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authorGravatar Tony Wasserka2014-08-12 20:04:28 +0200
committerGravatar Tony Wasserka2014-08-25 22:03:18 +0200
commit162d641a301d87d5e25ca5d677b7f8f07f29e748 (patch)
treec22ef7138a8f27b9dfd363270856cceea50fd2bf
parentPica/VertexShader: Fix a bug in the bitfield definitions and add the "negate"... (diff)
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Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
-rw-r--r--src/video_core/math.h196
-rw-r--r--src/video_core/rasterizer.cpp32
-rw-r--r--src/video_core/vertex_shader.h3
3 files changed, 133 insertions, 98 deletions
diff --git a/src/video_core/math.h b/src/video_core/math.h
index 7030f2cfb..ca1fb0df2 100644
--- a/src/video_core/math.h
+++ b/src/video_core/math.h
@@ -39,6 +39,13 @@ template<typename T> class Vec2;
39template<typename T> class Vec3; 39template<typename T> class Vec3;
40template<typename T> class Vec4; 40template<typename T> class Vec4;
41 41
42template<typename T>
43static inline Vec2<T> MakeVec(const T& x, const T& y);
44template<typename T>
45static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z);
46template<typename T>
47static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w);
48
42 49
43template<typename T> 50template<typename T>
44class Vec2 { 51class Vec2 {
@@ -68,34 +75,34 @@ public:
68 a[0] = x; a[1] = y; 75 a[0] = x; a[1] = y;
69 } 76 }
70 77
71 Vec2 operator +(const Vec2& other) const 78 Vec2<decltype(T{}+T{})> operator +(const Vec2& other) const
72 { 79 {
73 return Vec2(x+other.x, y+other.y); 80 return MakeVec(x+other.x, y+other.y);
74 } 81 }
75 void operator += (const Vec2 &other) 82 void operator += (const Vec2 &other)
76 { 83 {
77 x+=other.x; y+=other.y; 84 x+=other.x; y+=other.y;
78 } 85 }
79 Vec2 operator -(const Vec2& other) const 86 Vec2<decltype(T{}-T{})> operator -(const Vec2& other) const
80 { 87 {
81 return Vec2(x-other.x, y-other.y); 88 return MakeVec(x-other.x, y-other.y);
82 } 89 }
83 void operator -= (const Vec2& other) 90 void operator -= (const Vec2& other)
84 { 91 {
85 x-=other.x; y-=other.y; 92 x-=other.x; y-=other.y;
86 } 93 }
87 Vec2 operator -() const 94 Vec2<decltype(-T{})> operator -() const
88 { 95 {
89 return Vec2(-x,-y); 96 return MakeVec(-x,-y);
90 } 97 }
91 Vec2 operator * (const Vec2& other) const 98 Vec2<decltype(T{}*T{})> operator * (const Vec2& other) const
92 { 99 {
93 return Vec2(x*other.x, y*other.y); 100 return MakeVec(x*other.x, y*other.y);
94 } 101 }
95 template<typename V> 102 template<typename V>
96 Vec2 operator * (const V& f) const 103 Vec2<decltype(T{}*V{})> operator * (const V& f) const
97 { 104 {
98 return Vec2(x*f,y*f); 105 return MakeVec(x*f,y*f);
99 } 106 }
100 template<typename V> 107 template<typename V>
101 void operator *= (const V& f) 108 void operator *= (const V& f)
@@ -103,9 +110,9 @@ public:
103 x*=f; y*=f; 110 x*=f; y*=f;
104 } 111 }
105 template<typename V> 112 template<typename V>
106 Vec2 operator / (const V& f) const 113 Vec2<decltype(T{}/V{})> operator / (const V& f) const
107 { 114 {
108 return Vec2(x/f,y/f); 115 return MakeVec(x/f,y/f);
109 } 116 }
110 template<typename V> 117 template<typename V>
111 void operator /= (const V& f) 118 void operator /= (const V& f)
@@ -152,20 +159,9 @@ public:
152 const T& t() const { return y; } 159 const T& t() const { return y; }
