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| author | 2022-03-10 19:44:25 -0500 | |
|---|---|---|
| committer | 2022-03-10 20:25:34 -0500 | |
| commit | 82c3042c0f0a4e0c4fdefd64c2f2b5b3b2a31e3b (patch) | |
| tree | 3ddc1a19996d3dcb7d40122044b2f34f99fae7cb | |
| parent | Maxwell3D: read small-index draw and primitive topology override registers (diff) | |
| download | yuzu-82c3042c0f0a4e0c4fdefd64c2f2b5b3b2a31e3b.tar.gz yuzu-82c3042c0f0a4e0c4fdefd64c2f2b5b3b2a31e3b.tar.xz yuzu-82c3042c0f0a4e0c4fdefd64c2f2b5b3b2a31e3b.zip | |
TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 0f62779de..ca6019a3a 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp | |||
| @@ -1067,7 +1067,8 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im | |||
| 1067 | } | 1067 | } |
| 1068 | break; | 1068 | break; |
| 1069 | case PixelFormat::A8B8G8R8_UNORM: | 1069 | case PixelFormat::A8B8G8R8_UNORM: |
| 1070 | if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { | 1070 | if (src_view.format == PixelFormat::S8_UINT_D24_UNORM || |
| 1071 | src_view.format == PixelFormat::D24_UNORM_S8_UINT) { | ||
| 1071 | return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); | 1072 | return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); |
| 1072 | } | 1073 | } |
| 1073 | break; | 1074 | break; |