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authorGravatar ReinUsesLisp2021-07-27 21:33:02 -0300
committerGravatar ReinUsesLisp2021-07-27 21:33:05 -0300
commit1bb46b7d6476bdfbe45645e3947527b7dafca906 (patch)
tree942ba0a46db1310983deb72c89d205d89a6dfee8
parentMerge pull request #6749 from lioncash/rtarget (diff)
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shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are used. This shouldn't happen on master, as it's been uncovered by an additional optimization pass.
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 5ead930f1..f69e1c9cc 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
111 case IR::Opcode::ConvertF16U16: 111 case IR::Opcode::ConvertF16U16:
112 case IR::Opcode::ConvertF16U32: 112 case IR::Opcode::ConvertF16U32:
113 case IR::Opcode::ConvertF16U64: 113 case IR::Opcode::ConvertF16U64:
114 case IR::Opcode::ConvertF16F32:
115 case IR::Opcode::ConvertF32F16:
114 case IR::Opcode::FPAbs16: 116 case IR::Opcode::FPAbs16:
115 case IR::Opcode::FPAdd16: 117 case IR::Opcode::FPAdd16:
116 case IR::Opcode::FPCeil16: 118 case IR::Opcode::FPCeil16: