From 52f8874f81116bd6767c6f9247347c30a3820e51 Mon Sep 17 00:00:00 2001 From: Uko Kokņevičs Date: Mon, 8 Jan 2024 01:42:51 +0100 Subject: Created the EMC system --- .../java/lv/enes/mc/eris_alchemy/ErisAlchemy.java | 22 ++++------------------ 1 file changed, 4 insertions(+), 18 deletions(-) (limited to 'src/main/java/lv/enes/mc/eris_alchemy/ErisAlchemy.java') diff --git a/src/main/java/lv/enes/mc/eris_alchemy/ErisAlchemy.java b/src/main/java/lv/enes/mc/eris_alchemy/ErisAlchemy.java index 724b9c4..a4368fc 100644 --- a/src/main/java/lv/enes/mc/eris_alchemy/ErisAlchemy.java +++ b/src/main/java/lv/enes/mc/eris_alchemy/ErisAlchemy.java @@ -8,6 +8,7 @@ import net.minecraft.resources.ResourceLocation; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; +import net.minecraft.world.item.Rarity; import org.quiltmc.loader.api.ModContainer; import org.quiltmc.qsl.base.api.entrypoint.ModInitializer; import org.quiltmc.qsl.item.setting.api.QuiltItemSettings; @@ -18,24 +19,9 @@ public class ErisAlchemy implements ModInitializer { public static final String ID = "eris_alchemy"; public static final Logger LOGGER = LoggerFactory.getLogger(ID); - // Aside from crafting recipe inputs, covalence dusts can be used to repair equipment via shapeless crafting - // Low covalence dust: - // - wooden and stone tools - // - leather armour - // - fishing rods - // - wooden bows - // - turtle shells - // Medium covalence dust: - // - iron, gold, bronze, ruby, sapphire, and green sapphire tools and armour - // - flints & steels - // - shears - // - elytras - // High covalence dust: - // - diamond and netherite tools and armour - // 8 dusts are enough to repair 100% :3 - public static final Item LOW_COVALENCE_DUST = new Item(new QuiltItemSettings()); - public static final Item MEDIUM_COVALENCE_DUST = new Item(new QuiltItemSettings()); - public static final Item HIGH_COVALENCE_DUST = new Item(new QuiltItemSettings()); + public static final Item LOW_COVALENCE_DUST = new Item(new QuiltItemSettings().rarity(Rarity.COMMON)); + public static final Item MEDIUM_COVALENCE_DUST = new Item(new QuiltItemSettings().rarity(Rarity.UNCOMMON)); + public static final Item HIGH_COVALENCE_DUST = new Item(new QuiltItemSettings().rarity(Rarity.RARE)); public static final CreativeModeTab ITEM_GROUP = FabricItemGroup.builder() .icon(() -> new ItemStack(LOW_COVALENCE_DUST)) -- cgit v1.2.3