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| author | 2018-04-15 20:26:45 -0400 | |
|---|---|---|
| committer | 2018-04-17 16:36:40 -0400 | |
| commit | 8d4899d6ead9413a6bf8f237508a1941dc12493d (patch) | |
| tree | 9ce09038da050a59a0c6625d365f2103755b106a | |
| parent | gl_shader_decompiler: Implement IPA instruction. (diff) | |
| download | yuzu-8d4899d6ead9413a6bf8f237508a1941dc12493d.tar.gz yuzu-8d4899d6ead9413a6bf8f237508a1941dc12493d.tar.xz yuzu-8d4899d6ead9413a6bf8f237508a1941dc12493d.zip | |
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 28 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 6 |
2 files changed, 18 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 045ccdb0f..1d8057927 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -156,23 +156,27 @@ private: | |||
| 156 | 156 | ||
| 157 | /// Generates code representing an input attribute register. | 157 | /// Generates code representing an input attribute register. |
| 158 | std::string GetInputAttribute(Attribute::Index attribute) { | 158 | std::string GetInputAttribute(Attribute::Index attribute) { |
| 159 | declr_input_attribute.insert(attribute); | 159 | switch (attribute) { |
| 160 | case Attribute::Index::Position: | ||
| 161 | return "position"; | ||
| 162 | default: | ||
| 163 | const u32 index{static_cast<u32>(attribute) - | ||
| 164 | static_cast<u32>(Attribute::Index::Attribute_0)}; | ||
| 165 | if (attribute >= Attribute::Index::Attribute_0) { | ||
| 166 | declr_input_attribute.insert(attribute); | ||
| 167 | return "input_attribute_" + std::to_string(index); | ||
| 168 | } | ||
| 160 | 169 | ||
| 161 | const u32 index{static_cast<u32>(attribute) - | 170 | LOG_CRITICAL(HW_GPU, "Unhandled input attribute: 0x%02x", index); |
| 162 | static_cast<u32>(Attribute::Index::Attribute_0)}; | 171 | UNREACHABLE(); |
| 163 | if (attribute >= Attribute::Index::Attribute_0) { | ||
| 164 | return "input_attribute_" + std::to_string(index); | ||
| 165 | } | 172 | } |
| 166 | |||
| 167 | LOG_CRITICAL(HW_GPU, "Unhandled input attribute: 0x%02x", index); | ||
| 168 | UNREACHABLE(); | ||
| 169 | } | 173 | } |
| 170 | 174 | ||
| 171 | /// Generates code representing an output attribute register. | 175 | /// Generates code representing an output attribute register. |
| 172 | std::string GetOutputAttribute(Attribute::Index attribute) { | 176 | std::string GetOutputAttribute(Attribute::Index attribute) { |
| 173 | switch (attribute) { | 177 | switch (attribute) { |
| 174 | case Attribute::Index::Position: | 178 | case Attribute::Index::Position: |
| 175 | return "gl_Position"; | 179 | return "position"; |
| 176 | default: | 180 | default: |
| 177 | const u32 index{static_cast<u32>(attribute) - | 181 | const u32 index{static_cast<u32>(attribute) - |
| 178 | static_cast<u32>(Attribute::Index::Attribute_0)}; | 182 | static_cast<u32>(Attribute::Index::Attribute_0)}; |
| @@ -381,12 +385,6 @@ private: | |||
| 381 | } | 385 | } |
| 382 | case OpCode::Id::IPA: { | 386 | case OpCode::Id::IPA: { |
| 383 | const auto& attribute = instr.attribute.fmt28; | 387 | const auto& attribute = instr.attribute.fmt28; |
| 384 | |||
| 385 | if (attribute.index == Attribute::Index::Position) { | ||
| 386 | LOG_CRITICAL(HW_GPU, "Unimplemented"); | ||
| 387 | break; | ||
| 388 | } | ||
| 389 | |||
| 390 | std::string dest = GetRegister(instr.gpr0); | 388 | std::string dest = GetRegister(instr.gpr0); |
| 391 | SetDest(attribute.element, dest, GetInputAttribute(attribute.index), 1, 4); | 389 | SetDest(attribute.element, dest, GetInputAttribute(attribute.index), 1, 4); |
| 392 | break; | 390 | break; |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index aeea1c805..8b7f17601 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -27,10 +27,13 @@ out gl_PerVertex { | |||
| 27 | vec4 gl_Position; | 27 | vec4 gl_Position; |
| 28 | }; | 28 | }; |
| 29 | 29 | ||
| 30 | out vec4 position; | ||
| 31 | |||
| 30 | void main() { | 32 | void main() { |
| 31 | exec_shader(); | 33 | exec_shader(); |
| 32 | } | ||
| 33 | 34 | ||
| 35 | gl_Position = position; | ||
| 36 | } | ||
| 34 | )"; | 37 | )"; |
| 35 | out += program.first; | 38 | out += program.first; |
| 36 | return {out, program.second}; | 39 | return {out, program.second}; |
| @@ -46,6 +49,7 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo | |||
| 46 | .get_value_or({}); | 49 | .get_value_or({}); |
| 47 | out += R"( | 50 | out += R"( |
| 48 | 51 | ||
| 52 | in vec4 position; | ||
| 49 | out vec4 color; | 53 | out vec4 color; |
| 50 | 54 | ||
| 51 | uniform sampler2D tex[32]; | 55 | uniform sampler2D tex[32]; |