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| author | 2020-11-20 04:44:42 -0500 | |
|---|---|---|
| committer | 2020-11-20 04:44:44 -0500 | |
| commit | ba3916fc67bac5f9cb40ebc91fccca065e877174 (patch) | |
| tree | 3967be53e9f380ba236843fe576754069666a2f7 | |
| parent | async_shaders: Simplify moving data into the pending queue (diff) | |
| download | yuzu-ba3916fc67bac5f9cb40ebc91fccca065e877174.tar.gz yuzu-ba3916fc67bac5f9cb40ebc91fccca065e877174.tar.xz yuzu-ba3916fc67bac5f9cb40ebc91fccca065e877174.zip | |
async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/shader/async_shaders.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index c6bd75b7c..85cda31c0 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp | |||
| @@ -106,8 +106,7 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() { | |||
| 106 | std::vector<Result> results; | 106 | std::vector<Result> results; |
| 107 | { | 107 | { |
| 108 | std::unique_lock lock{completed_mutex}; | 108 | std::unique_lock lock{completed_mutex}; |
| 109 | results.assign(std::make_move_iterator(finished_work.begin()), | 109 | results = std::move(finished_work); |
| 110 | std::make_move_iterator(finished_work.end())); | ||
| 111 | finished_work.clear(); | 110 | finished_work.clear(); |
| 112 | } | 111 | } |
| 113 | return results; | 112 | return results; |