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| author | 2016-09-15 22:13:19 -0700 | |
|---|---|---|
| committer | 2016-09-15 22:15:11 -0700 | |
| commit | a3afeb4687d0e531a1adc37c504aea89d8d8d71c (patch) | |
| tree | bb18965bd9603957070cd1a4451d420329dce8e2 | |
| parent | Merge pull request #2042 from bunnei/dynarmic (diff) | |
| download | yuzu-a3afeb4687d0e531a1adc37c504aea89d8d8d71c.tar.gz yuzu-a3afeb4687d0e531a1adc37c504aea89d8d8d71c.tar.xz yuzu-a3afeb4687d0e531a1adc37c504aea89d8d8d71c.zip | |
VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index b1eadc071..f6c86a759 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp | |||
| @@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned | |||
| 77 | const Instruction instr = { program_code[program_counter] }; | 77 | const Instruction instr = { program_code[program_counter] }; |
| 78 | const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; | 78 | const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; |
| 79 | 79 | ||
| 80 | static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions, | 80 | auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions, |
| 81 | u32 return_offset, u8 repeat_count, u8 loop_increment) { | 81 | u32 return_offset, u8 repeat_count, u8 loop_increment) { |
| 82 | program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset | 82 | program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset |
| 83 | ASSERT(call_stack.size() < call_stack.capacity()); | 83 | ASSERT(call_stack.size() < call_stack.capacity()); |