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authorGravatar bunnei2021-08-31 09:11:21 -0700
committerGravatar GitHub2021-08-31 09:11:21 -0700
commit956171f02452c7f1df3778abd9827aaebb536dd0 (patch)
tree908265b873c0f2529160454b5dc467104d5e8ac8
parentMerge pull request #6928 from ameerj/spirv-get-frontface (diff)
parentGarbage Collection: Make it more agressive on high priority mode. (diff)
downloadyuzu-956171f02452c7f1df3778abd9827aaebb536dd0.tar.gz
yuzu-956171f02452c7f1df3778abd9827aaebb536dd0.tar.xz
yuzu-956171f02452c7f1df3778abd9827aaebb536dd0.zip
Merge pull request #6897 from FernandoS27/pineapple-does-not-belong-in-pizza
Project <tentative title>: Rework Garbage Collection.
Diffstat (limited to '')
-rw-r--r--src/common/lru_cache.h140
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
-rw-r--r--src/video_core/buffer_cache/buffer_base.h20
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h61
-rw-r--r--src/video_core/texture_cache/image_base.h2
-rw-r--r--src/video_core/texture_cache/texture_cache.h92
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h8
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp1
13 files changed, 220 insertions, 126 deletions
diff --git a/src/common/lru_cache.h b/src/common/lru_cache.h
new file mode 100644
index 000000000..365488ba5
--- /dev/null
+++ b/src/common/lru_cache.h
@@ -0,0 +1,140 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2+ or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <deque>
8#include <memory>
9#include <type_traits>
10
11#include "common/common_types.h"
12
13namespace Common {
14
15template <class Traits>
16class LeastRecentlyUsedCache {
17 using ObjectType = typename Traits::ObjectType;
18 using TickType = typename Traits::TickType;
19
20 struct Item {
21 ObjectType obj;
22 TickType tick;
23 Item* next{};
24 Item* prev{};
25 };
26
27public:
28 LeastRecentlyUsedCache() : first_item{}, last_item{} {}
29 ~LeastRecentlyUsedCache() = default;
30
31 size_t Insert(ObjectType obj, TickType tick) {
32 const auto new_id = Build();
33 auto& item = item_pool[new_id];
34 item.obj = obj;
35 item.tick = tick;
36 Attach(item);
37 return new_id;
38 }
39
40 void Touch(size_t id, TickType tick) {
41 auto& item = item_pool[id];
42 if (item.tick >= tick) {
43 return;
44 }
45 item.tick = tick;
46 if (&item == last_item) {
47 return;
48 }
49 Detach(item);
50 Attach(item);
51 }
52
53 void Free(size_t id) {
54 auto& item = item_pool[id];
55 Detach(item);
56 item.prev = nullptr;
57 item.next = nullptr;
58 free_items.push_back(id);
59 }
60
61 template <typename Func>
62 void ForEachItemBelow(TickType tick, Func&& func) {
63 static constexpr bool RETURNS_BOOL =
64 std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
65 Item* iterator = first_item;
66 while (iterator) {
67 if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
68 return;
69 }
70 Item* next = iterator->next;
71 if constexpr (RETURNS_BOOL) {
72 if (func(iterator->obj)) {
73 return;
74 }
75 } else {
76 func(iterator->obj);
77 }
78 iterator = next;
79 }
80 }
81
82private:
83 size_t Build() {
84 if (free_items.empty()) {
85 const size_t item_id = item_pool.size();
86 auto& item = item_pool.emplace_back();
87 item.next = nullptr;
88 item.prev = nullptr;
89 return item_id;
90 }
91 const size_t item_id = free_items.front();
92 free_items.pop_front();
93 auto& item = item_pool[item_id];
94 item.next = nullptr;
95 item.prev = nullptr;
96 return item_id;
97 }
98
99 void Attach(Item& item) {
100 if (!first_item) {
101 first_item = &item;
102 }
103 if (!last_item) {
104 last_item = &item;
105 } else {
106 item.prev = last_item;
107 last_item->next = &item;
108 item.next = nullptr;
109 last_item = &item;
110 }
111 }
112
113 void Detach(Item& item) {
114 if (item.prev) {
115 item.prev->next = item.next;
116 }
117 if (item.next) {
118 item.next->prev = item.prev;
119 }
120 if (&item == first_item) {
121 first_item = item.next;
122 if (first_item) {
123 first_item->prev = nullptr;
124 }
125 }
126 if (&item == last_item) {
127 last_item = item.prev;
128 if (last_item) {
129 last_item->next = nullptr;
130 }
131 }
132 }
133
134 std::deque<Item> item_pool;
135 std::deque<size_t> free_items;
136 Item* first_item{};
137 Item* last_item{};
138};
139
140} // namespace Common
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 996315999..fd3b639cd 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,7 +59,6 @@ void LogSettings() {
59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 59 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 60 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 61 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
62 log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
63 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); 62 log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
64 log_setting("Audio_OutputEngine", values.sink_id.GetValue()); 63 log_setting("Audio_OutputEngine", values.sink_id.GetValue());
65 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); 64 log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
143 values.shader_backend.SetGlobal(true); 142 values.shader_backend.SetGlobal(true);
144 values.use_asynchronous_shaders.SetGlobal(true); 143 values.use_asynchronous_shaders.SetGlobal(true);
145 values.use_fast_gpu_time.SetGlobal(true); 144 values.use_fast_gpu_time.SetGlobal(true);
146 values.use_caches_gc.SetGlobal(true);
147 values.bg_red.SetGlobal(true); 145 values.bg_red.SetGlobal(true);
148 values.bg_green.SetGlobal(true); 146 values.bg_green.SetGlobal(true);
149 values.bg_blue.SetGlobal(true); 147 values.bg_blue.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 20769d310..ec4d381e8 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -475,7 +475,6 @@ struct Values {
475 ShaderBackend::SPIRV, "shader_backend"}; 475 ShaderBackend::SPIRV, "shader_backend"};
476 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 476 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
477 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 477 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
478 Setting<bool> use_caches_gc{false, "use_caches_gc"};
479 478
480 Setting<u8> bg_red{0, "bg_red"}; 479 Setting<u8> bg_red{0, "bg_red"};
481 Setting<u8> bg_green{0, "bg_green"}; 480 Setting<u8> bg_green{0, "bg_green"};
diff --git a/src/video_core/buffer_cache/buffer_base.h b/src/video_core/buffer_cache/buffer_base.h
index c3318095c..be2113f5a 100644
--- a/src/video_core/buffer_cache/buffer_base.h
+++ b/src/video_core/buffer_cache/buffer_base.h
@@ -261,16 +261,6 @@ public:
261 stream_score += score; 261 stream_score += score;
262 } 262 }
263 263
264 /// Sets the new frame tick
265 void SetFrameTick(u64 new_frame_tick) noexcept {
266 frame_tick = new_frame_tick;
267 }
268
269 /// Returns the new frame tick
270 [[nodiscard]] u64 FrameTick() const noexcept {
271 return frame_tick;
272 }
273
274 /// Returns the likeliness of this being a stream buffer 264 /// Returns the likeliness of this being a stream buffer
275 [[nodiscard]] int StreamScore() const noexcept { 265 [[nodiscard]] int StreamScore() const noexcept {
276 return stream_score; 266 return stream_score;
@@ -307,6 +297,14 @@ public:
307 return words.size_bytes; 297 return words.size_bytes;
308 } 298 }
309 299
300 size_t getLRUID() const noexcept {
301 return lru_id;
302 }
303
304 void setLRUID(size_t lru_id_) {
305 lru_id = lru_id_;
306 }
307
310private: 308private:
311 template <Type type> 309 template <Type type>
312 u64* Array() noexcept { 310 u64* Array() noexcept {
@@ -603,9 +601,9 @@ private:
603 RasterizerInterface* rasterizer = nullptr; 601 RasterizerInterface* rasterizer = nullptr;
604 VAddr cpu_addr = 0; 602 VAddr cpu_addr = 0;
605 Words words; 603 Words words;
606 u64 frame_tick = 0;
607 BufferFlagBits flags{}; 604 BufferFlagBits flags{};
608 int stream_score = 0; 605 int stream_score = 0;
606 size_t lru_id = SIZE_MAX;
609}; 607};
610 608
611} // namespace VideoCommon 609} // namespace VideoCommon
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 3b43554f9..7bfd57369 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -20,6 +20,7 @@
20#include "common/common_types.h" 20#include "common/common_types.h"
21#include "common/div_ceil.h" 21#include "common/div_ceil.h"
22#include "common/literals.h" 22#include "common/literals.h"
23#include "common/lru_cache.h"
23#include "common/microprofile.h" 24#include "common/microprofile.h"
24#include "common/scope_exit.h" 25#include "common/scope_exit.h"
25#include "common/settings.h" 26#include "common/settings.h"
@@ -330,7 +331,7 @@ private:
330 template <bool insert> 331 template <bool insert>
331 void ChangeRegister(BufferId buffer_id); 332 void ChangeRegister(BufferId buffer_id);
332 333
333 void TouchBuffer(Buffer& buffer) const noexcept; 334 void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
334 335
335 bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size); 336 bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
336 337
@@ -428,7 +429,11 @@ private:
428 size_t immediate_buffer_capacity = 0; 429 size_t immediate_buffer_capacity = 0;
429 std::unique_ptr<u8[]> immediate_buffer_alloc; 430 std::unique_ptr<u8[]> immediate_buffer_alloc;
430 431
431 typename SlotVector<Buffer>::Iterator deletion_iterator; 432 struct LRUItemParams {
433 using ObjectType = BufferId;
434 using TickType = u64;
435 };
436 Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
432 u64 frame_tick = 0; 437 u64 frame_tick = 0;
433 u64 total_used_memory = 0; 438 u64 total_used_memory = 0;
434 439
@@ -445,7 +450,6 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
445 kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} { 450 kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} {
446 // Ensure the first slot is used for the null buffer 451 // Ensure the first slot is used for the null buffer
447 void(slot_buffers.insert(runtime, NullBufferParams{})); 452 void(slot_buffers.insert(runtime, NullBufferParams{}));
448 deletion_iterator = slot_buffers.end();
449 common_ranges.clear(); 453 common_ranges.clear();
450} 454}
451 455
@@ -454,20 +458,17 @@ void BufferCache<P>::RunGarbageCollector() {
454 const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY; 458 const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
455 const u64 ticks_to_destroy = aggressive_gc ? 60 : 120; 459 const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
456 int num_iterations = aggressive_gc ? 64 : 32; 460 int num_iterations = aggressive_gc ? 64 : 32;
457 for (; num_iterations > 0; --num_iterations) { 461 const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
458 if (deletion_iterator == slot_buffers.end()) { 462 if (num_iterations == 0) {
459 deletion_iterator = slot_buffers.begin(); 463 return true;
460 }
461 ++deletion_iterator;
462 if (deletion_iterator == slot_buffers.end()) {
463 break;
464 }
465 const auto [buffer_id, buffer] = *deletion_iterator;
466 if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
467 DownloadBufferMemory(*buffer);
468 DeleteBuffer(buffer_id);
469 } 464 }
470 } 465 --num_iterations;
466 auto& buffer = slot_buffers[buffer_id];
467 DownloadBufferMemory(buffer);
468 DeleteBuffer(buffer_id);
469 return false;
470 };
471 lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
471} 472}
472 473
473template <class P> 474template <class P>
@@ -485,7 +486,7 @@ void BufferCache<P>::TickFrame() {
485 const bool skip_preferred = hits * 256 < shots * 251; 486 const bool skip_preferred = hits * 256 < shots * 251;
486 uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0; 487 uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
487 488
488 if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) { 489 if (total_used_memory >= EXPECTED_MEMORY) {
489 RunGarbageCollector(); 490 RunGarbageCollector();
490 } 491 }
491 ++frame_tick; 492 ++frame_tick;
@@ -954,7 +955,7 @@ bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
954template <class P> 955template <class P>
955void BufferCache<P>::BindHostIndexBuffer() { 956void BufferCache<P>::BindHostIndexBuffer() {
956 Buffer& buffer = slot_buffers[index_buffer.buffer_id]; 957 Buffer& buffer = slot_buffers[index_buffer.buffer_id];
957 TouchBuffer(buffer); 958 TouchBuffer(buffer, index_buffer.buffer_id);
958 const u32 offset = buffer.Offset(index_buffer.cpu_addr); 959 const u32 offset = buffer.Offset(index_buffer.cpu_addr);
959 const u32 size = index_buffer.size; 960 const u32 size = index_buffer.size;
960 SynchronizeBuffer(buffer, index_buffer.cpu_addr, size); 961 SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
@@ -975,7 +976,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
975 for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { 976 for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
976 const Binding& binding = vertex_buffers[index]; 977 const Binding& binding = vertex_buffers[index];
977 Buffer& buffer = slot_buffers[binding.buffer_id]; 978 Buffer& buffer = slot_buffers[binding.buffer_id];
978 TouchBuffer(buffer); 979 TouchBuffer(buffer, binding.buffer_id);
