summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGravatar Morph2020-08-19 04:17:38 -0400
committerGravatar Morph2020-08-26 02:32:32 -0400
commitde79897f042aa7d3cacf8579078195cca559f62f (patch)
tree03675441de49990f9f5c0f8b935670d9da89c087
parentAddress feedback (diff)
downloadyuzu-de79897f042aa7d3cacf8579078195cca559f62f.tar.gz
yuzu-de79897f042aa7d3cacf8579078195cca559f62f.tar.xz
yuzu-de79897f042aa7d3cacf8579078195cca559f62f.zip
input_common: Fix directional deadzone values
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
Diffstat (limited to '')
-rw-r--r--src/input_common/gcadapter/gc_poller.cpp2
-rw-r--r--src/input_common/sdl/sdl_impl.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp
index 85342bbe7..71cd85eeb 100644
--- a/src/input_common/gcadapter/gc_poller.cpp
+++ b/src/input_common/gcadapter/gc_poller.cpp
@@ -191,7 +191,7 @@ public:
191 191
192 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { 192 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
193 const auto [x, y] = GetStatus(); 193 const auto [x, y] = GetStatus();
194 const float directional_deadzone = 0.4f; 194 const float directional_deadzone = 0.5f;
195 switch (direction) { 195 switch (direction) {
196 case Input::AnalogDirection::RIGHT: 196 case Input::AnalogDirection::RIGHT:
197 return x > directional_deadzone; 197 return x > directional_deadzone;
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index dec7540e2..7605c884d 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -363,7 +363,7 @@ public:
363 363
364 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { 364 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
365 const auto [x, y] = GetStatus(); 365 const auto [x, y] = GetStatus();
366 const float directional_deadzone = 0.4f; 366 const float directional_deadzone = 0.5f;
367 switch (direction) { 367 switch (direction) {
368 case Input::AnalogDirection::RIGHT: 368 case Input::AnalogDirection::RIGHT:
369 return x > directional_deadzone; 369 return x > directional_deadzone;