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authorGravatar Yuri Kunde Schlesner2016-03-05 18:09:55 -0800
committerGravatar Yuri Kunde Schlesner2016-03-23 20:02:05 -0700
commit0c447e0a067c0445f45f333ba35597dbc6a5b656 (patch)
tree593f56b20b2e7495c97f05d924fa4547da3fe2a7
parentMerge pull request #1517 from Lectem/fixSDLcmake (diff)
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some situations.
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b3dc6aa19..1fadcf5ae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -190,6 +190,9 @@ void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
190} 190}
191 191
192void RasterizerOpenGL::DrawTriangles() { 192void RasterizerOpenGL::DrawTriangles() {
193 if (vertex_batch.empty())
194 return;
195
193 SyncFramebuffer(); 196 SyncFramebuffer();
194 SyncDrawState(); 197 SyncDrawState();
195 198