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| author | 2017-08-11 01:13:55 +0300 | |
|---|---|---|
| committer | 2017-08-11 01:18:43 +0300 | |
| commit | 14ee32c46a6dc97c1c6a0597e72e5284bf4e86e6 (patch) | |
| tree | ca4559ee6f99350b062581aa299a52722f397efb | |
| parent | Merge pull request #2863 from wwylele/pad-state-zero (diff) | |
| download | yuzu-14ee32c46a6dc97c1c6a0597e72e5284bf4e86e6.tar.gz yuzu-14ee32c46a6dc97c1c6a0597e72e5284bf4e86e6.tar.xz yuzu-14ee32c46a6dc97c1c6a0597e72e5284bf4e86e6.zip | |
SwRasterizer/Lighting: implement geometric factor
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/swrasterizer/lighting.cpp | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp index d61e6d572..91683afa4 100644 --- a/src/video_core/swrasterizer/lighting.cpp +++ b/src/video_core/swrasterizer/lighting.cpp | |||
| @@ -55,6 +55,9 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 55 | 55 | ||
| 56 | light_vector.Normalize(); | 56 | light_vector.Normalize(); |
| 57 | 57 | ||
| 58 | Math::Vec3<float> norm_view = view.Normalized(); | ||
| 59 | Math::Vec3<float> half_vector = norm_view + light_vector; | ||
| 60 | |||
| 58 | float dist_atten = 1.0f; | 61 | float dist_atten = 1.0f; |
| 59 | if (!lighting.IsDistAttenDisabled(num)) { | 62 | if (!lighting.IsDistAttenDisabled(num)) { |
| 60 | auto distance = (-view - position).Length(); | 63 | auto distance = (-view - position).Length(); |
| @@ -74,17 +77,15 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 74 | auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, | 77 | auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs, |
| 75 | LightingRegs::LightingScale scale_enum, | 78 | LightingRegs::LightingScale scale_enum, |
| 76 | LightingRegs::LightingSampler sampler) { | 79 | LightingRegs::LightingSampler sampler) { |
| 77 | Math::Vec3<float> norm_view = view.Normalized(); | ||
| 78 | Math::Vec3<float> half_angle = (norm_view + light_vector).Normalized(); | ||
| 79 | float result = 0.0f; | 80 | float result = 0.0f; |
| 80 | 81 | ||
| 81 | switch (input) { | 82 | switch (input) { |
| 82 | case LightingRegs::LightingLutInput::NH: | 83 | case LightingRegs::LightingLutInput::NH: |
| 83 | result = Math::Dot(normal, half_angle); | 84 | result = Math::Dot(normal, half_vector.Normalized()); |
| 84 | break; | 85 | break; |
| 85 | 86 | ||
| 86 | case LightingRegs::LightingLutInput::VH: | 87 | case LightingRegs::LightingLutInput::VH: |
| 87 | result = Math::Dot(norm_view, half_angle); | 88 | result = Math::Dot(norm_view, half_vector.Normalized()); |
| 88 | break; | 89 | break; |
| 89 | 90 | ||
| 90 | case LightingRegs::LightingLutInput::NV: | 91 | case LightingRegs::LightingLutInput::NV: |
| @@ -224,6 +225,17 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 224 | else | 225 | else |
| 225 | dot_product = std::max(dot_product, 0.0f); | 226 | dot_product = std::max(dot_product, 0.0f); |
| 226 | 227 | ||
| 228 | if (light_config.config.geometric_factor_0 || light_config.config.geometric_factor_1) { | ||
| 229 | float geo_factor = half_vector.Length2(); | ||
| 230 | geo_factor = geo_factor == 0.0f ? 0.0f : std::min(dot_product / geo_factor, 1.0f); | ||
| 231 | if (light_config.config.geometric_factor_0) { | ||
| 232 | specular_0 *= geo_factor; | ||
| 233 | } | ||
| 234 | if (light_config.config.geometric_factor_1) { | ||
| 235 | specular_1 *= geo_factor; | ||
| 236 | } | ||
| 237 | } | ||
| 238 | |||
| 227 | auto diffuse = | 239 | auto diffuse = |
| 228 | light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); | 240 | light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f(); |
| 229 | diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); | 241 | diffuse_sum += Math::MakeVec(diffuse * dist_atten, 0.0f); |