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authorGravatar bunnei2018-03-24 22:42:28 -0400
committerGravatar bunnei2018-03-26 21:17:00 -0400
commit1bfc0dc2dbb0caf02dce673e08a66762afee1457 (patch)
treea0f9793ccca2ebbd5d0471312f5b51a6ba6867e3
parentrenderer_opengl: Logging, etc. cleanup. (diff)
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gl_rasterizer: Use passthrough shader for SetupVertexShader.
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 72481509b..630b46737 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -196,7 +196,8 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
196 196
197void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) { 197void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
198 MICROPROFILE_SCOPE(OpenGL_VS); 198 MICROPROFILE_SCOPE(OpenGL_VS);
199 UNIMPLEMENTED(); 199 LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
200 glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
200} 201}
201 202
202void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) { 203void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {