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| author | 2021-07-08 15:06:14 -0400 | |
|---|---|---|
| committer | 2021-07-08 15:06:16 -0400 | |
| commit | 5c541b0b423e7a289623ed2b8f13747f03f05af2 (patch) | |
| tree | 740af4bcbef97c1d239281321065df08a61aee6b | |
| parent | Merge pull request #6539 from lat9nq/default-setting (diff) | |
| download | yuzu-5c541b0b423e7a289623ed2b8f13747f03f05af2.tar.gz yuzu-5c541b0b423e7a289623ed2b8f13747f03f05af2.tar.xz yuzu-5c541b0b423e7a289623ed2b8f13747f03f05af2.zip | |
qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.
We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
Diffstat (limited to '')
| -rw-r--r-- | src/yuzu/main.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 5ed3b90b8..567e06099 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp | |||
| @@ -1428,8 +1428,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S | |||
| 1428 | std::filesystem::path{filename.toStdU16String()}.filename()); | 1428 | std::filesystem::path{filename.toStdU16String()}.filename()); |
| 1429 | } | 1429 | } |
| 1430 | const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess(); | 1430 | const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess(); |
| 1431 | const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)"; | 1431 | const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); |
| 1432 | title_name += instruction_set_suffix; | 1432 | title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") |
| 1433 | .arg(QString::fromStdString(title_name), instruction_set_suffix) | ||
| 1434 | .toStdString(); | ||
| 1433 | LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); | 1435 | LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); |
| 1434 | const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor(); | 1436 | const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor(); |
| 1435 | UpdateWindowTitle(title_name, title_version, gpu_vendor); | 1437 | UpdateWindowTitle(title_name, title_version, gpu_vendor); |