153 160
154 // swizzlers - create a subvector of specific components 161 // swizzlers - create a subvector of specific components
155 Vec2 yx() const { return Vec2(y, x); } 162 const Vec2 yx() const { return Vec2(y, x); }
156 Vec2 vu() const { return Vec2(y, x); } 163 const Vec2 vu() const { return Vec2(y, x); }
157 Vec2 ts() const { return Vec2(y, x); } 164 const Vec2 ts() const { return Vec2(y, x); }
158
159 // Inserters to add new elements to effectively create larger vectors containing this Vec2
160 Vec3<T> InsertBeforeX(const T& value) {
161 return Vec3<T>(value, x, y);
162 }
163 Vec3<T> InsertBeforeY(const T& value) {
164 return Vec3<T>(x, value, y);
165 }
166 Vec3<T> Append(const T& value) {
167 return Vec3<T>(x, y, value);
168 }
169}; 165};
170 166
171template<typename T, typename V> 167template<typename T, typename V>
@@ -193,7 +189,7 @@ public:
193 189
194 template<typename T2> 190 template<typename T2>
195 Vec3<T2> Cast() const { 191 Vec3<T2> Cast() const {
196 return Vec3<T2>((T2)x, (T2)y, (T2)z); 192 return MakeVec<T2>((T2)x, (T2)y, (T2)z);
197 } 193 }
198 194
199 // Only implemented for T=int and T=float 195 // Only implemented for T=int and T=float
@@ -202,7 +198,7 @@ public:
202 198
203 static Vec3 AssignToAll(const T& f) 199 static Vec3 AssignToAll(const T& f)
204 { 200 {
205 return Vec3<T>(f, f, f); 201 return MakeVec(f, f, f);
206 } 202 }
207 203
208 void Write(T a[3]) 204 void Write(T a[3])
@@ -210,34 +206,34 @@ public:
210 a[0] = x; a[1] = y; a[2] = z; 206 a[0] = x; a[1] = y; a[2] = z;
211 } 207 }
212 208
213 Vec3 operator +(const Vec3 &other) const 209 Vec3<decltype(T{}+T{})> operator +(const Vec3 &other) const
214 { 210 {
215 return Vec3(x+other.x, y+other.y, z+other.z); 211 return MakeVec(x+other.x, y+other.y, z+other.z);
216 } 212 }
217 void operator += (const Vec3 &other) 213 void operator += (const Vec3 &other)
218 { 214 {
219 x+=other.x; y+=other.y; z+=other.z; 215 x+=other.x; y+=other.y; z+=other.z;
220 } 216 }
221 Vec3 operator -(const Vec3 &other) const 217 Vec3<decltype(T{}-T{})> operator -(const Vec3 &other) const
222 { 218 {
223 return Vec3(x-other.x, y-other.y, z-other.z); 219 return MakeVec(x-other.x, y-other.y, z-other.z);
224 } 220 }
225 void operator -= (const Vec3 &other) 221 void operator -= (const Vec3 &other)
226 { 222 {
227 x-=other.x; y-=other.y; z-=other.z; 223 x-=other.x; y-=other.y; z-=other.z;
228 } 224 }
229 Vec3 operator -() const 225 Vec3<decltype(-T{})> operator -() const
230 { 226 {
231 return Vec3(-x,-y,-z); 227 return MakeVec(-x,-y,-z);
232 } 228 }
233 Vec3 operator * (const Vec3 &other) const 229 Vec3<decltype(T{}*T{})> operator * (const Vec3 &other) const
234 { 230 {
235 return Vec3(x*other.x, y*other.y, z*other.z); 231 return MakeVec(x*other.x, y*other.y, z*other.z);
236 } 232 }
237 template<typename V> 233 template<typename V>
238 Vec3 operator * (const V& f) const 234 Vec3<decltype(T{}*V{})> operator * (const V& f) const
239 { 235 {
240 return Vec3(x*f,y*f,z*f); 236 return MakeVec(x*f,y*f,z*f);
241 } 237 }
242 template<typename V> 238 template<typename V>
243 void operator *= (const V& f) 239 void operator *= (const V& f)
@@ -245,9 +241,9 @@ public:
245 x*=f; y*=f; z*=f; 241 x*=f; y*=f; z*=f;
246 } 242 }
247 template<typename V> 243 template<typename V>
248 Vec3 operator / (const V& f) const 244 Vec3<decltype(T{}/V{})> operator / (const V& f) const
