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package cuchaz.enigma.gui.config;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.plaf.metal.MetalLookAndFeel;
import com.formdev.flatlaf.FlatDarculaLaf;
import com.formdev.flatlaf.FlatLightLaf;
import com.formdev.flatlaf.FlatSystemProperties;
public enum LookAndFeel {
DEFAULT("Default"),
DARCULA("Darcula"),
METAL("Metal"),
SYSTEM("System"),
NONE("None (JVM default)");
// the "JVM default" look and feel, get it at the beginning and store it so we can set it later
private static final javax.swing.LookAndFeel NONE_LAF = UIManager.getLookAndFeel();
private final String name;
LookAndFeel(String name) {
this.name = name;
}
public String getName() {
return name;
}
public void setGlobalLAF() {
// Disable FlatLaf's UI scaling, we do it on our own
System.setProperty(FlatSystemProperties.UI_SCALE_ENABLED, "false");
try {
switch (this) {
case NONE:
UIManager.setLookAndFeel(NONE_LAF);
break;
case DEFAULT:
UIManager.setLookAndFeel(new FlatLightLaf());
break;
case METAL:
UIManager.setLookAndFeel(new MetalLookAndFeel());
break;
case DARCULA:
UIManager.setLookAndFeel(new FlatDarculaLaf());
break;
case SYSTEM:
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
}
} catch (Exception e) {
throw new Error("Failed to set global look and feel", e);
}
}
public static boolean isDarkLaf() {
// a bit of a hack because swing doesn't give any API for that, and we need colors that aren't defined in look and feel
JPanel panel = new JPanel();
panel.setSize(new Dimension(10, 10));
panel.doLayout();
BufferedImage image = new BufferedImage(panel.getSize().width, panel.getSize().height, BufferedImage.TYPE_INT_RGB);
panel.printAll(image.getGraphics());
Color c = new Color(image.getRGB(0, 0));
// convert the color we got to grayscale
int b = (int) (0.3 * c.getRed() + 0.59 * c.getGreen() + 0.11 * c.getBlue());
return b < 85;
}
}
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