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authorGravatar David Marcec2020-07-10 16:13:11 +1000
committerGravatar David Marcec2020-07-17 14:26:15 +1000
commit2ba195aa0d11a53d0da618e41d3c172602222309 (patch)
tree74fa555f0fbbad118005751882cb86518dacdcd6
parentRebase for per game settings (diff)
downloadyuzu-2ba195aa0d11a53d0da618e41d3c172602222309.tar.gz
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Drop max workers from 8->2 for testing
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index fbd11e28f..c3fad563c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
166 166
167 if (device.UseAsynchronousShaders()) { 167 if (device.UseAsynchronousShaders()) {
168 // Max worker threads we should allow 168 // Max worker threads we should allow
169 constexpr auto MAX_THREADS = 8u; 169 constexpr auto MAX_THREADS = 2u;
170 // Amount of threads we should reserve for other parts of yuzu 170 // Amount of threads we should reserve for other parts of yuzu
171 constexpr auto RESERVED_THREADS = 6u; 171 constexpr auto RESERVED_THREADS = 6u;
172 // Get the amount of threads we can use(this can return zero) 172 // Get the amount of threads we can use(this can return zero)