249 { 245 {
250 return Vec3(x/f,y/f,z/f); 246 return MakeVec(x/f,y/f,z/f);
251 } 247 }
252 template<typename V> 248 template<typename V>
253 void operator /= (const V& f) 249 void operator /= (const V& f)
@@ -310,7 +306,7 @@ public:
310 // swizzlers - create a subvector of specific components 306 // swizzlers - create a subvector of specific components
311 // e.g. Vec2 uv() { return Vec2(x,y); } 307 // e.g. Vec2 uv() { return Vec2(x,y); }
312 // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx) 308 // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
313#define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } 309#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
314#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \ 310#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
315 _DEFINE_SWIZZLER2(a, b, a##b); \ 311 _DEFINE_SWIZZLER2(a, b, a##b); \
316 _DEFINE_SWIZZLER2(a, b, a2##b2); \ 312 _DEFINE_SWIZZLER2(a, b, a2##b2); \
@@ -326,20 +322,6 @@ public:
326 DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q); 322 DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
327#undef DEFINE_SWIZZLER2 323#undef DEFINE_SWIZZLER2
328#undef _DEFINE_SWIZZLER2 324#undef _DEFINE_SWIZZLER2
329
330 // Inserters to add new elements to effectively create larger vectors containing this Vec2
331 Vec4<T> InsertBeforeX(const T& value) {
332 return Vec4<T>(value, x, y, z);
333 }
334 Vec4<T> InsertBeforeY(const T& value) {
335 return Vec4<T>(x, value, y, z);
336 }
337 Vec4<T> InsertBeforeZ(const T& value) {
338 return Vec4<T>(x, y, value, z);
339 }
340 Vec4<T> Append(const T& value) {
341 return Vec4<T>(x, y, z, value);
342 }
343}; 325};
344 326
345template<typename T, typename V> 327template<typename T, typename V>
@@ -383,34 +365,34 @@ public:
383 a[0] = x; a[1] = y; a[2] = z; a[3] = w; 365 a[0] = x; a[1] = y; a[2] = z; a[3] = w;
384 } 366 }
385 367
386 Vec4 operator +(const Vec4& other) const 368 Vec4<decltype(T{}+T{})> operator +(const Vec4& other) const
387 { 369 {
388 return Vec4(x+other.x, y+other.y, z+other.z, w+other.w); 370 return MakeVec(x+other.x, y+other.y, z+other.z, w+other.w);
389 } 371 }
390 void operator += (const Vec4& other) 372 void operator += (const Vec4& other)
391 { 373 {
392 x+=other.x; y+=other.y; z+=other.z; w+=other.w; 374 x+=other.x; y+=other.y; z+=other.z; w+=other.w;
393 } 375 }
394 Vec4 operator -(const Vec4 &other) const 376 Vec4<decltype(T{}-T{})> operator -(const Vec4 &other) const
395 { 377 {
396 return Vec4(x-other.x, y-other.y, z-other.z, w-other.w); 378 return MakeVec(x-other.x, y-other.y, z-other.z, w-other.w);
397 } 379 }
398 void operator -= (const Vec4 &other) 380 void operator -= (const Vec4 &other)
399 { 381 {
400 x-=other.x; y-=other.y; z-=other.z; w-=other.w; 382 x-=other.x; y-=other.y; z-=other.z; w-=other.w;
401 } 383 }
402 Vec4 operator -() const 384 Vec4<decltype(-T{})> operator -() const
403 { 385 {
404 return Vec4(-x,-y,-z,-w); 386 return MakeVec(-x,-y,-z,-w);
405 } 387 }
406 Vec4 operator * (const Vec4 &other) const 388 Vec4<decltype(T{}*T{})> operator * (const Vec4 &other) const
407 { 389 {
408 return Vec4(x*other.x, y*other.y, z*other.z, w*other.w); 390 return MakeVec(x*other.x, y*other.y, z*other.z, w*other.w);
409 } 391 }
410 template<typename V> 392 template<typename V>
