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authorGravatar David Marcec2018-11-16 20:08:02 +1100
committerGravatar David Marcec2018-11-16 20:08:02 +1100
commit4476fd29d6bd647479ad840c631cad0b41836fdb (patch)
tree7e89e3983ef28bc1cc57b310d86b27c7152067f1
parentFixed priority switching edge case for handheld (#1675) (diff)
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Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
Diffstat (limited to '')
-rw-r--r--src/yuzu/configuration/configure_general.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index b322258a0..314f51203 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -47,6 +47,9 @@ void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
47 } 47 }
48 48
49 Core::System& system{Core::System::GetInstance()}; 49 Core::System& system{Core::System::GetInstance()};
50 if (!system.IsPoweredOn()) {
51 return;
52 }
50 Service::SM::ServiceManager& sm = system.ServiceManager(); 53 Service::SM::ServiceManager& sm = system.ServiceManager();
51 54
52 // Message queue is shared between these services, we just need to signal an operation 55 // Message queue is shared between these services, we just need to signal an operation