979 SynchronizeBuffer(buffer, binding.cpu_addr, binding.size); 980 SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
980 if (!flags[Dirty::VertexBuffer0 + index]) { 981 if (!flags[Dirty::VertexBuffer0 + index]) {
981 continue; 982 continue;
@@ -1011,7 +1012,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
1011 const VAddr cpu_addr = binding.cpu_addr; 1012 const VAddr cpu_addr = binding.cpu_addr;
1012 const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]); 1013 const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
1013 Buffer& buffer = slot_buffers[binding.buffer_id]; 1014 Buffer& buffer = slot_buffers[binding.buffer_id];
1014 TouchBuffer(buffer); 1015 TouchBuffer(buffer, binding.buffer_id);
1015 const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && 1016 const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
1016 size <= uniform_buffer_skip_cache_size && 1017 size <= uniform_buffer_skip_cache_size &&
1017 !buffer.IsRegionGpuModified(cpu_addr, size); 1018 !buffer.IsRegionGpuModified(cpu_addr, size);
@@ -1083,7 +1084,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
1083 ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) { 1084 ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
1084 const Binding& binding = storage_buffers[stage][index]; 1085 const Binding& binding = storage_buffers[stage][index];
1085 Buffer& buffer = slot_buffers[binding.buffer_id]; 1086 Buffer& buffer = slot_buffers[binding.buffer_id];
1086 TouchBuffer(buffer); 1087 TouchBuffer(buffer, binding.buffer_id);
1087 const u32 size = binding.size; 1088 const u32 size = binding.size;
1088 SynchronizeBuffer(buffer, binding.cpu_addr, size); 1089 SynchronizeBuffer(buffer, binding.cpu_addr, size);
1089 1090
@@ -1128,7 +1129,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
1128 for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { 1129 for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
1129 const Binding& binding = transform_feedback_buffers[index]; 1130 const Binding& binding = transform_feedback_buffers[index];
1130 Buffer& buffer = slot_buffers[binding.buffer_id]; 1131 Buffer& buffer = slot_buffers[binding.buffer_id];
1131 TouchBuffer(buffer); 1132 TouchBuffer(buffer, binding.buffer_id);
1132 const u32 size = binding.size; 1133 const u32 size = binding.size;
1133 SynchronizeBuffer(buffer, binding.cpu_addr, size); 1134 SynchronizeBuffer(buffer, binding.cpu_addr, size);
1134 1135
@@ -1148,7 +1149,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
1148 ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) { 1149 ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
1149 const Binding& binding = compute_uniform_buffers[index]; 1150 const Binding& binding = compute_uniform_buffers[index];
1150 Buffer& buffer = slot_buffers[binding.buffer_id]; 1151 Buffer& buffer = slot_buffers[binding.buffer_id];
1151 TouchBuffer(buffer); 1152 TouchBuffer(buffer, binding.buffer_id);
1152 const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]); 1153 const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
1153 SynchronizeBuffer(buffer, binding.cpu_addr, size); 1154 SynchronizeBuffer(buffer, binding.cpu_addr, size);
1154 1155
@@ -1168,7 +1169,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
1168 ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) { 1169 ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
1169 const Binding& binding = compute_storage_buffers[index]; 1170 const Binding& binding = compute_storage_buffers[index];
1170 Buffer& buffer = slot_buffers[binding.buffer_id]; 1171 Buffer& buffer = slot_buffers[binding.buffer_id];
1171 TouchBuffer(buffer); 1172 TouchBuffer(buffer, binding.buffer_id);
1172 const u32 size = binding.size; 1173 const u32 size = binding.size;
1173 SynchronizeBuffer(buffer, binding.cpu_addr, size); 1174 SynchronizeBuffer(buffer, binding.cpu_addr, size);
1174 1175
@@ -1513,11 +1514,11 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
1513 const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); 1514 const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
1514 const u32 size = static_cast<u32>(overlap.end - overlap.begin); 1515 const u32 size = static_cast<u32>(overlap.end - overlap.begin);
1515 const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); 1516 const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
1516 TouchBuffer(slot_buffers[new_buffer_id]);
