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authorGravatar James Rowe2017-08-19 20:10:24 -0600
committerGravatar GitHub2017-08-19 20:10:24 -0600
commit8afa81ac1bbb0ffb67faf87e9ee696145a40bb99 (patch)
tree6df910795bd79debdd06943e5d6bd4a4a9e3fd78
parentAdded missing parts in libnetwork (#2838) (diff)
parentSwRasterizer/Lighting: implement spot light (diff)
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Merge pull request #2871 from wwylele/sw-spotlight
SwRasterizer/Lighting: implement spot light
Diffstat (limited to '')
-rw-r--r--src/video_core/swrasterizer/lighting.cpp22
1 files changed, 19 insertions, 3 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp
index d61e6d572..ffd35792a 100644
--- a/src/video_core/swrasterizer/lighting.cpp
+++ b/src/video_core/swrasterizer/lighting.cpp
@@ -95,6 +95,12 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
95 result = Math::Dot(light_vector, normal); 95 result = Math::Dot(light_vector, normal);
96 break; 96 break;
97 97
98 case LightingRegs::LightingLutInput::SP: {
99 Math::Vec3<s32> spot_dir{light_config.spot_x.Value(), light_config.spot_y.Value(),
100 light_config.spot_z.Value()};
101 result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f);
102 break;
103 }
98 default: 104 default:
99 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input)); 105 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input));
100 UNIMPLEMENTED(); 106 UNIMPLEMENTED();
@@ -125,6 +131,16 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
125 LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta); 131 LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);
126 }; 132 };
127 133
134 // If enabled, compute spot light attenuation value
135 float spot_atten = 1.0f;
136 if (!lighting.IsSpotAttenDisabled(num) &&
137 LightingRegs::IsLightingSamplerSupported(
138 lighting.config0.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
139 auto lut = LightingRegs::SpotlightAttenuationSampler(num);
140 spot_atten = GetLutValue(lighting.lut_input.sp, lighting.abs_lut_input.disable_sp == 0,
141 lighting.lut_scale.sp, lut);
142 }
143
128 // Specular 0 component 144 // Specular 0 component
129 float d0_lut_value = 1.0f; 145 float d0_lut_value = 1.0f;
130 if (lighting.config1.disable_lut_d0 == 0 && 146 if (lighting.config1.disable_lut_d0 == 0 &&
@@ -226,10 +242,10 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
226 242
227 auto diffuse = 243 auto diffuse =
228 light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); 244 light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f();
229 diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); 245 diffuse_sum += Math::MakeVec(diffuse * dist_atten * spot_atten, 0.0f);
230 246
231 specular_sum += 247 specular_sum += Math::MakeVec(
232 Math::MakeVec((specular_0 + specular_1) * clamp_highlights * dist_atten, 0.0f); 248 (specular_0 + specular_1) * clamp_highlights * dist_atten * spot_atten, 0.0f);
233 } 249 }
234 250
235 diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); 251 diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f);