411 Vec4 operator * (const V& f) const 393 Vec4<decltype(T{}*V{})> operator * (const V& f) const
412 { 394 {
413 return Vec4(x*f,y*f,z*f,w*f); 395 return MakeVec(x*f,y*f,z*f,w*f);
414 } 396 }
415 template<typename V> 397 template<typename V>
416 void operator *= (const V& f) 398 void operator *= (const V& f)
@@ -418,9 +400,9 @@ public:
418 x*=f; y*=f; z*=f; w*=f; 400 x*=f; y*=f; z*=f; w*=f;
419 } 401 }
420 template<typename V> 402 template<typename V>
421 Vec4 operator / (const V& f) const 403 Vec4<decltype(T{}/V{})> operator / (const V& f) const
422 { 404 {
423 return Vec4(x/f,y/f,z/f,w/f); 405 return MakeVec(x/f,y/f,z/f,w/f);
424 } 406 }
425 template<typename V> 407 template<typename V>
426 void operator /= (const V& f) 408 void operator /= (const V& f)
@@ -469,7 +451,7 @@ public:
469 // swizzlers - create a subvector of specific components 451 // swizzlers - create a subvector of specific components
470 // e.g. Vec2 uv() { return Vec2(x,y); } 452 // e.g. Vec2 uv() { return Vec2(x,y); }
471 // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx) 453 // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all component names (x<->r) and permutations (xy<->yx)
472#define _DEFINE_SWIZZLER2(a, b, name) Vec2<T> name() const { return Vec2<T>(a, b); } 454#define _DEFINE_SWIZZLER2(a, b, name) const Vec2<T> name() const { return Vec2<T>(a, b); }
473#define DEFINE_SWIZZLER2(a, b, a2, b2) \ 455#define DEFINE_SWIZZLER2(a, b, a2, b2) \
474 _DEFINE_SWIZZLER2(a, b, a##b); \ 456 _DEFINE_SWIZZLER2(a, b, a##b); \
475 _DEFINE_SWIZZLER2(a, b, a2##b2); \ 457 _DEFINE_SWIZZLER2(a, b, a2##b2); \
@@ -485,7 +467,7 @@ public:
485#undef DEFINE_SWIZZLER2 467#undef DEFINE_SWIZZLER2
486#undef _DEFINE_SWIZZLER2 468#undef _DEFINE_SWIZZLER2
487 469
488#define _DEFINE_SWIZZLER3(a, b, c, name) Vec3<T> name() const { return Vec3<T>(a, b, c); } 470#define _DEFINE_SWIZZLER3(a, b, c, name) const Vec3<T> name() const { return Vec3<T>(a, b, c); }
489#define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \ 471#define DEFINE_SWIZZLER3(a, b, c, a2, b2, c2) \
490 _DEFINE_SWIZZLER3(a, b, c, a##b##c); \ 472 _DEFINE_SWIZZLER3(a, b, c, a##b##c); \
491 _DEFINE_SWIZZLER3(a, c, b, a##c##b); \ 473 _DEFINE_SWIZZLER3(a, c, b, a##c##b); \
@@ -510,69 +492,121 @@ public:
510 492
511 493
512template<typename T, typename V> 494template<typename T, typename V>
513Vec4<T> operator * (const V& f, const Vec4<T>& vec) 495Vec4<decltype(V{}*T{})> operator * (const V& f, const Vec4<T>& vec)
514{ 496{
515 return Vec4<T>(f*vec.x,f*vec.y,f*vec.z,f*vec.w); 497 return MakeVec(f*vec.x,f*vec.y,f*vec.z,f*vec.w);
516} 498}
517 499
518typedef Vec4<float> Vec4f; 500typedef Vec4<float> Vec4f;
519 501
520 502
521template<typename T> 503template<typename T>
522static inline T Dot(const Vec2<T>& a, const Vec2<T>& b) 504static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec2<T>& a, const Vec2<T>& b)
523{ 505{
524 return a.x*b.x + a.y*b.y; 506 return a.x*b.x + a.y*b.y;
525} 507}
526 508
527template<typename T> 509template<typename T>
528static inline T Dot(const Vec3<T>& a, const Vec3<T>& b) 510static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec3<T>& a, const Vec3<T>& b)
529{ 511{
530 return a.x*b.x + a.y*b.y + a.z*b.z; 512 return a.x*b.x + a.y*b.y + a.z*b.z;
531} 513}
532 514
533template<typename T> 515template<typename T>
