& info, bool disable_alpha = false); | ||
| 46 | |||
| 47 | /** | ||
| 48 | * Looks up a texel from a single 8x8 texture tile. | ||
| 49 | * | ||
| 50 | * @param source Pointer to the beginning of the tile. | ||
| 51 | * @param x, y In-tile coordinates to read from. Must be < 8. | ||
| 52 | * @param info TextureInfo describing the texture format. | ||
| 53 | * @param disable_alpha Used for debugging. Sets the result alpha to 255 and either discards the | ||
| 54 | * real alpha or inserts it in an otherwise unused channel. | ||
| 55 | */ | ||
| 56 | Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y, | ||
| 57 | const TextureInfo& info, bool disable_alpha); | ||
| 58 | |||
| 59 | } // namespace Texture | ||
| 60 | } // namespace Pica | ||
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp deleted file mode 100644 index 37c5224a9..000000000 --- a/src/video_core/vertex_loader.cpp +++ /dev/null | |||
| @@ -1,160 +0,0 @@ | |||
| 1 | #include <memory> | ||
| 2 | #include <boost/range/algorithm/fill.hpp> | ||
| 3 | #include "common/alignment.h" | ||
| 4 | #include "common/assert.h" | ||
| 5 | #include "common/bit_field.h" | ||
| 6 | #include "common/common_types.h" | ||
| 7 | #include "common/logging/log.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "core/memory.h" | ||
| 10 | #include "video_core/debug_utils/debug_utils.h" | ||
| 11 | #include "video_core/pica_state.h" | ||
| 12 | #include "video_core/pica_types.h" | ||
| 13 | #include "video_core/regs_pipeline.h" | ||
| 14 | #include "video_core/shader/shader.h" | ||
| 15 | #include "video_core/vertex_loader.h" | ||
| 16 | |||
| 17 | namespace Pica { | ||
| 18 | |||
| 19 | void VertexLoader::Setup(const PipelineRegs& regs) { | ||
| 20 | ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once."); | ||
| 21 | |||
| 22 | const auto& attribute_config = regs.vertex_attributes; | ||
| 23 | num_total_attributes = attribute_config.GetNumTotalAttributes(); | ||
| 24 | |||
| 25 | boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||
| 26 | |||
| 27 | for (int i = 0; i < 16; i++) { | ||
| 28 | vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); | ||
| 29 | } | ||
| 30 | |||
| 31 | // Setup attribute data from loaders | ||
| 32 | for (int loader = 0; loader < 12; ++loader) { | ||
| 33 | const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||
| 34 | |||
| 35 | u32 offset = 0; | ||
| 36 | |||
| 37 | // TODO: What happens if a loader overwrites a previous one's data? | ||
| 38 | for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||
| 39 | if (component >= 12) { | ||
| 40 | LOG_ERROR(HW_GPU, | ||
| 41 | "Overflow in the vertex attribute loader %u trying to load component %u", | ||
| 42 | loader, component); | ||
| 43 | continue; | ||
| 44 | } | ||
| 45 | |||
| 46 | u32 attribute_index = loader_config.GetComponent(component); | ||
| 47 | if (attribute_index < 12) { | ||
| 48 | offset = Common::AlignUp(offset, | ||
| 49 | attribute_config.GetElementSizeInBytes(attribute_index)); | ||
| 50 | vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; | ||
| 51 | vertex_attribute_strides[attribute_index] = | ||
| 52 | static_cast<u32>(loader_config.byte_count); | ||
| 53 | vertex_attribute_formats[attribute_index] = | ||
| 54 | attribute_config.GetFormat(attribute_index); | ||
| 55 | vertex_attribute_elements[attribute_index] = | ||
| 56 | attribute_config.GetNumElements(attribute_index); | ||
| 57 | offset += attribute_config.GetStride(attribute_index); | ||
| 58 | } else if (attribute_index < 16) { | ||
| 59 | // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, | ||
| 60 | // respectively | ||
| 61 | offset = Common::AlignUp(offset, 4); | ||
| 62 | offset += (attribute_index - 11) * 4; | ||
