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authorGravatar bunnei2023-01-28 16:32:11 -0800
committerGravatar GitHub2023-01-28 16:32:11 -0800
commit40e7d781793d70d09f6900c535d9566342b544b5 (patch)
tree3dd6b6a65095b7b1acabe8e2120358922c6a1987
parentMerge pull request #9682 from ameerj/shader-s32 (diff)
parentemit_glsl_image: Fix ImageFetch for MSAA textures (diff)
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Merge pull request #9687 from ameerj/ogl-shader-ms
glasm, glsl: Implement multisampled Image Fetch
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp11
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp17
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp49
4 files changed, 46 insertions, 33 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
279 header += "OPTION NV_internal;" 279 header += "OPTION NV_internal;"
280 "OPTION NV_shader_storage_buffer;" 280 "OPTION NV_shader_storage_buffer;"
281 "OPTION NV_gpu_program_fp64;"; 281 "OPTION NV_gpu_program_fp64;";
282 // TODO: Enable only when MS is used
283 header += "OPTION NV_texture_multisample;";
282 if (info.uses_int64_bit_atomics) { 284 if (info.uses_int64_bit_atomics) {
283 header += "OPTION NV_shader_atomic_int64;"; 285 header += "OPTION NV_shader_atomic_int64;";
284 } 286 }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index e67e80fac..cf6065208 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
59 } 59 }
60} 60}
61 61
62std::string_view TextureType(IR::TextureInstInfo info) { 62std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
63 if (info.is_depth) { 63 if (info.is_depth) {
64 switch (info.type) { 64 switch (info.type) {
65 case TextureType::Color1D: 65 case TextureType::Color1D:
@@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) {
88 return "ARRAY1D"; 88 return "ARRAY1D";
89 case TextureType::Color2D: 89 case TextureType::Color2D:
90 case TextureType::Color2DRect: 90 case TextureType::Color2DRect:
91 return "2D"; 91 return is_ms ? "2DMS" : "2D";
92 case TextureType::ColorArray2D: 92 case TextureType::ColorArray2D:
93 return "ARRAY2D"; 93 return is_ms ? "ARRAY2DMS" : "ARRAY2D";
94 case TextureType::Color3D: 94 case TextureType::Color3D:
95 return "3D"; 95 return "3D";
96 case TextureType::ColorCube: 96 case TextureType::ColorCube:
@@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) { 510 const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) {
511 const auto info{inst.Flags<IR::TextureInstInfo>()}; 511 const auto info{inst.Flags<IR::TextureInstInfo>()};
512 const auto sparse_inst{PrepareSparse(inst)}; 512 const auto sparse_inst{PrepareSparse(inst)};
513 const bool is_multisample{ms.type != Type::Void};
513 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; 514 const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""};
514 const std::string_view type{TextureType(info)}; 515 const std::string_view type{TextureType(info, is_multisample)};
515 const std::string texture{Texture(ctx, info, index)}; 516 const std::string texture{Texture(ctx, info, index)};
516 const std::string offset_vec{Offset(ctx, offset)}; 517 const std::string offset_vec{Offset(ctx, offset)};
517 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; 518 const auto [coord_vec, coord_alloc]{Coord(ctx, coord)};
518 const Register ret{ctx.reg_alloc.Define(inst)}; 519 const Register ret{ctx.reg_alloc.Define(inst)};
519 if (info.type == TextureType::Buffer) { 520 if (info.type == TextureType::Buffer) {
520 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec); 521 ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec);
521 } else if (ms.type != Type::Void) { 522 } else if (is_multisample) {
522 ctx.Add("MOV.S {}.w,{};" 523 ctx.Add("MOV.S {}.w,{};"
523 "TXFMS.F{} {},{},{},{}{};", 524 "TXFMS.F{} {},{},{},{}{};",
524 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec); 525 coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index cecdbb9d6..d8874b0cc 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -414,7 +414,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
414 414
415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 415void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
416 std::string_view coords, std::string_view offset, std::string_view lod, 416 std::string_view coords, std::string_view offset, std::string_view lod,
417 [[maybe_unused]] std::string_view ms) { 417 std::string_view ms) {
418 const auto info{inst.Flags<IR::TextureInstInfo>()}; 418 const auto info{inst.Flags<IR::TextureInstInfo>()};
419 if (info.has_bias) { 419 if (info.has_bias) {
420 throw NotImplementedException("EmitImageFetch Bias texture samples"); 420 throw NotImplementedException("EmitImageFetch Bias texture samples");
@@ -431,19 +431,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
431 ctx.AddU1("{}=true;", *sparse_inst); 431 ctx.AddU1("{}=true;", *sparse_inst);
432 } 432 }
433 if (!sparse_inst || !supports_sparse) { 433 if (!sparse_inst || !supports_sparse) {
434 if (!offset.empty()) { 434 const auto int_coords{CoordsCastToInt(coords, info)};
435 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, 435 if (!ms.empty()) {
436 CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info)); 436 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
