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| author | 2020-07-10 16:13:11 +1000 | |
|---|---|---|
| committer | 2020-07-17 14:26:15 +1000 | |
| commit | 2ba195aa0d11a53d0da618e41d3c172602222309 (patch) | |
| tree | 74fa555f0fbbad118005751882cb86518dacdcd6 | |
| parent | Rebase for per game settings (diff) | |
| download | yuzu-2ba195aa0d11a53d0da618e41d3c172602222309.tar.gz yuzu-2ba195aa0d11a53d0da618e41d3c172602222309.tar.xz yuzu-2ba195aa0d11a53d0da618e41d3c172602222309.zip | |
Drop max workers from 8->2 for testing
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fbd11e28f..c3fad563c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind | |||
| 166 | 166 | ||
| 167 | if (device.UseAsynchronousShaders()) { | 167 | if (device.UseAsynchronousShaders()) { |
| 168 | // Max worker threads we should allow | 168 | // Max worker threads we should allow |
| 169 | constexpr auto MAX_THREADS = 8u; | 169 | constexpr auto MAX_THREADS = 2u; |
| 170 | // Amount of threads we should reserve for other parts of yuzu | 170 | // Amount of threads we should reserve for other parts of yuzu |
| 171 | constexpr auto RESERVED_THREADS = 6u; | 171 | constexpr auto RESERVED_THREADS = 6u; |
| 172 | // Get the amount of threads we can use(this can return zero) | 172 | // Get the amount of threads we can use(this can return zero) |