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* Revert commit bfc47f1b1b501923e16fe89536d7bd52b34149caGravatar modmuss502022-12-081-3/+1
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* Add checkstyle (#460)Gravatar modmuss502022-09-1411-267/+276
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* Ensure the root method is used when mapping specialized methods (#459)Gravatar modmuss502022-09-121-1/+3
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* Do not abort decompile command on decompiler errorsGravatar AlexTMjugador2020-10-241-1/+2
| | | | | | | | | | | | | | | | | | | As explained in PR #289, the decompilers may fail decompiling some vanilla Minecraft classes. Although it is my opinion that these errors should be fixed in the decompilers themselves, currently they render the decompile CLI command useless, as no output is produced whatsoever. The PR that was mentioned previously addressed this situation for the GUI part of Enigma, but not for the CLI commands, which were left untouched. These changes modify the decompiler error strategy used by the aforementioned CLI command to trace the errors, but continue decompiling classes, so at least a partial output is generated. This way users will be happy that the Enigma decompile command works, and developers will still be motivated to fix the underlying issues. Signed-off-by: AlexTMjugador <AlexTMjugador@users.noreply.github.com>
* Make class loading more flexible (#277)Gravatar Runemoro2020-07-063-8/+14
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* Fix decompile command (#278)Gravatar Nassim2020-06-121-2/+2
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* Split GUI code to separate module (#242)Gravatar Runemoro2020-06-0317-0/+734
* Split into modules * Post merge compile fixes Co-authored-by: modmuss50 <modmuss50@gmail.com>