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| author | 2021-07-08 14:23:49 +0100 | |
|---|---|---|
| committer | 2021-07-08 17:42:15 +0100 | |
| commit | 7905eb025432a2d46deb6352ea29979c380c1cf9 (patch) | |
| tree | 82af0a83027f8edcb486c3db5b1aae8d20929158 | |
| parent | Merge pull request #6569 from Kelebek1/Vol (diff) | |
| download | yuzu-7905eb025432a2d46deb6352ea29979c380c1cf9.tar.gz yuzu-7905eb025432a2d46deb6352ea29979c380c1cf9.tar.xz yuzu-7905eb025432a2d46deb6352ea29979c380c1cf9.zip | |
Replace NaN mix volume samples with silence.
Fixes Xenoblade Chronicles 2 blowing out the audio.
Diffstat (limited to '')
| -rw-r--r-- | src/audio_core/command_generator.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp index 1402ff280..02c6e6f6a 100644 --- a/src/audio_core/command_generator.cpp +++ b/src/audio_core/command_generator.cpp | |||
| @@ -42,6 +42,15 @@ void ApplyMix(std::span<s32> output, std::span<const s32> input, s32 gain, s32 s | |||
| 42 | 42 | ||
| 43 | s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta, | 43 | s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta, |
| 44 | s32 sample_count) { | 44 | s32 sample_count) { |
| 45 | // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather | ||
| 46 | // than float, so the NaN propogation is lost. As the samples get further modified for | ||
| 47 | // volume etc, they can get out of NaN range, so a later heuristic for catching this is | ||
| 48 | // more difficult. Handle it here by setting these samples to silence. | ||
| 49 | if (std::isnan(gain)) { | ||
| 50 | gain = 0.0f; | ||
| 51 | delta = 0.0f; | ||
| 52 | } | ||
| 53 | |||
| 45 | s32 x = 0; | 54 | s32 x = 0; |
| 46 | for (s32 i = 0; i < sample_count; i++) { | 55 | for (s32 i = 0; i < sample_count; i++) { |
| 47 | x = static_cast<s32>(static_cast<float>(input[i]) * gain); | 56 | x = static_cast<s32>(static_cast<float>(input[i]) * gain); |