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authorGravatar Kelebek12021-06-02 06:27:08 +0100
committerGravatar Kelebek12021-06-02 06:27:08 +0100
commit04e52ffed0388c7083cec6dee8b9dd51f6e1e244 (patch)
treec88a2fc712a3b7e59054fe6abe9f8e22972a837b
parentMerge pull request #6361 from lat9nq/per-hb-cfg (diff)
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Stop the columns resizing on NAND install
Diffstat (limited to '')
-rw-r--r--src/yuzu/game_list.cpp39
-rw-r--r--src/yuzu/game_list_worker.cpp12
2 files changed, 17 insertions, 34 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index aa3bd5e34..bc9d33e2b 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -328,18 +328,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
328 tree_view->setContextMenuPolicy(Qt::CustomContextMenu); 328 tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
329 tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); 329 tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
330 330
331 item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); 331 item_model->insertColumns(0, COLUMN_COUNT);
332 item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); 332 item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
333 item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); 333 item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
334 334
335 if (UISettings::values.show_add_ons) { 335 item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
336 item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); 336 tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
337 item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); 337 item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
338 item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); 338 item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
339 } else {
340 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
341 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
342 }
343 item_model->setSortRole(GameListItemPath::SortRole); 339 item_model->setSortRole(GameListItemPath::SortRole);
344 340
345 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); 341 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@@ -347,7 +343,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
347 connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); 343 connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
348 connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); 344 connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
349 connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); 345 connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
350 346 connect(tree_view->header(), &QHeaderView::sectionResized, this,
347 &GameList::SaveInterfaceLayout);
348 connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout);
349 connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this,
350 &GameList::SaveInterfaceLayout);
351 // We must register all custom types with the Qt Automoc system so that we are able to use 351 // We must register all custom types with the Qt Automoc system so that we are able to use
352 // it with signals/slots. In this case, QList falls under the umbrells of custom types. 352 // it with signals/slots. In this case, QList falls under the umbrells of custom types.
353 qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); 353 qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@@ -708,22 +708,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
708 tree_view->setEnabled(false); 708 tree_view->setEnabled(false);
709 709
710 // Update the columns in case UISettings has changed 710 // Update the columns in case UISettings has changed
711 item_model->removeColumns(0, item_model->columnCount()); 711 tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
712 item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
713 item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
714 item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
715
716 if (UISettings::values.show_add_ons) {
717 item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
718 item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
719 item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
720 } else {
721 item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
722 item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
723 item_model->removeColumns(COLUMN_COUNT - 1, 1);
724 }
725
726 LoadInterfaceLayout();
727 712
728 // Delete any rows that might already exist if we're repopulating 713 // Delete any rows that might already exist if we're repopulating
729 item_model->removeRows(0, item_model->rowCount()); 714 item_model->removeRows(0, item_model->rowCount());
@@ -800,7 +785,7 @@ void GameList::AddFavorite(u64 program_id) {
800 if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == 785 if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
801 program_id) { 786 program_id) {
802 QList<QStandardItem*> list; 787 QList<QStandardItem*> list;
803 for (int k = 0; k < item_model->columnCount(); k++) { 788 for (int k = 0; k < COLUMN_COUNT; k++) {
804 list.append(folder->child(j, k)->clone()); 789 list.append(folder->child(j, k)->clone());
805 } 790 }
806 list[0]->setData(folder->child(j)->data(GameListItem::SortRole), 791 list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 485045334..33cc90d5a 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
215 new GameListItemSize(Common::FS::GetSize(path)), 215 new GameListItemSize(Common::FS::GetSize(path)),
216 }; 216 };
217 217
218 if (UISettings::values.show_add_ons) { 218 const auto patch_versions = GetGameListCachedObject(
219 const auto patch_versions = GetGameListCachedObject( 219 fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
220 fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { 220 return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
221 return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); 221 });
222 }); 222 list.insert(2, new GameListItem(patch_versions));
223 list.insert(2, new GameListItem(patch_versions));
224 }
225 223
226 return list; 224 return list;
227} 225}