534static inline T Dot(const Vec4<T>& a, const Vec4<T>& b) 516static inline decltype(T{}*T{}+T{}*T{}) Dot(const Vec4<T>& a, const Vec4<T>& b)
535{ 517{
536 return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; 518 return a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w;
537} 519}
538 520
539template<typename T> 521template<typename T>
540static inline Vec3<T> Cross(const Vec3<T>& a, const Vec3<T>& b) 522static inline Vec3<decltype(T{}*T{}-T{}*T{})> Cross(const Vec3<T>& a, const Vec3<T>& b)
541{ 523{
542 return Vec3<T>(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); 524 return MakeVec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x);
543} 525}
544 526
545// linear interpolation via float: 0.0=begin, 1.0=end 527// linear interpolation via float: 0.0=begin, 1.0=end
546template<typename X> 528template<typename X>
547static inline X Lerp(const X& begin, const X& end, const float t) 529static inline decltype(X{}*float{}+X{}*float{}) Lerp(const X& begin, const X& end, const float t)
548{ 530{
549 return begin*(1.f-t) + end*t; 531 return begin*(1.f-t) + end*t;
550} 532}
551 533
552// linear interpolation via int: 0=begin, base=end 534// linear interpolation via int: 0=begin, base=end
553template<typename X, int base> 535template<typename X, int base>
554static inline X LerpInt(const X& begin, const X& end, const int t) 536static inline decltype((X{}*int{}+X{}*int{}) / base) LerpInt(const X& begin, const X& end, const int t)
555{ 537{
556 return (begin*(base-t) + end*t) / base; 538 return (begin*(base-t) + end*t) / base;
557} 539}
558 540
559// Utility vector factories 541// Utility vector factories
560template<typename T> 542template<typename T>
561static inline Vec2<T> MakeVec2(const T& x, const T& y) 543static inline Vec2<T> MakeVec(const T& x, const T& y)
562{ 544{
563 return Vec2<T>{x, y}; 545 return Vec2<T>{x, y};
564} 546}
565 547
566template<typename T> 548template<typename T>
567static inline Vec3<T> MakeVec3(const T& x, const T& y, const T& z) 549static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z)
568{ 550{
569 return Vec3<T>{x, y, z}; 551 return Vec3<T>{x, y, z};
570} 552}
571 553
572template<typename T> 554template<typename T>
573static inline Vec4<T> MakeVec4(const T& x, const T& y, const T& z, const T& w) 555static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw)
556{
557 return MakeVec(x, y, zw[0], zw[1]);
558}
559
560template<typename T>
561static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z)
562{
563 return MakeVec(xy[0], xy[1], z);
564}
565
566template<typename T>
567static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz)
568{
569 return MakeVec(x, yz[0], yz[1]);
570}
571
572template<typename T>
573static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w)
574{ 574{
575 return Vec4<T>{x, y, z, w}; 575 return Vec4<T>{x, y, z, w};
576} 576}
577 577
578template<typename T>
579static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w)
580{
581 return MakeVec(xy[0], xy[1], z, w);
582}
583
584template<typename T>
585static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w)
586{
587 return MakeVec(x, yz[0], yz[1], w);
588}
589
590// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
591// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
592// out soon enough due to misuse of the returned structure.