| 63 | } else { | ||
| 64 | UNREACHABLE(); // This is truly unreachable due to the number of bits for each | ||
| 65 | // component | ||
| 66 | } | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | is_setup = true; | ||
| 71 | } | ||
| 72 | |||
| 73 | void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | ||
| 74 | Shader::AttributeBuffer& input, | ||
| 75 | DebugUtils::MemoryAccessTracker& memory_accesses) { | ||
| 76 | ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices."); | ||
| 77 | |||
| 78 | for (int i = 0; i < num_total_attributes; ++i) { | ||
| 79 | if (vertex_attribute_elements[i] != 0) { | ||
| 80 | // Load per-vertex data from the loader arrays | ||
| 81 | u32 source_addr = | ||
| 82 | base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex; | ||
| 83 | |||
| 84 | if (g_debug_context && Pica::g_debug_context->recorder) { | ||
| 85 | memory_accesses.AddAccess( | ||
| 86 | source_addr, | ||
| 87 | vertex_attribute_elements[i] * | ||
| 88 | ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT) | ||
| 89 | ? 4 | ||
| 90 | : (vertex_attribute_formats[i] == | ||
| 91 | PipelineRegs::VertexAttributeFormat::SHORT) | ||
| 92 | ? 2 | ||
| 93 | : 1)); | ||
| 94 | } | ||
| 95 | |||
| 96 | switch (vertex_attribute_formats[i]) { | ||
| 97 | case PipelineRegs::VertexAttributeFormat::BYTE: { | ||
| 98 | const s8* srcdata = | ||
| 99 | reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 100 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 101 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 102 | } | ||
| 103 | break; | ||
| 104 | } | ||
| 105 | case PipelineRegs::VertexAttributeFormat::UBYTE: { | ||
| 106 | const u8* srcdata = | ||
| 107 | reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 108 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 109 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 110 | } | ||
| 111 | break; | ||
| 112 | } | ||
| 113 | case PipelineRegs::VertexAttributeFormat::SHORT: { | ||
| 114 | const s16* srcdata = | ||
| 115 | reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 116 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 117 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 118 | } | ||
| 119 | break; | ||
| 120 | } | ||
| 121 | case PipelineRegs::VertexAttributeFormat::FLOAT: { | ||
| 122 | const float* srcdata = | ||
| 123 | reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 124 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 125 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 126 | } | ||
| 127 | break; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | // Default attribute values set if array elements have < 4 components. This | ||
| 132 | // is *not* carried over from the default attribute settings even if they're | ||
| 133 | // enabled for this attribute. | ||
| 134 | for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) { | ||
| 135 | input.attr[i][comp] = | ||
| 136 | comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); | ||
| 137 | } | ||
| 138 | |||
| 139 | LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from " | ||
| 140 | "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", | ||
| 141 | vertex_attribute_elements[i], i, vertex, index, base_address, | ||
| 142 | vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, | ||
| 143 | input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 144 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 145 | } else if (vertex_attribute_is_default[i]) { | ||
| 146 | // Load the default attribute if we're configured to do so | ||
| 147 | input.attr[i] = g_state.input_default_attributes.attr[i]; | ||
| 148 | LOG_TRACE(HW_GPU, | ||