437 } else if (!offset.empty()) {
438 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
439 CoordsCastToInt(offset, info));
437 } else { 440 } else {
438 if (info.type == TextureType::Buffer) { 441 if (info.type == TextureType::Buffer) {
439 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); 442 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
440 } else { 443 } else {
441 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, 444 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
442 CoordsCastToInt(coords, info), lod);
443 } 445 }
444 } 446 }
445 return; 447 return;
446 } 448 }
449 if (!ms.empty()) {
450 throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
451 }
447 if (!offset.empty()) { 452 if (!offset.empty()) {
448 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", 453 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
449 *sparse_inst, texture, CastToIntVec(coords, info), lod, 454 *sparse_inst, texture, CastToIntVec(coords, info), lod,
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 5d01ec0cd..1b006e811 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -61,24 +61,28 @@ std::string OutputDecorator(Stage stage, u32 size) {
61 } 61 }
62} 62}
63 63
64std::string_view SamplerType(TextureType type, bool is_depth) { 64std::string_view DepthSamplerType(TextureType type) {
65 if (is_depth) { 65 switch (type) {
66 switch (type) { 66 case TextureType::Color1D:
67 case TextureType::Color1D: 67 return "sampler1DShadow";
68 return "sampler1DShadow"; 68 case TextureType::ColorArray1D:
69 case TextureType::ColorArray1D: 69 return "sampler1DArrayShadow";
70 return "sampler1DArrayShadow"; 70 case TextureType::Color2D:
71 case TextureType::Color2D: 71 return "sampler2DShadow";
72 return "sampler2DShadow"; 72 case TextureType::ColorArray2D:
73 case TextureType::ColorArray2D: 73 return "sampler2DArrayShadow";
74 return "sampler2DArrayShadow"; 74 case TextureType::ColorCube:
75 case TextureType::ColorCube: 75 return "samplerCubeShadow";
76 return "samplerCubeShadow"; 76 case TextureType::ColorArrayCube:
77 case TextureType::ColorArrayCube: 77 return "samplerCubeArrayShadow";
78 return "samplerCubeArrayShadow"; 78 default:
79 default: 79 throw NotImplementedException("Texture type: {}", type);
80 throw NotImplementedException("Texture type: {}", type); 80 }
81 } 81}
82
83std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
84 if (is_multisample) {
85 ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
82 } 86 }
83 switch (type) { 87 switch (type) {
84 case TextureType::Color1D: 88 case TextureType::Color1D:
@@ -87,9 +91,9 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
87 return "sampler1DArray"; 91 return "sampler1DArray";
88 case TextureType::Color2D: 92 case TextureType::Color2D:
89 case TextureType::Color2DRect: 93 case TextureType::Color2DRect:
90 return "sampler2D"; 94 return is_multisample ? "sampler2DMS" : "sampler2D";
91 case TextureType::ColorArray2D: 95 case TextureType::ColorArray2D:
92 return "sampler2DArray"; 96 return is_multisample ? "sampler2DMSArray" : "sampler2DArray";
93 case TextureType::Color3D: 97 case TextureType::Color3D:
94 return "sampler3D"; 98 return "sampler3D";
95 case TextureType::ColorCube: 99 case TextureType::ColorCube:
@@ -677,7 +681,7 @@ void EmitContext::SetupTextures(Bindings& bindings) {
677 texture_buffers.reserve(info.texture_buffer_descriptors.size()); 681 texture_buffers.reserve(info.texture_buffer_descriptors.size());
678 for (const auto& desc : info.texture_buffer_descriptors) { 682 for (const auto& desc : info.texture_buffer_descriptors) {
679 texture_buffers.push_back({bindings.texture, desc.count}); 683 texture_buffers.push_back({bindings.texture, desc.count});
680 const auto sampler_type{SamplerType(TextureType::Buffer, false)}; 684 const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
681 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 685 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
682 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 686 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
683 sampler_type, bindings.texture, array_decorator); 687 sampler_type, bindings.texture, array_decorator);
@@ -686,7 +690,8 @@ void EmitContext::SetupTextures(Bindings& bindings) {
686 textures.reserve(info.texture_descriptors.size()); 690 textures.reserve(info.texture_descriptors.size());
687 for (const auto& desc : info.texture_descriptors) { 691 for (const auto& desc : info.texture_descriptors) {
688 textures.push_back({bindings.texture, desc.count}); 692 textures.push_back({bindings.texture, desc.count});
689 const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; 693 const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
694 : ColorSamplerType(desc.type, desc.is_multisample)};
690 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; 695 const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
691 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, 696 header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
692 sampler_type, bindings.texture, array_decorator); 697 sampler_type, bindings.texture, array_decorator);