593template<typename T>
594static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw)
595{
596 return MakeVec(xy[0], xy[1], zw[0], zw[1]);
597}
598
599template<typename T>
600static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w)
601{
602 return MakeVec(xyz[0], xyz[1], xyz[2], w);
603}
604
605template<typename T>
606static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yzw)
607{
608 return MakeVec(x, yzw[0], yzw[1], yzw[2]);
609}
610
611
578} // namespace 612} // namespace
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index a7c1bab3e..f418518a1 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -78,10 +78,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
78 u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x}); 78 u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
79 u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); 79 u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
80 80
81 min_x = min_x & Fix12P4::IntMask(); 81 min_x &= Fix12P4::IntMask();
82 min_y = min_y & Fix12P4::IntMask(); 82 min_y &= Fix12P4::IntMask();
83 max_x = (max_x + Fix12P4::FracMask()) & Fix12P4::IntMask(); 83 max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
84 max_y = (max_y + Fix12P4::FracMask()) & Fix12P4::IntMask(); 84 max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask());
85 85
86 // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not 86 // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not
87 // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias 87 // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias
@@ -112,10 +112,10 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
112 auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1, 112 auto orient2d = [](const Math::Vec2<Fix12P4>& vtx1,
113 const Math::Vec2<Fix12P4>& vtx2, 113 const Math::Vec2<Fix12P4>& vtx2,
114 const Math::Vec2<Fix12P4>& vtx3) { 114 const Math::Vec2<Fix12P4>& vtx3) {
115 const auto vec1 = (vtx2.Cast<int>() - vtx1.Cast<int>()).Append(0); 115 const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
116 const auto vec2 = (vtx3.Cast<int>() - vtx1.Cast<int>()).Append(0); 116 const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
117 // TODO: There is a very small chance this will overflow for sizeof(int) == 4 117 // TODO: There is a very small chance this will overflow for sizeof(int) == 4
118 return Cross(vec1, vec2).z; 118 return Math::Cross(vec1, vec2).z;
119 }; 119 };
120 120
121 int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y}); 121 int w0 = bias0 + orient2d(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
@@ -143,15 +143,15 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
143 // 143 //
144 // The generalization to three vertices is straightforward in baricentric coordinates. 144 // The generalization to three vertices is straightforward in baricentric coordinates.
145 auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) { 145 auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) {
146 auto attr_over_w = Math::MakeVec3(attr0 / v0.pos.w, 146 auto attr_over_w = Math::MakeVec(attr0 / v0.pos.w,
147 attr1 / v1.pos.w, 147 attr1 / v1.pos.w,
148 attr2 / v2.pos.w); 148 attr2 / v2.pos.w);
149 auto w_inverse = Math::MakeVec3(float24::FromFloat32(1.f) / v0.pos.w, 149 auto w_inverse = Math::MakeVec(float24::FromFloat32(1.f) / v0.pos.w,
150 float24::FromFloat32(1.f) / v1.pos.w, 150 float24::FromFloat32(1.f) / v1.pos.w,
151 float24::FromFloat32(1.f) / v2.pos.w); 151 float24::FromFloat32(1.f) / v2.pos.w);
152 auto baricentric_coordinates = Math::MakeVec3(float24::FromFloat32(w0), 152 auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(w0),
153 float24::FromFloat32(w1), 153 float24::FromFloat32(w1),
154 float24::FromFloat32(w2)); 154 float24::FromFloat32(w2));
155 155
156 float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates); 156 float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
157 float24 interpolated_w_inverse = Math::Dot(w_inverse, baricentric_coordinates); 157 float24 interpolated_w_inverse = Math::Dot(w_inverse, baricentric_coordinates);
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index f0a8a5b60..847fdc450 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -27,7 +27,6 @@ struct OutputVertex {
27 Math::Vec4<float24> dummy; // quaternions (not implemented, yet) 27 Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
28 Math::Vec4<float24> color; 28 Math::Vec4<float24> color;
29 Math::Vec2<float24> tc0; 29 Math::Vec2<float24> tc0;
30 float24 tc0_v;
31 30
32 // Padding for optimal alignment 31 // Padding for optimal alignment
33 float24 pad[14]; 32 float24 pad[14];
@@ -36,6 +35,7 @@ struct OutputVertex {
36 35
37 // position after perspective divide 36 // position after perspective divide
38 Math::Vec3<float24> screenpos; 37 Math::Vec3<float24> screenpos;
38 float24 pad2;
39 39
40 // Linear interpolation 40 // Linear interpolation
41 // factor: 0=this, 1=vtx 41 // factor: 0=this, 1=vtx
@@ -59,6 +59,7 @@ struct OutputVertex {
59 } 59 }
60}; 60};
61static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); 61static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
62static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
62 63
63union Instruction { 64union Instruction {
64 enum class OpCode : u32 { 65 enum class OpCode : u32 {