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authorGravatar Mat M2019-02-08 14:03:10 +0100
committerGravatar GitHub2019-02-08 14:03:10 +0100
commit996ddb202b3dfdf7eed64532b3399a244ad0d5c2 (patch)
treea27cd5e9842c031b2c1a7716f6e5009d61ea50cc
parentfrontend: Open transferable shader cache for a selected game in the gamelist (diff)
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Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
Diffstat (limited to '')
-rw-r--r--src/yuzu/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b1df2760d..6d42bc67f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1072,7 +1072,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
1072 ASSERT(program_id != 0); 1072 ASSERT(program_id != 0);
1073 1073
1074 std::string transferable_shader_cache_file_path; 1074 std::string transferable_shader_cache_file_path;
1075 const std::string open_target = "Transferable Shader Cache"; 1075 constexpr char open_target[] = "Transferable Shader Cache";
1076 const std::string tranferable_shader_cache_folder = 1076 const std::string tranferable_shader_cache_folder =
1077 FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable"; 1077 FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";
1078 1078