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authorGravatar Liam2022-03-10 19:44:25 -0500
committerGravatar Liam2022-03-10 20:25:34 -0500
commit82c3042c0f0a4e0c4fdefd64c2f2b5b3b2a31e3b (patch)
tree3ddc1a19996d3dcb7d40122044b2f34f99fae7cb
parentMaxwell3D: read small-index draw and primitive topology override registers (diff)
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TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 0f62779de..ca6019a3a 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1067,7 +1067,8 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
1067 } 1067 }
1068 break; 1068 break;
1069 case PixelFormat::A8B8G8R8_UNORM: 1069 case PixelFormat::A8B8G8R8_UNORM:
1070 if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { 1070 if (src_view.format == PixelFormat::S8_UINT_D24_UNORM ||
1071 src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
1071 return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); 1072 return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
1072 } 1073 }
1073 break; 1074 break;