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authorGravatar bunnei2019-11-08 15:56:29 -0500
committerGravatar GitHub2019-11-08 15:56:29 -0500
commita056d8de162491ce5a47bc6ab3699fe929dbe63d (patch)
treed24fdb47bf4e6d2d46dcd523f97ba0d009e33531
parentMerge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx (diff)
parentGLSLDecompiler: Correct Texture Gather Offset. (diff)
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Merge pull request #3080 from FernandoS27/glsl-fix
GLSLDecompiler: Correct Texture Gather Offset.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 92ee8459e..0ce59a852 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1670,7 +1670,7 @@ private:
1670 1670
1671 const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; 1671 const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
1672 return {GenerateTexture(operation, "Gather", 1672 return {GenerateTexture(operation, "Gather",
1673 {TextureArgument{type, meta->component}, TextureAoffi{}}) + 1673 {TextureAoffi{}, TextureArgument{type, meta->component}}) +
1674 GetSwizzle(meta->element), 1674 GetSwizzle(meta->element),
1675 Type::Float}; 1675 Type::Float};
1676 } 1676 }