1517 for (const BufferId overlap_id : overlap.ids) { 1517 for (const BufferId overlap_id : overlap.ids) {
1518 JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); 1518 JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
1519 } 1519 }
1520 Register(new_buffer_id); 1520 Register(new_buffer_id);
1521 TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id);
1521 return new_buffer_id; 1522 return new_buffer_id;
1522} 1523}
1523 1524
@@ -1534,12 +1535,14 @@ void BufferCache<P>::Unregister(BufferId buffer_id) {
1534template <class P> 1535template <class P>
1535template <bool insert> 1536template <bool insert>
1536void BufferCache<P>::ChangeRegister(BufferId buffer_id) { 1537void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
1537 const Buffer& buffer = slot_buffers[buffer_id]; 1538 Buffer& buffer = slot_buffers[buffer_id];
1538 const auto size = buffer.SizeBytes(); 1539 const auto size = buffer.SizeBytes();
1539 if (insert) { 1540 if (insert) {
1540 total_used_memory += Common::AlignUp(size, 1024); 1541 total_used_memory += Common::AlignUp(size, 1024);
1542 buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
1541 } else { 1543 } else {
1542 total_used_memory -= Common::AlignUp(size, 1024); 1544 total_used_memory -= Common::AlignUp(size, 1024);
1545 lru_cache.Free(buffer.getLRUID());
1543 } 1546 }
1544 const VAddr cpu_addr_begin = buffer.CpuAddr(); 1547 const VAddr cpu_addr_begin = buffer.CpuAddr();
1545 const VAddr cpu_addr_end = cpu_addr_begin + size; 1548 const VAddr cpu_addr_end = cpu_addr_begin + size;
@@ -1555,8 +1558,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
1555} 1558}
1556 1559
1557template <class P> 1560template <class P>
1558void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept { 1561void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
1559 buffer.SetFrameTick(frame_tick); 1562 if (buffer_id != NULL_BUFFER_ID) {
1563 lru_cache.Touch(buffer.getLRUID(), frame_tick);
1564 }
1560} 1565}
1561 1566
1562template <class P> 1567template <class P>
diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h
index ff1feda9b..0c17a791b 100644
--- a/src/video_core/texture_cache/image_base.h
+++ b/src/video_core/texture_cache/image_base.h
@@ -80,7 +80,7 @@ struct ImageBase {
80 VAddr cpu_addr_end = 0; 80 VAddr cpu_addr_end = 0;
81 81
82 u64 modification_tick = 0; 82 u64 modification_tick = 0;
83 u64 frame_tick = 0; 83 size_t lru_index = SIZE_MAX;
84 84
85 std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{}; 85 std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};
86 86
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index a087498ff..24b809242 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -5,7 +5,6 @@
5#pragma once 5#pragma once
6 6
7#include "common/alignment.h" 7#include "common/alignment.h"
8#include "common/settings.h"
9#include "video_core/dirty_flags.h" 8#include "video_core/dirty_flags.h"
10#include "video_core/texture_cache/samples_helper.h" 9#include "video_core/texture_cache/samples_helper.h"
11#include "video_core/texture_cache/texture_cache_base.h" 10#include "video_core/texture_cache/texture_cache_base.h"
@@ -43,8 +42,6 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
43 void(slot_image_views.insert(runtime, NullImageParams{})); 42 void(slot_image_views.insert(runtime, NullImageParams{}));
44 void(slot_samplers.insert(runtime, sampler_descriptor)); 43 void(slot_samplers.insert(runtime, sampler_descriptor));
45 44
46 deletion_iterator = slot_images.begin();
47
48 if constexpr (HAS_DEVICE_MEMORY_INFO) { 45 if constexpr (HAS_DEVICE_MEMORY_INFO) {
49 const auto device_memory = runtime.GetDeviceLocalMemory(); 46 const auto device_memory = runtime.GetDeviceLocalMemory();
50 const u64 possible_expected_memory = (device_memory * 3) / 10; 47 const u64 possible_expected_memory = (device_memory * 3) / 10;
@@ -64,70 +61,38 @@ template <class P>
64void TextureCache<P>::RunGarbageCollector() { 61void TextureCache<P>::RunGarbageCollector() {
65 const bool high_priority_mode = total_used_memory >= expected_memory; 62 const bool high_priority_mode = total_used_memory >= expected_memory;
66 const bool aggressive_mode = total_used_memory >= critical_memory; 63 const bool aggressive_mode = total_used_memory >= critical_memory;
67 const u64 ticks_to_destroy = high_priority_mode ? 60 : 100; 64 const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
