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authorGravatar bunnei2018-04-24 19:44:09 -0400
committerGravatar bunnei2018-04-24 22:31:46 -0400
commitc30cd898fc122d1277583c5165d622e323faad07 (patch)
treecb9649aeea252e62f897e60251ed4c486aa5f470
parentgl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. (diff)
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renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index a266e21cf..5ca9821b7 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
270 GLint internal_format; 270 GLint internal_format;
271 switch (framebuffer.pixel_format) { 271 switch (framebuffer.pixel_format) {
272 case Tegra::FramebufferConfig::PixelFormat::ABGR8: 272 case Tegra::FramebufferConfig::PixelFormat::ABGR8:
273 // Use RGBA8 and swap in the fragment shader
274 internal_format = GL_RGBA; 273 internal_format = GL_RGBA;
275 texture.gl_format = GL_RGBA; 274 texture.gl_format = GL_RGBA;
276 texture.gl_type = GL_UNSIGNED_INT_8_8_8_8; 275 texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
277 gl_framebuffer_data.resize(texture.width * texture.height * 4); 276 gl_framebuffer_data.resize(texture.width * texture.height * 4);
278 break; 277 break;
279 default: 278 default: