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| author | 2020-06-19 21:55:00 -0400 | |
|---|---|---|
| committer | 2020-06-19 21:55:02 -0400 | |
| commit | 4514b80b3eedff01e994f225ea3d2da292c23e01 (patch) | |
| tree | f4894851ef442ef8de20bf878decbdad4b5a9ef6 | |
| parent | Merge pull request #4080 from ogniK5377/audren-RendererInfo (diff) | |
| download | yuzu-4514b80b3eedff01e994f225ea3d2da292c23e01.tar.gz yuzu-4514b80b3eedff01e994f225ea3d2da292c23e01.tar.xz yuzu-4514b80b3eedff01e994f225ea3d2da292c23e01.zip | |
buffer_cache: Eliminate local variable shadowing
We can just make use of the instance in the scope above this one.
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 308d8b55f..bae1d527c 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h | |||
| @@ -47,7 +47,7 @@ public: | |||
| 47 | bool is_written = false, bool use_fast_cbuf = false) { | 47 | bool is_written = false, bool use_fast_cbuf = false) { |
| 48 | std::lock_guard lock{mutex}; | 48 | std::lock_guard lock{mutex}; |
| 49 | 49 | ||
| 50 | const auto& memory_manager = system.GPU().MemoryManager(); | 50 | auto& memory_manager = system.GPU().MemoryManager(); |
| 51 | const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr); | 51 | const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr); |
| 52 | if (!cpu_addr_opt) { | 52 | if (!cpu_addr_opt) { |
| 53 | return {GetEmptyBuffer(size), 0}; | 53 | return {GetEmptyBuffer(size), 0}; |
| @@ -59,7 +59,6 @@ public: | |||
| 59 | constexpr std::size_t max_stream_size = 0x800; | 59 | constexpr std::size_t max_stream_size = 0x800; |
| 60 | if (use_fast_cbuf || size < max_stream_size) { | 60 | if (use_fast_cbuf || size < max_stream_size) { |
| 61 | if (!is_written && !IsRegionWritten(cpu_addr, cpu_addr + size - 1)) { | 61 | if (!is_written && !IsRegionWritten(cpu_addr, cpu_addr + size - 1)) { |
| 62 | auto& memory_manager = system.GPU().MemoryManager(); | ||
| 63 | const bool is_granular = memory_manager.IsGranularRange(gpu_addr, size); | 62 | const bool is_granular = memory_manager.IsGranularRange(gpu_addr, size); |
| 64 | if (use_fast_cbuf) { | 63 | if (use_fast_cbuf) { |
| 65 | u8* dest; | 64 | u8* dest; |