68 int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64); 65 size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 100 : 5);
69 for (; num_iterations > 0; --num_iterations) { 66 const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
70 if (deletion_iterator == slot_images.end()) { 67 if (num_iterations == 0) {
71 deletion_iterator = slot_images.begin(); 68 return true;
72 if (deletion_iterator == slot_images.end()) {
73 break;
74 }
75 } 69 }
76 auto [image_id, image_tmp] = *deletion_iterator; 70 --num_iterations;
77 Image* image = image_tmp; // fix clang error. 71 auto& image = slot_images[image_id];
78 const bool is_alias = True(image->flags & ImageFlagBits::Alias); 72 const bool must_download = image.IsSafeDownload();
79 const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap); 73 if (!high_priority_mode && must_download) {
80 const bool must_download = image->IsSafeDownload(); 74 return false;
81 bool should_care = is_bad_overlap || is_alias || (high_priority_mode && !must_download);
82 const u64 ticks_needed =
83 is_bad_overlap
84 ? ticks_to_destroy >> 4
85 : ((should_care && aggressive_mode) ? ticks_to_destroy >> 1 : ticks_to_destroy);
86 should_care |= aggressive_mode;
87 if (should_care && image->frame_tick + ticks_needed < frame_tick) {
88 if (is_bad_overlap) {
89 const bool overlap_check = std::ranges::all_of(
90 image->overlapping_images, [&, image](const ImageId& overlap_id) {
91 auto& overlap = slot_images[overlap_id];
92 return overlap.frame_tick >= image->frame_tick;
93 });
94 if (!overlap_check) {
95 ++deletion_iterator;
96 continue;
97 }
98 }
99 if (!is_bad_overlap && must_download) {
100 const bool alias_check = std::ranges::none_of(
101 image->aliased_images, [&, image](const AliasedImage& alias) {
102 auto& alias_image = slot_images[alias.id];
103 return (alias_image.frame_tick < image->frame_tick) ||
104 (alias_image.modification_tick < image->modification_tick);
105 });
106
107 if (alias_check) {
108 auto map = runtime.DownloadStagingBuffer(image->unswizzled_size_bytes);
109 const auto copies = FullDownloadCopies(image->info);
110 image->DownloadMemory(map, copies);
111 runtime.Finish();
112 SwizzleImage(gpu_memory, image->gpu_addr, image->info, copies, map.mapped_span);
113 }
114 }
115 if (True(image->flags & ImageFlagBits::Tracked)) {
116 UntrackImage(*image, image_id);
117 }
118 UnregisterImage(image_id);
119 DeleteImage(image_id);
120 if (is_bad_overlap) {
121 ++num_iterations;
122 }
123 } 75 }
124 ++deletion_iterator; 76 if (must_download) {
125 } 77 auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
78 const auto copies = FullDownloadCopies(image.info);
79 image.DownloadMemory(map, copies);
80 runtime.Finish();
81 SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
82 }
83 if (True(image.flags & ImageFlagBits::Tracked)) {
84 UntrackImage(image, image_id);
85 }
86 UnregisterImage(image_id);
87 DeleteImage(image_id);
88 return false;
89 };
90 lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
126} 91}
127 92
128template <class P> 93template <class P>
129void TextureCache<P>::TickFrame() { 94void TextureCache<P>::TickFrame() {
130 if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) { 95 if (total_used_memory > minimum_memory) {
131 RunGarbageCollector(); 96 RunGarbageCollector();
132 } 97 }
133 sentenced_images.Tick(); 98 sentenced_images.Tick();
@@ -1078,6 +1043,8 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
1078 tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); 1043 tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
1079 } 1044 }
1080 total_used_memory += Common::AlignUp(tentative_size, 1024); 1045 total_used_memory += Common::AlignUp(tentative_size, 1024);
1046 image.lru_index = lru_cache.Insert(image_id, frame_tick);
1047
1081 ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, 1048 ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
1082 [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); }); 1049 [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
1083 if (False(image.flags & ImageFlagBits::Sparse)) { 1050 if (False(image.flags & ImageFlagBits::Sparse)) {
@@ -1115,6 +1082,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
1115 tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); 1082 tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
1116 } 1083 }
