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authorGravatar Yuri Kunde Schlesner2016-09-15 22:13:19 -0700
committerGravatar Yuri Kunde Schlesner2016-09-15 22:15:11 -0700
commita3afeb4687d0e531a1adc37c504aea89d8d8d71c (patch)
treebb18965bd9603957070cd1a4451d420329dce8e2
parentMerge pull request #2042 from bunnei/dynarmic (diff)
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VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context would be pointing to a random location on the stack. Fixes a random crash when using the interpreter.
Diffstat (limited to '')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index b1eadc071..f6c86a759 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
77 const Instruction instr = { program_code[program_counter] }; 77 const Instruction instr = { program_code[program_counter] };
78 const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] }; 78 const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
79 79
80 static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions, 80 auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
81 u32 return_offset, u8 repeat_count, u8 loop_increment) { 81 u32 return_offset, u8 repeat_count, u8 loop_increment) {
82 program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset 82 program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
83 ASSERT(call_stack.size() < call_stack.capacity()); 83 ASSERT(call_stack.size() < call_stack.capacity());