| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
* Remove legacy mapping handling
* Minor cleanup
* More cleanup
|
| |
|
|
| |
using the runtime classpath
|
| | |
|
| |
|
|
| |
Not all of these changes are strictly needed to avoid the Turkish i issue
specifically, but it's good to be consistent.
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* Get rid of Guava
* Fix NPE
* Apply suggestions from review
* Checkstyle
* Add braces to precondition checks
* Forbid space
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As explained in PR #289, the decompilers may fail decompiling some
vanilla Minecraft classes. Although it is my opinion that these errors
should be fixed in the decompilers themselves, currently they render the
decompile CLI command useless, as no output is produced whatsoever.
The PR that was mentioned previously addressed this situation for the
GUI part of Enigma, but not for the CLI commands, which were left
untouched.
These changes modify the decompiler error strategy used by the
aforementioned CLI command to trace the errors, but continue decompiling
classes, so at least a partial output is generated. This way users will
be happy that the Enigma decompile command works, and developers will
still be motivated to fix the underlying issues.
Signed-off-by: AlexTMjugador <AlexTMjugador@users.noreply.github.com>
|
| | |
|
| | |
|
|
|
* Split into modules
* Post merge compile fixes
Co-authored-by: modmuss50 <modmuss50@gmail.com>
|