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authorGravatar Squall Leonhart2023-10-07 18:28:09 +1100
committerGravatar GitHub2023-10-07 18:28:09 +1100
commit51b89fddd00c5b02c08bfecb3650bd607c6c7794 (patch)
tree8ba864f0613778054753002b0c9036cd04da0d5f
parentlets not convert depth to greyscale since this makes the exhaust and tire smo... (diff)
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update shader to confirmed format copy
Diffstat (limited to '')
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_abgr8.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index 6072cbd1b..04cfef8b5 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
10void main() { 10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy); 11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 float depth = textureLod(depth_tex, coord, 0).r; 12 float depth = textureLod(depth_tex, coord, 0).r;
13 color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color 13 color = vec4(depth, depth, depth, 1.0);
14} 14}