| 149 | "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, | ||
| 150 | vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 151 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 152 | } else { | ||
| 153 | // TODO(yuriks): In this case, no data gets loaded and the vertex | ||
| 154 | // remains with the last value it had. This isn't currently maintained | ||
| 155 | // as global state, however, and so won't work in Citra yet. | ||
| 156 | } | ||
| 157 | } | ||
| 158 | } | ||
| 159 | |||
| 160 | } // namespace Pica | ||
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h deleted file mode 100644 index 02db10aee..000000000 --- a/src/video_core/vertex_loader.h +++ /dev/null | |||
| @@ -1,42 +0,0 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <array> | ||
| 4 | #include "common/common_types.h" | ||
| 5 | #include "video_core/regs_pipeline.h" | ||
| 6 | |||
| 7 | namespace Pica { | ||
| 8 | |||
| 9 | namespace DebugUtils { | ||
| 10 | class MemoryAccessTracker; | ||
| 11 | } | ||
| 12 | |||
| 13 | namespace Shader { | ||
| 14 | struct AttributeBuffer; | ||
| 15 | } | ||
| 16 | |||
| 17 | class VertexLoader { | ||
| 18 | public: | ||
| 19 | VertexLoader() = default; | ||
| 20 | explicit VertexLoader(const PipelineRegs& regs) { | ||
| 21 | Setup(regs); | ||
| 22 | } | ||
| 23 | |||
| 24 | void Setup(const PipelineRegs& regs); | ||
| 25 | void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input, | ||
| 26 | DebugUtils::MemoryAccessTracker& memory_accesses); | ||
| 27 | |||
| 28 | int GetNumTotalAttributes() const { | ||
| 29 | return num_total_attributes; | ||
| 30 | } | ||
| 31 | |||
| 32 | private: | ||
| 33 | std::array<u32, 16> vertex_attribute_sources; | ||
| 34 | std::array<u32, 16> vertex_attribute_strides{}; | ||
| 35 | std::array<PipelineRegs::VertexAttributeFormat, 16> vertex_attribute_formats; | ||
| 36 | std::array<u32, 16> vertex_attribute_elements{}; | ||
| 37 | std::array<bool, 16> vertex_attribute_is_default; | ||
| 38 | int num_total_attributes = 0; | ||
| 39 | bool is_setup = false; | ||
| 40 | }; | ||
| 41 | |||
| 42 | } // namespace Pica | ||
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 7186a7652..110f38a3e 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp | |||
| @@ -4,7 +4,6 @@ | |||
| 4 | 4 | ||
| 5 | #include <memory> | 5 | #include <memory> |
| 6 | #include "common/logging/log.h" | 6 | #include "common/logging/log.h" |
| 7 | #include "video_core/pica.h" | ||
| 8 | #include "video_core/renderer_base.h" | 7 | #include "video_core/renderer_base.h" |
| 9 | #include "video_core/renderer_opengl/renderer_opengl.h" | 8 | #include "video_core/renderer_opengl/renderer_opengl.h" |
| 10 | #include "video_core/video_core.h" | 9 | #include "video_core/video_core.h" |
| @@ -24,8 +23,6 @@ std::atomic<bool> g_toggle_framelimit_enabled; | |||
| 24 | 23 | ||
| 25 | /// Initialize the video core | 24 | /// Initialize the video core |
| 26 | bool Init(EmuWindow* emu_window) { | 25 | bool Init(EmuWindow* emu_window) { |
| 27 | Pica::Init(); | ||
| 28 | |||
| 29 | g_emu_window = emu_window; | 26 | g_emu_window = emu_window; |
| 30 | g_renderer = std::make_unique<RendererOpenGL>(); | 27 | g_renderer = std::make_unique<RendererOpenGL>(); |
| 31 | g_renderer->SetWindow(g_emu_window); | 28 | g_renderer->SetWindow(g_emu_window); |
| @@ -40,8 +37,6 @@ bool Init(EmuWindow* emu_window) { | |||
| 40 | 37 | ||
| 41 | /// Shutdown the video core | 38 | /// Shutdown the video core |
| 42 | void Shutdown() { | 39 | void Shutdown() { |
| 43 | Pica::Shutdown(); | ||
| 44 | |||
| 45 | g_renderer.reset(); | 40 | g_renderer.reset(); |
| 46 | 41 | ||
| 47 | LOG_DEBUG(Render, "shutdown OK"); | 42 | LOG_DEBUG(Render, "shutdown OK"); |