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authorGravatar ReinUsesLisp2019-01-30 02:20:05 -0300
committerGravatar ReinUsesLisp2019-02-03 17:21:20 -0300
commit0d1d755086f95fb20975fe2a4fd6c9c9de43789b (patch)
tree7d60ff631153b866580d73f7dfc4c495694c319c
parentshader_ir: Rename BasicBlock to NodeBlock (diff)
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shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer.
-rw-r--r--src/video_core/shader/track.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index 343c129c7..be4635342 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -19,6 +19,13 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
19 if (operation->GetCode() == operation_code) 19 if (operation->GetCode() == operation_code)
20 return {node, cursor}; 20 return {node, cursor};
21 } 21 }
22 if (const auto conditional = std::get_if<ConditionalNode>(node)) {
23 const auto& code = conditional->GetCode();
24 const auto [found, internal_cursor] =
25 FindOperation(code, static_cast<s64>(code.size() - 1), operation_code);
26 if (found)
27 return {found, cursor};
28 }
22 } 29 }
23 return {}; 30 return {};
24} 31}
@@ -50,6 +57,10 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
50 } 57 }
51 return nullptr; 58 return nullptr;
52 } 59 }
60 if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
61 const auto& code = conditional->GetCode();
62 return TrackCbuf(tracked, code, static_cast<s64>(code.size()));
63 }
53 return nullptr; 64 return nullptr;
54} 65}
55 66