1117 total_used_memory -= Common::AlignUp(tentative_size, 1024); 1084 total_used_memory -= Common::AlignUp(tentative_size, 1024);
1085 lru_cache.Free(image.lru_index);
1118 const auto& clear_page_table = 1086 const auto& clear_page_table =
1119 [this, image_id]( 1087 [this, image_id](
1120 u64 page, 1088 u64 page,
@@ -1384,7 +1352,7 @@ void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool
1384 if (is_modification) { 1352 if (is_modification) {
1385 MarkModification(image); 1353 MarkModification(image);
1386 } 1354 }
1387 image.frame_tick = frame_tick; 1355 lru_cache.Touch(image.lru_index, frame_tick);
1388} 1356}
1389 1357
1390template <class P> 1358template <class P>
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index e4ae351cb..d7528ed24 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -14,6 +14,7 @@
14 14
15#include "common/common_types.h" 15#include "common/common_types.h"
16#include "common/literals.h" 16#include "common/literals.h"
17#include "common/lru_cache.h"
17#include "video_core/compatible_formats.h" 18#include "video_core/compatible_formats.h"
18#include "video_core/delayed_destruction_ring.h" 19#include "video_core/delayed_destruction_ring.h"
19#include "video_core/engines/fermi_2d.h" 20#include "video_core/engines/fermi_2d.h"
@@ -370,6 +371,12 @@ private:
370 std::vector<ImageId> uncommitted_downloads; 371 std::vector<ImageId> uncommitted_downloads;
371 std::queue<std::vector<ImageId>> committed_downloads; 372 std::queue<std::vector<ImageId>> committed_downloads;
372 373
374 struct LRUItemParams {
375 using ObjectType = ImageId;
376 using TickType = u64;
377 };
378 Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
379
373 static constexpr size_t TICKS_TO_DESTROY = 6; 380 static constexpr size_t TICKS_TO_DESTROY = 6;
374 DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images; 381 DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
375 DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view; 382 DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
@@ -379,7 +386,6 @@ private:
379 386
380 u64 modification_tick = 0; 387 u64 modification_tick = 0;
381 u64 frame_tick = 0; 388 u64 frame_tick = 0;
382 typename SlotVector<Image>::Iterator deletion_iterator;
383}; 389};
384 390
385} // namespace VideoCommon 391} // namespace VideoCommon
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 377795326..85d292bcc 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -818,7 +818,6 @@ void Config::ReadRendererValues() {
818 ReadGlobalSetting(Settings::values.shader_backend); 818 ReadGlobalSetting(Settings::values.shader_backend);
819 ReadGlobalSetting(Settings::values.use_asynchronous_shaders); 819 ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
820 ReadGlobalSetting(Settings::values.use_fast_gpu_time); 820 ReadGlobalSetting(Settings::values.use_fast_gpu_time);
821 ReadGlobalSetting(Settings::values.use_caches_gc);
822 ReadGlobalSetting(Settings::values.bg_red); 821 ReadGlobalSetting(Settings::values.bg_red);
823 ReadGlobalSetting(Settings::values.bg_green); 822 ReadGlobalSetting(Settings::values.bg_green);
824 ReadGlobalSetting(Settings::values.bg_blue); 823 ReadGlobalSetting(Settings::values.bg_blue);
@@ -1359,7 +1358,6 @@ void Config::SaveRendererValues() {
1359 Settings::values.shader_backend.UsingGlobal()); 1358 Settings::values.shader_backend.UsingGlobal());
1360 WriteGlobalSetting(Settings::values.use_asynchronous_shaders); 1359 WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
1361 WriteGlobalSetting(Settings::values.use_fast_gpu_time); 1360 WriteGlobalSetting(Settings::values.use_fast_gpu_time);
1362 WriteGlobalSetting(Settings::values.use_caches_gc);
1363 WriteGlobalSetting(Settings::values.bg_red); 1361 WriteGlobalSetting(Settings::values.bg_red);
1364 WriteGlobalSetting(Settings::values.bg_green); 1362 WriteGlobalSetting(Settings::values.bg_green);
1365 WriteGlobalSetting(Settings::values.bg_blue); 1363 WriteGlobalSetting(Settings::values.bg_blue);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index a31b8e192..bfd464061 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
28 28
29 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); 29 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
30 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); 30 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
