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| author | 2018-11-28 21:26:22 -0300 | |
|---|---|---|
| committer | 2018-11-28 21:26:22 -0300 | |
| commit | 037449668e4d3f7921fc4bbbf4ace1d2526fb378 (patch) | |
| tree | ba8de33f72d61470dd17054ce1e985b055d2e27c | |
| parent | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks (diff) | |
| download | yuzu-037449668e4d3f7921fc4bbbf4ace1d2526fb378.tar.gz yuzu-037449668e4d3f7921fc4bbbf4ace1d2526fb378.tar.xz yuzu-037449668e4d3f7921fc4bbbf4ace1d2526fb378.zip | |
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f5c785467..70855fcfd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -430,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us | |||
| 430 | // TODO(bunnei): Figure out how the below register works. According to envytools, this should be | 430 | // TODO(bunnei): Figure out how the below register works. According to envytools, this should be |
| 431 | // used to enable multiple render targets. However, it is left unset on all games that I have | 431 | // used to enable multiple render targets. However, it is left unset on all games that I have |
| 432 | // tested. | 432 | // tested. |
| 433 | ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); | 433 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0); |
| 434 | 434 | ||
| 435 | // Bind the framebuffer surfaces | 435 | // Bind the framebuffer surfaces |
| 436 | current_state.draw.draw_framebuffer = framebuffer.handle; | 436 | current_state.draw.draw_framebuffer = framebuffer.handle; |