31 ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
32 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); 31 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
33 32
34 if (Settings::IsConfiguringGlobal()) { 33 if (Settings::IsConfiguringGlobal()) {
@@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
55 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, 54 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
56 ui->use_asynchronous_shaders, 55 ui->use_asynchronous_shaders,
57 use_asynchronous_shaders); 56 use_asynchronous_shaders);
58 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
59 use_caches_gc);
60 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, 57 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
61 ui->use_fast_gpu_time, use_fast_gpu_time); 58 ui->use_fast_gpu_time, use_fast_gpu_time);
62} 59}
@@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
81 ui->use_asynchronous_shaders->setEnabled( 78 ui->use_asynchronous_shaders->setEnabled(
82 Settings::values.use_asynchronous_shaders.UsingGlobal()); 79 Settings::values.use_asynchronous_shaders.UsingGlobal());
83 ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); 80 ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
84 ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
85 ui->anisotropic_filtering_combobox->setEnabled( 81 ui->anisotropic_filtering_combobox->setEnabled(
86 Settings::values.max_anisotropy.UsingGlobal()); 82 Settings::values.max_anisotropy.UsingGlobal());
87 83
@@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
94 use_asynchronous_shaders); 90 use_asynchronous_shaders);
95 ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, 91 ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
96 Settings::values.use_fast_gpu_time, use_fast_gpu_time); 92 Settings::values.use_fast_gpu_time, use_fast_gpu_time);
97 ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
98 use_caches_gc);
99 ConfigurationShared::SetColoredComboBox( 93 ConfigurationShared::SetColoredComboBox(
100 ui->gpu_accuracy, ui->label_gpu_accuracy, 94 ui->gpu_accuracy, ui->label_gpu_accuracy,
101 static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); 95 static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 7356e6916..13ba4ff6b 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -37,5 +37,4 @@ private:
37 ConfigurationShared::CheckState use_vsync; 37 ConfigurationShared::CheckState use_vsync;
38 ConfigurationShared::CheckState use_asynchronous_shaders; 38 ConfigurationShared::CheckState use_asynchronous_shaders;
39 ConfigurationShared::CheckState use_fast_gpu_time; 39 ConfigurationShared::CheckState use_fast_gpu_time;
40 ConfigurationShared::CheckState use_caches_gc;
41}; 40};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 4fe6b86ae..5891f8299 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -97,16 +97,6 @@
97 </widget> 97 </widget>
98 </item> 98 </item>
99 <item> 99 <item>
100 <widget class="QCheckBox" name="use_caches_gc">
101 <property name="toolTip">
102 <string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
103 </property>
104 <property name="text">
105 <string>Enable GPU cache garbage collection (experimental)</string>
106 </property>
107 </widget>
108 </item>
109 <item>
110 <widget class="QWidget" name="af_layout" native="true"> 100 <widget class="QWidget" name="af_layout" native="true">
111 <layout class="QHBoxLayout" name="horizontalLayout_1"> 101 <layout class="QHBoxLayout" name="horizontalLayout_1">
112 <property name="leftMargin"> 102 <property name="leftMargin">
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 4f14be524..757dd1ea0 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -468,7 +468,6 @@ void Config::ReadValues() {
468 ReadSetting("Renderer", Settings::values.use_nvdec_emulation); 468 ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
469 ReadSetting("Renderer", Settings::values.accelerate_astc); 469 ReadSetting("Renderer", Settings::values.accelerate_astc);
470 ReadSetting("Renderer", Settings::values.use_fast_gpu_time); 470 ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
471 ReadSetting("Renderer", Settings::values.use_caches_gc);
472 471
473 ReadSetting("Renderer", Settings::values.bg_red); 472 ReadSetting("Renderer", Settings::values.bg_red);
474 ReadSetting("Renderer", Settings::values.bg_green); 473 ReadSetting("Renderer", Settings::values.bg_green);